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市場調査レポート
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1727949

ストラテジーゲームの世界市場レポート 2025年

Strategy Games Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.81円
ストラテジーゲームの世界市場レポート 2025年
出版日: 2025年05月05日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

ストラテジーゲーム市場規模は、今後数年間で力強い成長が見込まれます。2029年の年間平均成長率(CAGR)は9.4%で、257億6,000万米ドルに成長します。予測期間における成長の背景には、参入企業人口の増加、モバイルゲームへの傾向の高まり、ボードゲームカフェの人気上昇、協力型ゲームの急増、対面での交流ニーズの高まりなどがあります。この期間の主要動向としては、人工知能(AI)の進歩、ジャンルを超えた探求、教育ツールとしてのストラテジーゲームの利用、現実世界のテーマの統合、ゲームデザインの継続的な革新と多様性などが挙げられます。

eスポーツの人気の高まりは、ストラテジーゲーム市場の拡大を促進すると予想されます。eスポーツは、プロのスポーツイベントの興奮を再現し、観客に放送される組織的なビデオゲーム競争を含みます。eスポーツの台頭は、世界の観衆の拡大、チームや選手のプロ化、賞金総額の増加、ストリーミングプラットフォームによるアクセスの普及によって後押しされています。ストラテジーゲームは、戦術的思考、チームワーク、長期的な参入企業の関与を促進する複雑なスキルベースの課題を提供することで、eスポーツにおいて重要な役割を果たしており、競合トーナメントに適しています。例えば、オーストラリアを拠点とする産業団体であるInteractive Games and Entertainment Associationは、2023年、オーストラリアにおけるビデオゲームの参加率が2021年の67%(1,700万人)から81%(2,100万人)に増加したと報告しています。その結果、eスポーツ人気の高まりがストラテジーゲーム市場の成長を牽引しています。

ストラテジーゲーム市場の主要企業は、モバイルゲームセットなどの革新的なソリューションに注力し、アクセスしやすい外出先でのゲーム体験の需要に応え、さまざまな層の幅広い視聴者にリーチしています。モバイルゲームセットには、キャラクタ、レベル、スキンなどのゲーム内アイテム、アセット、または機能が含まれ、テーマに沿ったコンテンツや課題でゲームプレイを強化します。例えば、2024年10月、アイスランドに拠点を置くゲーム会社CCP Gamesは、EVE Onlineの広大な宇宙を舞台にした無料プレイの4Xストラテジーゲーム「EVE Galaxy Conquest」を発売しました。このゲームは、資源管理、外交、戦闘を統合したテンポの速い4Xゲームプレイが特徴で、参入企業は戦略的な戦闘を繰り広げながら帝国を拡大していくことができます。参入企業は4つの強力な帝国から選択し、個性的な指揮官を持つユニークな艦隊を編成し、銀河を支配するために同盟を結んだり、戦争に参加したりすることができます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場-マクロ経済シナリオ金利、インフレ、地政学、新型コロナウイルス感染症の影響と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界のストラテジーゲームPESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界のストラテジーゲーム市場:成長率分析
  • 世界のストラテジーゲーム市場の実績:規模と成長、2019~2024年
  • 世界のストラテジーゲーム市場の予測:規模と成長、2024~2029年、2034年
  • 世界のストラテジーゲーム総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のストラテジーゲーム市場:製品別、実績と予測、2019~2024年、2024~2029年、2034年
  • クライアントタイプ
  • ウェブゲームタイプ
  • 世界のストラテジーゲーム市場:デバイスタイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • モバイル
  • パソコン
  • タブレット
  • その他
  • 世界のストラテジーゲーム市場:ビジネスモデル別、実績と予測、2019~2024年、2024~2029年、2034年
  • 無料プレイ(広告あり)
  • フリーミアム
  • サブスクリプションベース
  • 世界のストラテジーゲーム市場、クライアントタイプのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • PCストラテジーゲーム
  • コンソールストラテジーゲーム
  • モバイルストラテジーゲーム
  • 世界のストラテジーゲーム市場、ウェブゲームタイプのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ブラウザベースのストラテジーゲーム
  • HTML5ベースのストラテジーゲーム
  • Flashベースのストラテジーゲーム

第7章 地域別・国別分析

  • 世界のストラテジーゲーム市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界のストラテジーゲーム市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ストラテジーゲーム市場:競合情勢
  • ストラテジーゲーム市場:企業プロファイル
    • Nintendo Co. Ltd.
    • Activision Blizzard Inc.
    • Blizzard Entertainment Inc.
    • Electronic Arts Inc.
    • Epic Games Inc.

第31章 その他の大手企業と革新的企業

  • Zynga Inc.
  • SEGA Corporation
  • Nexon Co. Ltd.
  • Square Enix Holdings Co. Ltd.
  • Ubisoft Entertainment SA
  • RIoT Games Inc.
  • Bigben Interactive SA
  • The Creative Assembly Limited
  • Paradox Interactive AB
  • Firaxis Games Inc.
  • Blue Byte GmbH
  • Stardock Corporation
  • Frozenbyte Inc.
  • Chucklefish Limited
  • Slitherine Ltd.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、戦略

  • ストラテジーゲーム市場、2029年:新たな機会を提供する国
  • ストラテジーゲーム市場、2029年:新たな機会を提供するセグメント
  • ストラテジーゲーム市場、2029年:成長戦略
    • 市場動向による戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r34419

Strategy games are a genre of video games that require players to plan, think critically, and make decisions to achieve specific objectives. These games prioritize strategic thinking, resource management, and tactical planning over reflex-based gameplay.

The primary products within the strategy game genre include client-type and web game-type. Client-type games involve classifying customers based on specific characteristics, behaviors, or needs, allowing businesses to tailor their products and services effectively. These games are available on various devices, including mobile devices, personal computers, tablets, and others. The associated business models include free-to-play (ad-supported), freemium, and subscription-based options.

The strategy games market research report is one of a series of new reports from The Business Research Company that provides strategy games market statistics, including the strategy games industry global market size, regional shares, competitors with the strategy games market share, detailed strategy games market segments, market trends, and opportunities, and any further data you may need to thrive in the strategy games industry. This strategy games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The strategy games market size has grown strongly in recent years. It will grow from $16.37 billion in 2024 to $17.97 billion in 2025 at a compound annual growth rate (CAGR) of 9.8%. The growth in the historic period can be attributed to the rising interest in multiplayer and competitive gaming, the expansion of gaming demographics, a greater emphasis on cross-platform play, the growing popularity of multiplayer and esports, and the surge in streaming and content creation.

The strategy games market size is expected to see strong growth in the next few years. It will grow to $25.76 billion in 2029 at a compound annual growth rate (CAGR) of 9.4%. The growth in the forecast period can be attributed to an increasing player population, the growing trend toward mobile gaming, the rising popularity of board game cafes, the surge in cooperative games, and the increasing need for face-to-face interaction. Key trends during this period include advancements in artificial intelligence (AI), cross-genre exploration, the use of strategy games as educational tools, the integration of real-world themes, and continued innovation and diversity in game design.

The growing popularity of eSports is expected to drive the expansion of the strategy games market. eSports involves organized video gaming competitions that are broadcast to spectators, replicating the excitement of professional sporting events. The rise of eSports is fueled by its expanding global audience, increased professionalization of teams and players, substantial prize pools, and widespread accessibility through streaming platforms. Strategy games play a crucial role in eSports by offering complex, skill-based challenges that promote tactical thinking, teamwork, and long-term player engagement, making them well-suited for competitive tournaments. For example, in 2023, the Interactive Games and Entertainment Association, an Australia-based trade association, reported that video game participation in Australia increased from 67% (17 million players) in 2021 to 81% (21 million players) in 2023. As a result, the rising popularity of eSports is driving the growth of the strategy games market.

Leading companies in the strategy games market are focusing on innovative solutions, such as mobile game sets, to meet the demand for accessible, on-the-go gaming experiences and to reach a broader audience across various demographics. A mobile game set includes in-game items, assets, or features such as characters, levels, or skins, enhancing gameplay with themed content and challenges. For instance, in October 2024, CCP Games, an Iceland-based video game company, launched EVE Galaxy Conquest, a free-to-play 4X strategy game set in the expansive universe of EVE Online. The game features fast-paced 4X gameplay that integrates resource management, diplomacy, and combat, enabling players to expand their empires while engaging in strategic battles. Players can choose from four powerful empires, assemble unique fleets with distinct commanders, and form alliances or engage in warfare to dominate the galaxy.

In July 2023, Savvy Games Group, a Saudi Arabia-based gaming company, acquired Scopely for $4.9 billion. This acquisition aims to strengthen Savvy's presence in the global gaming market, diversify its portfolio with Scopely's expertise in mobile strategy games, and enhance its capabilities to deliver innovative and engaging gaming experiences to a wider audience. Scopely Inc., a US-based interactive entertainment company, specializes in developing mobile strategy games, contributing to the evolving landscape of the gaming industry.

Major players in the strategy games market are Nintendo Co. Ltd., Activision Blizzard Inc., Blizzard Entertainment Inc., Electronic Arts Inc., Epic Games Inc., Zynga Inc., SEGA Corporation, Nexon Co. Ltd., Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Riot Games Inc., Bigben Interactive SA, The Creative Assembly Limited, Paradox Interactive AB, Firaxis Games Inc., Blue Byte GmbH, Stardock Corporation, Frozenbyte Inc., Chucklefish Limited, Slitherine Ltd., Ensemble Studios Inc.

North America was the largest region in the strategy games market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in strategy games report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the strategy games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The strategy games include revenues earned by entities by providing services such as game development services, game publishing and distribution, online and multiplayer services, post-launch services, community engagement services, and monetization services. The market value includes the value of related goods sold by the service provider or included within the service offering. The strategy games market also consists of sales of products including esports and competitive products, mobile and cross-platform products, and community-created products. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Strategy Games Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on strategy games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for strategy games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The strategy games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product: Client Type; Web Game Type
  • 2) By Device Type: Mobile; Personal Computer; Tablets; Other Device Types
  • 3) By Business Model: Free-To-Play (Ad-Supported); Freemium; Subscription-Based
  • Subsegments:
  • 1) By Client Type: PC Strategy Games; Console Strategy Games; Mobile Strategy Games
  • 2) By Web Game Type: Browser-Based Strategy Games; HTML5-Based Strategy Games; Flash-Based Strategy Games
  • Companies Mentioned: Nintendo Co. Ltd.; Activision Blizzard Inc.; Blizzard Entertainment Inc.; Electronic Arts Inc.; Epic Games Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Strategy Games Market Characteristics

3. Strategy Games Market Trends And Strategies

4. Strategy Games Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Strategy Games Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Strategy Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Strategy Games Market Growth Rate Analysis
  • 5.4. Global Strategy Games Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Strategy Games Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Strategy Games Total Addressable Market (TAM)

6. Strategy Games Market Segmentation

  • 6.1. Global Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Client Type
  • Web Game Type
  • 6.2. Global Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobile
  • Personal Computer
  • Tablets
  • Other Device Types
  • 6.3. Global Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Free-To-Play (Ad-Supported)
  • Freemium
  • Subscription-Based
  • 6.4. Global Strategy Games Market, Sub-Segmentation Of Client Type, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PC Strategy Games
  • Console Strategy Games
  • Mobile Strategy Games
  • 6.5. Global Strategy Games Market, Sub-Segmentation Of Web Game Type, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Browser-Based Strategy Games
  • HTML5-Based Strategy Games
  • Flash-Based Strategy Games

7. Strategy Games Market Regional And Country Analysis

  • 7.1. Global Strategy Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Strategy Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Strategy Games Market

  • 8.1. Asia-Pacific Strategy Games Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Strategy Games Market

  • 9.1. China Strategy Games Market Overview
  • 9.2. China Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Strategy Games Market

  • 10.1. India Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Strategy Games Market

  • 11.1. Japan Strategy Games Market Overview
  • 11.2. Japan Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Strategy Games Market

  • 12.1. Australia Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Strategy Games Market

  • 13.1. Indonesia Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Strategy Games Market

  • 14.1. South Korea Strategy Games Market Overview
  • 14.2. South Korea Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Strategy Games Market

  • 15.1. Western Europe Strategy Games Market Overview
  • 15.2. Western Europe Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Strategy Games Market

  • 16.1. UK Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Strategy Games Market

  • 17.1. Germany Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Strategy Games Market

  • 18.1. France Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Strategy Games Market

  • 19.1. Italy Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Strategy Games Market

  • 20.1. Spain Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Strategy Games Market

  • 21.1. Eastern Europe Strategy Games Market Overview
  • 21.2. Eastern Europe Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Strategy Games Market

  • 22.1. Russia Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Strategy Games Market

  • 23.1. North America Strategy Games Market Overview
  • 23.2. North America Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Strategy Games Market

  • 24.1. USA Strategy Games Market Overview
  • 24.2. USA Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Strategy Games Market

  • 25.1. Canada Strategy Games Market Overview
  • 25.2. Canada Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Strategy Games Market

  • 26.1. South America Strategy Games Market Overview
  • 26.2. South America Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Strategy Games Market

  • 27.1. Brazil Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Strategy Games Market

  • 28.1. Middle East Strategy Games Market Overview
  • 28.2. Middle East Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Strategy Games Market

  • 29.1. Africa Strategy Games Market Overview
  • 29.2. Africa Strategy Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Strategy Games Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Strategy Games Market, Segmentation By Business Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Strategy Games Market Competitive Landscape And Company Profiles

  • 30.1. Strategy Games Market Competitive Landscape
  • 30.2. Strategy Games Market Company Profiles
    • 30.2.1. Nintendo Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Blizzard Entertainment Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Strategy Games Market Other Major And Innovative Companies

  • 31.1. Zynga Inc.
  • 31.2. SEGA Corporation
  • 31.3. Nexon Co. Ltd.
  • 31.4. Square Enix Holdings Co. Ltd.
  • 31.5. Ubisoft Entertainment SA
  • 31.6. Riot Games Inc.
  • 31.7. Bigben Interactive SA
  • 31.8. The Creative Assembly Limited
  • 31.9. Paradox Interactive AB
  • 31.10. Firaxis Games Inc.
  • 31.11. Blue Byte GmbH
  • 31.12. Stardock Corporation
  • 31.13. Frozenbyte Inc.
  • 31.14. Chucklefish Limited
  • 31.15. Slitherine Ltd.

32. Global Strategy Games Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Strategy Games Market

34. Recent Developments In The Strategy Games Market

35. Strategy Games Market High Potential Countries, Segments and Strategies

  • 35.1 Strategy Games Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Strategy Games Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Strategy Games Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer