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拡張現実モバイルゲームの世界市場レポート 2025年

Augmented Reality Mobile Games Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.35円
拡張現実モバイルゲームの世界市場レポート 2025年
出版日: 2025年06月17日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

拡張現実モバイルゲームの市場規模は、今後数年で急成長が見込まれます。2029年の年間平均成長率(CAGR)は18.1%で、211億8,000万米ドルに成長します。予測期間中の成長は、スマートフォンの普及率の上昇、位置情報ゲームの台頭、ゲーミフィケーションの人気の高まり、拡張現実開発への投資の増加、没入型ゲーム体験に対する顧客需要の高まりに起因すると考えられます。予測期間における主な動向としては、クラウドコンピューティングの採用、技術の進歩、戦略的提携、ソーシャルメディア機能の統合、高度なデジタルインフラの開発などが挙げられます。

スマートフォンの普及率の高まりは、拡張現実(AR)モバイルゲーム市場の拡大を促進すると予想されます。スマートフォンの普及率とは、特定の地域や層におけるスマートフォンを所有または使用する人口の割合のことで、その地域におけるスマートフォンの普及状況を示しています。スマートフォンの普及率が高まっている主な要因は、スマートフォンの価格が手頃になったことで、新興国市場と先進国市場の両方で、より多くの人口層がスマートフォンを利用できるようになったことです。拡張現実モバイルゲームは、没入感のあるインタラクティブな体験を提供することで、ユーザーにスマートフォンの導入を促し、ゲームやエンターテインメントを充実させることで、この成長に貢献しています。例えば、スウェーデンに本社を置く通信会社Ericssonのモビリティレポートによると、世界のスマートフォン契約数は2023年の69億3,000万台から2024年には71億6,000万台に増加します。その結果、スマートフォンの普及が拡張現実モバイルゲーム市場の成長を後押ししています。

拡張現実モバイルゲーム市場の主要プレーヤーは、没入感のあるゲームプレイとプレーヤーの関与を高めるために、モバイルAR(拡張現実)格闘ゲームなどの革新的なゲームの制作に注力しています。モバイルAR格闘ゲームは、AR技術を使用して、スマートフォンを介して現実世界の環境にデジタル格闘キャラクターをオーバーレイし、物理的な空間における没入感、リアルタイムの相互作用、プレイヤーの関与を向上させることにより、ARモバイルゲームを進化させます。例えば、米国を拠点とするARスタートアップのJADU AR Inc.は2024年5月、映画のようなクエスト、ヒーローキャラクター、没入感のある空間ゲームプレイを使用して、プレイヤーの現実世界の環境をダイナミックなバトルアリーナに変換する多人数参加型のモバイルAR格闘ゲーム「Jadu AR Season 1」を発表しました。このゲームは、LiDARセンサーや高解像度カメラなどのスマートフォンの技術を活用し、リアルタイムのインタラクションや三人称視点でのAR戦闘を実現することで、プレイヤーの体験を向上させ、ARモバイルゲームの新たなスタンダードとなります。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、貿易戦争と関税、そしてコロナ禍と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の拡張現実モバイルゲームのPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界の拡張現実モバイルゲーム市場:成長率分析
  • 世界の拡張現実モバイルゲーム市場の実績:規模と成長、2019~2024年
  • 世界の拡張現実モバイルゲーム市場の予測:規模と成長、2024~2029年、2034年
  • 世界の拡張現実モバイルゲーム総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の拡張現実モバイルゲーム市場:ゲームタイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • アドベンチャー
  • パズル
  • スポーツ
  • シミュレーション
  • その他
  • 世界の拡張現実モバイルゲーム市場:デバイス別、実績と予測、2019~2024年、2024~2029年、2034年
  • スマートフォン
  • タブレット
  • 拡張現実メガネ
  • 世界の拡張現実モバイルゲーム市場:プラットフォーム別、実績と予測、2019~2024年、2024~2029年、2034年
  • IPhone Operating System
  • Android
  • Windows
  • その他
  • 世界の拡張現実モバイルゲーム市場:エンドユーザー別、実績と予測、2019~2024年、2024~2029年、2034年
  • カジュアルゲーマー
  • ハードコアゲーマー
  • 教育機関
  • 企業ユーザー
  • ソーシャルゲーマー
  • 世界の拡張現実モバイルゲーム市場:アドベンチャーのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 拡張現実ロールプレイングゲーム
  • 拡張現実探索ゲーム
  • 拡張現実アクションアドベンチャーゲーム
  • 世界の拡張現実モバイルゲーム市場:パズルのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 拡張現実脳トレ
  • 拡張現実脱出ゲーム
  • 拡張現実マッチング・ロジックゲーム
  • 世界の拡張現実モバイルゲーム市場:スポーツのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 拡張現実フィットネス・トレーニングゲーム
  • 拡張現実バーチャルスポーツゲーム
  • 拡張現実アウトドアスポーツゲーム
  • 世界の拡張現実モバイルゲーム市場:シミュレーションのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 拡張現実ライフシミュレーションゲーム
  • 拡張現実のドライビング・レースゲーム
  • 拡張現実ビジネス・経営シミュレーション
  • 世界の拡張現実モバイルゲーム市場:その他のサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 拡張現実ホラー・スリラーゲーム
  • 拡張現実教育・学習ゲーム
  • 拡張現実戦略・ボードゲーム

第7章 地域別・国別分析

  • 世界の拡張現実モバイルゲーム市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界の拡張現実モバイルゲーム市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 拡張現実モバイルゲーム市場:競合情勢
  • 拡張現実モバイルゲーム市場:企業プロファイル
    • Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • SDLC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • The NineHertz Overview, Products and Services, Strategy and Financial Analysis
    • Juego Studio Private Limited Overview, Products and Services, Strategy and Financial Analysis
    • Kevuru Games LLC Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Quy Technology Private Limited
  • Mtoag Technologies Private Limited
  • JPLoft Solutions Private Limited
  • Nilee Games And Future Technologies Private Limited
  • StudioKrew
  • CMExpertise Infotech Private Limited
  • Logic Simplified Private Limited
  • Capermint Technologies Private Limited
  • GameAnax Inc.
  • Genesis Augmented Private Limited
  • Infocom Software Private Limited
  • Studd Technology Solutions
  • Whimsy Games Ltd.
  • Ediiie
  • GenixBit Labs Private Limited

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 拡張現実モバイルゲーム市場2029:新たな機会を提供する国
  • 拡張現実モバイルゲーム市場2029:新たな機会を提供するセグメント
  • 拡張現実モバイルゲーム市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r34773

Augmented reality (AR) mobile games are interactive digital games that blend virtual elements with the real-world environment using AR technology. These games enhance player engagement by overlaying 3D objects, characters, and effects onto the physical surroundings through mobile devices. AR mobile games offer immersive, dynamic experiences by utilizing smartphone cameras, sensors, and real-time data processing.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The main types of augmented reality mobile games include adventure, puzzle, sports, simulation, and other genres. Adventure games involve exciting or unusual experiences, often with risk, exploration, or new challenges, such as traveling to unknown places, engaging in thrilling activities, or undertaking daring tasks. These games are available on platforms such as iOS, Android, Windows, and others, and are supported by devices such as smartphones, tablets, and AR glasses. Augmented reality mobile games cater to a wide range of end users, including casual gamers, hardcore gamers, educational institutions, enterprises, and social gamers.

The augmented reality mobile games market research report is one of a series of new reports from The Business Research Company that provides augmented reality mobile games market statistics, including augmented reality mobile games industry global market size, regional shares, competitors with an augmented reality mobile games market share, detailed augmented reality mobile games market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality mobile games industry. The augmented reality mobile games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality mobile games market size has grown rapidly in recent years. It will grow from$9.18 billion in 2024 to $10.88 billion in 2025 at a compound annual growth rate (CAGR) of 18.5%. The growth during the historic period can be attributed to the growing consumer interest in augmented reality gaming, increasing disposable income, larger screen sizes on tablets, the rising popularity of mobile gaming, and advancements in computational power and graphics technology.

The augmented reality mobile games market size is expected to see rapid growth in the next few years. It will grow to$21.18 billion in 2029 at a compound annual growth rate (CAGR) of 18.1%. The growth during the forecast period can be attributed to increased smartphone penetration, the rise of location-based games, the growing popularity of gamification, rising investments in augmented reality development, and increasing customer demand for immersive gaming experiences. Key trends in the forecast period include the adoption of cloud computing, technological advancements, strategic collaborations, the integration of social media features, and the development of advanced digital infrastructure.

The growing smartphone penetration is expected to drive the expansion of the augmented reality (AR) mobile games market. Smartphone penetration refers to the percentage of the population in a specific region or demographic that owns or uses a smartphone, indicating how widespread smartphone adoption is in that area. The increasing smartphone penetration is mainly driven by the growing affordability of smartphones, which has made them more accessible to a larger segment of the population across both emerging and developed markets. Augmented reality mobile games contribute to this growth by offering immersive, interactive experiences that encourage users to adopt smartphones and engage with them for enhanced gaming and entertainment. For example, according to the Mobility Report by Ericsson, a Sweden-based telecommunications company, global smartphone subscriptions increased from 6.93 billion in 2023 to 7.16 billion in 2024. As a result, the increasing smartphone penetration is fueling the growth of the augmented reality mobile games market.

Key players in the augmented reality mobile games market are focusing on creating innovative games, such as mobile augmented reality (AR) fighting games, to enhance immersive gameplay and player engagement. A mobile AR fighting game uses AR technology to overlay digital fighting characters onto real-world environments via smartphones, advancing AR mobile games by improving immersion, real-time interaction, and player engagement in physical spaces. For instance, in May 2024, JADU AR Inc., a U.S.-based AR startup, launched Jadu AR Season 1, a multiplayer mobile AR fighting game that transforms players' real-world surroundings into dynamic battle arenas using cinematic quests, hero characters, and immersive spatial gameplay. The game utilizes smartphone technologies such as LiDAR sensors and high-resolution cameras to deliver real-time interaction and third-person AR combat, enhancing the player experience and setting a new standard in the AR mobile gaming landscape.

In March 2022, Niantic Inc., a U.S.-based software development company known for creating location-based AR games, acquired 8th Wall for an undisclosed amount. This acquisition allows Niantic to expand its Lightship platform with 8th Wall's WebAR tools, enabling developers to create immersive AR experiences for a real-world metaverse. 8th Wall Inc., also based in the U.S., is a software company that specializes in developing web-based augmented reality (AR) experiences for mobile games and toys.

Major players in the augmented reality mobile games market are Unity Software Inc., SDLC Corporation, The NineHertz, Juego Studio Private Limited, Kevuru Games LLC, Quy Technology Private Limited, Mtoag Technologies Private Limited, JPLoft Solutions Private Limited, Nilee Games And Future Technologies Private Limited, StudioKrew, CMExpertise Infotech Private Limited, Logic Simplified Private Limited, Capermint Technologies Private Limited, GameAnax Inc., Genesis Augmented Private Limited, Infocom Software Private Limited, Studd Technology Solutions, Whimsy Games Ltd., Ediiie, GenixBit Labs Private Limited, ITAIMS, Tanthetaa Software Studio.

North America was the largest region in the augmented reality mobile games market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in augmented reality mobile games report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the augmented reality mobile games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality mobile games market consists of revenues earned by entities by providing services such as game development, augmented reality (AR) content creation, in-game advertising, cloud-based gaming solutions, and multiplayer server management. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality mobile games market also includes sales of AR headsets, motion tracking sensors, gaming smartphones, augmented reality (AR)-compatible controllers, and spatial computing devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality Mobile Games Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality mobile games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
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  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for augmented reality mobile games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality mobile games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Game Type: Adventure; Puzzle; Sports; Simulation; Other Game Types
  • 2) By Device: Smartphones; Tablets; Augmented Reality Glasses
  • 3) By Platform: IPhone Operating System; Android; Windows; Other Platforms
  • 4) By End-User: Casual Gamers; Hardcore Gamers; Educational Institutions; Enterprise Users; Social Gamers
  • Subsegments:
  • 1) By Adventure: Augmented Reality Role-Playing Games; Augmented Reality Exploration Games; Augmented Reality Action-Adventure Games
  • 2) By Puzzle: Augmented Reality Brain Teasers; Augmented Reality Escape Room Games; Augmented Reality Matching And Logic Games
  • 3) By Sports: Augmented Reality Fitness And Training Games; Augmented Reality Virtual Sports Games; Augmented Reality Outdoor Sports Games
  • 4) By Simulation: Augmented Reality Life Simulation Games; Augmented Reality Driving And Racing Games; Augmented Reality Business And Tycoon Simulation
  • 5) By Other Game Types: Augmented Reality Horror And Thriller Games; Augmented Reality Educational And Learning Games; Augmented Reality Strategy And Board Games
  • Companies Mentioned: Unity Software Inc.; SDLC Corporation; The NineHertz; Juego Studio Private Limited; Kevuru Games LLC
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality Mobile Games Market Characteristics

3. Augmented Reality Mobile Games Market Trends And Strategies

4. Augmented Reality Mobile Games Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Augmented Reality Mobile Games Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality Mobile Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality Mobile Games Market Growth Rate Analysis
  • 5.4. Global Augmented Reality Mobile Games Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality Mobile Games Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality Mobile Games Total Addressable Market (TAM)

6. Augmented Reality Mobile Games Market Segmentation

  • 6.1. Global Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Adventure
  • Puzzle
  • Sports
  • Simulation
  • Other Game Types
  • 6.2. Global Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smartphones
  • Tablets
  • Augmented Reality Glasses
  • 6.3. Global Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • IPhone Operating System
  • Android
  • Windows
  • Other Platforms
  • 6.4. Global Augmented Reality Mobile Games Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Casual Gamers
  • Hardcore Gamers
  • Educational Institutions
  • Enterprise Users
  • Social Gamers
  • 6.5. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Role-Playing Games
  • Augmented Reality Exploration Games
  • Augmented Reality Action-Adventure Games
  • 6.6. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Puzzle, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Brain Teasers
  • Augmented Reality Escape Room Games
  • Augmented Reality Matching And Logic Games
  • 6.7. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Fitness And Training Games
  • Augmented Reality Virtual Sports Games
  • Augmented Reality Outdoor Sports Games
  • 6.8. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Simulation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Life Simulation Games
  • Augmented Reality Driving And Racing Games
  • Augmented Reality Business And Tycoon Simulation
  • 6.9. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Horror And Thriller Games
  • Augmented Reality Educational And Learning Games
  • Augmented Reality Strategy And Board Games

7. Augmented Reality Mobile Games Market Regional And Country Analysis

  • 7.1. Global Augmented Reality Mobile Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality Mobile Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality Mobile Games Market

  • 8.1. Asia-Pacific Augmented Reality Mobile Games Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality Mobile Games Market

  • 9.1. China Augmented Reality Mobile Games Market Overview
  • 9.2. China Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality Mobile Games Market

  • 10.1. India Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality Mobile Games Market

  • 11.1. Japan Augmented Reality Mobile Games Market Overview
  • 11.2. Japan Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality Mobile Games Market

  • 12.1. Australia Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality Mobile Games Market

  • 13.1. Indonesia Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality Mobile Games Market

  • 14.1. South Korea Augmented Reality Mobile Games Market Overview
  • 14.2. South Korea Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality Mobile Games Market

  • 15.1. Western Europe Augmented Reality Mobile Games Market Overview
  • 15.2. Western Europe Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality Mobile Games Market

  • 16.1. UK Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality Mobile Games Market

  • 17.1. Germany Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality Mobile Games Market

  • 18.1. France Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality Mobile Games Market

  • 19.1. Italy Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality Mobile Games Market

  • 20.1. Spain Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality Mobile Games Market

  • 21.1. Eastern Europe Augmented Reality Mobile Games Market Overview
  • 21.2. Eastern Europe Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality Mobile Games Market

  • 22.1. Russia Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality Mobile Games Market

  • 23.1. North America Augmented Reality Mobile Games Market Overview
  • 23.2. North America Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality Mobile Games Market

  • 24.1. USA Augmented Reality Mobile Games Market Overview
  • 24.2. USA Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality Mobile Games Market

  • 25.1. Canada Augmented Reality Mobile Games Market Overview
  • 25.2. Canada Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality Mobile Games Market

  • 26.1. South America Augmented Reality Mobile Games Market Overview
  • 26.2. South America Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality Mobile Games Market

  • 27.1. Brazil Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality Mobile Games Market

  • 28.1. Middle East Augmented Reality Mobile Games Market Overview
  • 28.2. Middle East Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality Mobile Games Market

  • 29.1. Africa Augmented Reality Mobile Games Market Overview
  • 29.2. Africa Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality Mobile Games Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality Mobile Games Market Competitive Landscape
  • 30.2. Augmented Reality Mobile Games Market Company Profiles
    • 30.2.1. Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. SDLC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. The NineHertz Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Juego Studio Private Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Kevuru Games LLC Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality Mobile Games Market Other Major And Innovative Companies

  • 31.1. Quy Technology Private Limited
  • 31.2. Mtoag Technologies Private Limited
  • 31.3. JPLoft Solutions Private Limited
  • 31.4. Nilee Games And Future Technologies Private Limited
  • 31.5. StudioKrew
  • 31.6. CMExpertise Infotech Private Limited
  • 31.7. Logic Simplified Private Limited
  • 31.8. Capermint Technologies Private Limited
  • 31.9. GameAnax Inc.
  • 31.10. Genesis Augmented Private Limited
  • 31.11. Infocom Software Private Limited
  • 31.12. Studd Technology Solutions
  • 31.13. Whimsy Games Ltd.
  • 31.14. Ediiie
  • 31.15. GenixBit Labs Private Limited

32. Global Augmented Reality Mobile Games Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality Mobile Games Market

34. Recent Developments In The Augmented Reality Mobile Games Market

35. Augmented Reality Mobile Games Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality Mobile Games Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality Mobile Games Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality Mobile Games Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r34773_Augmented_Reality_Mobile_Games_GMR_2025