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市場調査レポート
商品コード
1663986
ゲームエンジンの市場規模、シェア、成長分析:コンポーネント別、タイプ別、プラットフォーム別、ジャンル別、地域別 - 産業予測 2025~2032年Game Engines Market Size, Share, and Growth Analysis, By Component (Solutions, Services), By Type (2D Game Engines, 3D Game Engines), By Platform, By Genre, By Region - Industry Forecast 2025-2032 |
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ゲームエンジンの市場規模、シェア、成長分析:コンポーネント別、タイプ別、プラットフォーム別、ジャンル別、地域別 - 産業予測 2025~2032年 |
出版日: 2025年02月24日
発行: SkyQuest
ページ情報: 英文 197 Pages
納期: 3~5営業日
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ゲームエンジン2023年の市場規模は31億2,000万米ドルで、2024年の36億5,000万米ドルから2032年には127億2,000万米ドルに成長し、予測期間中(2025~2032年)のCAGRは16.9%で推移する見通しです。
ゲーム市場は、esportsやオンラインゲームの人気上昇に牽引され、世界中で数百万人のプレイヤーが従事しており、大きな成長を遂げています。このような市場拡大の背景には、複数のプラットフォームにおける高品質なビデオゲームに対する需要の高まりがあり、開発者は高度なゲーム開発ソフトウェアを求めています。スマートフォンやタブレットの利用によってモバイルゲームが急増し、開発者はUnityやUnreal Engineのような堅牢なゲームエンジンを利用して革新的なモバイル体験を生み出しているため、この傾向はさらに強まっています。さらに、VRやARテクノロジーの採用が業界を再構築し、洗練された3Dゲームエンジンへの需要を促しています。Unreal Engine 5のような次世代プラットフォームは、グラフィックとユーザーエクスペリエンスに新たな基準を設定し、世界のゲームエンジン市場の継続的な成長と革新を確実なものにしています。
Game Engines Market size was valued at USD 3.12 billion in 2023 and is poised to grow from USD 3.65 billion in 2024 to USD 12.72 billion by 2032, growing at a CAGR of 16.9% during the forecast period (2025-2032).
The gaming market is witnessing significant growth driven by the rising popularity of esports and online gaming, with millions of players engaged worldwide. This expansion is fueled by an increasing demand for high-quality video games across multiple platforms, leading developers to seek advanced game development software. The surge in mobile gaming, propelled by smartphone and tablet usage, further enhances this trend, as developers utilize robust game engines like Unity and Unreal Engine to create innovative mobile experiences. Additionally, the adoption of VR and AR technologies is reshaping the industry, prompting a demand for sophisticated 3D game engines. Next-generation platforms, such as Unreal Engine 5, are setting new standards in graphics and user experience, ensuring continued growth and innovation in the global game engines market.
Top-down and bottom-up approaches were used to estimate and validate the size of the Game Engines market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Game Engines Market Segments Analysis
Global Game Engines Market is segmented by Component, Type, Platform, Genre and region. Based on Component, the market is segmented into Solutions and Services. Based on Type, the market is segmented into 2D Game Engines, 3D Game Engines and 2.5D Game Engines. Based on Platform, the market is segmented into Mobile, Console and Computer. Based on Genre, the market is segmented into Action & Adventure, Sandbox, Role-Playing Games (RPG), Simulation, Strategy, Sports and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Game Engines Market
The game engines market has experienced remarkable growth recently, fueled by the expansion of the video game industry, which has evolved into a multi-billion-dollar powerhouse. Key factors contributing to this growth include rapid technological advancements, heightened consumer demand, and a rising interest in mobile gaming. Additionally, the growing accessibility of game engines, combined with their fundamental capacity to replicate diverse worlds, rules, and systems, has opened up new possibilities that extend beyond traditional entertainment. This transformation has significantly broadened the market's potential, fostering innovation and expanding the scope of game development and interactive experiences.
Restraints in the Game Engines Market
The licensing framework for game engines represents a notable obstacle within the market. Various licensing models can create challenges, as some game engines come with stringent restrictions and revenue-sharing fees, which can adversely affect the overall profitability of game development projects. These licensing expenses differ based on elements such as the revenue generated by the organization, and often entail additional eligibility criteria. As a result, developers may encounter complexities in navigating these licensing options, potentially hindering their financial viability and limiting the scope of their creative endeavors in the competitive landscape of game development.
Market Trends of the Game Engines Market
The global game engines market is witnessing robust growth, fueled by a burgeoning developer community, with around 42% of current developers engaged in gaming, spanning professionals, students, and enthusiasts. This surge reflects a duality in preferences, as approximately 60% incorporate both 2D and 3D elements into their projects, which highlights a trend toward diverse gameplay experiences. The differentiation between 2D and 3D gaming-primarily defined by the dimensional axes of motion-underscores an evolving consumer demand for complexity and interactivity. As technology advances, the influence of powerful, versatile game engines is poised to reshape development, driving innovation and expanding market potential.