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市場調査レポート
商品コード
1429685

ビデオゲームソフトウェアの世界市場レポート 2024年

Video Game Software Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 300 Pages | 納期: 2~10営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
ビデオゲームソフトウェアの世界市場レポート 2024年
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 300 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

ビデオゲームソフトウェアの市場規模は、今後数年間で急速に成長すると予想されています。 2028年には12.6%の年間複合成長率(CAGR)で4,467億8,000万米ドルに成長すると予想されます。予測期間中に予想される成長は、インターネットの利用の増加、デジタルゲームへの嗜好の変化、クロスプラットフォームのパブリッシングとプレイの普及、技術的に進歩したプラットフォーム、ゲーマーの関与の増加に起因すると考えられます。予測期間の主要動向としては、拡大現実(AR)と仮想現実(VR)技術の統合、ゲーム内広告への注力、有料版での特定の主要機能を備えたゲームへの無料アクセスの提供、ゲームソフトウェアサービスの提供などが挙げられます。従量課金制の支払いモデルを備えたクラウドの利用、ストリーミングビデオゲームサービスの提供、最新のゲームコンソールと互換性のある新しいソフトウェアの開発と既存のソフトウェアの更新への投資を行っています。

ビデオゲームソフトウェア市場は、主に予測期間における新興市場の急速な拡大によって大幅な成長を遂げました。国際通貨基金(IMF)によると、世界のGDPは2020年に3.3%、2021年に3.4%成長し、一次産品価格の回復が市場の成長にさらに貢献しました。先進国経済は安定した成長を維持すると予想され、新興国市場は先進国よりも若干速いペースで成長すると予測されています。この着実な経済成長はエンドユーザー市場への投資を促進すると予想され、予測期間のビデオゲームソフトウェア市場の主要な推進力として機能します。

ビデオゲームソフトウェア市場の成長は、ゲーマーの数の増加によって促進されると予想されます。ビデオゲームをプレイする個人で構成されるゲーム人口は、ビデオゲーム業界で重要な役割を果たしています。 ビデオゲームソフトウェアは、インタラクティブなゲームエクスペリエンスを作成、実行、提供するための基本要素として機能します。注目すべきことに、CyberCrew UKの報告によると、2021年のロックダウン以降、2023年3月に英国ではゲーマー数が63%増加しました。 2020年、英国の消費者はビデオゲームに52億米ドルを費やし、ビデオゲームの売上が初めて50億米ドルのマイルストーンを超えました。したがって、ゲーマーの数の増加は、ビデオゲームソフトウェア市場の拡大を促進する重要な要因となります。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 製品/サービス分析-製品/サービスの例

  • ビデオゲームソフトウェアサプライチェーン分析
    • ビデオゲームソフトウェアリソース
    • ビデオゲームソフトウェアメーカー
    • ビデオゲームソフトウェアの販売代理店と小売店
    • ビデオゲームソフトウェアエンドユーザー
  • ゲームソフト顧客情報

第4章 市場動向と戦略

第5章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第6章 世界市場規模と成長

  • 世界のビデオゲームソフトウェア市場の促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界のビデオゲームソフトウェア市場規模実績と成長、2018~2023年
  • 世界のビデオゲームソフトウェア市場規模と成長予測、2023~2028年、2033年

第7章 市場セグメンテーション

  • 世界のビデオゲームソフトウェア市場、タイプ別セグメンテーション、実績と予測、2018~2023年、2023~2028年、2033年
  • PCゲーム
  • ブラウザゲーム
  • スマートフォン/タブレットゲーム
  • コンソールゲーム
  • 世界のビデオゲームソフトウェア市場、ジャンル別セグメンテーション、実績と予測、2018~2023年、2023~2028年、2033年
  • アクション
  • アドベンチャー
  • ロールプレイング
  • シミュレーション
  • スポーツ
  • その他
  • 世界のビデオゲームソフトウェア市場、取引タイプ別セグメンテーション、実績と予測、2018~2023年、2023~2028年、2033年
  • フィジカル
  • オンライン/マイクロトランザクション
  • デジタル

第8章 地域と国の分析

  • 世界のビデオゲームソフトウェア市場、地域別、実績と予測、2018~2023年、2023~2028年、2033年
  • 世界のビデオゲームソフトウェア市場、国別、実績と予測、2018~2023年、2023~2028年、2033年

第9章 アジア太平洋市場

第10章 中国市場

第11章 インド市場

第12章 日本市場

第13章 オーストラリア市場

第14章 インドネシア市場

第15章 韓国市場

第16章 バングラデシュ市場

第17章 タイ市場

第18章 ベトナム市場

第19章 マレーシア市場

第20章 シンガポール市場

第21章 フィリピン市場

第22章 香港市場

第23章 ニュージーランド市場

第24章 西欧市場

第25章 英国市場

第26章 ドイツ市場

第27章 フランス市場

第28章 イタリア市場

第29章 スペイン市場

第30章 オーストリア市場

第31章 ベルギー市場

第32章 デンマーク市場

第33章 フィンランド市場

第34章 アイルランド市場

第35章 オランダ市場

第36章 ノルウェー市場

第37章 ポルトガル市場

第38章 スウェーデン市場

第39章 スイス市場

第40章 東欧市場

第41章 ロシア市場

第42章 チェコ共和国の市場

第43章 ポーランド市場

第44章 ルーマニア市場

第45章 ウクライナ市場

第46章 北米市場

第47章 米国市場

第48章 カナダ市場

第49章 メキシコ市場

第50章 南米市場

第51章 ブラジル市場

第52章 チリ市場

第53章 アルゼンチン市場

第54章 コロンビア市場

第55章 ペルー市場

第56章 中東市場

第57章 サウジアラビア市場

第58章 イスラエル市場

第59章 イラン市場

第60章 トルコ市場

第61章 アラブ首長国連邦市場

第62章 アフリカ市場

第63章 エジプト市場

第64章 ナイジェリア市場

第65章 南アフリカ市場

第66章 競合情勢と企業プロファイル

  • ビデオゲームソフトウェア市場の競合情勢
  • ビデオゲームソフトウェア市場企業プロファイル
    • Tencent Holdings Ltd.
    • Nintendo Co.
    • Sony Corporation
    • NetEase
    • Microsoft Corporation

第67章 その他の大手と革新的な企業

  • Activision Blizzard
  • Electronic Arts Inc
  • Ubisoft Entertainment SA
  • Square Enix Holdings Co.
  • Konami Holdings Corporation
  • Nova Gaming Ventures Private Limited
  • TA Games Studio
  • Virtuos Holdings Pte. Ltd.
  • Elex Technology Co. Ltd.
  • Zeus Interactive Co. Ltd.
  • Beijing Babeltime Technology Co. Ltd.
  • Happy Elements Technology(Beijing)Limited
  • Shanghai Everstar Online Entertainment Co. Ltd.
  • 2Pi Interactive
  • 99Games

第68章 競合ベンチマーキング

第69章 競合ダッシュボード

第70章 主要な合併と買収

第71章 将来の展望と潜在性分析

第72章 付録

目次
Product Code: r14656

A video game is a computerized form of entertainment that can be played on various devices, including personal computers (PCs), mobile phones, or gaming consoles.

The primary types of video game software encompass browser games, PC games, smartphone/tablet games, and console games. A browser game is one that is played online using a web browser over the internet. These games span various genres, including action, adventure, role-playing, simulation, strategy, sports, and others, catering to both male and female end users.

The video game software market research report is one of a series of new reports from The Business Research Company that provides video game software market statistics, including video game software industry global market size, regional shares, competitors with a video game software market share, detailed video game software market segments, market trends and opportunities, and any further data you may need to thrive in the video game software industry. This video game software market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The video game software market size has grown rapidly in recent years. It will grow from $248.29 billion in 2023 to $277.54 billion in 2024 at a compound annual growth rate (CAGR) of 11.8%. The expansion observed in the historical period can be attributed to factors such as in-game purchases and freemium models, the influence of live streamers and gaming influencers, a rise in smartphone users, and an increase in disposable income.

The video game software market size is expected to see rapid growth in the next few years. It will grow to $446.78 billion in 2028 at a compound annual growth rate (CAGR) of 12.6%. The anticipated growth in the forecast period can be attributed to the increasing use of the internet, a shift in preference towards digital games, the prevalence of cross-platform publishing and play, technologically advanced platforms, and increasing involvement of gamers. Major trends in the forecast period include the integration of augmented reality (AR) and virtual reality (VR) technologies, a focus on in-game advertising, providing free access to games with certain main features in paid versions, offering game software services on the cloud with pay-per-usage payment models, providing streaming video game services, and investing in the development of new as well as updating existing software compatible with the latest gaming consoles.

The video game software market experienced substantial growth, primarily fueled by the rapid expansion of emerging markets in the forecasted period. According to the International Monetary Fund (IMF), global GDP grew by 3.3% in 2020 and 3.4% in 2021, with recovering commodity prices further contributing to market growth. Developed economies are expected to maintain stable growth, and emerging markets are projected to grow slightly faster than their developed counterparts. This steady economic growth is anticipated to drive investments in end-user markets, acting as a key driver for the video game software market in the forecasted period.

The growth of the video game software market is expected to be propelled by the increasing number of gamers. The gaming population, comprising individuals engaged in playing video games, plays a crucial role in the video game industry. Video game software serves as the fundamental element for creating, running, and delivering interactive gaming experiences. Notably, in March 2023, the UK witnessed a 63% growth in the number of gamers since the 2021 lockdown, as reported by CyberCrew UK. In 2020, consumers dedicated $5.2 billion to video games in the UK, marking the first time that video game sales surpassed the $5 billion milestone. Consequently, the rising number of gamers is a significant factor driving the expansion of the video game software market.

Major players in the video game software market are strategically focusing on innovative solutions, such as the establishment of game development studios, to enhance their market position and profitability. Game development studios are responsible for the design, development, and release of video games across various platforms. For instance, in November 2022, Indium Software, a US-based Digital Engineering services company, launched iXie, an end-to-end game development studio offering a comprehensive range of gaming services top video game companies globally. iXie is poised to enter the gaming-as-a-service market, showcasing holistic competencies in game design and development.

In January 2022, Microsoft Corporation, a US-based technology company, announced its intent to acquire Activision Blizzard Inc. for $68.7 billion. This strategic move is expected to accelerate Microsoft's growth in the gaming business across mobile, PC, console, and cloud platforms, while also providing foundational elements for the metaverse. Activision Blizzard Inc., a US-based video game holding company, stands as a key player in the industry.

Major companies operating in the video game software market report are Tencent Holdings Ltd., Nintendo Co., Ltd., Sony Corporation, NetEase, Inc., Microsoft Corporation, Activision Blizzard, Inc., Electronic Arts Inc., Ubisoft Entertainment SA, Square Enix Holdings Co., Ltd., Konami Holdings Corporation, Nova Gaming Ventures Private Limited, TA Games Studio, Virtuos Holdings Pte. Ltd., Elex Technology Co. Ltd., Zeus Interactive Co. Ltd., Beijing Babeltime Technology Co. Ltd., Happy Elements Technology (Beijing) Limited, Shanghai Everstar Online Entertainment Co. Ltd., 2Pi Interactive, 99Games, Apar Games, Dhruva Interactive, CreatioSoft, Sega Sammy Holdings, Bandai Namco Holdings, BEETSOFT Co. Ltd., Rikkeisoft, Wizcorp, CoolGames, Tinhvan Outsourcing Jsc. (TVO), Playsoft Game, Supercell, Gameloft, Ronimo Game, Travian Game, Asobo Studio, Team17 Digital Limited, Engine Software, Frontier Developments PLC, Keywords Studio, Sumo Digital Team17 Digital Limited Frontier Developments, Codemasters, XSEED Game, 22cans Ltd., 4J Studios Limited, Blitz Games Studios Limited, BossAlien, Climax Studios, Curve Digital Limited, Rockstar North Limited, Sports Interactive Limited, Criterion Games, HeroCraft, Brainy Studio, BUKA Entertainment, Factory Online, Ambidexter LLC, Mail.Ru Group, Alawar Entertainment, Nival, GSC Game World, Action Forms, Meridian'93, Elephant Game, Gaijin Entertainment, Novosoft, Alderac Entertainment Group, Arc Dream Publishing, Evil Hat Productions, Valve Corporation, Etermax, Bamtang Game, Squad, Iguanabee, AOne Game, Pomelo Game, Wixel Studios in Lebanon, Nezal Entertainment in Egypt, UAE-based Tahadi Games, Game Power 7, Gameguise

Asia-Pacific was the largest region in the global video game software market in 2023. North America was the second largest region in video game software market. The regions covered in the video game software market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the video game software market report are Australia, China, India, Indonesia, Japan, South Korea, Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, USA, Canada, Mexico, Brazil, Chile, Argentina, Colombia, Peru, France, Germany, UK, Austria, Belgium, Denmark, Finland, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, Russia, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa

The video game software market includes revenues earned by entities by providing design, documentation, installation and support services, and producing and distributing video games. This also includes companies solely involved in designing and developing or publishing only. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Video Game Software Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on video game software market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for video game software? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The video game software market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: PC Games; Browser Games; Smart Phone/Tablet Games; Console Games
  • 2) By Genre: Action; Adventure; Role Playing; Simulation; Strategy; Sports; Shooter; Fighting; Racing; Other Genres
  • 3) By Type Of Transaction: Physical; Online/Microtransaction; Digital
  • Companies Mentioned: Tencent Holdings Ltd.; Nintendo Co.Ltd.; Sony Corporation; NetEaseInc.; Microsoft Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Video Game Software Market Characteristics

3. Video Game Software Product/Service Analysis -Product/Service Examples

  • 3.1. Video Game Software Supply Chain Analysis
    • 3.1.1. Video Game Software Resources
    • 3.1.2. Video Game Software Manufacturers
    • 3.1.3. Video Game Software Distributors and Retailers
    • 3.1.4. Video Game Software End Users
  • 3.2. Video Game Software Customer Information

4. Video Game Software Market Trends And Strategies

5. Video Game Software Market - Macro Economic Scenario

  • 5.1. Impact Of High Inflation On The Market
  • 5.2. Ukraine-Russia War Impact On The Market
  • 5.3. COVID-19 Impact On The Market

6. Global Video Game Software Market Size and Growth

  • 6.1. Global Video Game Software Market Drivers and Restraints
    • 6.1.1. Drivers Of The Market
    • 6.1.2. Restraints Of The Market
  • 6.2. Global Video Game Software Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 6.3. Global Video Game Software Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

7. Video Game Software Market Segmentation

  • 7.1. Global Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • PC Games
  • Browser Games
  • Smart Phone/Tablet Games
  • Console Games
  • 7.2. Global Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Action
  • Adventure
  • Role Playing
  • Simulation
  • Strategy
  • Sports
  • Other Genres
  • 7.3. Global Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Physical
  • Online/Microtransaction
  • Digital

8. Video Game Software Market Regional And Country Analysis

  • 8.1. Global Video Game Software Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.2. Global Video Game Software Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. Asia-Pacific Video Game Software Market

  • 9.1. Asia-Pacific Video Game Software Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 9.2. Asia-Pacific Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 9.3. Asia-Pacific Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 9.4. Asia-Pacific Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

10. China Video Game Software Market

  • 10.1. China Video Game Software Market Overview
  • 10.2. China Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 10.3. China Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 10.4. China Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

11. India Video Game Software Market

  • 11.1. India Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.2. India Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. India Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Japan Video Game Software Market

  • 12.1. Japan Video Game Software Market Overview
  • 12.2. Japan Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Japan Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.4. Japan Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Australia Video Game Software Market

  • 13.1. Australia Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Australia Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Australia Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. Indonesia Video Game Software Market

  • 14.1. Indonesia Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.2. Indonesia Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. Indonesia Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. South Korea Video Game Software Market

  • 15.1. South Korea Video Game Software Market Overview
  • 15.2. South Korea Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. South Korea Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. South Korea Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. Bangladesh Video Game Software Market

  • 16.1. Bangladesh, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 16.2. Bangladesh, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

17. Thailand Video Game Software Market

  • 17.1. Thailand, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 17.2. Thailand, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

18. Vietnam Video Game Software Market

  • 18.1. Vietnam, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 18.2. Vietnam, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

19. Malaysia Video Game Software Market

  • 19.1. Malaysia, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 19.2. Malaysia, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

20. Singapore Video Game Software Market

  • 20.1. Singapore, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 20.2. Singapore, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

21. Philippines Video Game Software Market

  • 21.1. Philippines, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 21.2. Philippines, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

22. Hong kong Video Game Software Market

  • 22.1. Hong Kong, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 22.2. Hong Kong, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

23. New Zealand Video Game Software Market

  • 23.1. New Zealand, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 23.2. New Zealand, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

24. Western Europe Video Game Software Market

  • 24.1. Western Europe Video Game Software Market Overview
  • 24.2. Western Europe Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. Western Europe Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. Western Europe Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. UK Video Game Software Market

  • 25.1. UK Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.2. UK Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. UK Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. Germany Video Game Software Market

  • 26.1. Germany Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.2. Germany Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. Germany Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. France Video Game Software Market

  • 27.1. France Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. France Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. France Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Italy Video Game Software Market

  • 28.1. Italy Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.2. Italy Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Italy Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Spain Video Game Software Market

  • 29.1. Spain Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.2. Spain Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Spain Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Austria Video Game Software Market

  • 30.1. Austria, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 30.2. Austria, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

31. Belgium Video Game Software Market

  • 31.1. Belgium, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 31.2. Belgium, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

32. Denmark Video Game Software Market

  • 32.1. Denmark, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 32.2. Denmark, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

33. Finland Video Game Software Market

  • 33.1. Finland, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 33.2. Finland, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

34. Ireland Video Game Software Market

  • 34.1. Ireland, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 34.2. Ireland, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

35. Netherlands Video Game Software Market

  • 35.1. Netherlands, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 35.2. Netherlands, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

36. Norway Video Game Software Market

  • 36.1. Norway, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 36.2. Norway, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

37. Portugal Video Game Software Market

  • 37.1. Portugal, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 37.2. Portugal, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

38. Sweden Video Game Software Market

  • 38.1. Sweden, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 38.2. Sweden, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

39. Switzerland Video Game Software Market

  • 39.1. Switzerland, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 39.2. Switzerland, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

40. Eastern Europe Video Game Software Market

  • 40.1. Eastern Europe Video Game Software Market Overview
  • 40.2. Eastern Europe Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 40.3. Eastern Europe Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 40.4. Eastern Europe Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

41. Russia Video Game Software Market

  • 41.1. Russia Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 41.2. Russia Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 41.3. Russia Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

42. Czech Republic Video Game Software Market

  • 42.1. Czech Republic, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 42.2. Czech Republic, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

43. Poland Video Game Software Market

  • 43.1. Poland, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 43.2. Poland, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

44. Romania Video Game Software Market

  • 44.1. Romania, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 44.2. Romania, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

45. Ukraine Video Game Software Market

  • 45.1. Ukraine, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 45.2. Ukraine, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

46. North America Video Game Software Market

  • 46.1. North America Video Game Software Market Overview
  • 46.2. North America Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 46.3. North America Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 46.4. North America Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

47. USA Video Game Software Market

  • 47.1. USA Video Game Software Market Overview
  • 47.2. USA Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 47.3. USA Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 47.4. USA Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

48. Canada Video Game Software Market

  • 48.1. Canada Video Game Software Market Overview
  • 48.2. Canada Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 48.3. Canada Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 48.4. Canada Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

49. Mexico Video Game Software Market

  • 49.1. Mexico, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 49.2. Mexico, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

50. South America Video Game Software Market

  • 50.1. South America Video Game Software Market Overview
  • 50.2. South America Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 50.3. South America Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 50.4. South America Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

51. Brazil Video Game Software Market

  • 51.1. Brazil Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 51.2. Brazil Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 51.3. Brazil Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

52. Chile Video Game Software Market

  • 52.1. Chile, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 52.2. Chile, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

53. Argentina Video Game Software Market

  • 53.1. Argentina, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 53.2. Argentina, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

54. Colombia Video Game Software Market

  • 54.1. Colombia, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 54.2. Colombia, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

55. Peru Video Game Software Market

  • 55.1. Peru, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 55.2. Peru, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

56. Middle East Video Game Software Market

  • 56.1. Middle East Video Game Software Market Overview
  • 56.2. Middle East Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 56.3. Middle East Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 56.4. Middle East Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

57. Saudi Arabia Video Game Software Market

  • 57.1. Saudi Arabia, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 57.2. Saudi Arabia, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

58. Israel Video Game Software Market

  • 58.1. Israel, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 58.2. Israel, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

59. Iran Video Game Software Market

  • 59.1. Iran, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 59.2. Iran, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

60. Turkey Video Game Software Market

  • 60.1. Turkey, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 60.2. Turkey, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

61. United Arab Emirates Video Game Software Market

  • 61.1. United Arab Emirates, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 61.2. United Arab Emirates, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

62. Africa Video Game Software Market

  • 62.1. Africa Video Game Software Market Overview
  • 62.2. Africa Video Game Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 62.3. Africa Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 62.4. Africa Video Game Software Market, Segmentation By Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

63. Egypt Video Game Software Market

  • 63.1. Egypt, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 63.2. Egypt, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

64. Nigeria Video Game Software Market

  • 64.1. Nigeria, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 64.2. Nigeria, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

65. South Africa Video Game Software Market

  • 65.1. South Africa, Video Game Software Historic Market, 2018 - 2023, $ Billion
  • 65.2. South Africa, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

66. Video Game Software Market Competitive Landscape And Company Profiles

  • 66.1. Video Game Software Market Competitive Landscape
  • 66.2. Video Game Software Market Company Profiles
    • 66.2.1. Tencent Holdings Ltd.
      • 66.2.1.1. Overview
      • 66.2.1.2. Products and Services
      • 66.2.1.3. Strategy
      • 66.2.1.4. Financial Performance
    • 66.2.2. Nintendo Co.
      • 66.2.2.1. Overview
      • 66.2.2.2. Products and Services
      • 66.2.2.3. Strategy
      • 66.2.2.4. Financial Performance
    • 66.2.3. Sony Corporation
      • 66.2.3.1. Overview
      • 66.2.3.2. Products and Services
      • 66.2.3.3. Strategy
      • 66.2.3.4. Financial Performance
    • 66.2.4. NetEase
      • 66.2.4.1. Overview
      • 66.2.4.2. Products and Services
      • 66.2.4.3. Strategy
      • 66.2.4.4. Financial Performance
    • 66.2.5. Microsoft Corporation
      • 66.2.5.1. Overview
      • 66.2.5.2. Products and Services
      • 66.2.5.3. Strategy
      • 66.2.5.4. Financial Performance

67. Video Game Software Market Other Major And Innovative Companies

  • 67.1. Activision Blizzard
  • 67.2. Electronic Arts Inc
  • 67.3. Ubisoft Entertainment SA
  • 67.4. Square Enix Holdings Co.
  • 67.5. Konami Holdings Corporation
  • 67.6. Nova Gaming Ventures Private Limited
  • 67.7. TA Games Studio
  • 67.8. Virtuos Holdings Pte. Ltd.
  • 67.9. Elex Technology Co. Ltd.
  • 67.10. Zeus Interactive Co. Ltd.
  • 67.11. Beijing Babeltime Technology Co. Ltd.
  • 67.12. Happy Elements Technology (Beijing) Limited
  • 67.13. Shanghai Everstar Online Entertainment Co. Ltd.
  • 67.14. 2Pi Interactive
  • 67.15. 99Games

68. Global Video Game Software Market Competitive Benchmarking

69. Global Video Game Software Market Competitive Dashboard

70. Key Mergers And Acquisitions In The Video Game Software Market

71. Video Game Software Market Future Outlook and Potential Analysis

  • 71.1 Video Game Software Market In 2028 - Countries Offering Most New Opportunities
  • 71.2 Video Game Software Market In 2028 - Segments Offering Most New Opportunities
  • 71.3 Video Game Software Market In 2028 - Growth Strategies
    • 71.3.1 Market Trend Based Strategies
    • 71.3.2 Competitor Strategies

72. Appendix

  • 72.1. Abbreviations
  • 72.2. Currencies
  • 72.3. Historic And Forecast Inflation Rates
  • 72.4. Research Inquiries
  • 72.5. The Business Research Company
  • 72.6. Copyright And Disclaimer