市場調査レポート
商品コード
1370592

モバイルゲーム市場:世界の産業動向、シェア、規模、成長、機会、2023~2028年予測

Mobile Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

出版日: | 発行: IMARC | ページ情報: 英文 143 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=155.76円
モバイルゲーム市場:世界の産業動向、シェア、規模、成長、機会、2023~2028年予測
出版日: 2023年10月15日
発行: IMARC
ページ情報: 英文 143 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

概要

市場概要:

世界のモバイルゲーム市場規模は2022年に825億米ドルに達しました。今後、IMARC Groupは、2023年から2028年にかけて9.8%の成長率(CAGR)を示し、2028年には1,493億米ドルに達すると予測しています。

モバイルゲームとは、スマートフォン、フィーチャーフォン、スマートウォッチ、ポケットPC、タブレットなどのモバイルデバイスでプレイするゲームを指します。モバイルゲームは2Dまたは3Dグラフィックスを特徴とし、通常はロイヤリティフリーのクロスプラットフォーム・アプリケーション・プログラミング・デバイスを使用して記述されます。モバイル機器でのゲームには通常、高速の中央処理装置(CPU)、専用のグラフィック処理装置(GPU)、大容量のランダムアクセスメモリ(RAM)、高解像度のディスプレイが必要です。最近の携帯電話には、赤外線、Bluetooth、Wi-Fi、4G接続機能が搭載され、ユーザーはオンライン・モバイル・ゲームにアクセスできるようになっています。これらの技術により、ワイヤレスマルチプレイヤーゲームをライブ同期トーナメントやターンベースの非同期トーナメントでプレイすることができます。モバイルゲームは、シンプルで基本的なゲームから、より洗練されたゲーム(3Dゲームや拡張現実ゲーム)まで幅広いです。現在、モバイルゲームは通常、アプリストアや携帯電話事業者のポータルからダウンロードできます。

モバイルゲーム市場の動向:

市場は、拡張現実(AR)や仮想現実(VR)ゲーム、3Dゲームを開発するための革新的技術の利用が増加していることが主な要因となっています。この背景には、大衆の間でモバイル機器が広く普及していることがあります。これに加えて、ARおよびVR対応ゲームで没入感のある実世界を体験できるゲーミングフォンの需要が高まっていることも、市場に弾みをつけています。さらに、esportsリーグとモバイルゲーマーの数が増加していることも、市場のもう1つの重要な成長促進要因として作用しています。さらに、高速5Gインターネットの登場により、データ速度の高速化とリアルタイム制御の向上が市場を後押ししています。これとは別に、人気ソーシャルメディア・プラットフォームが広告戦術を改善するために、没入型モバイル・ゲームや広告を活用する動きがかなり活発化していることも、市場をさらに活性化しています。その他の市場寄与要因としては、可処分所得水準の上昇、主要プレーヤーによるフリーミアムビジネスモデルの採用拡大、広範な研究開発活動などが挙げられます。

本レポートで扱う主な質問

  • 世界のモバイルゲーム市場はこれまでどのように推移し、今後どのように推移するのか?
  • COVID-19が世界のモバイルゲーム市場に与えた影響は?
  • 主要な地域市場は?
  • タイプ別の市場内訳は?
  • デバイスタイプ別の市場内訳は?
  • プラットフォーム別の市場内訳は?
  • ビジネスモデル別の市場内訳は?
  • 業界のバリューチェーンにおける様々なステージとは?
  • 業界の主な促進要因と課題は何か?
  • 世界のモバイルゲーム市場の構造と主要プレーヤーは?
  • 業界の競合の程度は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査目的
  • 利害関係者
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 世界のモバイルゲーム市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:タイプ別

  • アクションまたはアドベンチャー
    • 市場動向
    • 市場予測
  • カジノ
    • 市場動向
    • 市場予測
  • スポーツとロールプレイング
    • 市場動向
    • 市場予測
  • 戦略と頭脳
    • 市場動向
    • 市場予測

第7章 市場内訳:デバイスタイプ別

  • スマートフォン
    • 市場動向
    • 市場予測
  • スマートウォッチ
    • 市場動向
    • 市場予測
  • PDA
    • 市場動向
    • 市場予測
  • タブレット
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第8章 市場内訳:プラットフォーム別

  • Android
    • 市場動向
    • 市場予測
  • iOS
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第9章 市場内訳:ビジネスモデル別

  • フリーミアム
    • 市場動向
    • 市場予測
  • 有料
    • 市場動向
    • 市場予測
  • 無料
    • 市場動向
    • 市場予測
  • ペイミアム
    • 市場動向
    • 市場予測

第10章 市場内訳:地域別

  • 北米
    • 米国
      • 市場動向
      • 市場予測
    • カナダ
      • 市場動向
      • 市場予測
  • アジア太平洋
    • 中国
      • 市場動向
      • 市場予測
    • 日本
      • 市場動向
      • 市場予測
    • インド
      • 市場動向
      • 市場予測
    • 韓国
      • 市場動向
      • 市場予測
    • オーストラリア
      • 市場動向
      • 市場予測
    • インドネシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 欧州
    • ドイツ
      • 市場動向
      • 市場予測
    • フランス
      • 市場動向
      • 市場予測
    • 英国
      • 市場動向
      • 市場予測
    • イタリア
      • 市場動向
      • 市場予測
    • スペイン
      • 市場動向
      • 市場予測
    • ロシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • ラテンアメリカ
    • ブラジル
      • 市場動向
      • 市場予測
    • メキシコ
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 中東・アフリカ地域
    • 市場動向
    • 市場内訳:国別
    • 市場予測

第11章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第12章 バリューチェーン分析

第13章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第14章 価格分析

第15章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Activision Blizzard Inc.
    • Electronic Arts Inc.
    • Gameloft SE(Vivendi SE)
    • GungHo Online Entertainment Inc.
    • Kabam Games Inc
    • Nintendo Co. Ltd
    • Rovio Entertainment Oyj
    • Supercell Oy(Tencent Holdings Ltd)
    • Take-Two Interactive Software Inc.
    • Ubisoft Entertainment SA
図表

List of Figures

  • Figure 1: Global: Mobile Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Mobile Gaming Market: Sales Value (in Billion US$), 2017-2022
  • Figure 3: Global: Mobile Gaming Market Forecast: Sales Value (in Billion US$), 2023-2028
  • Figure 4: Global: Mobile Gaming Market: Breakup by Type (in %), 2022
  • Figure 5: Global: Mobile Gaming Market: Breakup by Device Type (in %), 2022
  • Figure 6: Global: Mobile Gaming Market: Breakup by Platform (in %), 2022
  • Figure 7: Global: Mobile Gaming Market: Breakup by Business Model (in %), 2022
  • Figure 8: Global: Mobile Gaming Market: Breakup by Region (in %), 2022
  • Figure 9: Global: Mobile Gaming (Action or Adventure) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 10: Global: Mobile Gaming (Action or Adventure) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 11: Global: Mobile Gaming (Casino) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 12: Global: Mobile Gaming (Casino) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 13: Global: Mobile Gaming (Sports and Role Playing) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 14: Global: Mobile Gaming (Sports and Role Playing) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 15: Global: Mobile Gaming (Strategy and Brain) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 16: Global: Mobile Gaming (Strategy and Brain) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 17: Global: Mobile Gaming (Smartphone) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 18: Global: Mobile Gaming (Smartphone) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 19: Global: Mobile Gaming (Smartwatch) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 20: Global: Mobile Gaming (Smartwatch) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 21: Global: Mobile Gaming (PDA) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 22: Global: Mobile Gaming (PDA) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 23: Global: Mobile Gaming (Tablet) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 24: Global: Mobile Gaming (Tablet) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 25: Global: Mobile Gaming (Other Device Types) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 26: Global: Mobile Gaming (Other Device Types) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 27: Global: Mobile Gaming (Android) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 28: Global: Mobile Gaming (Android) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 29: Global: Mobile Gaming (iOS) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 30: Global: Mobile Gaming (iOS) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 31: Global: Mobile Gaming (Other Platforms) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 32: Global: Mobile Gaming (Other Platforms) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 33: Global: Mobile Gaming (Freemium) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 34: Global: Mobile Gaming (Freemium) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 35: Global: Mobile Gaming (Paid) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 36: Global: Mobile Gaming (Paid) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 37: Global: Mobile Gaming (Free) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 38: Global: Mobile Gaming (Free) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 39: Global: Mobile Gaming (Paymium) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 40: Global: Mobile Gaming (Paymium) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 41: North America: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 42: North America: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 43: United States: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 44: United States: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 45: Canada: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 46: Canada: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 47: Asia-Pacific: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 48: Asia-Pacific: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 49: China: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 50: China: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 51: Japan: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 52: Japan: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 53: India: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 54: India: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 55: South Korea: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 56: South Korea: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 57: Australia: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 58: Australia: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 59: Indonesia: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 60: Indonesia: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 61: Others: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 62: Others: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 63: Europe: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 64: Europe: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 65: Germany: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 66: Germany: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 67: France: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 68: France: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 69: United Kingdom: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 70: United Kingdom: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 71: Italy: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 72: Italy: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 73: Spain: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 74: Spain: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 75: Russia: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 76: Russia: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 77: Others: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 78: Others: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 79: Latin America: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 80: Latin America: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 81: Brazil: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 82: Brazil: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 83: Mexico: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 84: Mexico: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 85: Others: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 86: Others: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 87: Middle East and Africa: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 88: Middle East and Africa: Mobile Gaming Market: Breakup by Country (in %), 2022
  • Figure 89: Middle East and Africa: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 90: Global: Mobile Gaming Industry: SWOT Analysis
  • Figure 91: Global: Mobile Gaming Industry: Value Chain Analysis
  • Figure 92: Global: Mobile Gaming Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Mobile Gaming Market: Key Industry Highlights, 2022 and 2028
  • Table 2: Global: Mobile Gaming Market Forecast: Breakup by Type (in Million US$), 2023-2028
  • Table 3: Global: Mobile Gaming Market Forecast: Breakup by Device Type (in Million US$), 2023-2028
  • Table 4: Global: Mobile Gaming Market Forecast: Breakup by Platform (in Million US$), 2023-2028
  • Table 5: Global: Mobile Gaming Market Forecast: Breakup by Business Model (in Million US$), 2023-2028
  • Table 6: Global: Mobile Gaming Market Forecast: Breakup by Region (in Million US$), 2023-2028
  • Table 7: Global: Mobile Gaming Market: Competitive Structure
  • Table 8: Global: Mobile Gaming Market: Key Players
目次
Product Code: SR112023A6521

Abstract

Market Overview:

The global mobile gaming market size reached US$ 82.5 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 149.3 Billion by 2028, exhibiting a growth rate (CAGR) of 9.8% during 2023-2028.

Mobile gaming refers to the games that are played in mobile devices, including smartphones, feature phones, smartwatches, pocket PCs, or tablets. Mobile gaming features 2D or 3D graphics that are usually written using royalty-free, cross-platform application programming devices. Gaming on mobile devices usually requires fast central processing units (CPUs), dedicated graphics processing units (GPUs), large random-access memory (RAM), and high-resolution displays. Modern mobile phones are now equipped with infrared, Bluetooth, Wi-Fi, and 4G connectivity, thus enabling users to access mobile gaming online. With these technologies, wireless multiplayer games can be played in live synchronous tournaments and turn-based asynchronous tournaments. Mobile gaming ranges from simple and basic games to more sophisticated games (3D and augmented reality games). Nowadays, mobile games can usually be downloaded from an app store or from a mobile operator's portal.

Mobile Gaming Market Trends:

The market is majorly driven by the increasing utilization of innovative technologies for developing augmented reality (AR) and virtual reality (VR) games and 3D gaming. This can be attributed to the widespread adoption of mobile devices among the masses. In addition to this, the escalating demand for gaming phones with an immersive real-world experience in AR- and VR-enabled games is providing an impetus to the market. Moreover, the rising number of esports leagues and mobile gamers is acting as another significant growth-inducing factor for the market. The market is further propelled by the advent of high-speed 5G internet resulting in faster data speeds and improved real-time control. Apart from this, a considerable rise in leveraging immersive mobile gaming and advertisements by popular social media platforms to improve their advertising tactics is further fueling the market. Some of the other factors contributing to the market include the inflating disposable income levels, the augmenting adoption of the freemium business model by the key players, and extensive research and development (R&D) activities.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global mobile gaming market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on type, device type, platform and business model.

Breakup by Type:

Action or Adventure

Casino

Sports and Role Playing

Strategy and Brain

Breakup by Device Type:

Smartphone

Smartwatch

PDA

Tablet

Others

Breakup by Platform:

Android

iOS

Others

Breakup by Business Model:

Freemium

Paid

Free

Paymium

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Activision Blizzard Inc., Electronic Arts Inc., Gameloft SE (Vivendi SE), GungHo Online Entertainment Inc., Kabam Games Inc, Nintendo Co. Ltd, Rovio Entertainment Oyj, Supercell Oy (Tencent Holdings Ltd), Take-Two Interactive Software Inc. and Ubisoft Entertainment SA.

Key Questions Answered in This Report:

  • How has the global mobile gaming market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global mobile gaming market?
  • What are the key regional markets?
  • What is the breakup of the market based on the type?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the platform?
  • What is the breakup of the market based on the business model?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global mobile gaming market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Mobile Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Type

  • 6.1 Action or Adventure
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Casino
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Sports and Role Playing
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Strategy and Brain
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 Smartphone
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Smartwatch
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 PDA
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Tablet
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Others
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by Platform

  • 8.1 Android
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 iOS
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Others
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast

9 Market Breakup by Business Model

  • 9.1 Freemium
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Paid
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Free
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Paymium
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Activision Blizzard Inc.
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
      • 15.3.1.3 Financials
      • 15.3.1.4 SWOT Analysis
    • 15.3.2 Electronic Arts Inc.
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
      • 15.3.2.3 Financials
      • 15.3.2.4 SWOT Analysis
    • 15.3.3 Gameloft SE (Vivendi SE)
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
    • 15.3.4 GungHo Online Entertainment Inc.
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
      • 15.3.4.3 Financials
    • 15.3.5 Kabam Games Inc
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
    • 15.3.6 Nintendo Co. Ltd
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
      • 15.3.6.3 Financials
      • 15.3.6.4 SWOT Analysis
    • 15.3.7 Rovio Entertainment Oyj
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
      • 15.3.7.3 Financials
    • 15.3.8 Supercell Oy (Tencent Holdings Ltd)
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
    • 15.3.9 Take-Two Interactive Software Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
      • 15.3.9.3 Financials
      • 15.3.9.4 SWOT Analysis
    • 15.3.10 Ubisoft Entertainment SA
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis