デフォルト表紙
市場調査レポート
商品コード
1675104

コンソールゲームの世界市場レポート 2025

Console Games Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
コンソールゲームの世界市場レポート 2025
出版日: 2025年03月03日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

コンソールゲーム市場規模は、今後数年間で力強い成長が見込まれます。2029年の年間平均成長率(CAGR)は8.4%で、1,196億8,000万米ドルに成長します。予測期間の成長は、次世代ゲーム機への移行、サブスクリプションベースのゲームサービス、クラウドゲームプラットフォーム、バーチャルリアリティ(VR)の統合、独占タイトルの継続的な重視などに起因すると考えられます。予測期間における主な動向としては、物語重視のゲーム、環境および社会的テーマ、アクセシビリティと包括性、拡張現実(AR)の統合、esportsの成長などが挙げられます。

eスポーツの人気の高まりが、今後数年間のコンソールゲーム市場の成長を牽引すると予測されます。eスポーツ大会は、プロまたはアマチュアのプレイヤーが様々なビデオゲームで対決する組織化された競合イベントです。eスポーツの人気急上昇は、インターネットアクセスの普及、世界なゲームコミュニティの成長、多額の報酬を提供するプロゲーム大会の名声の高まりに支えられています。eスポーツは、コンソールのプレーヤーにとっては、競争的なゲームプレイとコミュニティへの参加を促進することでゲーム体験を豊かにし、ブランドにとっては、熱心な観客とつながる機会を提供します。たとえば、オランダを拠点とするビデオゲームとゲーマーのデータを提供するNewzoo International B.V.のレポートでは、世界のeスポーツ視聴者は2022年に前年比8.7%増の5億3200万人に達し、2億6100万人以上が熱狂的なファン、2億7100万人以上が時々見る人に分類されると予測しています。さらに、eスポーツ愛好者の数は2025年までに6億4,000万人に増加すると予想されています。その結果、eスポーツの人気の高まりがコンソールゲーム市場の成長に拍車をかけています。

ゲーム産業の成長は、今後数年間でコンソールゲーム市場を大きく押し上げると予測されています。ゲーム産業は、ビデオゲームの制作、プロモーション、配信、収益化、ユーザーからのフィードバックを包括しており、エンターテイメントビジネスの重要なセグメントとなっています。コンソールゲームはこの業界で重要な役割を果たし、年間数十億米ドルを生み出しています。コンソールゲームの人気上昇、ゲーム機の多機能性、ターゲットを絞ったマーケティング戦略などが、成功の主な要因となっています。例えば、ベルギーを拠点とするビデオゲーム業界を代表する組織であるVideo Games Europe(VGE)が発表したレポートによると、2022年の欧州のゲーム業界の売上高は245億米ドルで、前年比5%増となった。さらに、2022年の総収入に占めるコンソールゲームの割合は42%で、2021年の41%から増加しています。このように、ゲーム産業の拡大がコンソールゲーム市場の成長を後押ししています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- マクロ経済シナリオ金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界コンソールゲームPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のコンソールゲーム市場:成長率分析
  • 世界のコンソールゲーム市場の実績:規模と成長, 2019-2024
  • 世界のコンソールゲーム市場の予測:規模と成長, 2024-2029, 2034F
  • 世界コンソールゲーム総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のコンソールゲーム市場:タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • デジタルコンソールゲーム
  • オンラインまたはマイクロトランザクションコンソール
  • 物理的なコンソールゲーム
  • 世界のコンソールゲーム市場:デバイス別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • TV
  • コンピューターまたはPC
  • システムコンソール
  • 世界のコンソールゲーム市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • シューター
  • アクション
  • スポーツゲーム
  • ロールプレイング
  • アドベンチャー
  • レース
  • ファインティング
  • 戦略
  • その他の用途
  • 世界のコンソールゲーム市場デジタルコンソールゲームの種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ダウンロード可能なゲーム
  • デジタルバンドルとコレクション
  • サブスクリプションベースのゲーム
  • 世界のコンソールゲーム市場、オンラインまたはマイクロトランザクションコンソールゲームのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • マイクロトランザクションを備えた無料ゲーム
  • ゲーム内購入のある有料ゲーム
  • シーズンパスゲーム
  • 世界のコンソールゲーム市場、物理コンソールゲームのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ディスクベースのゲーム
  • カートリッジベースのゲーム
  • 限定版の物理リリース

第7章 地域別・国別分析

  • 世界のコンソールゲーム市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のコンソールゲーム市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • コンソールゲーム市場:競合情勢
  • コンソールゲーム市場:企業プロファイル
    • Sony Interactive Entertainment Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Studios Overview, Products and Services, Strategy and Financial Analysis
    • Nintendo Co., Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Ubisoft Entertainment Overview, Products and Services, Strategy and Financial Analysis
    • Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Activision Blizzard, Inc.
  • Square Enix Holdings Co., Ltd.
  • Capcom Co., Ltd.
  • Bandai Namco Entertainment Inc.
  • Sega Corporation
  • Konami Holdings Corporation
  • Take-Two Interactive Software Inc.
  • Rockstar Games
  • THQ Nordic
  • CD Projekt
  • Bethesda Softworks
  • Warner Bros. Interactive Entertainment
  • Insomniac Games
  • Naughty Dog LLC
  • Bungie Inc.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • コンソールゲーム市場2029:新たな機会を提供する国
  • コンソールゲーム市場2029:新たな機会を提供するセグメント
  • コンソールゲーム市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r26287

Console games are a type of interactive multimedia software that utilizes a video game console to provide an interactive experience through a TV or another display device.

The main types of console games include digital console games, online/microtransaction console games, and physical console games. Digital console games are played on interactive electronic devices such as consoles and computers. These games can be played on devices such as TVs, computers/PCs, and system consoles, covering genres such as shooters, action, sports games, role-playing, adventure, racing, fighting, strategy, and others.

The console games market research report is one of a series of new reports from The Business Research Company that provides console games market statistics, including console games industry global market size, regional shares, competitors with a console games market share, detailed console games market segments, market trends and opportunities, and any further data you may need to thrive in the console games industry. This console games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The console games market size has grown strongly in recent years. It will grow from $79.71 billion in 2024 to $86.74 billion in 2025 at a compound annual growth rate (CAGR) of 8.8%. The growth in the historic period can be attributed to impact of exclusive titles, digital distribution platforms, expansion of gaming genres, introduction of home consoles, rise of iconic game titles.

The console games market size is expected to see strong growth in the next few years. It will grow to $119.68 billion in 2029 at a compound annual growth rate (CAGR) of 8.4%. The growth in the forecast period can be attributed to transition to next-generation consoles, subscription-based gaming services, cloud gaming platforms, integration of virtual reality (VR), continued emphasis on exclusive titles. Major trends in the forecast period include narrative-driven games, environmental and social themes, accessibility and inclusivity, augmented reality (AR) integration, growth of esports.

The increasing popularity of e-sports is anticipated to drive the growth of the console games market in the coming years. E-sports tournaments are organized competitive events where professional or amateur players face off in various video games. The surge in e-sports popularity is supported by widespread internet access, the growth of global gaming communities, and the rising prestige of professional gaming competitions that offer substantial rewards. E-sports enrich the gaming experience for console players by promoting competitive gameplay and community engagement while providing brands with opportunities to connect with a dedicated audience. For example, a report by Newzoo International B.V., a Netherlands-based provider of video game and gamer data, projected that the global e-sports audience would grow by 8.7% year-on-year in 2022, reaching 532 million, with over 261 million classified as enthusiasts and 271 million as occasional viewers. Furthermore, the number of e-sports enthusiasts is expected to rise to 640 million by 2025. Consequently, the growing popularity of e-sports is fueling the growth of the console games market.

The growth of the gaming industry is projected to significantly boost the console game market in the upcoming years. The gaming industry encompasses the creation, promotion, distribution, monetization, and user feedback of video games, making it a crucial segment of the entertainment business. Console games play a vital role within this industry, generating billions of dollars annually. The rising popularity of console games, the versatility of gaming consoles, and targeted marketing strategies are key factors contributing to their success. For example, a report published by Video Games Europe (VGE), a Belgium-based organization representing the video game industry, indicated that the European gaming industry generated $24.5 billion in 2022, marking a 5% increase from the previous year. Furthermore, console gaming accounted for 42% of total revenue in 2022, an increase from 41% in 2021. Thus, the expansion of the gaming industry is fueling growth in the console games market.

Major companies in the console games market are concentrating on creating innovative products, such as wireless controllers, to improve user engagement and gameplay experiences. Wireless controllers are advanced gaming peripherals that connect to consoles through wireless technology, providing players with greater freedom of movement, customizable controls, and enhanced ergonomics for a more immersive gaming experience. For example, in January 2023, Sony Interactive Entertainment (SIE), a US-based company that develops and operates video game consoles and products, launched the DualSense Edge wireless controller globally. This high-performance, customizable controller for the PlayStation 5 aims to enhance the gaming experience by allowing players to personalize their controls and settings according to their individual playstyles. It features swappable stick caps, adjustable sensitivity, and a user-friendly interface for creating custom profiles.

Strategic partnerships are a focus for major companies in the console games market, For instance, in April 2022, the Gameloft SE partnership with NODWIN Gaming Pvt. Ltd. This collaboration aims to enhance esports engagement through racing games, organizing events for titles such as 'Asphalt 8, Airborne' and 'Asphalt 9, Legends.' The partnership provides opportunities for in-game advertising solutions, showcasing a dynamic approach to consumer interaction. Gameloft SE, a French video game development company, actively participates in this evolving gaming and esports landscape.

In January 2022, Microsoft Corporation announced plans to acquire Activision Blizzard Inc. for $68.7 billion. This strategic move is expected to accelerate Microsoft's growth across various gaming platforms, including mobile, PC, console, and cloud, while contributing to the development of the metaverse. Activision Blizzard Inc., a US-based video game holding company, stands as a significant player in this transformative acquisition.

Major companies operating in the console games market include Sony Interactive Entertainment, Microsoft Studios, Nintendo Co., Ltd., Ubisoft Entertainment, Electronic Arts Inc., Activision Blizzard, Inc., Square Enix Holdings Co., Ltd., Capcom Co., Ltd., Bandai Namco Entertainment Inc., Sega Corporation, Konami Holdings Corporation, Take-Two Interactive Software Inc., Rockstar Games, THQ Nordic, CD Projekt, Bethesda Softworks, Warner Bros. Interactive Entertainment, Insomniac Games, Naughty Dog LLC, Bungie Inc., Epic Games, Gearbox Software, FromSoftware Inc., Atlus Co. Ltd., Koei Tecmo Holdings Co. Ltd., Remedy Entertainment, SNK Corporation, Arc System Works, Telltale Games, Lucasfilm Games

The Asia-Pacific was the largest region in the console games market share in 2024. Asia-Pacific is expected to be the fastest-growing region in the global console games market report during the forecast period. The regions covered in the console games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the console games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The console games market consists of sales of console games that include digital console games, online/micro-transaction consoles, and physical console games. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Console Games Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on console games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for console games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The console games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Digital Console Games; Online Or Microtransaction Console; Physical Console Games
  • 2) By Device: TV; Computer Or PC; System Consoles
  • 3) By Application: Shooter; Action; Sport Games; Role-Playing; Adventure; Racing; Fighting; Strategy; Other Applications
  • Subsegments:
  • 1) By Digital Console Games: Downloadable Games; Digital Bundles And Collections; Subscription-Based Games
  • 2) By Online Or Microtransaction Console Games: Free-To-Play Games With Microtransactions; Paid Games With In-Game Purchases; Seasonal Pass Games
  • 3) By Physical Console Games: Disc-Based Games; Cartridge-Based Games; Limited Edition Physical Releases
  • Companies Mentioned: Sony Interactive Entertainment; Microsoft Studios; Nintendo Co.; Ltd.; Ubisoft Entertainment
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Console Games Market Characteristics

3. Console Games Market Trends And Strategies

4. Console Games Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Console Games Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Console Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Console Games Market Growth Rate Analysis
  • 5.4. Global Console Games Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Console Games Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Console Games Total Addressable Market (TAM)

6. Console Games Market Segmentation

  • 6.1. Global Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Digital Console Games
  • Online Or Microtransaction Console
  • Physical Console Games
  • 6.2. Global Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • TV
  • Computer Or PC
  • System Consoles
  • 6.3. Global Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Shooter
  • Action
  • Sport Games
  • Role-Playing
  • Adventure
  • Racing
  • Fighting
  • Strategy
  • Other Applications
  • 6.4. Global Console Games Market, Sub-Segmentation Of Digital Console Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Downloadable Games
  • Digital Bundles And Collections
  • Subscription-Based Games
  • 6.5. Global Console Games Market, Sub-Segmentation Of Online Or Microtransaction Console Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Free-To-Play Games With Microtransactions
  • Paid Games With In-Game Purchases
  • Seasonal Pass Games
  • 6.6. Global Console Games Market, Sub-Segmentation Of Physical Console Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Disc-Based Games
  • Cartridge-Based Games
  • Limited Edition Physical Releases

7. Console Games Market Regional And Country Analysis

  • 7.1. Global Console Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Console Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Console Games Market

  • 8.1. Asia-Pacific Console Games Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Console Games Market

  • 9.1. China Console Games Market Overview
  • 9.2. China Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Console Games Market

  • 10.1. India Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Console Games Market

  • 11.1. Japan Console Games Market Overview
  • 11.2. Japan Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Console Games Market

  • 12.1. Australia Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Console Games Market

  • 13.1. Indonesia Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Console Games Market

  • 14.1. South Korea Console Games Market Overview
  • 14.2. South Korea Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Console Games Market

  • 15.1. Western Europe Console Games Market Overview
  • 15.2. Western Europe Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Console Games Market

  • 16.1. UK Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Console Games Market

  • 17.1. Germany Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Console Games Market

  • 18.1. France Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Console Games Market

  • 19.1. Italy Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Console Games Market

  • 20.1. Spain Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Console Games Market

  • 21.1. Eastern Europe Console Games Market Overview
  • 21.2. Eastern Europe Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Console Games Market

  • 22.1. Russia Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Console Games Market

  • 23.1. North America Console Games Market Overview
  • 23.2. North America Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Console Games Market

  • 24.1. USA Console Games Market Overview
  • 24.2. USA Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Console Games Market

  • 25.1. Canada Console Games Market Overview
  • 25.2. Canada Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Console Games Market

  • 26.1. South America Console Games Market Overview
  • 26.2. South America Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Console Games Market

  • 27.1. Brazil Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Console Games Market

  • 28.1. Middle East Console Games Market Overview
  • 28.2. Middle East Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Console Games Market

  • 29.1. Africa Console Games Market Overview
  • 29.2. Africa Console Games Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Console Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Console Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Console Games Market Competitive Landscape And Company Profiles

  • 30.1. Console Games Market Competitive Landscape
  • 30.2. Console Games Market Company Profiles
    • 30.2.1. Sony Interactive Entertainment Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Studios Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Nintendo Co., Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Ubisoft Entertainment Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Console Games Market Other Major And Innovative Companies

  • 31.1. Activision Blizzard, Inc.
  • 31.2. Square Enix Holdings Co., Ltd.
  • 31.3. Capcom Co., Ltd.
  • 31.4. Bandai Namco Entertainment Inc.
  • 31.5. Sega Corporation
  • 31.6. Konami Holdings Corporation
  • 31.7. Take-Two Interactive Software Inc.
  • 31.8. Rockstar Games
  • 31.9. THQ Nordic
  • 31.10. CD Projekt
  • 31.11. Bethesda Softworks
  • 31.12. Warner Bros. Interactive Entertainment
  • 31.13. Insomniac Games
  • 31.14. Naughty Dog LLC
  • 31.15. Bungie Inc.

32. Global Console Games Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Console Games Market

34. Recent Developments In The Console Games Market

35. Console Games Market High Potential Countries, Segments and Strategies

  • 35.1 Console Games Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Console Games Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Console Games Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer