デフォルト表紙
市場調査レポート
商品コード
1676021

モバイルゲームの世界市場レポート 2025

Mobile Gaming Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
モバイルゲームの世界市場レポート 2025
出版日: 2025年03月03日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

モバイルゲーム市場規模は、今後数年で急成長が見込まれます。2029年の年間平均成長率(CAGR)は19.2%で、3,365億7,000万米ドルに成長する見込みです。予測期間の成長は、eスポーツと競合モバイルゲーム、クロスプラットフォームゲーム、持続可能性と環境への取り組みに起因しています。予測期間における主な動向としては、人工知能(AI)の統合、アプリストアとデジタル配信のイントロダクション、アプリ内課金と収益化モデル、eスポーツと競合モバイルゲーム、ソーシャル機能の統合などが挙げられます。

スマートフォンの普及拡大がモバイルゲーム市場の成長を牽引すると予想されます。スマートフォンの利用が増加している背景には、インターネットアクセスの拡大、ソーシャルメディア利用の増加、コミュニケーションの利便性、機能豊富な携帯電話の手頃な価格、社会的地位の向上、所得の増加、モバイル機器への依存度の高まりなど、さまざまな理由があります。このようなスマートフォンの急速な普及は、ゲームやレジャーに広く利用されているモバイルゲームに大きな需要をもたらす可能性が高いです。例えば、2023年2月、英国の金融行為当局であるUswitch Limitedは、2022年時点の英国のスマートフォン台数が7,180万台で、2021年から3.8%(約260万台)増加したと報告しました。さらに、2025年には英国の人口は6,830万人に達し、その95%(約6,500万人)がスマートフォンを所有すると予測されています。この動向は、スマートフォンの普及が進んでいることを示しており、モバイルゲーム市場の成長を牽引すると考えられます。

急増するゲーマー人口が、今後数年間でモバイルゲーム市場を大きく成長させる。ゲーマーとは、コントローラ、ジョイスティック、キーボード、モーションセンシングツールなど、さまざまなユーザーインターフェイスや入力デバイスを介したインタラクションを伴う電子ゲームを楽しむ個人を指します。モバイルゲームの利用が急増していることは明らかで、ゲーム体験のためにスマートフォンやタブレットを利用するゲーマーの数が増加しています。モバイルゲームは、コンソールゲームやPCゲームに比べて手ごろな価格で楽しめるのが一般的で、無料で利用できるものも多く、さまざまな予算の制約があるゲーマーにアピールしています。例えば、2023年8月に発表されたインタラクティブ・ゲーム・エンターテインメント協会(Interactive Games and Entertainment Association)の「Australia Plays 2023」レポートによると、オーストラリア人の81%がビデオゲームに取り組んでおり、2年前に実施された「Digital Australia 2022」調査から大幅に14%増加しています。このようなゲーマー数の増加は、モバイルゲーム市場拡大の原動力となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- マクロ経済シナリオ金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界モバイルゲームPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のモバイルゲーム市場:成長率分析
  • 世界のモバイルゲーム市場の実績:規模と成長, 2019-2024
  • 世界のモバイルゲーム市場の予測:規模と成長, 2024-2029, 2034F
  • 世界モバイルゲーム総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のモバイルゲーム市場:デバイスタイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • スマートフォン
  • スマートウォッチ
  • PDA
  • 錠剤
  • その他のデバイスの種類
  • 世界のモバイルゲーム市場オペレーティングシステム別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • アンドロイド
  • iOS
  • ウィンドウズ
  • その他のオペレーティングシステム
  • 世界のモバイルゲーム市場:分野別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • アクションとアドベンチャー
  • アーケード
  • ロールプレイング
  • スポーツ
  • その他のジャンル
  • 世界のモバイルゲーム市場定期購読、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 無料
  • プレミアム
  • 世界のモバイルゲーム市場、スマートフォンの種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • iOSデバイス
  • Androidデバイス
  • 世界のモバイルゲーム市場、スマートウォッチのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • アップルウォッチ
  • Android Wearスマートウォッチ
  • 世界のモバイルゲーム市場PDA(パーソナルデジタルアシスタント)の種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • レガシーPDA
  • ハイブリッドデバイス
  • 世界のモバイルゲーム市場タブレットのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • iOSタブレット(iPad)
  • Androidタブレット
  • Windowsタブレット
  • 世界のモバイルゲーム市場、その他のデバイスタイプのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ハンドヘルドゲーム機
  • ポータブルゲーム機
  • VR(バーチャルリアリティ)ヘッドセット

第7章 地域別・国別分析

  • 世界のモバイルゲーム市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のモバイルゲーム市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • モバイルゲーム市場:競合情勢
  • モバイルゲーム市場:企業プロファイル
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • NetEase Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Nintendo Co Ltd.
  • Bandai Namco Entertainment Inc.
  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • CyberAgent Inc.
  • Take-Two Interactive Software Inc.
  • Square Enix Holdings Co Ltd.
  • Zynga Inc.
  • King Digital Entertainment Limited
  • Roblox Corporation
  • Ubisoft Entertainment SA
  • Supercell Oy
  • Playrix Holding Ltd
  • Niantic Inc.
  • GungHo Online Entertainment Inc.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • モバイルゲーム市場2029:新たな機会を提供する国
  • モバイルゲーム市場2029:新たな機会を提供するセグメント
  • モバイルゲーム市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r26753

Mobile gaming encompasses games specifically designed and played on a spectrum of mobile devices, including smartphones, feature phones, pocket PCs, personal digital assistants (PDAs), tablets, and similar gadgets. These games vary from straightforward ones to sophisticated titles involving 3D graphics, augmented reality (AR), and other advanced features. They often utilize internet connectivity to enable interactive and immersive gaming experiences.

The primary devices utilized for mobile gaming include smartphones, smartwatches, PDAs, tablets, and similar gadgets. Smartphones, in particular, merge computer and phone functionalities into a single portable device and are highly favored for gaming due to their robust features and processing capabilities. These games are compatible with various operating systems such as Android, iOS, Windows, among others, and span diverse genres such as action-adventure, arcade, role-playing, sports, and more. Mobile gaming can be accessible for free or offered through premium subscription models.

The mobile gaming market research report is one of a series of new reports from The Business Research Company that provides mobile gaming market statistics, including mobile gaming industry global market size, regional shares, competitors with a mobile gaming market share, detailed mobile gaming market segments, market trends and opportunities, and any further data you may need to thrive in the mobile gaming industry. This mobile gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The mobile gaming market size has grown rapidly in recent years. It will grow from $146.33 billion in 2024 to $166.64 billion in 2025 at a compound annual growth rate (CAGR) of 13.9%. The growth in the historic period can be attributed to proliferation of smartphones and mobile devices, advancements in mobile graphics and processing power, ubiquitous connectivity with mobile networks, rise of casual and hyper-casual games.

The mobile gaming market size is expected to see rapid growth in the next few years. It will grow to $336.57 billion in 2029 at a compound annual growth rate (CAGR) of 19.2%. The growth in the forecast period can be attributed to e-sports and competitive mobile gaming, cross-platform gaming, sustainability and environmental initiatives. Major trends in the forecast period include integration of artificial intelligence (AI), introduction of app stores and digital distribution, in-app purchases and monetization models, e-sports and competitive mobile gaming, integration of social features.

The increasing penetration of smartphones is expected to drive the growth of the mobile gaming market. Smartphone usage is rising for various reasons, including growing internet access, increased use of social media, the convenience of communication, the affordability of feature-rich phones, social status, rising incomes, and a heightened dependency on mobile devices. This surge in smartphone adoption is likely to create significant demand for mobile gaming, as these devices are widely used for gaming and leisure activities. For instance, in February 2023, Uswitch Limited, a UK-based financial conduct authority, reported that there were 71.8 million smartphones in the UK as of 2022, marking a 3.8% increase (approximately 2.6 million) from 2021. Additionally, by 2025, the UK population is projected to reach 68.3 million, with 95% (about 65 million people) expected to own smartphones. This trend indicates growing smartphone penetration, which will, in turn, drive the growth of the mobile gaming market.

The burgeoning population of gamers is poised to drive substantial growth within the mobile gaming market in the upcoming years. Gamers are individuals who derive enjoyment from electronic games involving interaction through various user interfaces or input devices such as controllers, joysticks, keyboards, or motion-sensing tools. The surge in mobile gaming usage is evident, with an escalating number of gamers gravitating towards smartphones and tablets for their gaming experiences. Mobile games typically offer greater affordability compared to console or PC games, with many available for free, appealing to gamers across diverse budgetary constraints. For instance, as per the Australia Plays 2023 report by the Interactive Games and Entertainment Association released in August 2023, 81% of Australians engage in video games, marking a significant 14% increase from the Digital Australia 2022 survey conducted two years earlier. This upsurge in gamer numbers underscores the driving force behind the expansion of the mobile gaming market.

A prominent trend shaping the mobile gaming market is the advancement of technology. This evolution is prominently characterized by the integration of virtual reality (VR) and augmented reality (AR) technologies, enhancing gaming experiences significantly. VR creates computer-generated environments that simulate real scenes and objects, offering users an immersive escape from reality, often facilitated through VR eyewear. On the other hand, AR merges virtual elements with the real world, augmenting or altering aspects of the existing environment within a game. Major industry players are strategically emphasizing the development of technologically advanced mobile gaming solutions to fortify their market presence. For instance, in April 2022, Meta (previously Facebook), the American technology company, conducted the Meta Quest Gaming presentation, unveiling a VR rendition of Ghostbusters. This VR version allows gamers to engage in ghost-hunting, blasting, and capturing activities within the Ghostbusters universe, offering both single and multiplayer game modes.

Major companies in the mobile gaming market are increasingly embracing strategic partnerships as a cornerstone of their game development strategies. Strategic partnerships entail collaborating to leverage each other's strengths and resources for mutual benefit and success. For instance, in May 2022, Electronic Arts Inc., a prominent US-based video game company, revealed a partnership with Middle-earth Enterprise, a company specializing in mobile game development. This collaboration birthed The Lord of the Rings, Heroes of Middle-earth, a collectible role-playing game (RPG) that immerses players in the captivating world and adventures of The Lord of the Rings series. The game offers a strategic, socially competitive experience, catering to existing and new fans alike. This release represents the latest addition to EA's expanding mobile game portfolio, as the company aims to deliver exceptional experiences and robust live services to a wider audience across various platforms worldwide.

In July 2023, Savvy Games Group, a Saudi Arabia-based video game industry company, acquired Scopely Inc. for an undisclosed amount. This acquisition underscores Savvy Games Group's strategy to enhance its global gaming presence, with Scopely poised to benefit from Savvy's resources and investment focus. It also demonstrates Saudi Arabia's commitment to diversifying its economy through substantial investments in technology and entertainment, particularly in the video gaming sector. Scopely Inc. is a US-based developer specializing in mobile-first video games.

Major companies operating in the mobile gaming market include Apple Inc., Google LLC, Microsoft Corporation, Tencent Holdings Limited, NetEase Inc., Nintendo Co Ltd., Bandai Namco Entertainment Inc., Activision Blizzard Inc, Electronic Arts Inc, CyberAgent Inc, Take-Two Interactive Software Inc., Square Enix Holdings Co Ltd., Zynga Inc., King Digital Entertainment Limited, Roblox Corporation, Ubisoft Entertainment SA, Supercell Oy, Playrix Holding Ltd, Niantic Inc., GungHo Online Entertainment Inc, GLU Mobile Inc., Voodoo SAS, Gameloft SE, Jam City Inc., Rovio Entertainment Corporation, Machine Zone Inc., Miniclip SA, Juego Studios LLP

Asia-Pacific was the largest region in the mobile gaming market in 2024. The regions covered in the mobile gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the mobile gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The mobile gaming market includes revenues earned by entities by fostering children's strategic thinking and awareness of their surroundings can improve their memory, spatial awareness, and problem-solving skills. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Mobile Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on mobile gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for mobile gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The mobile gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Device Type: Smartphone; Smartwatch; PDA; Tablet; Other Devices Types
  • 2) By Operating System: Android; iOS; Windows; Other Operating Systems
  • 3) By Genre: Action And Adventure; Arcade; Roleplaying; Sports; Other Genres
  • 4) By Subscription: Free; Premium
  • Subsegments:
  • 1) By Smartphone: iOS Devices; Android Devices
  • 2) By Smartwatch: Apple Watch; Android Wear Smartwatches
  • 3) By PDA (Personal Digital Assistant): Legacy PDAs; Hybrid Devices
  • 4) By Tablet: iOS Tablets (iPad); Android Tablets; Windows Tablets
  • 5) By Other Device Types: Handheld Consoles; Portable Gaming Devices; VR (Virtual Reality) Headsets
  • Companies Mentioned: Apple Inc.; Google LLC; Microsoft Corporation; Tencent Holdings Limited; NetEase Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Mobile Gaming Market Characteristics

3. Mobile Gaming Market Trends And Strategies

4. Mobile Gaming Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Mobile Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Mobile Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Mobile Gaming Market Growth Rate Analysis
  • 5.4. Global Mobile Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Mobile Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Mobile Gaming Total Addressable Market (TAM)

6. Mobile Gaming Market Segmentation

  • 6.1. Global Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Other Devices Types
  • 6.2. Global Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Android
  • iOS
  • Windows
  • Other Operating Systems
  • 6.3. Global Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Action And Adventure
  • Arcade
  • Roleplaying
  • Sports
  • Other Genres
  • 6.4. Global Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Free
  • Premium
  • 6.5. Global Mobile Gaming Market, Sub-Segmentation Of Smartphone, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • iOS Devices
  • Android Devices
  • 6.6. Global Mobile Gaming Market, Sub-Segmentation Of Smartwatch, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Apple Watch
  • Android Wear Smartwatches
  • 6.7. Global Mobile Gaming Market, Sub-Segmentation Of PDA (Personal Digital Assistant), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Legacy PDAs
  • Hybrid Devices
  • 6.8. Global Mobile Gaming Market, Sub-Segmentation Of Tablet, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • iOS Tablets (iPad)
  • Android Tablets
  • Windows Tablets
  • 6.9. Global Mobile Gaming Market, Sub-Segmentation Of Other Device Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Handheld Consoles
  • Portable Gaming Devices
  • VR (Virtual Reality) Headsets

7. Mobile Gaming Market Regional And Country Analysis

  • 7.1. Global Mobile Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Mobile Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Mobile Gaming Market

  • 8.1. Asia-Pacific Mobile Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Mobile Gaming Market

  • 9.1. China Mobile Gaming Market Overview
  • 9.2. China Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Mobile Gaming Market

  • 10.1. India Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Mobile Gaming Market

  • 11.1. Japan Mobile Gaming Market Overview
  • 11.2. Japan Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Mobile Gaming Market

  • 12.1. Australia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Mobile Gaming Market

  • 13.1. Indonesia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Mobile Gaming Market

  • 14.1. South Korea Mobile Gaming Market Overview
  • 14.2. South Korea Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Mobile Gaming Market

  • 15.1. Western Europe Mobile Gaming Market Overview
  • 15.2. Western Europe Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Mobile Gaming Market

  • 16.1. UK Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Mobile Gaming Market

  • 17.1. Germany Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Mobile Gaming Market

  • 18.1. France Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Mobile Gaming Market

  • 19.1. Italy Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Mobile Gaming Market

  • 20.1. Spain Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Mobile Gaming Market

  • 21.1. Eastern Europe Mobile Gaming Market Overview
  • 21.2. Eastern Europe Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Mobile Gaming Market

  • 22.1. Russia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Mobile Gaming Market

  • 23.1. North America Mobile Gaming Market Overview
  • 23.2. North America Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Mobile Gaming Market

  • 24.1. USA Mobile Gaming Market Overview
  • 24.2. USA Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Mobile Gaming Market

  • 25.1. Canada Mobile Gaming Market Overview
  • 25.2. Canada Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Mobile Gaming Market

  • 26.1. South America Mobile Gaming Market Overview
  • 26.2. South America Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Mobile Gaming Market

  • 27.1. Brazil Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Mobile Gaming Market

  • 28.1. Middle East Mobile Gaming Market Overview
  • 28.2. Middle East Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Mobile Gaming Market

  • 29.1. Africa Mobile Gaming Market Overview
  • 29.2. Africa Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Mobile Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Mobile Gaming Market Competitive Landscape
  • 30.2. Mobile Gaming Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. NetEase Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Mobile Gaming Market Other Major And Innovative Companies

  • 31.1. Nintendo Co Ltd.
  • 31.2. Bandai Namco Entertainment Inc.
  • 31.3. Activision Blizzard Inc.
  • 31.4. Electronic Arts Inc.
  • 31.5. CyberAgent Inc.
  • 31.6. Take-Two Interactive Software Inc.
  • 31.7. Square Enix Holdings Co Ltd.
  • 31.8. Zynga Inc.
  • 31.9. King Digital Entertainment Limited
  • 31.10. Roblox Corporation
  • 31.11. Ubisoft Entertainment SA
  • 31.12. Supercell Oy
  • 31.13. Playrix Holding Ltd
  • 31.14. Niantic Inc.
  • 31.15. GungHo Online Entertainment Inc.

32. Global Mobile Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Mobile Gaming Market

34. Recent Developments In The Mobile Gaming Market

35. Mobile Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Mobile Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Mobile Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Mobile Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer