市場調査レポート
商品コード
1372808
AR&VRソフトウェア市場:タイプ別、プラットフォーム別、ソフトウェアタイプ別、デプロイメント別、エンドユーザー別- 世界予測2023-2030年AR & VR Software Market by Type (AR Software, VR Software), Platform (Console, Desktop, Headsets), Software Type, Deployment, End-User - Global Forecast 2023-2030 |
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AR&VRソフトウェア市場:タイプ別、プラットフォーム別、ソフトウェアタイプ別、デプロイメント別、エンドユーザー別- 世界予測2023-2030年 |
出版日: 2023年10月12日
発行: 360iResearch
ページ情報: 英文 185 Pages
納期: 即日から翌営業日
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AR&VRソフトウェア市場は、2022年の114億米ドルから2030年には439億6,000万米ドルに達すると予測され、予測期間中のCAGRは18.36%です。
AR&VRソフトウェアの世界市場
主な市場の統計 | |
---|---|
市場金額:基準年[2022] | 114億米ドル |
推定市場金額[2023] | 134億5,000万米ドル |
予測市場金額[2030] | 439億6,000万米ドル |
CAGR(%) | 18.36% |
FPNVポジショニングマトリックスはAR&VRソフトウェア市場の評価に不可欠なツールです。事業戦略と製品満足度に関連する主要指標を分析し、ベンダーを包括的に評価します。これにより、ユーザーは特定のニーズに合わせた情報に基づいた意思決定を行うことができます。高度な分析により、ベンダーは4つの象限に分類され、それぞれ成功のレベルが異なります:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。この洞察に満ちたフレームワークにより、意思決定者は自信を持って市場をナビゲートすることができます。
市場シェア分析では、ベンダーの市場情勢に関する貴重な洞察を提供します。全体収益、顧客ベース、その他の主要指標への影響を評価することで、企業の業績と直面する競合環境を包括的に理解することができます。この分析では、調査期間中の市場シェア獲得、断片化、優位性、業界再編などの競合レベルも明らかにします。
1.市場の浸透度:主要企業の市場力学と製品に関する包括的な情報を提供します。
2.市場の開拓度:新興市場と成熟市場セグメントへの浸透度を詳細に分析し、有利なビジネスチャンスを浮き彫りにします。
3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細情報。
4.競合の評価と情報:主要企業の市場シェア、戦略、製品、認証、規制状況、特許状況、製造能力を網羅的に評価。
5.製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関するインテリジェントな洞察。
1.AR&VRソフトウェア市場の市場規模および予測は?
2.AR&VRソフトウェア市場で最も高い投資ポテンシャルを持つ製品、セグメント、用途、分野は?
3.AR&VRソフトウェア市場における競争戦略の窓とは?
4.AR&VRソフトウェア市場の最新技術動向と規制の枠組みは?
5.AR&VRソフトウェア市場における主要ベンダーの市場シェアは?
6.AR&VRソフトウェア市場への参入に適した形態や戦略的手段は?
The AR & VR Software Market is projected to reach USD 43.96 billion by 2030 from USD 11.40 billion in 2022, at a CAGR of 18.36% during the forecast period.
Global AR & VR Software Market
KEY MARKET STATISTICS | |
---|---|
Base Year Value [2022] | USD 11.40 billion |
Estimated Year Value [2023] | USD 13.45 billion |
Forecast Year Value [2030] | USD 43.96 billion |
CAGR (%) | 18.36% |
This research report analyzes various sub-markets, forecasts revenues, and examines emerging trends in each category to provide a comprehensive outlook on the AR & VR Software Market.
Based on Type, market is studied across AR Software and VR Software. The VR Software commanded largest market share of 56.23% in 2022, followed by AR Software.
Based on Platform, market is studied across Console, Desktop, Headsets, and Mobile. The Console commanded largest market share of 39.12% in 2022, followed by Mobile.
Based on Software Type, market is studied across 3D Modeling, AR Remote Collaboration, Documentation, Navigation, Visualization, VR Content Creation, and Workflow Optimization. The Navigation commanded largest market share of 21.23% in 2022, followed by VR Content Creation.
Based on Deployment, market is studied across Hybrid, On-Cloud, and On-Premises. The On-Cloud commanded largest market share of 56.23% in 2022, followed by Hybrid.
Based on End-User, market is studied across Aerospace & Defense, Automotive & Transportation, Consumer Goods & Retail, Education, Entertainment & Gaming, and Healthcare. The Entertainment & Gaming commanded largest market share of 36.19% in 2022, followed by Consumer Goods & Retail.
Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Europe, Middle East & Africa commanded largest market share of 39.23% in 2022, followed by Americas.
The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.
The FPNV Positioning Matrix is an indispensable tool for assessing the AR & VR Software Market. It comprehensively evaluates vendors, analyzing key metrics related to Business Strategy and Product Satisfaction. This enables users to make informed decisions tailored to their specific needs. Through advanced analysis, vendors are categorized into four distinct quadrants, each representing a different level of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V). Be assured that this insightful framework empowers decision-makers to navigate the market with confidence.
The Market Share Analysis offers invaluable insights into the vendor landscape AR & VR Software Market. By evaluating their impact on overall revenue, customer base, and other key metrics, we provide companies with a comprehensive understanding of their performance and the competitive environment they confront. This analysis also uncovers the level of competition in terms of market share acquisition, fragmentation, dominance, and industry consolidation during the study period.
The report delves into recent significant developments in the AR & VR Software Market, highlighting leading vendors and their innovative profiles. These include AB Volvo, Advanced Micro Devices, Inc., Amazon Web Services, Inc., Appinventiv Technologies Pvt. Ltd., Apple Inc., ARLOOPA Inc., Autodesk, Inc., Blippar Ltd., Cisco Systems, Inc., Contentful Group, Cosm Immersive, Epic Games, Inc., Fyusion, Inc. by Cox Automotive, Inc., Google LLC by Alphabet Inc., HQSoftware, Immersed Inc, Inglobe Technologies Srl, Intel Corporation, International Business Machines Corporation, Matterport, Inc., Meta Platforms, Inc., Microsoft Corporation, Mimic Technologies, Inc. by Surgical Science Sweden AB, NEC Corporation, Niantic, Inc., Nuevo Sentido Tecnologico Realidad Aumentada, S.L., Nvidia Corporation, Oracle Corporation, Pixotope Technologies, Plutomen Technologies Pvt Ltd., Pratiti Technologies Pvt Ltd., PTC Inc., Qualcomm Incorporated, REWO by VIAR d.o.o., Salesforce, Inc., SAP SE, SHAMLA TECH Solutions, Sigma Software LLC, Taqtile, Inc., Unity Software Inc., VironIT, Vodafone Group plc, and Zakeke by Futurenext S.r.l..
1. Market Penetration: It provides comprehensive information about key players' market dynamics and offerings.
2. Market Development: In-depth analysis of emerging markets and penetration across mature market segments, highlighting lucrative opportunities.
3. Market Diversification: Detailed information about new product launches, untapped geographies, recent developments, and investments.
4. Competitive Assessment & Intelligence: Exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of leading players.
5. Product Development & Innovation: Intelligent insights on future technologies, R&D activities, and breakthrough product developments.
1. What is the market size and forecast for the AR & VR Software Market?
2. Which products, segments, applications, and areas hold the highest investment potential in the AR & VR Software Market?
3. What is the competitive strategic window for identifying opportunities in the AR & VR Software Market?
4. What are the latest technology trends and regulatory frameworks in the AR & VR Software Market?
5. What is the market share of the leading vendors in the AR & VR Software Market?
6. Which modes and strategic moves are suitable for entering the AR & VR Software Market?