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拡張現実(AR)ショッピングの世界市場レポート 2025年

Augmented Reality (AR) Shopping Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.06円
拡張現実(AR)ショッピングの世界市場レポート 2025年
出版日: 2025年05月05日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

拡張現実(AR)ショッピング市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年にはCAGR32.0%で245億4,000万米ドルに成長します。予測期間における成長の原動力は、ミレニアル世代とZ世代の消費力の増加、ARショッピングのパーソナライゼーションを実現するAIの成長、持続可能なショッピングの重要性の高まり、消費者直販型小売チャネルの急増、スマートフォンの普及拡大です。主な動向としては、ハイテク企業と小売ブランドとの提携、eコマースプラットフォームへのARの統合、ハンズフリーショッピングのためのARメガネの開発、ARショッピングにおけるゲーミフィケーションの導入、AR技術による3D商品カタログの作成などが挙げられます。

スマートフォンの普及が拡張現実(AR)ショッピング市場の拡大を牽引すると予想されます。スマートフォンの高い普及率は、手頃な価格、多機能性、シームレスな接続性、単一のコンパクトなデバイスで多様な消費者ニーズに応えることに起因しています。スマートフォンは、ユーザーが商品をリアルタイムで視覚化することでARショッピングを促進し、インタラクティブで没入感のある機能によってオンラインショッピング体験を向上させる。例えば、2024年2月、英国を拠点とする比較・切替サービスのプロバイダーであるUswitch Limitedは、2022年初頭の英国のモバイル接続数は7,180万件で、人口を420万人上回り、2021年からの3.8%増(約260万件)を反映していると報告しました。2025年には、英国の人口は6,830万人に達し、その95%(約6,500万人)がスマートフォンユーザーになると予測されています。その結果、スマートフォンの普及がARショッピング市場の成長を牽引し続けると思われます。

ARショッピング市場の主要企業は、没入型かつインタラクティブなショッピング体験を強化するため、ARショッピングツールなどの先進技術ソリューションの開発に注力しています。ARショッピング・ツールは、拡張現実を活用してデジタル情報やバーチャルな商品表現を現実の環境に重ね合わせ、インタラクティブな視覚化とカスタマイズを可能にします。例えば、2022年6月、英国の高級ファッションハウスであるバーバリーは、拡張現実ショッピング体験の一環としてARビューアを導入しました。Burberry.comのこのAR機能により、顧客はブランドのシグネチャーバッグに触れ、周囲に実寸大の3Dモデルをバーチャルに配置することができます。買い物客はスマートフォンを使って周囲の環境をスキャンし、身の回りのもの隣に置いてサイズを比較したり、洋服の上に置いて色のコントラストを評価したりと、実際の店舗での買い物体験を再現しながらバッグを配置することができます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- マクロ経済シナリオ金利、インフレ、地政学、新型コロナウイルス感染症の影響と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の拡張現実(AR)ショッピング PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界の拡張現実(AR)ショッピング市場:成長率分析
  • 世界の拡張現実(AR)ショッピング市場の実績:規模と成長, 2019-2024
  • 世界の拡張現実(AR)ショッピング市場の予測:規模と成長, 2024-2029, 2034F
  • 世界の拡張現実(AR)ショッピング総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の拡張現実(AR)ショッピング市場:提供別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ハードウェア
  • ソフトウェア
  • サービス
  • 世界の拡張現実(AR)ショッピング市場:ARテクノロジー別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • マーカーベースのAR
  • マーカーレスAR
  • 世界の拡張現実(AR)ショッピング市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 自動車
  • 家庭用品と家具
  • 美容と化粧品
  • アパレルフィッティング
  • 食料品の買い物
  • 履物
  • その他の用途
  • 世界の拡張現実(AR)ショッピング市場:最終用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 小売店と店内
  • eコマースと店舗外
  • 世界の拡張現実(AR)ショッピング市場:タイプ別サブセグメンテーション、ハードウェア、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 拡張現実スマートグラス
  • 拡張現実ヘッドマウントディスプレイ
  • 拡張現実対応のスマートフォンとタブレット
  • 拡張現実ミラーとキオスク
  • 拡張現実センサーとカメラ
  • 世界の拡張現実(AR)ショッピング市場:タイプ別サブセグメンテーション、ソフトウェア、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 拡張現実ショッピングアプリケーション
  • 人工知能を活用したバーチャル試着ソリューション
  • 拡張現実を活用した製品視覚化ツール
  • ウェブベースの拡張現実ショッピングプラットフォーム
  • 拡張現実コンテンツ作成・管理ソフトウェア
  • 世界の拡張現実(AR)ショッピング市場:タイプ別サブセグメンテーション、サービス、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 拡張現実(AR)統合および展開サービス
  • 拡張現実ショッピング体験コンサルティング
  • カスタム拡張現実アプリケーション開発
  • ARソリューションの保守およびサポートサービス
  • 拡張現実マーケティングおよび広告ソリューション

第7章 地域別・国別分析

  • 世界の拡張現実(AR)ショッピング市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界の拡張現実(AR)ショッピング市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 拡張現実(AR)ショッピング市場:競合情勢
  • 拡張現実(AR)ショッピング市場:企業プロファイル
    • Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Inter Ikea Systems BV
  • Qualcomm Technologies, Inc.
  • Wayfair Inc.
  • Seiko Epson Corporation
  • Burberry Group Plc
  • PTC Inc.
  • Converse Inc.
  • Warby Parker Inc.
  • Houzz Inc.
  • Magic Leap Inc.
  • Rebecca Minkoff LLC
  • StayinFront Inc.
  • 3D Cloud by Marxent(Marxent Labs LLC)
  • Blippar Ltd.
  • Vuzix Corporation

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 拡張現実(AR)ショッピング市場2029:新たな機会を提供する国
  • 拡張現実(AR)ショッピング市場2029:新たな機会を提供するセグメント
  • 拡張現実(AR)ショッピング市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r34219

Augmented reality (AR) shopping leverages AR technology to enhance the consumer shopping experience by merging virtual elements with the real world. It enables users to visualize products in 3D, try on items virtually, and interact with digital features through smartphones or AR glasses, creating a more immersive, personalized, and engaging shopping journey, particularly in eCommerce and retail settings.

The key offerings in AR shopping include hardware, software, and services. Hardware encompasses devices such as headsets, smart mirrors, and handheld devices that facilitate AR experiences. The technology is categorized into marker-based AR and markerless AR and is applied across various industries, including automotive, home goods and furniture, beauty and cosmetics, apparel fittings, grocery shopping, and footwear. AR shopping is utilized in both retail and in-store settings as well as in eCommerce and out-of-store experiences.

The augmented reality (AR) shopping market research report is one of a series of new reports from The Business Research Company that provides augmented reality (AR) shopping market statistics, including augmented reality (AR) shopping industry global market size, regional shares, competitors with a augmented reality (AR) shopping market share, detailed augmented reality (AR) shopping market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality (AR) shopping industry. This augmented reality (AR) shopping market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality (AR) shopping market size has grown exponentially in recent years. It will grow from $6.11 billion in 2024 to $ billion in 2025 at a compound annual growth rate (CAGR) of 32.3%. The growth in the historic period can be attributed to government investments in augmented reality, increasing consumer demand for immersive shopping experiences, the global rise in e-commerce adoption, the expansion of online social commerce, and the growing need for personalized shopping solutions.

The augmented reality (AR) shopping market size is expected to see exponential growth in the next few years. It will grow to $24.54 billion in 2029 at a compound annual growth rate (CAGR) of 32.0%. The growth in the forecast period will be driven by the increasing spending power of Millennials and Gen Z, the growth of AI for AR shopping personalization, the rising importance of sustainable shopping, the surge in direct-to-consumer retail channels, and the increasing penetration of smartphones. Key trends include partnerships between tech firms and retail brands, the integration of AR in e-commerce platforms, the development of AR glasses for hands-free shopping, the introduction of gamification in AR shopping, and the creation of 3D product catalogs with AR technology.

The growing accessibility of smartphones is anticipated to drive the expansion of the augmented reality (AR) shopping market. High smartphone adoption is attributed to their affordability, multifunctionality, and seamless connectivity, catering to diverse consumer needs within a single compact device. Smartphones facilitate AR shopping by enabling users to visualize products in real-time, enhancing online shopping experiences with interactive and immersive features. For example, in February 2024, Uswitch Limited, a UK-based provider of comparison and switching services, reported that the UK had 71.8 million mobile connections at the start of 2022, surpassing the population by 4.2 million and reflecting a 3.8% increase (approximately 2.6 million) from 2021. By 2025, the UK population is projected to reach 68.3 million, with an estimated 95% (around 65 million people) expected to be smartphone users. As a result, the increasing availability of smartphones will continue to drive growth in the AR shopping market.

Leading companies in the AR shopping market are focusing on the development of advanced technological solutions, such as AR shopping tools, to enhance immersive and interactive shopping experiences. AR shopping tools leverage augmented reality to overlay digital information or virtual product representations onto real-world environments, allowing for interactive visualization and customization. For instance, in June 2022, Burberry, a UK-based luxury fashion house, introduced an AR viewer as part of its augmented reality shopping experience. The AR feature on Burberry.com enables customers to engage with the brand's signature bag by virtually placing a true-to-scale 3D model within their surroundings. Using a smartphone, shoppers can scan their environment to position the bag in real-world settings, such as on a table next to personal items for size comparison or against an outfit to assess color contrast, replicating an in-store shopping experience.

In November 2022, Snap Inc., a US-based technology company, partnered with Amazon to enhance AR shopping through the Snapchat app. This collaboration brings augmented reality-powered Virtual Try-On to Snapchat's 363 million daily active users, allowing them to digitally try on eyewear from brands such as Maui Jim, Persol, Oakley, Ray-Ban, and Costa Del Mar. Leveraging Snap's Lens Web Builder and Amazon's 3D models, the partnership enables scalable AR asset creation, improving the shopping experience for Amazon Fashion within Snapchat. Amazon Inc. is a US-based provider of augmented reality (AR) shopping solutions.

Major players in the augmented reality (ar) shopping market are Amazon.com Inc., Apple Inc., Google LLC, Microsoft Corporation, Meta Platforms Inc., Inter Ikea Systems BV, Qualcomm Technologies, Inc., Wayfair Inc., Seiko Epson Corporation, Burberry Group Plc, PTC Inc., Converse Inc., Warby Parker Inc., Houzz Inc., Magic Leap Inc., Rebecca Minkoff LLC, StayinFront Inc., 3D Cloud by Marxent (Marxent Labs LLC), Blippar Ltd., Vuzix Corporation, Wikitude GmbH, Holition Ltd., ViewAR GmbH, Zugara Inc., and Imaginate Technologies.

North America was the largest region in the augmented reality (AR) shopping market in 2024. The regions covered in augmented reality (AR) shopping report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the augmented reality (AR) shopping market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality (AR) shopping market consists of revenues earned by entities by providing services such as personalized recommendations, customer support, and gamification of shopping experiences. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality (AR) shopping market also includes sales of interactive product customization tools, shopping apps, advertising displays, and navigation tools for retail stores. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality (AR) Shopping Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality (ar) shopping market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality (ar) shopping ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality (ar) shopping market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Offering: Hardware; Software; Services
  • 2) By AR Technology: Marker-Based AR; Markerless AR
  • 3) By Application: Automotive; Home Goods And Furniture; Beauty And Cosmetics; Apparel Fittings; Grocery Shopping; Footwear; Other Applications
  • 4) By End Use: Retail And In-Store; E-Commerce And Out of Store
  • Subsegments:
  • 1) By Hardware: Augmented Reality Smart Glasses; Augmented Reality Head-Mounted Displays; Augmented Reality-Enabled Smartphones And Tablets; Augmented Reality Mirrors And Kiosks; Augmented Reality Sensors And Cameras
  • 2) By Software: Augmented Reality Shopping Applications; Artificial Intelligence-Powered Virtual Try-On Solutions; Augmented Reality-Powered Product Visualization Tools; Web-Based Augmented Reality Shopping Platforms; Augmented Reality Content Creation And Management Software
  • 3) By Services: Augmented Reality Integration And Deployment Services; Augmented Reality Shopping Experience Consulting; Custom Augmented Reality Application Development; Maintenance And Support Services For AR Solutions; Augmented Reality Marketing And Advertising Solutions
  • Companies Mentioned: Amazon.com Inc.; Apple Inc.; Google LLC; Microsoft Corporation; Meta Platforms Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality (AR) Shopping Market Characteristics

3. Augmented Reality (AR) Shopping Market Trends And Strategies

4. Augmented Reality (AR) Shopping Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Augmented Reality (AR) Shopping Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality (AR) Shopping PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality (AR) Shopping Market Growth Rate Analysis
  • 5.4. Global Augmented Reality (AR) Shopping Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality (AR) Shopping Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality (AR) Shopping Total Addressable Market (TAM)

6. Augmented Reality (AR) Shopping Market Segmentation

  • 6.1. Global Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Marker-Based AR
  • Markerless AR
  • 6.3. Global Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Automotive
  • Home Goods And Furniture
  • Beauty And Cosmetics
  • Apparel Fittings
  • Grocery Shopping
  • Footwear
  • Other Applications
  • 6.4. Global Augmented Reality (AR) Shopping Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retail And In-Store
  • E-Commerce And Out of Store
  • 6.5. Global Augmented Reality (AR) Shopping Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Smart Glasses
  • Augmented Reality Head-Mounted Displays
  • Augmented Reality-Enabled Smartphones And Tablets
  • Augmented Reality Mirrors And Kiosks
  • Augmented Reality Sensors And Cameras
  • 6.6. Global Augmented Reality (AR) Shopping Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Shopping Applications
  • Artificial Intelligence-Powered Virtual Try-On Solutions
  • Augmented Reality-Powered Product Visualization Tools
  • Web-Based Augmented Reality Shopping Platforms
  • Augmented Reality Content Creation And Management Software
  • 6.7. Global Augmented Reality (AR) Shopping Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Integration And Deployment Services
  • Augmented Reality Shopping Experience Consulting
  • Custom Augmented Reality Application Development
  • Maintenance And Support Services For AR Solutions
  • Augmented Reality Marketing And Advertising Solutions

7. Augmented Reality (AR) Shopping Market Regional And Country Analysis

  • 7.1. Global Augmented Reality (AR) Shopping Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality (AR) Shopping Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality (AR) Shopping Market

  • 8.1. Asia-Pacific Augmented Reality (AR) Shopping Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality (AR) Shopping Market

  • 9.1. China Augmented Reality (AR) Shopping Market Overview
  • 9.2. China Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality (AR) Shopping Market

  • 10.1. India Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality (AR) Shopping Market

  • 11.1. Japan Augmented Reality (AR) Shopping Market Overview
  • 11.2. Japan Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality (AR) Shopping Market

  • 12.1. Australia Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality (AR) Shopping Market

  • 13.1. Indonesia Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality (AR) Shopping Market

  • 14.1. South Korea Augmented Reality (AR) Shopping Market Overview
  • 14.2. South Korea Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality (AR) Shopping Market

  • 15.1. Western Europe Augmented Reality (AR) Shopping Market Overview
  • 15.2. Western Europe Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality (AR) Shopping Market

  • 16.1. UK Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality (AR) Shopping Market

  • 17.1. Germany Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality (AR) Shopping Market

  • 18.1. France Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality (AR) Shopping Market

  • 19.1. Italy Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality (AR) Shopping Market

  • 20.1. Spain Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality (AR) Shopping Market

  • 21.1. Eastern Europe Augmented Reality (AR) Shopping Market Overview
  • 21.2. Eastern Europe Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality (AR) Shopping Market

  • 22.1. Russia Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality (AR) Shopping Market

  • 23.1. North America Augmented Reality (AR) Shopping Market Overview
  • 23.2. North America Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality (AR) Shopping Market

  • 24.1. USA Augmented Reality (AR) Shopping Market Overview
  • 24.2. USA Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality (AR) Shopping Market

  • 25.1. Canada Augmented Reality (AR) Shopping Market Overview
  • 25.2. Canada Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality (AR) Shopping Market

  • 26.1. South America Augmented Reality (AR) Shopping Market Overview
  • 26.2. South America Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality (AR) Shopping Market

  • 27.1. Brazil Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality (AR) Shopping Market

  • 28.1. Middle East Augmented Reality (AR) Shopping Market Overview
  • 28.2. Middle East Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality (AR) Shopping Market

  • 29.1. Africa Augmented Reality (AR) Shopping Market Overview
  • 29.2. Africa Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality (AR) Shopping Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality (AR) Shopping Market Competitive Landscape
  • 30.2. Augmented Reality (AR) Shopping Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality (AR) Shopping Market Other Major And Innovative Companies

  • 31.1. Inter Ikea Systems BV
  • 31.2. Qualcomm Technologies, Inc.
  • 31.3. Wayfair Inc.
  • 31.4. Seiko Epson Corporation
  • 31.5. Burberry Group Plc
  • 31.6. PTC Inc.
  • 31.7. Converse Inc.
  • 31.8. Warby Parker Inc.
  • 31.9. Houzz Inc.
  • 31.10. Magic Leap Inc.
  • 31.11. Rebecca Minkoff LLC
  • 31.12. StayinFront Inc.
  • 31.13. 3D Cloud by Marxent (Marxent Labs LLC)
  • 31.14. Blippar Ltd.
  • 31.15. Vuzix Corporation

32. Global Augmented Reality (AR) Shopping Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality (AR) Shopping Market

34. Recent Developments In The Augmented Reality (AR) Shopping Market

35. Augmented Reality (AR) Shopping Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality (AR) Shopping Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality (AR) Shopping Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality (AR) Shopping Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer