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1427802

拡張現実の世界市場レポート 2024年

Extended Reality Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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拡張現実の世界市場レポート 2024年
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

拡張現実の市場規模は、今後数年間で急激に成長すると予想されています。 2028年には29.3%の年間複合成長率(CAGR)で1,611億9,000万米ドルに成長すると予想されます。今後の成長予測は、スマートデバイスとの統合、eコマースと小売における拡張現実(XR)の統合、XRコンテンツライブラリの拡張、ヘルスケアシミュレーションとトレーニングにおけるXRの使用、そのアプリケーションに起因すると考えられます。スポーツトレーニングにおけるその役割と、文化遺産の保存におけるその役割。予測期間中に予想される主な動向には、ハードウェア技術の進歩、パーソナライゼーションのための人工知能(AI)の統合、XRセキュリティのためのブロックチェーンの使用、拡張現実の統合などが含まれます。

拡張現実(XR)市場の予想される成長は、政府の取り組みの強化によって促進されると予想されます。これらの取り組みは、国内の特定の産業や地域を支援するための政府によるさまざまな取り組みを表しています。特に、ドバイ政府は拡張現実を推進するための重要な取り組みを実施し、国のデジタル変革に貢献しています。その一例が、2022年 7月にドバイ政府が立ち上げたメタバース戦略です。この戦略は、仮想空間のネットワークを構築し、メタバーステクノロジーを通じて国民の生活の質を向上させることで、XRエコノミーの上位10位にランクインすることを目指しています。したがって、拡張現実(XR)に対する政府の取り組みの増加が、拡張現実市場の主要な原動力となっています。

拡張現実市場は、小売部門におけるXRの浸透の増加により、成長の準備が整っています。さまざまなチャネルを通じて消費者に商品やサービスを直接販売する小売業は、仮想現実(VR)や拡張現実(AR)などの没入型テクノロジーの恩恵を受けます。これらのテクノロジーは、小売部門におけるインタラクティブなショッピングと製品の視覚化を容易にし、顧客体験を向上させます。たとえば、英国議会の最近のデータは、英国の小売売上高が増加し、2023年9月の92億米ドル(8.4ポンド)から2023年10月には週あたり総額99億米ドル(9.0ポンド)に増加したことを示しています。小売における拡張現実は、拡張現実市場の重要な推進力です。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の拡張現実市場の促進要因と抑制要因
    • 市場の促進要因
    • 市場の抑制要因
  • 世界の拡張現実市場の規模実績と成長、2018年~2023年
  • 世界の拡張現実市場の規模と成長予測、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界の拡張現実市場、コンポーネント別セグメンテーション、実績および予測、2018年~2023年、2023年~2028年、2033年
  • ハードウェア
  • ソフトウェア
  • サービス
  • 世界の拡張現実市場、技術別セグメンテーション、実績および予測、2018年~2023年、2023年~2028年、2033年
  • 拡張現実(AR)技術
  • 仮想現実(VR)技術
  • 複合現実(MR)技術
  • 世界の拡張現実市場、エンドユーザー別のセグメンテーション、実績および予測、2018年~2023年、2023年~2028年、2033年
  • ゲーム
  • 小売り
  • ヘルスケア
  • 製造業
  • メディアとエンターテイメント
  • 教育
  • 航空宇宙と防衛
  • その他のエンドユーザー

第7章 地域および国の分析

  • 世界の拡張現実市場、地域別、実績および予測、2018年~2023年、2023年~2028年、2033年
  • 世界の拡張現実市場、国別、実績および予測、2018年~2023年、2023年~2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 拡張現実市場の競合情勢
  • 拡張現実市場の企業プロファイル
    • Apple Inc.
    • Google LLC
    • Samsung Electronics Co. Ltd.
    • Microsoft Corporation
    • Meta Platforms Inc.

第31章 その他の大手・革新的企業

  • Sony Corporation
  • Accenture plc
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Adobe Inc.
  • Seiko Epson Corporation
  • Dassault Systemes SE
  • PTC Inc.
  • Unity Technologies Inc
  • SoftServe Inc.
  • Tata Elxsi Ltd.
  • Semcon AB
  • HTC Corporation
  • Northern Digital Inc.
  • Varjo Technologies Oy

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r13646

Extended Reality (XR) comprises a range of technologies that seamlessly blend the physical and virtual realms, providing immersive and interactive experiences. XR includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), enabling users to interact with digital content and engage with virtual objects or environments in real-time.

The fundamental components of extended reality include hardware, software, and services. Hardware components encompass the physical devices and equipment utilized in extended reality. These technologies encompass Augmented Reality (AR) technology, Virtual Reality (VR) technology, and Mixed Reality (MR) technology, catering to diverse end-users such as gaming, retail, healthcare, manufacturing, media and entertainment, education, aerospace and defense, among others.

The extended reality market research report is one of a series of new reports from The Business Research Company that provides Extended reality market statistics, including extended reality industry global market size, regional shares, competitors with an extended reality market share, detailed extended reality market segments, market trends, and opportunities, and any further data you may need to thrive in the extended reality industry. This extended reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The extended reality market size has grown exponentially in recent years. It will grow from $44.62 billion in 2023 to $57.64 billion in 2024 at a compound annual growth rate (CAGR) of 29.2%. The growth in the historical period can be attributed to enhanced device accessibility, widespread adoption of consumer electronics, increased utilization in gaming and entertainment, applications in military and defense, and integration with the Internet of Things (IoT).

The extended reality market size is expected to see exponential growth in the next few years. It will grow to $161.19 billion in 2028 at a compound annual growth rate (CAGR) of 29.3%. The forecasted growth in the upcoming period can be attributed to the integration with smart devices, the integration of extended reality (XR) in e-commerce and retail, the expansion of XR content libraries, the use of XR in healthcare simulation and training, its application in sports training, and its role in cultural heritage preservation. Major trends expected in the forecast period include advancements in hardware technologies, the integration of artificial intelligence (AI) for personalization, the use of blockchain for XR security, and the integration of augmented reality.

The anticipated growth in the extended reality (XR) market is expected to be propelled by increasing government initiatives. These initiatives represent various efforts by governments to support specific industries or areas within a country. Notably, the Dubai government has undertaken significant initiatives to advance extended reality, contributing to the country's digital transformation. An example of this is the metaverse strategy launched by the Dubai government in July 2022, aiming to position itself among the top 10 XR economies by creating a network of virtual spaces to enhance the quality of life for citizens through metaverse technologies. Thus, the rise in government initiatives for extended reality (XR) is a key driver for the XR market.

The extended reality market is poised for growth due to the increased penetration of XR in the retail sector. Retail, involving the direct sale of goods or services to consumers through various channels, benefits from immersive technologies such as virtual reality (VR) and augmented reality (AR). These technologies enhance customer experiences by facilitating interactive shopping and product visualization in the retail sector. For instance, recent data from the UK Parliament indicates a growth in retail sales in Great Britain, totaling $9.9 billion (£9.0) per week in October 2023, up from $9.2 billion (£8.4) in September 2023. Therefore, the increased adoption of extended reality in retail is a significant driver for the extended reality market.

The extended reality market is witnessing a prominent trend in product innovations, with major companies actively introducing new products to maintain their market positions. Notably, in June 2023, Apple Inc., a US-based technology giant, unveiled the Apple Vision Pro-an advanced spatial computer that seamlessly integrates digital content with the physical world. This device boasts an ultra-high-resolution display system controlled by the user's eyes, hands, and voice, offering an intuitive and natural input system. Running on Vision, a spatial operating system, the Apple Vision Pro facilitates multitasking and provides infinite screen real estate, revolutionizing personal computing with its immersive and interactive environment.

Major players in the extended reality market are concentrating on the development of cutting-edge devices, specifically extended reality headsets, to enhance the overall extended reality experience and boost their market revenues. The extended reality headset is a device that combines elements of augmented reality (AR), virtual reality (VR), and mixed reality (MR) to deliver immersive and interactive digital experiences. For instance, HTC, a Taiwan-based computer manufacturing company, launched the Vive XR Elite in January 2023-an extended reality headset offering AR, VR, and Mixed Reality experiences. It features a 3,840x1,920 resolution, a 110-degree field of view, and a 90Hz refresh rate, powered by Qualcomm Snapdragon XR2 SoC. The headset includes four tracking cameras, a 16MP RGB camera, 128GB storage, and a removable 26.6Wh Battery Cradle, providing up to 2 hours of continuous power. It comes with two controllers offering up to 15 hours of battery life.

In May 2021, Snap Inc., a US-based camera and social media company, acquired WaveOptics for $500 million. This acquisition granted Snap Inc. exclusive access to WaveOptics' AR technology, enhancing its Spectacles augmented reality glasses and reinforcing its position as a leader in the social AR hardware space. WaveOptics, a UK-based company, specializes in designing and manufacturing diffractive waveguides for wearable Augmented Reality (AR) devices.

Major companies operating in the extended reality market report are Apple Inc., Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, Meta Platforms Inc., Sony Corporation, Accenture PLC, Qualcomm Incorporated, NVIDIA Corporation, Adobe Inc., Seiko Epson Corporation, Dassault Systemes SE, PTC Inc., Unity Technologies Inc., SoftServe Inc., Tata Elxsi Ltd., Semcon AB, HTC Corporation, Northern Digital Inc., Varjo Technologies Oy, Talespin Reality Labs Inc., Ultraleap Ltd., Marxent Labs LLC, Vuzix Corporation, Avegant Corporation, Virtuix Inc., Worldviz LLC, Sixense Enterprises Inc., Daqri LLC, The Void LLC

North America was the largest region in the extended reality market in 2023. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the extended reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the extended reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The extended reality (XR) market consists of revenues earned by entities by providing consumer engagement, and business engagement. The market value includes the value of related goods sold by the service provider or included within the service offering. The extended reality (XR) market also includes sales of AR devices, VR devices, and MR devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Extended Reality Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on extended reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for extended reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The extended reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Component: Hardware; Software; Services
  • 2) By Technologies: Augmented Reality (AR) Technology; Virtual Reality (VR) Technology; Mixed Reality (MR) Technology
  • 3) By End User: Gaming; Retail; Healthcare; Manufacturing; Media And Entertainment; Education; Aerospace And Defense; Other End Users
  • Companies Mentioned: Apple Inc.; Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Extended Reality Market Characteristics

3. Extended Reality Market Trends And Strategies

4. Extended Reality Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Extended Reality Market Size and Growth

  • 5.1. Global Extended Reality Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Extended Reality Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Extended Reality Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Extended Reality Market Segmentation

  • 6.1. Global Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Augmented Reality (AR) Technology
  • Virtual Reality (VR) Technology
  • Mixed Reality (MR) Technology
  • 6.3. Global Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gaming
  • Retail
  • Healthcare
  • Manufacturing
  • Media And Entertainment
  • Education
  • Aerospace And Defense
  • Other End Users

7. Extended Reality Market Regional And Country Analysis

  • 7.1. Global Extended Reality Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Extended Reality Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Extended Reality Market

  • 8.1. Asia-Pacific Extended Reality Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Extended Reality Market

  • 9.1. China Extended Reality Market Overview
  • 9.2. China Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Extended Reality Market

  • 10.1. India Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Extended Reality Market

  • 11.1. Japan Extended Reality Market Overview
  • 11.2. Japan Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Extended Reality Market

  • 12.1. Australia Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Extended Reality Market

  • 13.1. Indonesia Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Extended Reality Market

  • 14.1. South Korea Extended Reality Market Overview
  • 14.2. South Korea Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Extended Reality Market

  • 15.1. Western Europe Extended Reality Market Overview
  • 15.2. Western Europe Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Extended Reality Market

  • 16.1. UK Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Extended Reality Market

  • 17.1. Germany Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Extended Reality Market

  • 18.1. France Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Extended Reality Market

  • 19.1. Italy Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Extended Reality Market

  • 20.1. Spain Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Extended Reality Market

  • 21.1. Eastern Europe Extended Reality Market Overview
  • 21.2. Eastern Europe Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Extended Reality Market

  • 22.1. Russia Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Extended Reality Market

  • 23.1. North America Extended Reality Market Overview
  • 23.2. North America Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Extended Reality Market

  • 24.1. USA Extended Reality Market Overview
  • 24.2. USA Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Extended Reality Market

  • 25.1. Canada Extended Reality Market Overview
  • 25.2. Canada Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Extended Reality Market

  • 26.1. South America Extended Reality Market Overview
  • 26.2. South America Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Extended Reality Market

  • 27.1. Brazil Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Extended Reality Market

  • 28.1. Middle East Extended Reality Market Overview
  • 28.2. Middle East Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Extended Reality Market

  • 29.1. Africa Extended Reality Market Overview
  • 29.2. Africa Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Extended Reality Market Competitive Landscape And Company Profiles

  • 30.1. Extended Reality Market Competitive Landscape
  • 30.2. Extended Reality Market Company Profiles
    • 30.2.1. Apple Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Google LLC
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Samsung Electronics Co. Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Microsoft Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Meta Platforms Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Extended Reality Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Accenture plc
  • 31.3. Qualcomm Incorporated
  • 31.4. NVIDIA Corporation
  • 31.5. Adobe Inc.
  • 31.6. Seiko Epson Corporation
  • 31.7. Dassault Systemes SE
  • 31.8. PTC Inc.
  • 31.9. Unity Technologies Inc
  • 31.10. SoftServe Inc.
  • 31.11. Tata Elxsi Ltd.
  • 31.12. Semcon AB
  • 31.13. HTC Corporation
  • 31.14. Northern Digital Inc.
  • 31.15. Varjo Technologies Oy

32. Global Extended Reality Market Competitive Benchmarking

33. Global Extended Reality Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Extended Reality Market

35. Extended Reality Market Future Outlook and Potential Analysis

  • 35.1 Extended Reality Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Extended Reality Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Extended Reality Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer