デフォルト表紙
市場調査レポート
商品コード
1372808

AR&VRソフトウェア市場:タイプ別、プラットフォーム別、ソフトウェアタイプ別、デプロイメント別、エンドユーザー別- 世界予測2023-2030年

AR & VR Software Market by Type (AR Software, VR Software), Platform (Console, Desktop, Headsets), Software Type, Deployment, End-User - Global Forecast 2023-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 185 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
AR&VRソフトウェア市場:タイプ別、プラットフォーム別、ソフトウェアタイプ別、デプロイメント別、エンドユーザー別- 世界予測2023-2030年
出版日: 2023年10月12日
発行: 360iResearch
ページ情報: 英文 185 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

AR&VRソフトウェア市場は、2022年の114億米ドルから2030年には439億6,000万米ドルに達すると予測され、予測期間中のCAGRは18.36%です。

AR&VRソフトウェアの世界市場

主な市場の統計
市場金額:基準年[2022] 114億米ドル
推定市場金額[2023] 134億5,000万米ドル
予測市場金額[2030] 439億6,000万米ドル
CAGR(%) 18.36%
AR &VR Software Market-IMG1

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスはAR&VRソフトウェア市場の評価に不可欠なツールです。事業戦略と製品満足度に関連する主要指標を分析し、ベンダーを包括的に評価します。これにより、ユーザーは特定のニーズに合わせた情報に基づいた意思決定を行うことができます。高度な分析により、ベンダーは4つの象限に分類され、それぞれ成功のレベルが異なります:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。この洞察に満ちたフレームワークにより、意思決定者は自信を持って市場をナビゲートすることができます。

市場シェア分析

市場シェア分析では、ベンダーの市場情勢に関する貴重な洞察を提供します。全体収益、顧客ベース、その他の主要指標への影響を評価することで、企業の業績と直面する競合環境を包括的に理解することができます。この分析では、調査期間中の市場シェア獲得、断片化、優位性、業界再編などの競合レベルも明らかにします。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1.市場の浸透度:主要企業の市場力学と製品に関する包括的な情報を提供します。

2.市場の開拓度:新興市場と成熟市場セグメントへの浸透度を詳細に分析し、有利なビジネスチャンスを浮き彫りにします。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細情報。

4.競合の評価と情報:主要企業の市場シェア、戦略、製品、認証、規制状況、特許状況、製造能力を網羅的に評価。

5.製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関するインテリジェントな洞察。

本レポートは、以下のような主要な質問に対応しています:

1.AR&VRソフトウェア市場の市場規模および予測は?

2.AR&VRソフトウェア市場で最も高い投資ポテンシャルを持つ製品、セグメント、用途、分野は?

3.AR&VRソフトウェア市場における競争戦略の窓とは?

4.AR&VRソフトウェア市場の最新技術動向と規制の枠組みは?

5.AR&VRソフトウェア市場における主要ベンダーの市場シェアは?

6.AR&VRソフトウェア市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • エンターテインメント業界でのARおよびVRテクノロジーの採用の増加
      • 製造業におけるAR・VRの活用と産業用拡張現実の高度化
    • 抑制要因
      • AR&VRソフトウェアに関連する高コスト
    • 機会
      • AR&VRソフトウェアのイントロダクションと技術の進歩
      • 良好な市場情勢によりスタートアップ企業の数が増加
    • 課題
      • ARおよびVRテクノロジーに関連する技術的障壁とプライバシーの問題
  • 市場セグメンテーション分析
    • タイプ:消費者のニーズに応える没入型テクノロジーとしてのAR&VRソフトウェアの利用
    • プラットフォーム:コンピュータ対応プラットフォームを通じてAR&VRソフトウェアの可用性を拡大
    • ソフトウェアの種類:ユーザーエクスペリエンスを変革し、生産性を向上させるための視覚化ソフトウェアの使用が急増
    • 導入:リアルタイム体験のための商用アプリケーションにおけるクラウドベースのVRの採用が増加
    • エンドユーザー:教育アプリケーションやトレーニングアプリケーションでVRソフトウェアの使用が増加
  • 市場動向分析
    • 南北アメリカでのARおよびVRテクノロジーの開発に対する政府の大幅な支援と相まって、ソフトウェア開発者コミュニティが急成長
    • APAC地域でのAR&VRソフトウェアの展開を強化するゲームおよびエンターテイメント分野の繁栄
    • EMEA地域のヘルスケアおよび小売業界全体へのARおよびVRテクノロジーの展開を重視
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み

第6章 AR&VRソフトウェア市場:タイプ別

  • ARソフトウェア
  • VRソフトウェア

第7章 AR&VRソフトウェア市場:プラットフォーム別

  • コンソール
  • デスクトップ
  • ヘッドセット
  • 携帯

第8章 AR&VRソフトウェア市場:ソフトウェア種類別

  • 3Dモデリング
  • ARリモートコラボレーション
  • ドキュメンテーション
  • ナビゲーション
  • 視覚化
  • VRコンテンツ制作
  • ワークフローの最適化

第9章 AR&VRソフトウェア市場:展開別

  • ハイブリッド
  • オンクラウド
  • オンプレミス

第10章 AR&VRソフトウェア市場:エンドユーザー別

  • 航空宇宙と防衛
  • 自動車と輸送
  • 消費財と小売
  • 教育
  • エンターテインメントとゲーム
  • ヘルスケア

第11章 南北アメリカのAR&VRソフトウェア市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第12章 アジア太平洋地域のAR&VRソフトウェア市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第13章 欧州・中東・アフリカのAR&VRソフトウェア市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第14章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ分析:主要企業別
    • 合併・買収
    • 契約、コラボレーション、パートナーシップ
    • 新製品発売と機能強化
    • 投資、資金調達

第15章 競争力のあるポートフォリオ

  • 主要企業プロファイル
    • AB Volvo
    • Advanced Micro Devices, Inc.
    • Amazon Web Services, Inc.
    • Appinventiv Technologies Pvt. Ltd.
    • Apple Inc.
    • ARLOOPA Inc.
    • Autodesk, Inc.
    • Blippar Ltd.
    • Cisco Systems, Inc.
    • Contentful Group
    • Cosm Immersive
    • Epic Games, Inc.
    • Fyusion, Inc. by Cox Automotive, Inc.
    • Google LLC by Alphabet Inc.
    • HQSoftware
    • Immersed Inc
    • Inglobe Technologies Srl
    • Intel Corporation
    • International Business Machines Corporation
    • Matterport, Inc.
    • Meta Platforms, Inc.
    • Microsoft Corporation
    • Mimic Technologies, Inc. by Surgical Science Sweden AB
    • NEC Corporation
    • Niantic, Inc.
    • Nuevo Sentido Tecnologico Realidad Aumentada, S.L.
    • Nvidia Corporation
    • Oracle Corporation
    • Pixotope Technologies
    • Plutomen Technologies Pvt Ltd.
    • Pratiti Technologies Pvt Ltd.
    • PTC Inc.
    • Qualcomm Incorporated
    • REWO by VIAR d.o.o.
    • Salesforce, Inc.
    • SAP SE
    • SHAMLA TECH Solutions
    • Sigma Software LLC
    • Taqtile, Inc.
    • Unity Software Inc.
    • VironIT
    • Vodafone Group plc
    • Zakeke by Futurenext S.r.l.
  • 主要な製品ポートフォリオ

第16章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. AR & VR SOFTWARE MARKET RESEARCH PROCESS
  • FIGURE 2. AR & VR SOFTWARE MARKET SIZE, 2022 VS 2030
  • FIGURE 3. AR & VR SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. AR & VR SOFTWARE MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 5. AR & VR SOFTWARE MARKET SIZE, BY REGION, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 6. AR & VR SOFTWARE MARKET DYNAMICS
  • FIGURE 7. AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2022 VS 2030 (%)
  • FIGURE 8. AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 9. AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2022 VS 2030 (%)
  • FIGURE 10. AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2022 VS 2030 (%)
  • FIGURE 12. AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2022 VS 2030 (%)
  • FIGURE 14. AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 15. AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2022 VS 2030 (%)
  • FIGURE 16. AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
  • FIGURE 18. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2022 VS 2030 (%)
  • FIGURE 20. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 25. AR & VR SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 26. AR & VR SOFTWARE MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. AR & VR SOFTWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. AR & VR SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 6. AR & VR SOFTWARE MARKET SIZE, BY AR SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. AR & VR SOFTWARE MARKET SIZE, BY VR SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 9. AR & VR SOFTWARE MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. AR & VR SOFTWARE MARKET SIZE, BY DESKTOP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. AR & VR SOFTWARE MARKET SIZE, BY HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. AR & VR SOFTWARE MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 14. AR & VR SOFTWARE MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. AR & VR SOFTWARE MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. AR & VR SOFTWARE MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. AR & VR SOFTWARE MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. AR & VR SOFTWARE MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. AR & VR SOFTWARE MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. AR & VR SOFTWARE MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 22. AR & VR SOFTWARE MARKET SIZE, BY HYBRID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. AR & VR SOFTWARE MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. AR & VR SOFTWARE MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 26. AR & VR SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. AR & VR SOFTWARE MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. AR & VR SOFTWARE MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. AR & VR SOFTWARE MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. AR & VR SOFTWARE MARKET SIZE, BY ENTERTAINMENT & GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. AR & VR SOFTWARE MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 42. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 45. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 47. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. CANADA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 50. CANADA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. CANADA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 52. CANADA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. MEXICO AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 55. MEXICO AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. MEXICO AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 57. MEXICO AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 62. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 63. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 68. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 69. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 72. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 74. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. CHINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 77. CHINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. CHINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 79. CHINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. INDIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 82. INDIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. INDIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 84. INDIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 87. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 89. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. JAPAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 92. JAPAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. JAPAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 94. JAPAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 97. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 99. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 102. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 104. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 107. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 109. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 112. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 114. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 117. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 119. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. THAILAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 122. THAILAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. THAILAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 124. THAILAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 127. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 129. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 134. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 135. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. DENMARK AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 138. DENMARK AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. DENMARK AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 140. DENMARK AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. EGYPT AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 143. EGYPT AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 144. EGYPT AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 145. EGYPT AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. FINLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 148. FINLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. FINLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 150. FINLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 152. FRANCE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 153. FRANCE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. FRANCE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 155. FRANCE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 157. GERMANY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 158. GERMANY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. GERMANY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 160. GERMANY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 161. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 163. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 164. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 165. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 166. ITALY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. ITALY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 168. ITALY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. ITALY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 170. ITALY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 172. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 173. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 175. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 176. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 178. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 180. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 181. NORWAY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. NORWAY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 183. NORWAY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. NORWAY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 185. NORWAY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 186. POLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 187. POLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 188. POLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. POLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 190. POLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 192. QATAR AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 193. QATAR AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 194. QATAR AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 195. QATAR AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 197. RUSSIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 198. RUSSIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 199. RUSSIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 200. RUSSIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 202. SAUDI ARABIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 203. SAUDI ARABIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. SAUDI ARABIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 205. SAUDI ARABIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 207. SOUTH AFRICA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 208. SOUTH AFRICA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 209. SOUTH AFRICA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 210. SOUTH AFRICA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 212. SPAIN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 213. SPAIN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 214. SPAIN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 215. SPAIN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 217. SWEDEN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 218. SWEDEN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. SWEDEN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 220. SWEDEN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 222. SWITZERLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 223. SWITZERLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. SWITZERLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 225. SWITZERLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 227. TURKEY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 228. TURKEY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 229. TURKEY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 230. TURKEY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED ARAB EMIRATES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED ARAB EMIRATES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED ARAB EMIRATES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED ARAB EMIRATES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED KINGDOM AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 238. UNITED KINGDOM AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 239. UNITED KINGDOM AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 240. UNITED KINGDOM AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 241. AR & VR SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 242. AR & VR SOFTWARE MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 243. AR & VR SOFTWARE MARKET LICENSE & PRICING
目次
Product Code: MRR-777F3B32327B

The AR & VR Software Market is projected to reach USD 43.96 billion by 2030 from USD 11.40 billion in 2022, at a CAGR of 18.36% during the forecast period.

Global AR & VR Software Market

KEY MARKET STATISTICS
Base Year Value [2022] USD 11.40 billion
Estimated Year Value [2023] USD 13.45 billion
Forecast Year Value [2030] USD 43.96 billion
CAGR (%) 18.36%
AR & VR Software Market - IMG1

Market Segmentation & Coverage:

This research report analyzes various sub-markets, forecasts revenues, and examines emerging trends in each category to provide a comprehensive outlook on the AR & VR Software Market.

Based on Type, market is studied across AR Software and VR Software. The VR Software commanded largest market share of 56.23% in 2022, followed by AR Software.

Based on Platform, market is studied across Console, Desktop, Headsets, and Mobile. The Console commanded largest market share of 39.12% in 2022, followed by Mobile.

Based on Software Type, market is studied across 3D Modeling, AR Remote Collaboration, Documentation, Navigation, Visualization, VR Content Creation, and Workflow Optimization. The Navigation commanded largest market share of 21.23% in 2022, followed by VR Content Creation.

Based on Deployment, market is studied across Hybrid, On-Cloud, and On-Premises. The On-Cloud commanded largest market share of 56.23% in 2022, followed by Hybrid.

Based on End-User, market is studied across Aerospace & Defense, Automotive & Transportation, Consumer Goods & Retail, Education, Entertainment & Gaming, and Healthcare. The Entertainment & Gaming commanded largest market share of 36.19% in 2022, followed by Consumer Goods & Retail.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Europe, Middle East & Africa commanded largest market share of 39.23% in 2022, followed by Americas.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is an indispensable tool for assessing the AR & VR Software Market. It comprehensively evaluates vendors, analyzing key metrics related to Business Strategy and Product Satisfaction. This enables users to make informed decisions tailored to their specific needs. Through advanced analysis, vendors are categorized into four distinct quadrants, each representing a different level of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V). Be assured that this insightful framework empowers decision-makers to navigate the market with confidence.

Market Share Analysis:

The Market Share Analysis offers invaluable insights into the vendor landscape AR & VR Software Market. By evaluating their impact on overall revenue, customer base, and other key metrics, we provide companies with a comprehensive understanding of their performance and the competitive environment they confront. This analysis also uncovers the level of competition in terms of market share acquisition, fragmentation, dominance, and industry consolidation during the study period.

Key Company Profiles:

The report delves into recent significant developments in the AR & VR Software Market, highlighting leading vendors and their innovative profiles. These include AB Volvo, Advanced Micro Devices, Inc., Amazon Web Services, Inc., Appinventiv Technologies Pvt. Ltd., Apple Inc., ARLOOPA Inc., Autodesk, Inc., Blippar Ltd., Cisco Systems, Inc., Contentful Group, Cosm Immersive, Epic Games, Inc., Fyusion, Inc. by Cox Automotive, Inc., Google LLC by Alphabet Inc., HQSoftware, Immersed Inc, Inglobe Technologies Srl, Intel Corporation, International Business Machines Corporation, Matterport, Inc., Meta Platforms, Inc., Microsoft Corporation, Mimic Technologies, Inc. by Surgical Science Sweden AB, NEC Corporation, Niantic, Inc., Nuevo Sentido Tecnologico Realidad Aumentada, S.L., Nvidia Corporation, Oracle Corporation, Pixotope Technologies, Plutomen Technologies Pvt Ltd., Pratiti Technologies Pvt Ltd., PTC Inc., Qualcomm Incorporated, REWO by VIAR d.o.o., Salesforce, Inc., SAP SE, SHAMLA TECH Solutions, Sigma Software LLC, Taqtile, Inc., Unity Software Inc., VironIT, Vodafone Group plc, and Zakeke by Futurenext S.r.l..

The report offers valuable insights on the following aspects:

1. Market Penetration: It provides comprehensive information about key players' market dynamics and offerings.

2. Market Development: In-depth analysis of emerging markets and penetration across mature market segments, highlighting lucrative opportunities.

3. Market Diversification: Detailed information about new product launches, untapped geographies, recent developments, and investments.

4. Competitive Assessment & Intelligence: Exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of leading players.

5. Product Development & Innovation: Intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast for the AR & VR Software Market?

2. Which products, segments, applications, and areas hold the highest investment potential in the AR & VR Software Market?

3. What is the competitive strategic window for identifying opportunities in the AR & VR Software Market?

4. What are the latest technology trends and regulatory frameworks in the AR & VR Software Market?

5. What is the market share of the leading vendors in the AR & VR Software Market?

6. Which modes and strategic moves are suitable for entering the AR & VR Software Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. AR & VR Software Market, by Region

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising adoption of AR & VR technology in the entertainment industry
      • 5.1.1.2. Utilization of AR and VR in manufacturing industries and improvements in industrial augmented reality
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with AR & VR software
    • 5.1.3. Opportunities
      • 5.1.3.1. Introduction and technological advancements in AR & VR software
      • 5.1.3.2. Favorable market landscape resulting in a growing number of startups
    • 5.1.4. Challenges
      • 5.1.4.1. Technical barriers and privacy issues associated with AR & VR technologies
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Utilization of AR & VR software as a immersive technology to cater a consumer needs
    • 5.2.2. Platform: Widening availability of AR & VR software through computer enabled platforms
    • 5.2.3. Software Type: Proliferating usage of visualization software to transform user experiences and enhance productivity
    • 5.2.4. Deployment: Increasing adoption of cloud-based VR in commercial applications for real time experience
    • 5.2.5. End-User: Rising uses of VR software in educational applications for a training applications
  • 5.3. Market Trend Analysis
    • 5.3.1. Burgeoning software developer community coupled with significant government support to develop AR & VR technologies in the Americas
    • 5.3.2. Flourishing gaming & entertainment sector to augment the deployment of AR & VR software in the APAC region
    • 5.3.3. Emphasis of deployment of AR & VR technologies across healthcare and retail sectors in the EMEA region
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework

6. AR & VR Software Market, by Type

  • 6.1. Introduction
  • 6.2. AR Software
  • 6.3. VR Software

7. AR & VR Software Market, by Platform

  • 7.1. Introduction
  • 7.2. Console
  • 7.3. Desktop
  • 7.4. Headsets
  • 7.5. Mobile

8. AR & VR Software Market, by Software Type

  • 8.1. Introduction
  • 8.2. 3D Modeling
  • 8.3. AR Remote Collaboration
  • 8.4. Documentation
  • 8.5. Navigation
  • 8.6. Visualization
  • 8.7. VR Content Creation
  • 8.8. Workflow Optimization

9. AR & VR Software Market, by Deployment

  • 9.1. Introduction
  • 9.2. Hybrid
  • 9.3. On-Cloud
  • 9.4. On-Premises

10. AR & VR Software Market, by End-User

  • 10.1. Introduction
  • 10.2. Aerospace & Defense
  • 10.3. Automotive & Transportation
  • 10.4. Consumer Goods & Retail
  • 10.5. Education
  • 10.6. Entertainment & Gaming
  • 10.7. Healthcare

11. Americas AR & VR Software Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific AR & VR Software Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa AR & VR Software Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. FPNV Positioning Matrix
  • 14.2. Market Share Analysis, By Key Player
  • 14.3. Competitive Scenario Analysis, By Key Player
    • 14.3.1. Merger & Acquisition
      • 14.3.1.1. Virtual Reality Startup Immersed Reportedly to go Public via Maquia Capital Acquisition Deal
      • 14.3.1.2. Apple has bought an AR headset startup called Mira
      • 14.3.1.3. Autodesk to Acquire The Wild, a Provider of XR Solutions For Immersive And Collaborative Workspaces for AEC Industry
    • 14.3.2. Agreement, Collaboration, & Partnership
      • 14.3.2.1. OSF HealthCare partners with Summit Venture Studio to license Medical Cart AR App
      • 14.3.2.2. FNT Software Announces Partnership with DC Smarter to Transform Data Center Processes with Innovative Augmented Reality (AR) Technology
      • 14.3.2.3. PTC and Rockwell Automation extend partnership to focus on IoT and Augmented Reality for manufacturing
      • 14.3.2.4. Pluribus Technologies The Learning Network launches AR Applications for Seneca Polytechnic
      • 14.3.2.5. ThirdEye announces a strategic partnership with ARKx Brazil, Sao Paulo for AR/AI expansion into LatAm
    • 14.3.3. New Product Launch & Enhancement
      • 14.3.3.1. Walmart expands mobile augmented reality shopping capabilities
      • 14.3.3.2. Volvo Group launches world's first electric truck safety app with AR technology for first responders
      • 14.3.3.3. Pixotope launches AR mobile app
      • 14.3.3.4. Snap Launches New Business to Help Retailers Introduce AR features
    • 14.3.4. Investment & Funding
      • 14.3.4.1. Accenture Invests in Virtual Reality-Based, Diversity and Inclusion Learning Platform Praxis Labs
      • 14.3.4.2. Squint raises funding to expand its AR-powered technology platform

15. Competitive Portfolio

  • 15.1. Key Company Profiles
    • 15.1.1. AB Volvo
    • 15.1.2. Advanced Micro Devices, Inc.
    • 15.1.3. Amazon Web Services, Inc.
    • 15.1.4. Appinventiv Technologies Pvt. Ltd.
    • 15.1.5. Apple Inc.
    • 15.1.6. ARLOOPA Inc.
    • 15.1.7. Autodesk, Inc.
    • 15.1.8. Blippar Ltd.
    • 15.1.9. Cisco Systems, Inc.
    • 15.1.10. Contentful Group
    • 15.1.11. Cosm Immersive
    • 15.1.12. Epic Games, Inc.
    • 15.1.13. Fyusion, Inc. by Cox Automotive, Inc.
    • 15.1.14. Google LLC by Alphabet Inc.
    • 15.1.15. HQSoftware
    • 15.1.16. Immersed Inc
    • 15.1.17. Inglobe Technologies Srl
    • 15.1.18. Intel Corporation
    • 15.1.19. International Business Machines Corporation
    • 15.1.20. Matterport, Inc.
    • 15.1.21. Meta Platforms, Inc.
    • 15.1.22. Microsoft Corporation
    • 15.1.23. Mimic Technologies, Inc. by Surgical Science Sweden AB
    • 15.1.24. NEC Corporation
    • 15.1.25. Niantic, Inc.
    • 15.1.26. Nuevo Sentido Tecnologico Realidad Aumentada, S.L.
    • 15.1.27. Nvidia Corporation
    • 15.1.28. Oracle Corporation
    • 15.1.29. Pixotope Technologies
    • 15.1.30. Plutomen Technologies Pvt Ltd.
    • 15.1.31. Pratiti Technologies Pvt Ltd.
    • 15.1.32. PTC Inc.
    • 15.1.33. Qualcomm Incorporated
    • 15.1.34. REWO by VIAR d.o.o.
    • 15.1.35. Salesforce, Inc.
    • 15.1.36. SAP SE
    • 15.1.37. SHAMLA TECH Solutions
    • 15.1.38. Sigma Software LLC
    • 15.1.39. Taqtile, Inc.
    • 15.1.40. Unity Software Inc.
    • 15.1.41. VironIT
    • 15.1.42. Vodafone Group plc
    • 15.1.43. Zakeke by Futurenext S.r.l.
  • 15.2. Key Product Portfolio

16. Appendix

  • 16.1. Discussion Guide
  • 16.2. License & Pricing