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市場調査レポート
商品コード
1701868

エクステンデッド・リアリティ(XR)市場レポート:コンポーネント別、タイプ別、組織規模別、用途別、エンドユーザー産業別、地域別、2025年~2033年

Extended Reality Market Report by Component, Type, Organization Size, Application (Virtual Reality, Augmented Reality, Mixed Reality ), End User Industry, and Region 2025-2033


出版日
発行
IMARC
ページ情報
英文 143 Pages
納期
2~3営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.08円
エクステンデッド・リアリティ(XR)市場レポート:コンポーネント別、タイプ別、組織規模別、用途別、エンドユーザー産業別、地域別、2025年~2033年
出版日: 2025年04月01日
発行: IMARC
ページ情報: 英文 143 Pages
納期: 2~3営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のエクステンデッド・リアリティ(XR)市場規模は、2024年に1,288億米ドルに達しました。今後、IMARC Groupは、2033年には2兆5,302億米ドルに達し、2025年から2033年にかけて37.26%の成長率(CAGR)を示すと予測しています。XR技術に対する消費者の認識と受容の高まり、文化遺産保護やバーチャルミュージアムの採用増加、訓練やシミュレーションのための軍事・防衛用途の増加などが、エクステンデッド・リアリティ市場の成長を後押しする要因となっています。

拡張現実(XR)市場の分析:

主な市場促進要因:ゲーム、エンターテインメント、ヘルスケア、教育などの産業で没入型技術の採用が増加していることが、エクステンデッド・リアリティ市場シェアの大きな原動力となっています。

主な市場動向:拡張現実(AR)、仮想現実(VR)、複合現実(MR)技術の企業ワークフローへの統合は、エクステンデッド・リアリティ市場のトレンドを形成する重要な動向です。

地理的動向:北米は、早期導入、技術の進歩、XR企業や開発者の強力なエコシステムによって市場を主要リードしています。

競合情勢:Accenture PLC、AugRay LLC、Semcon、SoftServe Inc.などが、エクステンデッド・リアリティ市場の需要を牽引する主要な市場プレイヤーです。

課題と機会:ハードウェアの制限やユーザーエクスペリエンスなどの技術的課題が残る一方で、産業トレーニング、バーチャルイベント、没入型ストーリーテリングなどの分野ではエクステンデッド・リアリティ市場の開発機会が豊富にあり、最近のエクステンデッド・リアリティ市場の革新と成長を促進しています。

拡張現実(XR)市場動向:

XRデバイスと機器の入手可能性と価格の上昇

エクステンデッド・リアリティ市場の統計は、XRデバイスと機器の入手可能性と価格の上昇によって恩恵を受けています。以前は、高価なXR機器は特定の分野や愛好家に限られていました。しかし、技術の進歩、規模の経済、競争の激化により、よりアクセスしやすく費用対効果の高いXRソリューションが登場しました。人々がこの技術を活用できるようになったのは、スマートフォンの普及によるものです。現在では、ほとんどのスマートフォンがAR機能を備えており、他のガジェットがなくても拡張現実を体験できるようになっています。このため、AR対応携帯電話の普及により、ユーザーベースが爆発的に増加し、ARアプリケーション市場も拡大しました。スタンドアローンのVRヘッドセットは以前より安価になり、ユーザーにとっても使いやすくなったため、バーチャル・リアリティを試してみたい人にとって、より身近な体験となっています。

小売・eコマース業界での利用拡大

小売・eコマース業界におけるXR技術の利用は増加しており、エクステンデッド・リアリティ市場の見通しは明るいです。世界のエクステンデッド・リアリティ市場2021年の市場規模は428億6,000万米ドルに達し、現在のところ39.2%の成長が見込まれています。XRは、買い物客が商品を閲覧し、興味を持つ方法を変えつつあります。ARはまた、スマートフォンやARメガネを使用して、顧客が現実の環境内にデジタル家具や装飾品を配置することができる仮想の製品ビジュアライゼーションを可能にします。このインタラクティブな体験により、消費者は商品が自分の家にどのようにフィットするかをイメージしやすくなり、その結果、購入決定に対する確信が深まります。さらにXRは、インタラクティブなディスプレイやパーソナライズされたレコメンデーションを通じて、店舗での体験を向上させます。小売業者はAR/VR技術を活用して、インタラクティブな商品イントロダクション、没入感のあるブランド・ストーリー、または特徴的なカスタマージャーニーを提供するバーチャル・ショールームを開発することができます。

マーケティングや広告キャンペーンへの需要の高まり

マーケティングや広告キャンペーンにおけるXRの需要が高まっています。これがエクステンデッド・リアリティ市場の収益を押し上げています。XRは、従来のやり方とは異なる、よりインタラクティブなマーケティングを生み出す機会を提供しています。マーケティングにおけるXRの主な用途の1つは、拡張現実(AR)です。ARブランドは、顧客が印刷媒体をスキャンしたり、モバイルアプリを使用して、3Dモデル、アニメーション、製品情報などの追加デジタルコンテンツを受け取ることができるインタラクティブなコマーシャルを作成することができます。このようなインタラクションは、顧客エンゲージメントとブランド想起を高めています。バーチャルリアリティ(VR)も、マーケティングキャンペーンに使える強力なツールです。ブランドは、自社のブランド・アイデンティティに合った仮想環境にユーザーを引き込むVR体験を構築することができます。このような体験は、製品のデモンストレーション、現実のシナリオのシミュレーション、あるいは人々の心を打つブランデッド・エンターテインメント・コンテンツを生み出すことができます。複合現実感(MR)は、バーチャルと物理的な風景の両方を一つのシームレスな体験に統合し、ユーザーはそれらと一緒に交流します。

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査の目的
  • ステークホルダー
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要業界動向

第5章 世界の拡張現実(XR)市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:コンポーネント別

  • ハードウェア
  • ソフトウェア
  • サービス

第7章 市場内訳:タイプ別

  • 消費者エンゲージメント
  • ビジネスエンゲージメント

第8章 市場内訳:組織規模別

  • 中小企業
  • 大企業

第9章 市場内訳:用途別

  • バーチャルリアリティ(VR)
  • 拡張現実(AR)
  • 複合現実(MR)

第10章 市場内訳:エンドユーザー業界別

  • 教育
  • 小売り
  • 工業および製造業
  • ヘルスケア
  • メディアとエンターテイメント
  • その他

第11章 市場内訳:地域別

  • 北米
    • 米国
    • カナダ
  • アジア太平洋地域
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
    • インドネシア
    • その他
  • 欧州
    • ドイツ
    • フランス
    • 英国
    • イタリア
    • スペイン
    • ロシア
    • その他
  • ラテンアメリカ
    • ブラジル
    • メキシコ
    • その他
  • 中東・アフリカ
    • 市場内訳:国別

第12章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第13章 バリューチェーン分析

第14章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第15章 価格分析

第16章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Accenture PLC
    • AugRay LLC
    • Dassault Systemes SolidWorks Corporation(Dassault Systemes)
    • Qualcomm Incorporated
    • Semcon
    • SoftServe Inc.
    • Softweb Solutions Inc.(Avnet Inc.)
    • SphereGen Technologies LLC
    • Varjo
    • VertexPlus Technologies Limited
図表

List of Figures

  • Figure 1: Global: Extended Reality Market: Major Drivers and Challenges
  • Figure 2: Global: Extended Reality Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: Extended Reality Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 4: Global: Extended Reality Market: Breakup by Component (in %), 2024
  • Figure 5: Global: Extended Reality Market: Breakup by Type (in %), 2024
  • Figure 6: Global: Extended Reality Market: Breakup by Organization Size (in %), 2024
  • Figure 7: Global: Extended Reality Market: Breakup by Application (in %), 2024
  • Figure 8: Global: Extended Reality Market: Breakup by End User Industry (in %), 2024
  • Figure 9: Global: Extended Reality Market: Breakup by Region (in %), 2024
  • Figure 10: Global: Extended Reality (Hardware) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 11: Global: Extended Reality (Hardware) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 12: Global: Extended Reality (Software) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 13: Global: Extended Reality (Software) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 14: Global: Extended Reality (Services) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 15: Global: Extended Reality (Services) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 16: Global: Extended Reality (Consumer Engagement) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 17: Global: Extended Reality (Consumer Engagement) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 18: Global: Extended Reality (Business Engagement) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 19: Global: Extended Reality (Business Engagement) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 20: Global: Extended Reality (Small and Medium-sized Enterprises) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 21: Global: Extended Reality (Small and Medium-sized Enterprises) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 22: Global: Extended Reality (Large Enterprises) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 23: Global: Extended Reality (Large Enterprises) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 24: Global: Extended Reality (Virtual Reality) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 25: Global: Extended Reality (Virtual Reality) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 26: Global: Extended Reality (Augmented Reality) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 27: Global: Extended Reality (Augmented Reality) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 28: Global: Extended Reality (Mixed Reality) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 29: Global: Extended Reality (Mixed Reality) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 30: Global: Extended Reality (Education) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 31: Global: Extended Reality (Education) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 32: Global: Extended Reality (Retail) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 33: Global: Extended Reality (Retail) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 34: Global: Extended Reality (Industrial and Manufacturing) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 35: Global: Extended Reality (Industrial and Manufacturing) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 36: Global: Extended Reality (Healthcare) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 37: Global: Extended Reality (Healthcare) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 38: Global: Extended Reality (Media and Entertainment) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 39: Global: Extended Reality (Media and Entertainment) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 40: Global: Extended Reality (Other End User Industries) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 41: Global: Extended Reality (Other End User Industries) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 42: North America: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 43: North America: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 44: United States: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 45: United States: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 46: Canada: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 47: Canada: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 48: Asia-Pacific: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 49: Asia-Pacific: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 50: China: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 51: China: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 52: Japan: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 53: Japan: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 54: India: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 55: India: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 56: South Korea: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 57: South Korea: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 58: Australia: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 59: Australia: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 60: Indonesia: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 61: Indonesia: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 62: Others: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 63: Others: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 64: Europe: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 65: Europe: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 66: Germany: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 67: Germany: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 68: France: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 69: France: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 70: United Kingdom: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 71: United Kingdom: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 72: Italy: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 73: Italy: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 74: Spain: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 75: Spain: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 76: Russia: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 77: Russia: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 78: Others: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 79: Others: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 80: Latin America: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 81: Latin America: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 82: Brazil: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 83: Brazil: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 84: Mexico: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 85: Mexico: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 86: Others: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 87: Others: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 88: Middle East and Africa: Extended Reality Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 89: Middle East and Africa: Extended Reality Market: Breakup by Country (in %), 2024
  • Figure 90: Middle East and Africa: Extended Reality Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 91: Global: Extended Reality Industry: SWOT Analysis
  • Figure 92: Global: Extended Reality Industry: Value Chain Analysis
  • Figure 93: Global: Extended Reality Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Extended Reality Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: Extended Reality Market Forecast: Breakup by Component (in Million USD), 2025-2033
  • Table 3: Global: Extended Reality Market Forecast: Breakup by Type (in Million USD), 2025-2033
  • Table 4: Global: Extended Reality Market Forecast: Breakup by Organization Size (in Million USD), 2025-2033
  • Table 5: Global: Extended Reality Market Forecast: Breakup by Application (in Million USD), 2025-2033
  • Table 6: Global: Extended Reality Market Forecast: Breakup by End User Industry (in Million USD), 2025-2033
  • Table 7: Global: Extended Reality Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 8: Global: Extended Reality Market: Competitive Structure
  • Table 9: Global: Extended Reality Market: Key Players
目次
Product Code: SR112025A4923

The global extended reality (XR) market size reached USD 128.8 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 2,530.2 Billion by 2033, exhibiting a growth rate (CAGR) of 37.26% during 2025-2033. The increasing consumer awareness and acceptance of XR technologies, the rising adoption of cultural heritage preservation and virtual museums, and the growing use of military and defense applications for training and simulations are some of the factors propelling the extended reality market growth.

Extended Reality (XR) Market Analysis:

Major Market Drivers: The increasing adoption of immersive technologies in industries such as gaming, entertainment, healthcare, and education is a significant driver for the extended reality market share.

Key Market Trends: The integration of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies into enterprise workflows is a key trend shaping the extended reality market trends.

Geographical Trends: North America is leading the market, driven by early adoption, technological advancements, and a strong ecosystem of XR companies and developers.

Competitive Landscape: Accenture PLC, AugRay LLC, Semcon, and SoftServe Inc. are some of the key market players driving the extended reality market demand.

Challenges and Opportunities: While technical challenges like hardware limitations and user experience remain, extended reality market opportunities abound in sectors such as industrial training, virtual events, and immersive storytelling, driving innovation and growth in the extended reality market recent developments.

Extended Reality (XR) Market Trends:

Rising availability and affordability of XR devices and equipment

The extended reality market statistics have been benefited by the rising availability and affordability of XR devices and equipment. In the past, there were expensive XR devices that were limited to certain sectors or enthusiasts. However, technology advancements, economies of scale, and increased competition have resulted in more accessible and cost-effective XR solutions. It is through the expansion of smartphones that people have managed to make use of this tech. Nowadays, most smartphones possess AR features making it possible for individuals to experience augmented reality without any other gadgets. This led to explosion in user base and greater AR applications market due to adoption of AR-ready mobile phones. With standalone VR headsets being less costly than before, they are also friendlier for users which makes virtual reality a more accessible experience for anyone wanting to try it out.

Rising use in the retail and e-commerce industry

The use of XR technologies in the retail and e-commerce industry has been rising, leading to a positive extended reality market outlook. The global extended reality market 2021 value reached US$ 42.86 Billion, and as of the current year, is expected to grow at 39.2%, which indicates an impressive market expansion rate. XR is changing how shoppers browse and engage with products. AR also enables virtual product visualization where using their smartphones or AR glasses, customers are able to place digital furniture or decor items within real-life settings. This interactive experience helps consumers envision how products will fit into their homes thus bolstering confidence in purchase decisions made thereof. Furthermore, XR enhances the in-store experience through interactive displays and personalized recommendations. Retailers can utilize AR/VR technology to develop interactive product introductions, an immersive brand narrative, or virtual showrooms that will provide distinctive customer journeys.

Growing demand for marketing and advertising campaigns

There is a growing demand for XR in marketing and advertising campaigns. This is driving the extended reality market revenue. XR presents an opportunity to create more interactive marketing which is different from the old ways of doing things. One of the main applications of XR in marketing is augmented reality (AR). AR brands may create interactive commercials, whereby customers can scan print media or use mobile apps to receive extra digital content like 3D models, animations, or product information. Such kind of interaction enhances customer engagement and brand recall. Virtual reality (VR) is another strong tool that can be used in marketing campaigns. Brands can build VR experiences that take users into virtual environments matching their brand identity. These experiences could demonstrate products, simulate real-life scenarios, or produce branded entertainment content that strikes a chord with people. Mixed reality (MR) combines both virtual and physical landscapes into a single seamless experience where users interact together with them.

Extended Reality (XR) Industry Segmentation:

Breakup by Component:

  • Hardware
  • Software
  • Services

Breakup by Type:

  • Consumer Engagement
  • Business Engagement

Consumer engagement holds the largest share of the industry

Customer engagement is increasing the extended reality market price. XR technologies engage customers with some unique and interactive touch. Customers want unique experiences even if it is virtual reality (VR) or mixed reality (MR). Marketing campaigns that are innovative, virtual try-on, and branded content are some of the efforts made for consumer engagement by businesses on XR. High consumer engagement will enhance brand visibility and customer loyalty, thus driving market demand.

Breakup by Organization Size:

  • Small and Medium-sized Enterprises
  • Large Enterprises

Breakup by Application:

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

Virtual reality (VR) represents the leading market segment

Virtual reality (VR) means creating computer-generated environments that can immerse users into entirely synthetic worlds. VR applications include gaming and entertainment up to training and simulations. This has resulted in the rise in demand for VR games as well as other forms of entertainment such as virtual travels, digital social interactions, and online training programs in a variety of fields among others. Businesses use XR for better product visualizations, remote collaboration, and interactive marketing purposes. Over time as technology matures cost reduction makes XR more affordable across various industries including education where it is used for experiential learning through institutions adopting it in other sectors like healthcare which employs it to conduct surgical simulations besides treating patients.

Breakup by End User Industry:

  • Education
  • Retail
  • Industrial and Manufacturing
  • Healthcare
  • Media and Entertainment
  • Others

Media and entertainment holds the largest share of the market

The media and entertainment industry propels the growth of the market. XR technologies are revolutionizing content consumption. This is through VR headsets that provide immersive gaming experiences and interactive storytelling. In AR, real-time information overlays and interactive advertisements are used to enrich live events while MR creates captivating experiences by blurring the line between physical and digital worlds. Companies with a stake in XR content production promote innovation, as well as assist in broadening consumer uptake. As demand for immersive entertainment grows, the media and entertainment sector continues to push the boundaries of XR, thus enlarging this market and shaping future experiences.

Breakup by Region:

  • North America
  • United States
  • Canada
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa

North America leads the market, accounting for the largest extended reality (XR) market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, North America accounted for the largest market share.

In the XR market, North America leads in innovation. The region has a vibrant XR development ecosystem due to the presence of tech giants, startups, and research organizations. It is home to some of the major companies who are leading in VR, AR, and MR technologies. For example, North America has a strong investment culture and supportive regulatory environment that promotes the growth of XR. Also, diverse industries in this region such as gaming and entertainment as well as healthcare and education are embracing XR for various applications. Due to a large number of consumers demanding immersion experiences, North America remains at the top most global markets.

Leading Key Players in the Extended Reality (XR) Industry:

The key market players are key drivers behind market growth through innovation, investment, and collaboration. They develop cutting-edge VR and AR. It is because they spend heavily on research, product development, and content creation aimed at expanding capabilities and accessibilities within XR solutions. This helps them to expand their ecosystems by working with hardware manufacturers, software developers, and content creators. New innovative start-ups contribute towards specialized solutions thus driving competition among niche players. Strategic partnerships with industries such as gaming or education contribute greatly in driving the adoption of XR leading to its expansion on the market.

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Accenture PLC
  • AugRay LLC
  • Dassault Systemes SolidWorks Corporation (Dassault Systemes)
  • Qualcomm Incorporated
  • Semcon
  • SoftServe Inc.
  • Softweb Solutions Inc. (Avnet Inc.)
  • SphereGen Technologies LLC
  • Varjo
  • VertexPlus Technologies Limited

Key Questions Answered in This Report

  • 1.How big is the global extended reality (XR) market?
  • 2.What is the expected growth rate of the global extended reality (XR) market during 2025-2033?
  • 3.What has been the impact of COVID-19 on the global extended reality (XR) market?
  • 4.What are the key factors driving the global extended reality (XR) market?
  • 5.What is the breakup of the global extended reality (XR) market based on the type?
  • 6.What is the breakup of the global extended reality (XR) market based on the application?
  • 7.What is the breakup of the global extended reality (XR) market based on the end user industry?
  • 8.What are the key regions in the global extended reality (XR) market?
  • 9.Who are the key players/companies in the global extended reality (XR) market?
  • 10.What is the potential of the global extended reality (XR) market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Extended Reality (XR) Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Component

  • 6.1 Hardware
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Software
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Services
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Type

  • 7.1 Consumer Engagement
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Business Engagement
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Organization Size

  • 8.1 Small and Medium-sized Enterprises
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Large Enterprises
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Application

  • 9.1 Virtual Reality (VR)
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Augmented Reality (AR)
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Mixed Reality (MR)
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast

10 Market Breakup by End User Industry

  • 10.1 Education
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Retail
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Industrial and Manufacturing
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Healthcare
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Media and Entertainment
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast
  • 10.6 Others
    • 10.6.1 Market Trends
    • 10.6.2 Market Forecast

11 Market Breakup by Region

  • 11.1 North America
    • 11.1.1 United States
      • 11.1.1.1 Market Trends
      • 11.1.1.2 Market Forecast
    • 11.1.2 Canada
      • 11.1.2.1 Market Trends
      • 11.1.2.2 Market Forecast
  • 11.2 Asia-Pacific
    • 11.2.1 China
      • 11.2.1.1 Market Trends
      • 11.2.1.2 Market Forecast
    • 11.2.2 Japan
      • 11.2.2.1 Market Trends
      • 11.2.2.2 Market Forecast
    • 11.2.3 India
      • 11.2.3.1 Market Trends
      • 11.2.3.2 Market Forecast
    • 11.2.4 South Korea
      • 11.2.4.1 Market Trends
      • 11.2.4.2 Market Forecast
    • 11.2.5 Australia
      • 11.2.5.1 Market Trends
      • 11.2.5.2 Market Forecast
    • 11.2.6 Indonesia
      • 11.2.6.1 Market Trends
      • 11.2.6.2 Market Forecast
    • 11.2.7 Others
      • 11.2.7.1 Market Trends
      • 11.2.7.2 Market Forecast
  • 11.3 Europe
    • 11.3.1 Germany
      • 11.3.1.1 Market Trends
      • 11.3.1.2 Market Forecast
    • 11.3.2 France
      • 11.3.2.1 Market Trends
      • 11.3.2.2 Market Forecast
    • 11.3.3 United Kingdom
      • 11.3.3.1 Market Trends
      • 11.3.3.2 Market Forecast
    • 11.3.4 Italy
      • 11.3.4.1 Market Trends
      • 11.3.4.2 Market Forecast
    • 11.3.5 Spain
      • 11.3.5.1 Market Trends
      • 11.3.5.2 Market Forecast
    • 11.3.6 Russia
      • 11.3.6.1 Market Trends
      • 11.3.6.2 Market Forecast
    • 11.3.7 Others
      • 11.3.7.1 Market Trends
      • 11.3.7.2 Market Forecast
  • 11.4 Latin America
    • 11.4.1 Brazil
      • 11.4.1.1 Market Trends
      • 11.4.1.2 Market Forecast
    • 11.4.2 Mexico
      • 11.4.2.1 Market Trends
      • 11.4.2.2 Market Forecast
    • 11.4.3 Others
      • 11.4.3.1 Market Trends
      • 11.4.3.2 Market Forecast
  • 11.5 Middle East and Africa
    • 11.5.1 Market Trends
    • 11.5.2 Market Breakup by Country
    • 11.5.3 Market Forecast

12 SWOT Analysis

  • 12.1 Overview
  • 12.2 Strengths
  • 12.3 Weaknesses
  • 12.4 Opportunities
  • 12.5 Threats

13 Value Chain Analysis

14 Porters Five Forces Analysis

  • 14.1 Overview
  • 14.2 Bargaining Power of Buyers
  • 14.3 Bargaining Power of Suppliers
  • 14.4 Degree of Competition
  • 14.5 Threat of New Entrants
  • 14.6 Threat of Substitutes

15 Price Analysis

16 Competitive Landscape

  • 16.1 Market Structure
  • 16.2 Key Players
  • 16.3 Profiles of Key Players
    • 16.3.1 Accenture PLC
      • 16.3.1.1 Company Overview
      • 16.3.1.2 Product Portfolio
      • 16.3.1.3 Financials
      • 16.3.1.4 SWOT Analysis
    • 16.3.2 AugRay LLC
      • 16.3.2.1 Company Overview
      • 16.3.2.2 Product Portfolio
    • 16.3.3 Dassault Systemes SolidWorks Corporation (Dassault Systemes)
      • 16.3.3.1 Company Overview
      • 16.3.3.2 Product Portfolio
    • 16.3.4 Qualcomm Incorporated
      • 16.3.4.1 Company Overview
      • 16.3.4.2 Product Portfolio
      • 16.3.4.3 Financials
      • 16.3.4.4 SWOT Analysis
    • 16.3.5 Semcon
      • 16.3.5.1 Company Overview
      • 16.3.5.2 Product Portfolio
      • 16.3.5.3 Financials
    • 16.3.6 SoftServe Inc.
      • 16.3.6.1 Company Overview
      • 16.3.6.2 Product Portfolio
    • 16.3.7 Softweb Solutions Inc. (Avnet Inc.)
      • 16.3.7.1 Company Overview
      • 16.3.7.2 Product Portfolio
    • 16.3.8 SphereGen Technologies LLC
      • 16.3.8.1 Company Overview
      • 16.3.8.2 Product Portfolio
    • 16.3.9 Varjo
      • 16.3.9.1 Company Overview
      • 16.3.9.2 Product Portfolio
    • 16.3.10 VertexPlus Technologies Limited
      • 16.3.10.1 Company Overview
      • 16.3.10.2 Product Portfolio