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トレーニングおよび教育における拡張現実の世界市場レポート 2024年

Augmented Reality In Training And Education Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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トレーニングおよび教育における拡張現実の世界市場レポート 2024年
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

2023年のトレーニングおよび教育における拡大現実市場で最大の地域はアジア太平洋。北米はトレーニングおよび教育における拡大現実市場で2番目に大きい地域です。トレーニングおよび教育における拡大現実市場レポートの対象地域は、アジア太平洋、西欧、東欧、北米、南米、中東・アフリカです。

目次

第1章 エグゼクティブサマリー

第2章 トレーニングおよび教育における拡張現実市場の特徴

第3章 トレーニングおよび教育における拡張現実市場の動向と戦略

第4章 トレーニングおよび教育における拡張現実市場-マクロ経済シナリオ

  • 高インフレがトレーニングおよび教育における拡張現実市場に与える影響
  • ウクライナ・ロシア戦争がトレーニングおよび教育における拡張現実市場に与える影響
  • COVID-19によるトレーニングおよび教育における拡張現実市場への影響

第5章 世界のトレーニングおよび教育における拡大現実市場の規模と成長

  • 世界のトレーニングおよび教育における拡大現実市場の促進要因と抑制要因
    • 市場の促進要因
    • 市場の抑制要因
  • 世界のトレーニングおよび教育における拡大現実市場規模実績と成長、2018~2023年
  • 世界のトレーニングおよび教育における拡大現実市場の規模と成長予測、2023~2028年、2033年

第6章 トレーニングおよび教育における拡大現実市場セグメンテーション

  • 世界のトレーニングおよび教育における拡大現実市場、カテゴリー別セグメンテーション、実績および予測、2018~2023年、2023~2028年、2033年
  • 初等中等教育
  • 試験の準備
  • 再教育と認定
  • 高等教育
  • 言語とその他の学習
  • 世界のトレーニングおよび教育における拡大現実市場、デバイス別セグメンテーション、実績および予測、2018~2023年、2023~2028年、2033年
  • 教室用プロジェクター
  • スマートフォン
  • ラップトップ
  • 他のデバイス
  • 世界のトレーニングおよび教育における拡大現実市場、エンドユーザー別セグメンテーション、実績および予測、2018~2023年、2023~2028年、2033年
  • 高等教育
  • K-12

第7章 トレーニングおよび教育における拡大現実市場の地域および国分析

  • 世界のトレーニングおよび教育における拡大現実市場、地域別、実績および予測、2018~2023年、2023~2028年、2033年
  • 世界のトレーニングおよび教育における拡大現実市場、国別、実績および予測、2018~2023年、2023~2028年、2033年

第8章 アジア太平洋のトレーニングおよび教育における拡張現実市場

第9章 中国のトレーニングおよび教育における拡張現実市場

第10章 インドのトレーニングおよび教育における拡張現実市場

第11章 日本のトレーニングおよび教育における拡張現実市場

第12章 オーストラリアのトレーニングおよび教育における拡張現実市場

第13章 インドネシアのトレーニングおよび教育における拡張現実市場

第14章 韓国のトレーニングおよび教育における拡張現実市場

第15章 西欧のトレーニングおよび教育における拡張現実市場

第16章 英国のトレーニングおよび教育における拡張現実市場

第17章 ドイツのトレーニングおよび教育における拡張現実市場

第18章 フランスのトレーニングおよび教育における拡張現実市場

第19章 イタリアのトレーニングおよび教育における拡張現実市場

第20章 スペインのトレーニングおよび教育における拡張現実市場

第21章 東欧のトレーニングおよび教育における拡張現実市場

第22章 ロシアのトレーニングおよび教育における拡張現実市場

第23章 北米のトレーニングおよび教育における拡張現実市場

第24章 米国のトレーニングおよび教育における拡張現実市場

第25章 カナダのトレーニングおよび教育における拡張現実市場

第26章 南米のトレーニングおよび教育における拡張現実市場

第27章 ブラジルのトレーニングおよび教育における拡張現実市場

第28章 中東のトレーニングおよび教育における拡張現実市場

第29章 アフリカのトレーニングおよび教育における拡張現実市場

第30章 トレーニングおよび教育における拡大現実市場(AR)競合情勢と企業プロファイル

  • トレーニングおよび教育における拡大現実市場の競合情勢
  • トレーニングおよび教育における拡大現実市場企業プロファイル
    • Google LLC
    • zSpace Inc.
    • Magic Leap Inc.
    • Alchemy VR Ltd.
    • Unimersiv

第31章 世界のトレーニングおよび教育における拡大現実市場の競合ベンチマーキング

第32章 世界のトレーニングおよび教育における拡大現実市場競合ダッシュボード

第33章 トレーニングおよび教育における拡大現実市場における主要な合併と買収

第34章 トレーニングおよび教育における拡大現実市場の将来展望と可能性分析

第35章 付録

目次
Product Code: r9050

“Augmented Reality In Training And Education Global Market Report 2024 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality in training and education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for augmented reality in training and education? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The augmented reality in training and education market global report ” from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Category: Primary and Secondary Education; Test Preparation; Reskilling and Certifications; Higher Education; Language and Other Learnings
  • 2) By Device: Classroom Projectors; Smartphones; Laptops; Other Devices
  • 3) By End User: Higher Education; K-12
  • Companies Mentioned: Google LLC; zSpace Inc.; Magic Leap Inc.; Alchemy VR Ltd.; Unimersiv
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Executive Summary

Augmented reality (AR) refers to a digitally enhanced representation of the physical world, achieved by incorporating digital visual elements, audio, or other sensory inputs delivered through technology. This technology is employed in the context of training and education.

The primary segments within the augmented reality in training and education market include primary and secondary education, test preparation, reskilling and certification programs, higher education, language learning, and other educational domains. Reskilling entails the process of acquiring new skills or providing training to individuals for transitioning to different job roles. Various devices, including classroom projectors, smartphones, laptops, and other technologies, are utilized in both higher education and K-12 educational settings.

The augmented reality in training and education market research report is one of a series of new reports from The Business Research Company that provides augmented reality in training and education market statistics, including augmented reality in the training and education industry global market size, regional shares, competitors with augmented reality in training and education market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality in the training and education industry. This augmented reality in training and education market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality in training and education market size has grown exponentially in recent years. It will grow from $18.25 billion in 2023 to $30.19 billion in 2024 at a compound annual growth rate (CAGR) of 65.4%. The growth observed during the historical period can be credited to several key factors, including expanded accessibility to mobile devices, early adoption of augmented reality in STEM (Science, Technology, Engineering, and Mathematics) education, pioneering experiments in the field of education, enhancements in content development, increased user engagement, and enhanced interactivity.

The augmented reality in training and education market size is expected to see exponential growth in the next few years. It will grow to $173.2 billion in 2028 at a compound annual growth rate (CAGR) of 54.8%. The anticipated growth in the forecast period can be attributed to several significant factors, including the increasing integration of artificial intelligence (AI) and augmented reality (AR) technologies, the expansion of remote and hybrid learning models, improved accessibility and affordability, the rise of tailored learning solutions, and growing support for practical skill development. Notable trends expected in this forecast period encompass the development of interactive learning modules, hands-on simulations and experiments, personalized learning pathways, the integration of AR in training programs, and the growth of augmented reality books and educational materials.

The augmented reality (AR) technology's integration within educational institutions is propelling the growth of the augmented reality in training and education market. Technology is introducing profound changes in the field of education, and the advanced technology of augmented reality (AR) is making significant improvements in the learning environment. An increasing number of schools and colleges are embracing AR technology to actively engage students and enhance their learning experiences beyond traditional reading and visual aids. For example, the ZSpace application provides students with the means to explore and understand complex subjects such as the human heart and the Earth's atmosphere layers more effectively. According to Riverside Technologies, Inc., AR technology enables students to immerse themselves in educational simulations, offering multiple benefits that enhance the learning experience. These advantages are driving the adoption of advanced technologies by educational institutions, thereby contributing to the improvement of the overall learning environment.

The growing demand for vocational training is expected to be a driving force behind the expansion of the augmented reality in the training and education market in the coming years. Vocational training, often referred to as technical and vocational education and training (TVET), equips individuals with the skills needed to work in technical or skilled craft roles. Augmented reality technology is being increasingly applied in vocational training to provide students with a more immersive, interactive, and personalized learning experience. The primary advantages of this trend include the growing need for cost-effective and accessible training options, as well as an increased focus on real-world application and job readiness. For example, data from the National Centre for Vocational Education Research, a nonprofit organization based in Australia that supports research in the vocational education and training sector and provides funding for such research, shows that in 2022, 4.5 million students participated in nationally recognized VET courses, representing a 5.1% increase from 2021. Among these students, 2.1 million were enrolled in nationally recognized programs, and 3.0 million were studying subjects that were not part of nationally recognized programs. This data underscores the heightened demand for vocational training, which, in turn, is a driving force behind the adoption of augmented reality in the training and education market.

The growth of the augmented reality in training and education market is being impeded by the ineffective integration of this technology in classrooms. While augmented reality offers numerous advantages for enhancing the learning process, it faces challenges within the education and training sector. Issues such as the physical constraints of classroom size and configuration, a lack of expertise in integrating AR into educational curricula, and difficulties in navigating the user interface to access and engage with lessons or subjects are hindering the seamless adoption of augmented reality in classroom settings. These challenges underscore the need for addressing integration issues to fully leverage the potential of augmented reality in education and training.

The latest trend in the augmented reality in training and education market is game-based learning using augmented reality. This innovative approach combines gaming and technology to engage students in various activities that enhance their knowledge and skills. For example, organizations such as the Europasss Teacher Academy, a provider of professional development courses, highlight the adoption of augmented reality in schools. This technology is employed to facilitate knowledge acquisition and skill development through gamified experiences. Teachers and educators play a crucial role in integrating various gaming activities into the learning process, capturing students' interest and encouraging active participation. Gamifying academic content intrigues students, motivating them to take on different roles in the learning process. Augmented reality technology in game-based learning is personalized, socially interactive, and extends beyond the traditional classroom environment. This approach empowers students to acquire knowledge and various learning skills in an engaging and immersive manner.

Prominent companies operating in the augmented reality in training and education market are actively pursuing strategic partnerships to better serve the needs of their existing customers. Notable collaborations include initiatives such as the IMT MSc Program and the VR/AR Association, which have come together to advance immersive technology and innovation in the realms of education, training, and game development. For instance, in March 2023, the Immersive Technologies - Innovation in Education, Training, and Game Design (IMT) MSc program at the International Hellenic University (IHU), a public university based in Greece, partnered with the VR/AR Association (VRARA) to achieve several objectives. Firstly, the collaboration aims to facilitate the exchange of knowledge, best practices, and the latest breakthroughs in immersive technology by bringing together experts in the fields of virtual reality (VR) and augmented reality (AR) from academia and industry. Secondly, the partnership seeks to connect IMT MSc Program students with a network of VR and AR professionals. Additionally, it aims to support advancements and discoveries in the VR and AR field, encouraging the development of new applications and technologies. Finally, this strategic alliance endeavors to promote the use of virtual reality and augmented reality technologies in training, instruction, and game development at both the Master's and PhD levels. The VR/AR Association (VRARA) is an international association based in the United States that fosters collaboration among spatial computing solution providers and end users.

In June 2022, The Glimpse Group, Inc., a US-based company specializing in immersive technology platforms, providing virtual reality and augmented reality software and services primarily for enterprises across various industries, completed the acquisition of PulpoAR Inc. The acquisition was made through its subsidiary, QReal, LLC, and the financial terms of the transaction were not disclosed. QReal, LLC structured the deal as an asset acquisition without incurring any associated obligations. The transaction primarily took the form of an equity transaction, involving an initial issuance of common stock, which resulted in a significant dilution of ownership. PulpoAR Inc., based in Turkey, is a technology company specializing in the development of virtual try-on technologies designed for use in both offline and online shopping platforms.

Major companies operating in the augmented reality in training and education market include Google LLC, zSpace Inc., Magic Leap Inc., Alchemy VR Ltd., Unimersiv, GAMOOZ Interactive Solutions Company, Meta Platforms Inc., DAQRI, InGage Technologies Pvt Ltd., Popar, Chromville, NEXT/NOW, VironIT LLC, Groove Jones LLC, HQSoftware, INDE, Augment, metagram Solutions GmbH, Fishermen Labs, Program-Ace, Apptension sp. z o.o, Transition Technologies PSC Sp. z o.o, Quytech Pvt Ltd., Craftars, Appentus Technologies Pvt Ltd., BidOn Games Studio, Mofables, Cortex, ScienceSoft Corporation, Gravity Jack LLC

Asia-Pacific was the largest region in the augmented reality in training and education market in 2023. North America was the second largest region of the augmented reality in training and education market. The regions covered in the augmented reality in training and education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the augmented reality in training and education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada

The augmented reality in training and education market includes revenues earned by entities by offering software for education and training purposes that can be used in education/training to help the students, and corporate employees to equip them with the knowledge or acquire skills by experiencing and interacting with different forms of reality, simulation, games, and others. Augmented reality provides an interactive experience of the real-world environment by integrating digital visual content and audio into the real-world environment. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in augmented reality in training and education market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Table of Contents

1. Executive Summary

2. Augmented Reality In Training And Education Market Characteristics

3. Augmented Reality In Training And Education Market Trends And Strategies

4. Augmented Reality In Training And Education Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Augmented Reality In Training And Education Market Size and Growth

  • 5.1. Global Augmented Reality In Training And Education Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Augmented Reality In Training And Education Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Augmented Reality In Training And Education Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Augmented Reality In Training And Education Market Segmentation

  • 6.1. Global Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Primary and Secondary Education
  • Test Preparation
  • Reskilling and Certifications
  • Higher Education
  • Language and Other Learnings
  • 6.2. Global Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Classroom Projectors
  • Smartphones
  • Laptops
  • Other Devices
  • 6.3. Global Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Higher Education
  • K-12

7. Augmented Reality In Training And Education Market Regional And Country Analysis

  • 7.1. Global Augmented Reality In Training And Education Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Augmented Reality In Training And Education Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Augmented Reality In Training And Education Market

  • 8.1. Asia-Pacific Augmented Reality In Training And Education Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Augmented Reality In Training And Education Market

  • 9.1. China Augmented Reality In Training And Education Market Overview
  • 9.2. China Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Augmented Reality In Training And Education Market

  • 10.1. India Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Augmented Reality In Training And Education Market

  • 11.1. Japan Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.2. Japan Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Augmented Reality In Training And Education Market

  • 12.1. Australia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Augmented Reality In Training And Education Market

  • 13.1. Indonesia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Augmented Reality In Training And Education Market

  • 14.1. South Korea Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.2. South Korea Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Augmented Reality In Training And Education Market

  • 15.1. Western Europe Augmented Reality In Training And Education Market Overview
  • 15.2. Western Europe Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Augmented Reality In Training And Education Market

  • 16.1. UK Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Augmented Reality In Training And Education Market

  • 17.1. Germany Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Augmented Reality In Training And Education Market

  • 18.5. France Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.6. France Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.7. France Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Augmented Reality In Training And Education Market

  • 19.9. Italy Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.10. Italy Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.11. Italy Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Augmented Reality In Training And Education Market

  • 20.13. Spain Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.14. Spain Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.15. Spain Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Augmented Reality In Training And Education Market

  • 21.1. Eastern Europe Augmented Reality In Training And Education Market Overview
  • 21.2. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Augmented Reality In Training And Education Market

  • 22.1. Russia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Augmented Reality In Training And Education Market

  • 23.1. North America Augmented Reality In Training And Education Market Overview
  • 23.2. North America Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Augmented Reality In Training And Education Market

  • 24.1. USA Augmented Reality In Training And Education Market Overview
  • 24.2. USA Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Augmented Reality In Training And Education Market

  • 25.1. Canada Augmented Reality In Training And Education Market Overview
  • 25.2. Canada Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Augmented Reality In Training And Education Market

  • 26.1. South America Augmented Reality In Training And Education Market Overview
  • 26.2. South America Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Augmented Reality In Training And Education Market

  • 27.1. Brazil Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Augmented Reality In Training And Education Market

  • 28.1. Middle East Augmented Reality In Training And Education Market Overview
  • 28.2. Middle East Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Augmented Reality In Training And Education Market

  • 29.1. Africa Augmented Reality In Training And Education Market Overview
  • 29.2. Africa Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Augmented Reality In Training And Education Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality In Training And Education Market Competitive Landscape
  • 30.2. Augmented Reality In Training And Education Market Company Profiles
    • 30.2.1. Google LLC
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. zSpace Inc.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Magic Leap Inc.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Alchemy VR Ltd.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Unimersiv
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Global Augmented Reality In Training And Education Market Competitive Benchmarking

32. Global Augmented Reality In Training And Education Market Competitive Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality In Training And Education Market

34. Augmented Reality In Training And Education Market Future Outlook and Potential Analysis

  • 34.1 Augmented Reality In Training And Education Market In 2028 - Countries Offering Most New Opportunities
  • 34.2 Augmented Reality In Training And Education Market In 2028 - Segments Offering Most New Opportunities
  • 34.3 Augmented Reality In Training And Education Market In 2028 - Growth Strategies
  • 34.3.1 Market Trend Based Strategies
  • 34.3.2 Competitor Strategies

35. Appendix

  • 35.1. Abbreviations
  • 35.2. Currencies
  • 35.3. Historic And Forecast Inflation Rates
  • 35.4. Research Inquiries
  • 35.5. The Business Research Company
  • 35.6. Copyright And Disclaimer