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市場調査レポート
商品コード
1504951
バーチャルリアリティ市場、シェア、規模、動向、産業分析レポート:デバイスタイプ別、オファリング別、技術別、最終用途別、地域別、セグメント予測、2024年~2032年Virtual Reality Market Share, Size, Trends, Industry Analysis Report, By Device Type, By Offering (Hardware, Software); By Technology (Semi & Fully Immersive, Non-immersive); By End-Use, By Region; Segment Forecast, 2024- 2032 |
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| バーチャルリアリティ市場、シェア、規模、動向、産業分析レポート:デバイスタイプ別、オファリング別、技術別、最終用途別、地域別、セグメント予測、2024年~2032年 |
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出版日: 2024年05月01日
発行: Polaris Market Research
ページ情報: 英文 119 Pages
納期: 即日から翌営業日
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全表示
- 概要
- 図表
- 目次
Polaris Market Researchの最新調査によると、世界のバーチャルリアリティ市場規模は2032年までに623億9,000万米ドルに達する見込みです。この調査レポートは、現在の市場力学を詳細に洞察し、将来の市場成長に関する分析を提供しています。
バーチャルリアリティ市場は、リアルな3次元環境での没入体験をユーザーに提供する能力により、大幅な成長を遂げています。このような魅力的な体験は、VR技術やVRヘッドセット、メガネ、手袋、ボディスーツなどのさまざまなデバイスを利用することで実現可能です。さらに、この市場はその大幅な拡大により、幅広い用途を提供しています。5G技術のイントロダクションは、処理能力の効率的な分配を可能にすることで、特定の課題に対処することが期待されます。
5Gの強化された性能は、より高速で信頼性の高い接続を可能にし、最終的にユーザーのVR体験を豊かにします。メタバースを探索するには、VRヘッドセット、スマートグラス、ARデバイス、あるいはスマートフォンやタブレットなどのモバイルデバイスのような没入型ツールが必要です。VRは、ユーザーがメタバースと対話するためのゲートウェイとして機能します。教育や企業研修におけるバーチャル・リアリティの採用が増加しているのは、エンゲージメントを高め、知識の定着率を向上させる可能性があると同時に、従業員がより安全で費用対効果が高く、再現可能な方法で研修を受けられるようになるためです。
最近の動向として、企業はより軽量で快適なヘッドセットの開発や、障がい者にも利用しやすいソフトウェアの開発に取り組んでいます。さらに、多くの開発者が、より幅広い背景を考慮した包括的なバーチャルリアリティ(VR)体験の製作に専念しています。もうひとつの注目すべき動向は、VRと人工知能や機械学習といった他の技術との融合です。これらを取り入れることで、企業はVRによる出会いの精度を高める機会を得ることができます。
バーチャルリアリティ市場レポートハイライト
ヘッドマウントディスプレイ部門は、軍事、医療、工学分野など多方面への応用が可能なことから、市場を独占しています。
ジェスチャートラッキング・デバイス分野は、センサーを利用したジェスチャー認識によってユーザーデータを収集し、人間の行動を解釈して反応するため、CAGRで成長すると予測されます。
非侵入型セグメントは、現実的な世界ではなく、ワークステーションによって生成された仮想環境をユーザーに提供するため、CAGRが最も速く成長すると予測されます。
ソフトウェア・セグメントは、コンピュータ・用途を利用することで、シミュレーションされた3次元環境をユーザーに体験させることができるため、市場を独占しています。
アジア太平洋地域は、没入感のある品質と強化されたビジュアライゼーション基準の進歩により、市場を独占しています。
目次
第1章 イントロダクション
第2章 エグゼクティブサマリー
第3章 調査手法
第4章 世界のバーチャルリアリティ市場の洞察
- バーチャルリアリティ-業界スナップショット
- バーチャルリアリティ市場力学
- 促進要因と機会
- 技術の進歩の高まり
- 教育および企業研修における導入の増加
- 抑制要因と課題
- 表示遅延の問題
- 促進要因と機会
- PESTLE分析
- バーチャルリアリティ業界の動向
- バリューチェーン分析
- COVID-19の影響分析
第5章 世界のバーチャルリアリティ市場:デバイス技術別
- 主な調査結果
- イントロダクション
- ヘッドマウントディスプレイ
- プロジェクターとディスプレイウォール
- ジェスチャー追跡デバイス
第6章 世界のバーチャルリアリティ市場:用途別
- 主な調査結果
- イントロダクション
- 消費者
- 商業
- 航空宇宙および防衛
- ヘルスケア
- 製造業
- その他
第7章 世界のバーチャルリアリティ市場:オファリング別
- 主な調査結果
- イントロダクション
- ハードウェア
- ソフトウェア
第8章 世界のバーチャルリアリティ市場:技術別
- 主な調査結果
- イントロダクション
- 半没入型および完全没入型
- 非没入型
第9章 世界のバーチャルリアリティ市場:地域別
- 主な調査結果
- イントロダクション
- バーチャルリアリティ市場評価:地域別、2019-2032年
- 北米
- 北米:デバイス技術別、2019年~2032年
- 北米:技術別、2019-2032年
- 北米:用途別、2019-2032年
- 北米:オファリング別、2019年~2032年
- 米国
- カナダ
- 欧州
- 欧州:デバイス技術別、2019-2032年
- 欧州:技術別、2019-2032年
- 欧州:用途別、2019-2032年
- 欧州:オファリング別、2019年~2032年
- 英国
- フランス
- ドイツ
- イタリア
- スペイン
- オランダ
- ロシア
- アジア太平洋地域
- アジア太平洋地域:デバイス技術別、2019-2032年
- アジア太平洋地域:技術別、2019-2032年
- アジア太平洋地域:用途別、2019年~2032年
- アジア太平洋地域:オファリング別、2019年~2032年
- 中国
- インド
- 日本
- マレーシア
- インドネシア
- 韓国
- 中東およびアフリカ
- 中東およびアフリカ:デバイス技術別、2019-2032年
- 中東およびアフリカ:技術別、2019年~2032年
- 中東およびアフリカ:用途別、2019-2032年
- 中東およびアフリカ:オファリング別、2019年~2032年
- サウジアラビア
- 南アフリカ
- イスラエル
- アラブ首長国連邦
- ラテンアメリカ
- ラテンアメリカ:デバイス技術別、2019-2032年
- ラテンアメリカ:技術別、2019-2032年
- ラテンアメリカ:用途別、2019-2032年
- ラテンアメリカ:オファリング別、2019-2032年
- メキシコ
- ブラジル
- アルゼンチン
第10章 競合情勢
- 拡大と買収の分析
- 拡大
- 買収
- 提携/協業/合意/公開
第11章 企業プロファイル
- Barco
- DPVR
- HTC Corporation
- Meta
- Microsoft
- Penumbra, Inc..
- PICO Immersive Pte, Ltd.
- Samsung Electronics Co., Ltd.
- Sony
- Unity Technologies
List of Tables
- Table 1 Global Virtual Reality Market, by Device Technology, by Region, 2019-2032 (USD Billion)
- Table 2 Global Virtual Reality Market, by Application, by Region, 2019-2032 (USD Billion)
- Table 3 Global Virtual Reality Market, by Offering, by Region, 2019-2032 (USD Billion)
- Table 4 Global Virtual Reality Market, by Technology, by Region, 2019-2032 (USD Billion)
- Table 5 Virtual Reality Market Assessment, By Geography, 2019-2032 (USD Billion)
- Table 6 North America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 7 North America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 8 North America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 9 North America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 10 U.S.: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 11 U.S.: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 12 U.S.: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 13 U.S.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 14 Canada: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 15 Canada: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 16 Canada: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 17 Canada: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 18 Europe: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 19 Europe: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 20 Europe: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 21 Europe: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 22 Germany: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 23 Germany: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 24 Germany: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 25 Germany: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 26 France: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 27 France: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 28 France: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 29 France: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 30 UK: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 31 UK: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 32 UK: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 33 UK: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 34 Italy: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 35 Italy: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 36 Italy: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 37 Italy: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 38 Netherlands: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 39 Netherlands: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 40 Netherlands: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 41 Netherlands: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 42 Spain: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 43 Spain: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 44 Spain: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 45 Spain: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 46 Russia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 47 Russia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 48 Russia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 49 Russia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 50 Asia Pacific: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 51 Asia Pacific: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 52 Asia Pacific: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 53 Asia Pacific: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 54 China: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 55 China: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 56 China: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 57 China: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 58 Japan: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 59 Japan: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 60 Japan: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 61 Japan: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 62 India: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 63 India: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 64 India: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 65 India: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 66 Indonesia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 67 Indonesia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 68 Indonesia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 69 Indonesia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 70 Malaysia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 71 Malaysia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 72 Malaysia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 73 Malaysia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 74 South Korea: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 75 South Korea: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 76 South Korea: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 77 South Korea: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 78 Latin America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 79 Latin America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 80 Latin America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 81 Latin America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 82 Brazil: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 83 Brazil: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 84 Brazil: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 85 Brazil: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 86 Mexico: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 87 Mexico: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 88 Mexico: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 89 Mexico: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 90 Argentina: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 91 Argentina: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 92 Argentina: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 93 Argentina: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 94 Middle East & Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 95 Middle East & Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 96 Middle East & Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 97 Middle East & Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 98 UAE: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 99 UAE: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 100 UAE: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 101 UAE: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 102 Saudi Arabia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 103 Saudi Arabia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 104 Saudi Arabia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 105 Saudi Arabia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 106 South Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 107 South Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 108 South Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 109 South Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- Table 110 Israel: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- Table 111 Israel: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- Table 112 Israel: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- Table 113 Israel: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
List of Figures
- Figure 1. Global Virtual Reality Market, 2019-2032 (USD Billion)
- Figure 2. Integrated Ecosystem
- Figure 3. Research Methodology: Top-Down & Bottom-Up Technology
- Figure 4. Market by Geography
- Figure 5. Porter's Five Forces
- Figure 6. Market by Device Technology
- Figure 7. Global Virtual Reality Market, by Device Technology, 2021 & 2030 (USD Billion)
- Figure 8. Market by Technology
- Figure 9. Global Virtual Reality Market, by Technology, 2021 & 2030 (USD Billion)
- Figure 10. Market by Application
- Figure 11. Global Virtual Reality Market, by Application, 2021 & 2030 (USD Billion)
- Figure 12. Market by Offering
- Figure 13. Global Virtual Reality Market, by Offering, 2021 & 2030 (USD Billion)
The global Virtual Reality market size is expected to reach USD 62.39 billion by 2032, according to a new study by Polaris Market Research. The report "Virtual Reality Market Share, Size, Trends, Industry Analysis Report, By Device Type, By Offering (Hardware, Software); By Technology (Semi & Fully Immersive, Non-immersive); By Application, By Region; Segment Forecast, 2024- 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.
The Virtual Reality Market is experiencing substantial growth due to its ability to provide users with an immersive experience in a realistic three-dimensional environment. This engaging experience is made achievable through the utilization of VR technology and various devices such as VR headsets, glasses, gloves, and bodysuits. Additionally, this market offers a wide range of applications due to its significant expansion. The introduction of 5G technology is expected to address specific challenges by enabling the efficient distribution of processing capabilities.
The enhanced performance of 5G enables faster and more reliable connections, ultimately enriching the user's VR experience. To explore the metaverse, individuals need to have immersive tools like VR headsets, smart glasses, AR devices, or even mobile devices such as smartphones and tablets. While VR acts as a gateway for users to interact with the metaverse. The increasing adoption of virtual reality in education and corporate training is growing as it has the potential to boost engagement and enhance knowledge retention rates, while also enabling employees to undergo training in safer, more cost-effective, and reproducible ways.
In recent years, companies have engaged in the advancement of lighter and more comfortable headsets, as well as the development of software that is more accessible for individuals with disabilities. Moreover, numerous developers are dedicated to crafting virtual reality (VR) experiences that are inclusive, considering a wider spectrum of backgrounds. Another notable trend is the fusion of VR with other technologies, such as artificial intelligence, machine learning. By their incorporation, businesses have the opportunity to enhance the precision of VR encounters.
Virtual Reality Market Report Highlights
The Head-Mounted Displays segment dominated the market, due to its ability to offer versatile applications including military, medical, and engineering fields.
The Gesture-Tracking Devices segment is projected to grow at a CAGR owing to gesture recognition utilizing sensors to gather user data and interpret and respond to human actions.
The non-immersive segment is anticipated to grow at the fastest CAGR as it provides users with a virtual environment generated by a workstation, rather than realistic world.
The software segment dominated the market, as it allows users to experience a simulated three-dimensional environment by utilizing computer applications.
The Asia Pacific region has dominated the market attributed to advancements in its immersive quality and enhanced visualization standards.
The global key market players include Meta, Microsoft, Penumbra, Inc., PICO Immersive Pte, Ltd., Samsung Electronics Co., Ltd., Sony, Unity Technologies, etc.
Polaris Market Research has segmented the Virtual Reality market report based on device type, offering, technology, end-use, and region:
Virtual Reality, Device Type Outlook (Revenue - USD Billion, 2019 - 2032)
- Head-Mounted Displays
- Projectors & Display Walls
- Gesture-Tracking Devices
Virtual Reality, Offering Outlook (Revenue - USD Billion, 2019 - 2032)
- Hardware
- Software
Virtual Reality, Technology Outlook (Revenue - USD Billion, 2019 - 2032)
- Semi & Fully Immersive
- Non-immersive
Virtual Reality, Application Outlook (Revenue - USD Billion, 2019 - 2032)
- Consumer
- Commercial
- Aerospace & Defense
- Healthcare
- Manufacturing
- Others
Virtual Reality, Regional Outlook (Revenue - USD Billion, 2019 - 2032)
- North America
- U.S.
- Canada
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Russia
- Netherlands
- Rest of Europe
- Asia Pacific
- China
- India
- Japan
- South Korea
- Indonesia
- Australia
- Malaysia
- Rest of Asia Pacific
- Latin America
- Argentina
- Brazil
- Mexico
- Rest of Latin America
- Middle East & Africa
- UAE
- Saudi Arabia
- Israel
- South Africa
- Rest of Middle East & Africa
Table of Contents
1. Introduction
- 1.1. Report Description
- 1.1.1. Objectives of the Study
- 1.1.2. Market Scope
- 1.1.3. Assumptions
- 1.2. Stakeholders
2. Executive Summary
- 2.1. Market Highlights
3. Research Methodology
- 3.1. Overview
- 3.1.1. Data Mining
- 3.2. Data Sources
- 3.2.1. Primary Sources
- 3.2.2. Secondary Sources
4. Global Virtual Reality Market Insights
- 4.1. Virtual Reality - Industry Snapshot
- 4.2. Virtual Reality Market Dynamics
- 4.2.1. Drivers and Opportunities
- 4.2.1.1. Rising Technological Advancements
- 4.2.1.2. Rising Adoption in Education and Corporate Training
- 4.2.2. Restraints and Challenges
- 4.2.2.1. Display latency issues
- 4.2.2 Porter's Five Forces Analysis
- 4.2.2.1. Bargaining Power of Suppliers (Moderate)
- 4.2.2.2. Threats of New Entrants: (Low)
- 4.2.2.3. Bargaining Power of Buyers (Moderate)
- 4.2.2.4. Threat of Substitute (Moderate)
- 4.2.2.5. Rivalry among existing firms (High)
- 4.2.1. Drivers and Opportunities
- 4.3. PESTLE Analysis
- 4.4. Virtual Reality Industry Trends
- 4.5. Value Chain Analysis
- 4.6. COVID-19 Impact Analysis
5. Global Virtual Reality Market, by Device Technology
- 5.1. Key Findings
- 5.2. Introduction
- 5.2.1. Global Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 5.3. Head-Mounted Displays
- 5.3.1. Global Virtual Reality Market, by Head-Mounted Displays, by Region, 2019-2032 (USD Billion)
- 5.4. Projectors & Display Walls
- 5.4.1. Global Virtual Reality Market, by Projectors & Display Walls, by Region, 2019-2032 (USD Billion)
- 5.5. Gesture-Tracking Devices
- 5.5.1. Global Virtual Reality Market, by Gesture-Tracking Devices, by Region, 2019-2032 (USD Billion)
6. Global Virtual Reality Market, by Application
- 6.1. Key Findings
- 6.2. Introduction
- 6.2.1. Global Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 6.3. Consumer
- 6.3.1. Global Virtual Reality Market, by Consumer, by Region, 2019-2032 (USD Billion)
- 6.4. Commercial
- 6.4.1. Global Virtual Reality Market, by Commercial, by Region, 2019-2032 (USD Billion)
- 6.5. Aerospace & Defence
- 6.5.1. Global Virtual Reality Market, by Aerospace & Defence, by Region, 2019-2032 (USD Billion)
- 6.6. Healthcare
- 6.6.1. Global Virtual Reality Market, by Healthcare, by Region, 2019-2032 (USD Billion)
- 6.7. Manufacturing
- 6.7.1. Global Virtual Reality Market, by Manufacturing, by Region, 2019-2032 (USD Billion)
- 6.8. Others
- 6.8.1. Global Virtual Reality Market, by Others, by Region, 2019-2032 (USD Billion)
7. Global Virtual Reality Market, by Offering
- 7.1. Key Findings
- 7.2. Introduction
- 7.2.1. Global Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 7.3. Hardware
- 7.3.1. Global Virtual Reality Market, by Hardware, by Region, 2019-2032 (USD Billion)
- 7.4. Software
- 7.4.1. Global Virtual Reality Market, by Software, by Region, 2019-2032 (USD Billion)
8. Global Virtual Reality Market, by Technology
- 8.1. Key Findings
- 8.2. Introduction
- 8.2.1. Global Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 8.3. Semi & Fully Immersive
- 8.3.1. Global Virtual Reality Market, by Semi & Fully Immersive, by Region, 2019-2032 (USD Billion)
- 8.4. Non-immersive
- 8.4.1. Global Virtual Reality Market, by Non-immersive, by Region, 2019-2032 (USD Billion)
9. Global Virtual Reality Market, by Geography
- 9.1. Key findings
- 9.2. Introduction
- 9.2.1. Virtual Reality Market Assessment, By Geography, 2019-2032 (USD Billion)
- 9.3. Virtual Reality Market - North America
- 9.3.1. North America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.3.2. North America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.3.3. North America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.3.4. North America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.3.5. Virtual Reality Market - U.S.
- 9.3.5.1. U.S.: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.3.5.2. U.S.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.3.5.3. U.S.: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.3.5.4. U.S.: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.3.6. Virtual Reality Market - Canada
- 9.3.6.1. Canada: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.3.6.2. Canada: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.3.6.3. Canada: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.3.6.4. Canada: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.4. Virtual Reality Market - Europe
- 9.4.1. Europe: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.4.2. Europe: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.4.3. Europe: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.4.4. Europe: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.4.5. Virtual Reality Market - UK
- 9.4.5.1. UK: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.4.5.2. UK: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.4.5.3. UK: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.4.5.4. UK: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.4.6. Virtual Reality Market - France
- 9.4.6.1. France: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.4.6.2. France: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.4.6.3. France: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.4.6.4. France: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.4.7. Virtual Reality Market - Germany
- 9.4.7.1. Germany: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.4.7.2. Germany: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.4.7.3. Germany: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.4.7.4. Germany: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.4.8. Virtual Reality Market - Italy
- 9.4.8.1. Italy: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.4.8.2. Italy: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.4.8.3. Italy: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.4.8.4. Italy: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.4.9. Virtual Reality Market - Spain
- 9.4.9.1. Spain: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.4.9.2. Spain: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.4.9.3. Spain: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.4.9.4. Spain: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.4.10. Virtual Reality Market - Netherlands
- 9.4.10.1. Netherlands: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.4.10.2. Netherlands: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.4.10.3. Netherlands: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.4.10.4. Netherlands: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.4.11. Virtual Reality Market - Russia
- 9.4.11.1. Russia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.4.11.2. Russia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.4.11.3. Russia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.4.11.4. Russia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.5. Virtual Reality Market - Asia Pacific
- 9.5.1. Asia Pacific: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.5.2. Asia Pacific: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.5.3. Asia Pacific: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.5.4. Asia Pacific: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.5.5. Virtual Reality Market - China
- 9.5.5.1. China: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.5.5.2. China.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.5.5.3. China: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.5.5.4. China: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.5.6. Virtual Reality Market - India
- 9.5.6.1. India: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.5.6.2. India.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.5.6.3. India: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.5.6.4. India: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.5.7. Virtual Reality Market - Japan
- 9.5.7.1. Japan: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.5.7.2. Japan.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.5.7.3. Japan: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.5.7.4. Japan: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.5.8. Virtual Reality Market - Malaysia
- 9.5.8.1. Malaysia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.5.8.2. Malaysia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.5.8.3. Malaysia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.5.8.4. Malaysia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.5.9. Virtual Reality Market - Indonesia
- 9.5.9.1. Indonesia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.5.9.2. Indonesia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.5.9.3. Indonesia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.5.9.4. Indonesia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.5.10. Virtual Reality Market - South Korea
- 9.5.10.1. South Korea: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.5.10.2. South Korea.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.5.10.3. South Korea: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.5.10.4. South Korea: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.6. Virtual Reality Market - Middle East & Africa
- 9.6.1. Middle East & Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.6.2. Middle East & Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.6.3. Middle East & Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.6.4. Middle East & Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.6.5. Virtual Reality Market - Saudi Arabia
- 9.6.5.1. Saudi Arabia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.6.5.2. Saudi Arabia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.6.5.3. Saudi Arabia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.6.5.4. Saudi Arabia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.6.6. Virtual Reality Market - South Africa
- 9.6.6.1. South Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.6.6.2. South Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.6.6.3. South Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.6.6.4. South Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.6.7. Virtual Reality Market - Israel
- 9.6.7.1. Israel: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.6.7.2. Israel: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.6.7.3. Israel: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.6.7.4. Israel: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.6.8. Virtual Reality Market - UAE
- 9.6.8.1. UAE: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.6.8.2. UAE: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.6.8.3. UAE: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.6.8.4. UAE: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.7. Virtual Reality Market - Latin America
- 9.7.1. Latin America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.7.2. Latin America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.7.3. Latin America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.7.4. Latin America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.7.5. Virtual Reality Market - Mexico
- 9.7.5.1. Mexico: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.7.5.2. Mexico: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.7.5.3. Mexico: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.7.5.4. Mexico: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.7.6. Virtual Reality Market - Brazil
- 9.7.6.1. Brazil: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.7.6.2. Brazil: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.7.6.3. Brazil: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.7.6.4. Brazil: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
- 9.7.7. Virtual Reality Market - Argentina
- 9.7.7.1. Argentina: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
- 9.7.7.2. Argentina: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
- 9.7.7.3. Argentina: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
- 9.7.7.4. Argentina: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
10. Competitive Landscape
- 10.1. Expansion and Acquisition Analysis
- 10.1.1. Expansion
- 10.1.2. Acquisitions
- 10.2. Partnerships/Collaborations/Agreements/Exhibitions
11. Company Profiles
- 11.1. Barco
- 11.1.1. Company Overview
- 11.1.2. Financial Performance
- 11.1.3. Product Benchmarking
- 11.1.4. Recent Development
- 11.2. DPVR
- 11.2.1. Company Overview
- 11.2.2. Financial Performance
- 11.2.3. Product Benchmarking
- 11.2.4. Recent Development
- 11.3. HTC Corporation
- 11.3.1. Company Overview
- 11.3.2. Financial Performance
- 11.3.3. Product Benchmarking
- 11.3.4. Recent Development
- 11.4. Meta
- 11.4.1. Company Overview
- 11.4.2. Financial Performance
- 11.4.3. Product Benchmarking
- 11.4.4. Recent Development
- 11.5. Microsoft
- 11.5.1. Company Overview
- 11.5.2. Financial Performance
- 11.5.3. Product Benchmarking
- 11.5.4. Recent Development
- 11.6. Penumbra, Inc..
- 11.6.1. Company Overview
- 11.6.2. Financial Performance
- 11.6.3. Product Benchmarking
- 11.6.4. Recent Development
- 11.7. PICO Immersive Pte, Ltd.
- 11.7.1. Company Overview
- 11.7.2. Financial Performance
- 11.7.3. Product Benchmarking
- 11.7.4. Recent Development
- 11.8. Samsung Electronics Co., Ltd.
- 11.8.1. Company Overview
- 11.8.2. Financial Performance
- 11.8.3. Product Benchmarking
- 11.8.4. Recent Development
- 11.9. Sony
- 11.9.1. Company Overview
- 11.9.2. Financial Performance
- 11.9.3. Product Benchmarking
- 11.9.4. Recent Development
- 11.10. Unity Technologies
- 11.10.1. Company Overview
- 11.10.2. Financial Performance
- 11.10.3. Product Benchmarking
- 11.10.4. Recent Development


