デフォルト表紙
市場調査レポート
商品コード
1589826

エクステンデッド・リアリティ ディスプレイ市場:タイプ、ソリューション、用途、最終用途産業別-2025~2030年の世界予測

Extended Reality Display Market by Type (Head-Mounted Display, Head-Up Display, Virtual Reality Headset), Solution (Business Engagement, Consumer Engagement), Application, End-use Industry - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 180 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
エクステンデッド・リアリティ ディスプレイ市場:タイプ、ソリューション、用途、最終用途産業別-2025~2030年の世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 180 Pages
納期: 即日から翌営業日
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  • 概要
  • 図表
  • 目次
概要

エクステンデッド・リアリティ(XR)ディスプレイ市場の2023年の市場規模は16億米ドル、2024年には19億8,000万米ドルに達すると予測され、CAGR 24.48%で成長し、2030年には74億1,000万米ドルに達すると予測されています。

エクステンデッド・リアリティ(XR)ディスプレイは、仮想現実(VR)、拡張現実(AR)、複合現実(MR)を含む一連の技術を統合したもので、デジタルと物理の世界を融合して没入体験を提供します。XRディスプレイの必要性は、ユーザー・エンゲージメントを高め、革新的な学習モデルを可能にし、設計と運用の機能性を最適化する能力により、ゲーム、ヘルスケア、自動車、教育など、さまざまな分野で変革をもたらす可能性から生じています。XRディスプレイの用途と最終使用事例は、トレーニング・シミュレーション、バーチャル・プロトタイピング、拡張リアルタイム・データ可視化など、幅広い領域に及んでおり、企業にも消費者にも大きな価値を提供しています。市場成長は、急速な技術進歩、ハードウェアコストの低下、エンターテインメント・コンテンツに対する需要の高まりに大きく影響され、広範な採用の道が開かれています。XR領域でビジネスチャンスが拡大する中、企業はAIと5Gネットワークへの投資の増加を活用してディスプレイ技術の優れた性能能力を引き出し、充実した消費者インターフェースと特定の業界ニーズに合わせたソリューションをターゲットにすることができます。しかし、初期コストの高さ、コンテンツ生成の難しさ、ユーザーのプライバシーに関する懸念といった課題が、より広範な普及を阻む大きな障壁となっています。これらを克服するには、ディスプレイ・コンポーネントの革新と強固なサイバーセキュリティ・ソリューションを通じてコスト削減に戦略的に焦点を当てる必要があります。技術革新の主な分野は、視野を拡大した軽量で高解像度のディスプレイの開発と、より没入感のある実用的なアプリケーションのためのIoTデバイスとのシームレスな統合にあります。市場力学は、激しい競合と急速な技術革新によって特徴付けられる非常にダイナミックな状態にあり、利害関係者は進化する消費者の期待や規制基準に適応するための敏捷性を維持することが求められます。そのため、消費者の新たな洞察に対応した戦略的提携や研究開発活動に取り組む企業は、この革新的な技術情勢の中で持続的な成長を促し、競争優位性を確保できる可能性が高いです。

主な市場の統計
基準年[2023] 16億米ドル
予測年[2024] 19億8,000万米ドル
予測年[2030] 74億1,000万米ドル
CAGR(%) 24.48%

市場力学:急速に進化するエクステンデッド・リアリティ(XR)ディスプレイ市場の主要市場インサイトを公開

エクステンデッド・リアリティ(XR)ディスプレイ市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。こうした動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 人と人との距離を縮め、よりリッチなビジュアル・コンテンツを求める需要の高まり
    • ジェスチャー・ベース・コンピューティングの導入の増加
    • ヘルスケアおよび教育分野での採用拡大
  • 市場抑制要因
    • エクステンデッド・リアリティ(XR)ディスプレイの技術的問題
  • 市場機会
    • ゲーム業界を変革するARとVRの急速な採用
    • ERDにおける先端技術の統合
  • 市場の課題
    • 健康への悪影響

ポーターの5つの力:エクステンデッド・リアリティ(XR)ディスプレイ市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、市場情勢の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:エクステンデッド・リアリティ(XR)ディスプレイ市場における外部からの影響の把握

外部マクロ環境要因は、エクステンデッド・リアリティ(XR)ディスプレイ市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析:エクステンデッド・リアリティ(XR)ディスプレイ市場における競合情勢の把握

エクステンデッド・リアリティ(XR)ディスプレイ市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスエクステンデッド・リアリティ(XR)ディスプレイ市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、エクステンデッド・リアリティ(XR)ディスプレイ市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨エクステンデッド・リアリティ(XR)ディスプレイ市場における成功への道筋を描く

エクステンデッド・リアリティ(XR)ディスプレイ市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 人と人との距離を縮め、より豊かなビジュアルコンテンツを求める声が高まる
      • ジェスチャーベースのコンピューティングの実装の増加
      • ヘルスケアおよび教育分野での採用が増加
    • 抑制要因
      • エクステンデッド・リアリティ(XR)ディスプレイの技術的問題
    • 機会
      • ARとVRの急速な導入がゲーム業界を変革
      • ERDにおける先進技術の統合
    • 課題
      • 健康への悪影響
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 エクステンデッド・リアリティ(XR)ディスプレイ市場:タイプ別

  • ヘッドマウントディスプレイ
  • ヘッドアップディスプレイ
  • バーチャルリアリティヘッドセット
  • 仮想網膜ディスプレイ

第7章 エクステンデッド・リアリティ(XR)ディスプレイ市場:ソリューション別

  • ビジネスエンゲージメント
  • 消費者エンゲージメント

第8章 エクステンデッド・リアリティ(XR)ディスプレイ市場:用途別

  • エクステンデッド・リアリティ(XR)
  • 複合現実
  • バーチャルリアリティ

第9章 エクステンデッド・リアリティ(XR)ディスプレイ市場:最終用途産業別

  • 教育
  • ヘルスケア
  • 工業・製造業
  • メディアとエンターテイメント
  • 小売り

第10章 南北アメリカのエクステンデッド・リアリティ(XR)ディスプレイ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域のエクステンデッド・リアリティ(XR)ディスプレイ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのエクステンデッド・リアリティ(XR)ディスプレイ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • Accenture PLC
  • Microsoft Corporation
  • Northern Digital Inc.
  • Qualcomm Technologies Inc.
  • SoftServe Inc.
  • Softweb Solutions Inc.
  • SphereGen Technologies
  • Talespin Reality Labs Inc.
  • Varjo Technologies OY
  • VertexPlus Softwares Pvt. Ltd.
図表

LIST OF FIGURES

  • FIGURE 1. EXTENDED REALITY DISPLAY MARKET RESEARCH PROCESS
  • FIGURE 2. EXTENDED REALITY DISPLAY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EXTENDED REALITY DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. EXTENDED REALITY DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. EXTENDED REALITY DISPLAY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. EXTENDED REALITY DISPLAY MARKET DYNAMICS
  • TABLE 7. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY HEAD-UP DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY VIRTUAL REALITY HEADSET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY VIRTUAL RETINAL DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY BUSINESS ENGAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY CONSUMER ENGAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY MIXED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. ARGENTINA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. BRAZIL EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 36. BRAZIL EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. CANADA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 40. CANADA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 41. CANADA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. MEXICO EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 44. MEXICO EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 45. MEXICO EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 48. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 50. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 55. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. AUSTRALIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 58. AUSTRALIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 59. AUSTRALIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. CHINA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 62. CHINA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. CHINA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. INDIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 66. INDIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 67. INDIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. INDONESIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 70. INDONESIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 71. INDONESIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. JAPAN EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 74. JAPAN EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 75. JAPAN EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. MALAYSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 78. MALAYSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. MALAYSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. PHILIPPINES EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 82. PHILIPPINES EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 83. PHILIPPINES EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SINGAPORE EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 86. SINGAPORE EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. SINGAPORE EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SOUTH KOREA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 90. SOUTH KOREA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 91. SOUTH KOREA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. TAIWAN EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 94. TAIWAN EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. TAIWAN EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. THAILAND EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 98. THAILAND EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 99. THAILAND EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. VIETNAM EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 102. VIETNAM EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 103. VIETNAM EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. DENMARK EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 111. DENMARK EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 112. DENMARK EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. EGYPT EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 115. EGYPT EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 116. EGYPT EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. FINLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 119. FINLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 120. FINLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. FRANCE EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 123. FRANCE EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 124. FRANCE EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. GERMANY EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 127. GERMANY EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. GERMANY EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. ISRAEL EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 131. ISRAEL EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 132. ISRAEL EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. ITALY EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 135. ITALY EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 136. ITALY EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 138. NETHERLANDS EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 140. NETHERLANDS EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. NIGERIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 143. NIGERIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 144. NIGERIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. NORWAY EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 147. NORWAY EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 148. NORWAY EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 150. POLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 151. POLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 152. POLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. QATAR EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 155. QATAR EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. QATAR EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 158. RUSSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 159. RUSSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 160. RUSSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. SAUDI ARABIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 164. SAUDI ARABIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. SOUTH AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. SPAIN EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 171. SPAIN EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 172. SPAIN EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. SWEDEN EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 175. SWEDEN EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 176. SWEDEN EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 178. SWITZERLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 180. SWITZERLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. TURKEY EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 183. TURKEY EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 184. TURKEY EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED ARAB EMIRATES EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED KINGDOM EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 192. UNITED KINGDOM EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 193. EXTENDED REALITY DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 194. EXTENDED REALITY DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-4702447298AF

The Extended Reality Display Market was valued at USD 1.60 billion in 2023, expected to reach USD 1.98 billion in 2024, and is projected to grow at a CAGR of 24.48%, to USD 7.41 billion by 2030.

Extended Reality (XR) Display encapsulates a suite of technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), that merge digital and physical worlds to deliver immersive experiences. The necessity for XR displays arises from their transformative potential across various sectors such as gaming, healthcare, automotive, and education due to their ability to enhance user engagement, enable innovative learning models, and optimize design and operational functionalities. Applications and end-use cases of XR displays span wide domains including training simulations, virtual prototyping, and augmented real-time data visualization, offering substantial value to businesses and consumers alike. Market growth is considerably influenced by rapid technological advancements, decreasing hardware costs, and heightened demand for enhanced entertainment content, creating avenues for expansive adoption. As opportunities proliferate within the XR domain, companies can leverage increasing investments in AI and 5G networks to unlock superior performance capabilities in display technologies, targeting enriched consumer interfaces and solutions tailored to specific industry needs. However, challenges like high initial costs, content generation difficulties, and user privacy concerns pose significant barriers to wider adoption. Navigating these requires a strategic focus on cost reduction through innovation in display components and robust cybersecurity solutions. Key areas of innovation reside in the development of lightweight, high-resolution displays with expanded field of view, and seamless integration with IoT devices for more immersive and practical applications. The market remains highly dynamic, characterized by intense competition and rapid technological turnover, demanding stakeholders maintain agility to adapt to evolving consumer expectations and regulatory standards. Therefore, firms poised to engage in strategic collaborations and R&D activities personalized to emerging consumer insights will likely secure a competitive edge, fostering sustained growth within this innovative technological landscape.

KEY MARKET STATISTICS
Base Year [2023] USD 1.60 billion
Estimated Year [2024] USD 1.98 billion
Forecast Year [2030] USD 7.41 billion
CAGR (%) 24.48%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Extended Reality Display Market

The Extended Reality Display Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising demand for reducing the distance between people and richer visual content
    • Increasing implementation of gesture-based computing
    • Growing adoption by healthcare and educational sector
  • Market Restraints
    • Technical issues in extended reality displays
  • Market Opportunities
    • Rapid adoption of AR and VR transforming the gaming industry
    • Integration of advanced technology in ERD
  • Market Challenges
    • Adverse effects on health

Porter's Five Forces: A Strategic Tool for Navigating the Extended Reality Display Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Extended Reality Display Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Extended Reality Display Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Extended Reality Display Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Extended Reality Display Market

A detailed market share analysis in the Extended Reality Display Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Extended Reality Display Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Extended Reality Display Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Extended Reality Display Market

A strategic analysis of the Extended Reality Display Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Extended Reality Display Market, highlighting leading vendors and their innovative profiles. These include Accenture PLC, Microsoft Corporation, Northern Digital Inc., Qualcomm Technologies Inc., SoftServe Inc., Softweb Solutions Inc., SphereGen Technologies, Talespin Reality Labs Inc., Varjo Technologies OY, and VertexPlus Softwares Pvt. Ltd..

Market Segmentation & Coverage

This research report categorizes the Extended Reality Display Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Head-Mounted Display, Head-Up Display, Virtual Reality Headset, and Virtual Retinal Display.
  • Based on Solution, market is studied across Business Engagement and Consumer Engagement.
  • Based on Application, market is studied across Augmented Reality, Mixed Reality, and Virtual Reality.
  • Based on End-use Industry, market is studied across Education, Healthcare, Industrial & Manufacturing, Media & Entertainment, and Retail.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising demand for reducing the distance between people and richer visual content
      • 5.1.1.2. Increasing implementation of gesture-based computing
      • 5.1.1.3. Growing adoption by healthcare and educational sector
    • 5.1.2. Restraints
      • 5.1.2.1. Technical issues in extended reality displays
    • 5.1.3. Opportunities
      • 5.1.3.1. Rapid adoption of AR and VR transforming the gaming industry
      • 5.1.3.2. Integration of advanced technology in ERD
    • 5.1.4. Challenges
      • 5.1.4.1. Adverse effects on health
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Extended Reality Display Market, by Type

  • 6.1. Introduction
  • 6.2. Head-Mounted Display
  • 6.3. Head-Up Display
  • 6.4. Virtual Reality Headset
  • 6.5. Virtual Retinal Display

7. Extended Reality Display Market, by Solution

  • 7.1. Introduction
  • 7.2. Business Engagement
  • 7.3. Consumer Engagement

8. Extended Reality Display Market, by Application

  • 8.1. Introduction
  • 8.2. Augmented Reality
  • 8.3. Mixed Reality
  • 8.4. Virtual Reality

9. Extended Reality Display Market, by End-use Industry

  • 9.1. Introduction
  • 9.2. Education
  • 9.3. Healthcare
  • 9.4. Industrial & Manufacturing
  • 9.5. Media & Entertainment
  • 9.6. Retail

10. Americas Extended Reality Display Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Extended Reality Display Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Extended Reality Display Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Accenture PLC
  • 2. Microsoft Corporation
  • 3. Northern Digital Inc.
  • 4. Qualcomm Technologies Inc.
  • 5. SoftServe Inc.
  • 6. Softweb Solutions Inc.
  • 7. SphereGen Technologies
  • 8. Talespin Reality Labs Inc.
  • 9. Varjo Technologies OY
  • 10. VertexPlus Softwares Pvt. Ltd.