Product Code: GVR-4-68040-569-8
Mobile Gaming Market Size & Trends:
The global mobile gaming market size was estimated at USD 139.38 billion in 2024 and is projected to grow at a CAGR of 10.2% from 2025 to 2030. The rapid global increase in smartphone usage is the cornerstone of the mobile gaming industry exponential growth. Affordable smartphones, coupled with enhanced processing power, are democratizing gaming and making it accessible to a wider audience than ever before.
In many emerging markets, where access to traditional gaming consoles and PCs may be limited, mobile devices often serve as the primary or sole gaming platform. This widespread accessibility has led to a surge in game downloads, higher user engagement, and more frequent in-game purchases, fostering a robust monetization ecosystem. As smartphone adoption continues to expand, especially in developing regions, the user base for mobile gaming is poised to grow even further, ensuring the industry remains a dominant force in the global entertainment sector.
The free-to-play model has revolutionized mobile gaming by removing the upfront cost barrier, significantly broadening its audience. By offering full access without initial payment, developers attract massive install rates and build large user communities. Monetization is skillfully integrated through in-app purchases, ads, and gated premium features that enhance user experience without compromising core gameplay. Successful titles like Clash Royale and Genshin Impact exemplify how compelling content and monetization can coexist. The continued dominance of F2P is reshaping development priorities, placing greater emphasis on long-term user retention, engagement loops, and recurring revenue streams.
In-app purchases have become the cornerstone of mobile gaming monetization, enabling developers to generate revenue while keeping the core experience free. Players readily spend on cosmetic items, exclusive skins, character boosts, and in-game currency, often driven by personalization and status within the game. Developers strategically implement psychological triggers like scarcity, urgency, and social proof to boost IAP conversion rates. These microtransactions offer a non-intrusive way to support ongoing game development and content updates. As a result, IAPs have turned mobile games into scalable digital economies with dynamic pricing models.
Mobile esports are rapidly maturing into a global competitive ecosystem, drawing millions of players and spectators. Games such as PUBG Mobile, Free Fire, and Mobile Legends host high-profile tournaments with multi-million-dollar prize pools and sponsorship deals. The accessibility of smartphones eliminates traditional hardware barriers, allowing broader participation from emerging markets and younger demographics. Spectator platforms like YouTube, Twitch, and TikTok amplify visibility, creating new entertainment formats and monetization channels. This explosive growth is redefining mobile gaming from a casual pastime to a professional, spectator-driven industry.
Latin America is experiencing rapid growth in the mobile gaming industry, driven by increasing internet penetration and the affordability of smartphones. Countries like Brazil and Mexico are leading the charge, with a growing middle class and increasing disposable incomes. Mobile games that cater to local tastes, like soccer-themed games or culturally relevant narratives, are attracting large audiences. The region is also witnessing the rise of mobile esports and live streaming platforms that are fueling community engagement. With more players coming online, Latin America is set to become a key market for mobile gaming in the coming years.
Tencent is a prominent player in the mobile gaming industry, with ownership stakes in some of the biggest game studios, including Riot Games and Epic Games. Tencent's mobile gaming titles, such as Honor of Kings and PUBG Mobile, are among the most successful globally. The company's ability to dominate both domestic and international markets through strategic partnerships and investments is a key driver of its success. Tencent also invests heavily in cloud gaming and esports, further cementing its position in the global market. The company's diversified approach continues to influence mobile gaming trends worldwide.
Global Mobile Gaming Market Report Segmentation
This report forecasts revenue growth at the regional and country levels and provides an analysis of the latest industry trends and opportunities in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global mobile gaming market report based on platform, device, game genre, distribution channel, monetization model, age group, and region:
- Platform Outlook (Revenue, USD Billion, 2018 - 2030)
- Android
- iOS
- Hybrid/Cross-Platform
- Progressive Web Apps (PWAs)
- Device Outlook (Revenue, USD Billion, 2018 - 2030)
- Smartphones
- Tablets
- Game Genre Outlook (Revenue, USD Billion, 2018 - 2030)
- Action & Adventure
- Puzzle
- Role-Playing (RPG)
- Strategy & Simulation
- Sports & Racing
- Others
- Distribution Channel Outlook (Revenue, USD Billion, 2018 - 2030)
- App Stores
- Cloud Gaming Platforms
- Web-Based (Instant Play)
- Monetization Model Outlook (Revenue, USD Billion, 2018 - 2030)
- Free-to-Play (F2P)
- In-App Purchases
- Premium (Paid Games)
- Play-to-Earn (P2E)
- Subscription-Based
- Age Group Outlook (Revenue, USD Billion, 2018 - 2030)
- Gen Z
- Millennials / Gen Y
- Gen X
- Baby Boomers
- Regional Outlook (Revenue, USD Billion, 2018 - 2030)
- North America
- Europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- Australia
- Latin America
- Middle East and Africa
- Saudi Arabia
- UAE
- South Africa
Table of Contents
Chapter 1. Methodology and Scope
- 1.1. Market Segmentation and Scope
- 1.2. Market Definitions
- 1.2.1. Information analysis
- 1.2.2. Market formulation & data visualization
- 1.2.3. Data validation & publishing
- 1.3. Research Scope and Assumptions
- 1.3.1. List of Data Sources
Chapter 2. Executive Summary
- 2.1. Market Outlook
- 2.2. Segment Outlook
- 2.3. Competitive Insights
Chapter 3. Mobile Gaming Market Variables, Trends, & Scope
- 3.1. Market Lineage Outlook
- 3.2. Market Value Chain Analysis
- 3.3. Market Dynamics
- 3.3.1. Market Driver Analysis
- 3.3.2. Market Restraint Analysis
- 3.3.3. Industry Challenge
- 3.4. Mobile Gaming Market Analysis Tools
- 3.4.1. Industry Analysis - Porter's
- 3.4.1.1. Bargaining power of the suppliers
- 3.4.1.2. Bargaining power of the buyers
- 3.4.1.3. Threats of substitution
- 3.4.1.4. Threats from new entrants
- 3.4.1.5. Competitive rivalry
- 3.4.2. PESTEL Analysis
- 3.4.2.1. Political Landscape
- 3.4.2.2. Economic Landscape
- 3.4.2.3. Social Landscape
- 3.4.2.4. Technology Landscape
- 3.4.2.5. Environmental Landscape
- 3.4.2.6. Legal Landscape
- 3.5. Market Technology Trends
Chapter 4. Mobile Gaming Market: Platform Estimates & Trend Analysis
- 4.1. Segment Dashboard
- 4.2. Mobile Gaming Market: Platform Movement Analysis, 2024 & 2030 (USD Billion)
- 4.3. Android
- 4.3.1. Android Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.4. iOS
- 4.4.1. iOS Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.5. Hybrid/Cross-Platform
- 4.5.1. Hybrid/Cross-Platform Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.6. Progressive Web Apps (PWAs)
- 4.6.1. Progressive Web Apps (PWAs) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 5. Mobile Gaming Market: Device Estimates & Trend Analysis
- 5.1. Segment Dashboard
- 5.2. Mobile Gaming Market: Device Movement Analysis, 2024 & 2030 (USD Billion)
- 5.3. Smartphones
- 5.3.1. Smartphones Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 5.4. Tablets
- 5.4.1. Tablets Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 6. Mobile Gaming Market: Game Genre Estimates & Trend Analysis
- 6.1. Segment Dashboard
- 6.2. Mobile Gaming Market: Game Genre Movement Analysis, 2024 & 2030 (USD Billion)
- 6.3. Action & Adventure
- 6.3.1. Action & Adventure Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.4. Puzzle
- 6.4.1. Puzzle Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.5. Role-Playing (RPG)
- 6.5.1. Role-Playing (RPG) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.6. Strategy & Simulation
- 6.6.1. Strategy & Simulation Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.7. Sports & Racing
- 6.7.1. Sports & Racing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.8. Others
- 6.8.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 7. Mobile Gaming Market: Distribution Channel Estimates & Trend Analysis
- 7.1. Segment Dashboard
- 7.2. Mobile Gaming Market: Distribution Channel Movement Analysis, 2024 & 2030 (USD Billion)
- 7.3. App Stores
- 7.3.1. App Stores Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 7.4. Cloud Gaming Platforms
- 7.4.1. Cloud Gaming Platforms Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 7.5. Web-Based (Instant Play)
- 7.5.1. Web-Based (Instant Play) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 8. Mobile Gaming Market: Monetization Model Estimates & Trend Analysis
- 8.1. Segment Dashboard
- 8.2. Mobile Gaming Market: Monetization Model Movement Analysis, 2024 & 2030 (USD Billion)
- 8.3. Free-to-Play (F2P)
- 8.3.1. Free-to-Play (F2P) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4. In-App Purchases
- 8.4.1. In-App Purchases Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.5. Premium (Paid Games)
- 8.5.1. Premium (Paid Games) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.6. Play-to-Earn (P2E)
- 8.6.1. Play-to-Earn (P2E) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.7. Subscription-Based
- 8.7.1. Subscription-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 9. Mobile Gaming Market: Age Group Estimates & Trend Analysis
- 9.1. Segment Dashboard
- 9.2. Mobile Gaming Market: Age Group Movement Analysis, 2024 & 2030 (USD Billion)
- 9.3. Gen Z
- 9.3.1. Gen Z Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 9.4. Millennials / Gen Y
- 9.4.1. Millennials / Gen Y Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 9.5. Gen X
- 9.5.1. Gen X Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 9.6. Baby Boomers
- 9.6.1. Baby Boomers Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 10. Mobile Gaming Market: Regional Estimates & Trend Analysis
- 10.1. Mobile Gaming Market Share, By Region, 2024 & 2030 (USD Billion)
- 10.2. North America
- 10.2.1. North America Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.2.2. U.S.
- 10.2.2.1. U.S. Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.2.3. Canada
- 10.2.3.1. Canada Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.2.4. Mexico
- 10.2.4.1. Mexico Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.3. Europe
- 10.3.1. Europe Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.3.2. UK
- 10.3.2.1. UK Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.3.3. Germany
- 10.3.3.1. Germany Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.3.4. France
- 10.3.4.1. France Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.4. Asia Pacific
- 10.4.1. Asia Pacific Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.4.2. China
- 10.4.2.1. China Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.4.3. Japan
- 10.4.3.1. Japan Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.4.4. India
- 10.4.4.1. India Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.4.5. South Korea
- 10.4.5.1. South Korea Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.4.6. Australia
- 10.4.6.1. Australia Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.5. Latin America
- 10.5.1. Latin America Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.5.2. Brazil
- 10.5.2.1. Brazil Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.6. Middle East and Africa
- 10.6.1. Middle East and Africa Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.6.2. Saudi Arabia
- 10.6.2.1. Saudi Arabia Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.6.3. UAE
- 10.6.3.1. UAE Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 10.6.4. South Africa
- 10.6.4.1. South Africa Mobile Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 11. Competitive Landscape
- 11.1. Company Categorization
- 11.2. Company Market Positioning
- 11.3. Company Heat Map Analysis
- 11.4. Company Profiles/Listing
- 11.4.1. Tencent Holdings Ltd.
- 11.4.1.1. Participant's Overview
- 11.4.1.2. Financial Performance
- 11.4.1.3. Product Benchmarking
- 11.4.1.4. Strategic Initiatives
- 11.4.2. Apple Inc.
- 11.4.2.1. Participant's Overview
- 11.4.2.2. Financial Performance
- 11.4.2.3. Product Benchmarking
- 11.4.2.4. Strategic Initiatives
- 11.4.3. Google LLC
- 11.4.3.1. Participant's Overview
- 11.4.3.2. Financial Performance
- 11.4.3.3. Product Benchmarking
- 11.4.3.4. Strategic Initiatives
- 11.4.4. NetEase Inc.
- 11.4.4.1. Participant's Overview
- 11.4.4.2. Financial Performance
- 11.4.4.3. Product Benchmarking
- 11.4.4.4. Strategic Initiatives
- 11.4.5. Activision Blizzard Inc.
- 11.4.5.1. Participant's Overview
- 11.4.5.2. Financial Performance
- 11.4.5.3. Product Benchmarking
- 11.4.5.4. Strategic Initiatives
- 11.4.6. Electronic Arts Inc.
- 11.4.6.1. Participant's Overview
- 11.4.6.2. Financial Performance
- 11.4.6.3. Product Benchmarking
- 11.4.6.4. Strategic Initiatives
- 11.4.7. Nintendo Co. Ltd.
- 11.4.7.1. Participant's Overview
- 11.4.7.2. Financial Performance
- 11.4.7.3. Product Benchmarking
- 11.4.7.4. Strategic Initiatives
- 11.4.8. Take-Two Interactive Software Inc. (includes Zynga Inc.)
- 11.4.8.1. Participant's Overview
- 11.4.8.2. Financial Performance
- 11.4.8.3. Product Benchmarking
- 11.4.8.4. Strategic Initiatives
- 11.4.9. Roblox Corporation
- 11.4.9.1. Participant's Overview
- 11.4.9.2. Financial Performance
- 11.4.9.3. Product Benchmarking
- 11.4.9.4. Strategic Initiatives
- 11.4.10. Supercell Oy
- 11.4.10.1. Participant's Overview
- 11.4.10.2. Financial Performance
- 11.4.10.3. Product Benchmarking
- 11.4.10.4. Strategic Initiatives
- 11.4.11. Playrix Holding Ltd
- 11.4.11.1. Participant's Overview
- 11.4.11.2. Financial Performance
- 11.4.11.3. Product Benchmarking
- 11.4.11.4. Strategic Initiatives
- 11.4.12. Niantic Inc.
- 11.4.12.1. Participant's Overview
- 11.4.12.2. Financial Performance
- 11.4.12.3. Product Benchmarking
- 11.4.12.4. Strategic Initiatives