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市場調査レポート
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拡張現実サービスの世界市場レポート 2025年

Augmented Reality Services Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.94円
拡張現実サービスの世界市場レポート 2025年
出版日: 2025年04月09日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

拡張現実サービスの市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年には年間平均成長率(CAGR)41.7%で1兆1,057億9,000万米ドルに成長します。予測期間の成長は、5G技術との統合、企業への導入、ヘルスケアと治療の拡大、スマートシティとIoTの統合、教育と遠隔学習に起因します。予測期間の主な動向には、小売とeコマースの統合、空間コンピューティングとインタラクション、ソーシャルメディアとコミュニケーションにおけるAR、アートとデザイン用途、観光における没入型体験などがあります。

COVID-19の大流行により、企業は事業を維持するためにより高度でバーチャルなソリューションを採用するようになり、これが短期的には拡張現実(AR)サービス市場の成長の主要な促進要因になると予想されます。パンデミック後の様々な業界におけるARの需要の高まりは、ARサービスのニーズの増加につながると予想されます。例えば、2022年1月、英国の政府部門であるDepartment for Business and Tradeは、2024年までの英国における拡張現実(AR)および仮想現実(VR)技術への支出の成長率を78.3%と予測しました。この成長により、2030年までに支出総額は625億英ポンド(約798億4,000万米ドル)に達すると予想されています。ARサービスの需要は、従業員と消費者の両方に対する遠隔学習、トレーニング、デモンストレーションへの注目の高まりによってさらに支えられています。

eコマースの導入拡大は、拡張現実サービス市場の将来的な拡大の大きな促進要因になると予想されます。eコマースとは、デジタルプラットフォーム(特にグローバルインターネット)を利用して商品やサービスを売買することであり、取引を完了するためにデータや金銭をやり取りします。拡張現実(AR)技術は、より没入的で魅力的なショッピング体験を顧客に提供することで、eコマース業界に革命をもたらしています。ARは、顧客が自分の環境で商品やサービスと対話することを可能にし、より高いコンバージョン率につながるリアルさとパーソナライゼーションのレベルを提供します。例えば、2021年6月から2022年6月にかけてオーストラリアで実施された1,000人のオンライン買い物客への調査に基づく「Australian Ecommerce Report 2022」のデータによると、衣類、靴、ファッションアイテムが最も好まれるオンライン購入品であり、その嗜好率は2021年の72%から74%に上昇しました。食料品は、2021年の54%から2022年には64%に増加し、最も急速に成長しているオンラインショッピングカテゴリーに浮上しました。このデータは、拡張現実サービス市場を牽引するeコマース普及率の上昇の役割を示しています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の拡張現実サービス市場のPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界の拡張現実サービス市場:成長率分析
  • 世界の拡張現実サービス市場の実績:規模と成長、2019~2024年
  • 世界の拡張現実サービス市場の予測:規模と成長、2024~2029年、2034年
  • 世界の拡張現実サービス総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の拡張現実サービス市場:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ハードウェア
  • ソフトウェア
  • 世界の拡張現実サービス市場:用途別、実績と予測、2019~2024年、2024~2029年、2034年
  • トレーニング
  • 年次報告書と拡張パンフレット
  • 建築プロジェクト/新築
  • ゲーム
  • 展示会環境
  • 世界の拡張現実サービス市場:最終用途別、実績と予測、2019~2024年、2024~2029年、2034年
  • 商用
  • ヘルスケア
  • 自動車
  • その他
  • 世界の拡張現実サービス市場:ハードウェアのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ARグラス
  • ARヘッドセット
  • ARスマートグラス
  • ARウェアラブル
  • ARデバイス(スマートフォン、タブレット)
  • 世界の拡張現実サービス市場:ソフトウェアのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • AR開発プラットフォーム
  • ARコンテンツ管理システム
  • ARソフトウェアツールとアプリケーション
  • ARシミュレーションソフトウェア
  • AR統合ソフトウェア

第7章 地域別・国別分析

  • 世界の拡張現実サービス市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界の拡張現実サービス市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 拡張現実サービス市場:競合情勢
  • 拡張現実サービス市場:企業プロファイル
    • Groove Jones LLC Overview, Products and Services, Strategy and Financial Analysis
    • Quy Technology Pvt. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Craftars Sp. z o.o. Overview, Products and Services, Strategy and Financial Analysis
    • Wear Mobile Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Next/Now Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Apple Inc.
  • Microsoft Corporation
  • Niantic Inc.
  • Zappar Limited
  • Blippar Ltd.
  • Lucyd Ltd.
  • Magic Leap Inc.
  • Echo Interaction Group Inc.
  • Notion Theory LLC
  • Mobilab Sp. z o.o.
  • AVRspot Inc.
  • Transition Technologies PSC Sp. z o.o.
  • Innovecs LLC
  • INDE Appshaker Ltd.
  • Augment Inc.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 拡張現実サービス市場2029:新たな機会を提供する国
  • 拡張現実サービス市場2029:新たな機会を提供するセグメント
  • 拡張現実サービス市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r32395

Augmented reality (AR) involves digitally enhancing the representation of the physical world through the incorporation of digital visual elements, audio, and other sensory inputs delivered via technology.

The primary categories of augmented reality services encompass hardware and software. Augmented reality software functions in tandem with a range of devices, such as tablets, smartphones, headsets, and other compatible equipment. These devices typically include sensors, digital projectors, and the necessary software to superimpose computer-generated objects into the real-world environment. These services find application in various sectors, including training, the creation of annual reports and augmented brochures, architectural projects and new construction, gaming, and trade show environments. End users of augmented reality services span across industries such as commercial, healthcare, automotive, and more.

The augmented reality services market research report is one of a series of new reports from The Business Research Company that provides augmented reality services market statistics, including augmented reality services industry global market size, regional shares, competitors with a augmented reality services market share, detailed augmented reality services market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality services industry. This augmented reality services market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality services market size has grown exponentially in recent years. It will grow from $191.13 billion in 2024 to $274.54 billion in 2025 at a compound annual growth rate (CAGR) of 43.6%. The growth in the historic period can be attributed to gaming and entertainment adoption, increased consumer awareness, corporate training and simulation, cost reduction and accessibility, content development.

The augmented reality services market size is expected to see exponential growth in the next few years. It will grow to $1105.79 billion in 2029 at a compound annual growth rate (CAGR) of 41.7%. The growth in the forecast period can be attributed to integration with 5g technology, enterprise adoption, healthcare and therapeutic expansion, smart cities and iot integration, education and remote learning. Major trends in the forecast period include retail and e-commerce integration, spatial computing and interaction, ar in social media and communication, art and design applications, immersive experiences in tourism.

The COVID-19 pandemic has prompted companies to adopt more advanced and virtual solutions to sustain their operations, which is expected to be a key driver for the growth of the augmented reality (AR) services market in the short term. The growing demand for AR across various industries post-pandemic is expected to lead to an increased need for AR services. For example, in January 2022, the Department for Business and Trade, a UK-based government department, projected a growth rate of 78.3% in spending on augmented reality (AR) and virtual reality (VR) technologies in the UK through 2024. This growth is expected to result in a total expenditure of £62.5 billion ($79.84 billion) by 2030. The demand for AR services is further supported by the increased focus on remote learning, training, and demonstrations for both employees and consumers.

The growing adoption of e-commerce is expected to be a significant driver for the future expansion of the augmented reality services market. E-commerce, the practice of buying and selling goods and services using digital platforms, most notably the global internet, involves the exchange of data or money to complete transactions. Augmented reality (AR) technology is revolutionizing the e-commerce industry by providing customers with a more immersive and engaging shopping experience. AR allows customers to interact with products and services in their own environment, offering a level of realism and personalization that can lead to higher conversion rates. For example, data from the Australian Ecommerce Report 2022, based on surveys of 1,000 online shoppers in Australia conducted between June 2021 and June 2022, reveals that clothing, shoes, and fashion items were the most preferred online purchases, with a 74% preference rate, up from 72% in 2021. Groceries emerged as the fastest-growing online shopping category, increasing from 54% in 2021 to 64% in 2022. This data underscores the role of rising e-commerce adoption in driving the augmented reality services market.

The integration of blockchain technology is gaining significant popularity within the augmented reality services market. Blockchain, a Distributed Ledger Technology (DLT), involves the assignment of unique attributes to digital assets through cryptography and their distribution on a decentralized and publicly accessible ledger. Beyond its applications in digital currency, blockchain technology offers various capabilities that augmented and virtual reality developers are actively exploring. Blockchain enables the creation of unique digital assets that cannot be easily copied by users or other developers, facilitating the sale of virtual real estate, tracking virtually represented data, and more. For example, in April 2022, Metallika.Inc., a France-based company specializing in blockchain-powered mineral mining services, announced the integration of blockchain technology into its mining operations. The Metallika team devised a mechanism that operates autonomously on the blockchain, known as a decentralized autonomous organization (DAO). It strictly adheres to the rules outlined in the smart contract and maintains a record of each financial transaction within the DAO, along with the software rules embedded in the smart contract. Consequently, the incorporation of blockchain technology with augmented reality is anticipated to drive market growth during the forecast period.

Prominent companies operating in the augmented reality services market are actively pursuing strategic partnerships to better address the needs of their existing consumer base. One such collaboration involves Qualcomm Technologies, Inc. joining forces with Microsoft Corporation to create proprietary AR processors, which will enable the development of a new generation of lightweight, power-efficient AR glasses that offer immersive experiences. Qualcomm Technologies is leveraging its existing expertise in spatial computing to drive the development of revolutionary experiences for the next wave of head-worn AR devices. In January 2022, Qualcomm Technologies, a US-based augmented reality company, announced its collaboration with Microsoft to expand and accelerate the adoption of augmented reality (AR) in both consumer and corporate sectors. This partnership encompasses various initiatives, including the creation of customized AR chips capable of powering energy-efficient, lightweight AR glasses that provide immersive experiences. Additionally, the collaboration involves the integration of software solutions such as Microsoft Mesh and the Snapdragon SpacesTM XR Developer Platform. Microsoft Corporation, a US-based company, is known for its software and AR technology solutions.

In June 2022, The Glimpse Group, a US-based immersive technology platform company, acquired PulpoAR for an undisclosed amount. This acquisition allows Glimpse to strengthen its AI-driven virtual try-on technology, enhancing user engagement, conversion rates, and its competitive position in the augmented reality (AR) market. The move also leverages strategic partnerships for further growth. PulpoAR is a US-based augmented reality SaaS company that specializes in providing AI-based virtual try-on technology.

Major companies operating in the augmented reality services market include Groove Jones LLC, Quy Technology Pvt. Ltd., Craftars Sp. z o.o., Wear Mobile Ltd., Next/Now Inc., Apple Inc., Microsoft Corporation, Niantic Inc., Zappar Limited, Blippar Ltd., Lucyd Ltd., Magic Leap Inc., Echo Interaction Group Inc., Notion theory LLC, Mobilab Sp. z o.o., AVRspot Inc., Transition Technologies PSC Sp. z o.o., Innovecs LLC, INDE Appshaker Ltd., Augment Inc., Metagram Inc., VironIT Inc., Scanta Inc., VR Vision Inc., 8ninths Inc., Yeppar Inc., Mutual Mobile Inc., Intellectsoft Inc., Zco Corporation, CitrusBits Inc., Oodles Technologies Pvt. Ltd., Infotrum LLC, Sumeru Inc., NewGenApps Pvt. Ltd., Chocolate Milk & Donuts LLC, Hedgehog Lab Limited, Dyfuzja Sp. z o.o., NARSUN Inc., Cortex Inc., HorizonCore Infosoft Pvt. Ltd., The Intellify Inc., Gramercy Tech LLC, HQSoftware Inc., Program Ace LLC, Xicom Technologies Ltd., Zco Corporation, Fluper Ltd., JPLoft Solution Inc., Credencys Solutions Inc., IndiaNIC Infotech Limited, Chetu Inc., Vakoms LLC, Delta Reality LLC, Setapp Inc.

Asia-Pacifica was the largest region in the augmented reality services market in 2024. North America was the second largest region in the augmented reality services market. The regions covered in the augmented reality services market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the augmented reality services market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada

The augmented reality services market includes revenues earned by entities by providing augmented reality services that can be used to provide an innovative human-machine interaction that overlays virtual components on a real-world environment. Augmented reality has many potential applications in different fields, such as training activities, entertainment, and head-up display in car windscreens. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality Services Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality services market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for augmented reality services ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality services market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Hardware; Software
  • 2) By Applications: Training; Annual Reports And Augmented Brochures; Architectural Projects/New Construction; Games; Trade Show Environments
  • 3) By End Use: Commercial; Healthcare; Automotive; Other End-Uses
  • Subsegments:
  • 1) By Hardware: AR Glasses; AR Headsets; AR Smart Glasses; AR Wearables; AR Devices (Smartphones, Tablets)
  • 2) By Software: AR Development Platforms; AR Content Management Systems; AR Software Tools and Applications; AR Simulation Software; AR Integration Software
  • Companies Mentioned: Groove Jones LLC; Quy Technology Pvt. Ltd.; Craftars Sp. z o.o.; Wear Mobile Ltd.; Next/Now Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality Services Market Characteristics

3. Augmented Reality Services Market Trends And Strategies

4. Augmented Reality Services Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Augmented Reality Services Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality Services PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality Services Market Growth Rate Analysis
  • 5.4. Global Augmented Reality Services Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality Services Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality Services Total Addressable Market (TAM)

6. Augmented Reality Services Market Segmentation

  • 6.1. Global Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • 6.2. Global Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training
  • Annual Reports And Augmented Brochures
  • Architectural Projects/New Construction
  • Games
  • Trade Show Environments
  • 6.3. Global Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Commercial
  • Healthcare
  • Automotive
  • Other End-Uses
  • 6.4. Global Augmented Reality Services Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AR Glasses
  • AR Headsets
  • AR Smart Glasses
  • AR Wearables
  • AR Devices (Smartphones, Tablets)
  • 6.5. Global Augmented Reality Services Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AR Development Platforms
  • AR Content Management Systems
  • AR Software Tools and Applications
  • AR Simulation Software
  • AR Integration Software

7. Augmented Reality Services Market Regional And Country Analysis

  • 7.1. Global Augmented Reality Services Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality Services Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality Services Market

  • 8.1. Asia-Pacific Augmented Reality Services Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality Services Market

  • 9.1. China Augmented Reality Services Market Overview
  • 9.2. China Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality Services Market

  • 10.1. India Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality Services Market

  • 11.1. Japan Augmented Reality Services Market Overview
  • 11.2. Japan Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality Services Market

  • 12.1. Australia Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality Services Market

  • 13.1. Indonesia Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality Services Market

  • 14.1. South Korea Augmented Reality Services Market Overview
  • 14.2. South Korea Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality Services Market

  • 15.1. Western Europe Augmented Reality Services Market Overview
  • 15.2. Western Europe Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality Services Market

  • 16.1. UK Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality Services Market

  • 17.1. Germany Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality Services Market

  • 18.1. France Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality Services Market

  • 19.1. Italy Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality Services Market

  • 20.1. Spain Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality Services Market

  • 21.1. Eastern Europe Augmented Reality Services Market Overview
  • 21.2. Eastern Europe Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality Services Market

  • 22.1. Russia Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality Services Market

  • 23.1. North America Augmented Reality Services Market Overview
  • 23.2. North America Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality Services Market

  • 24.1. USA Augmented Reality Services Market Overview
  • 24.2. USA Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality Services Market

  • 25.1. Canada Augmented Reality Services Market Overview
  • 25.2. Canada Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality Services Market

  • 26.1. South America Augmented Reality Services Market Overview
  • 26.2. South America Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality Services Market

  • 27.1. Brazil Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality Services Market

  • 28.1. Middle East Augmented Reality Services Market Overview
  • 28.2. Middle East Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality Services Market

  • 29.1. Africa Augmented Reality Services Market Overview
  • 29.2. Africa Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality Services Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality Services Market Competitive Landscape
  • 30.2. Augmented Reality Services Market Company Profiles
    • 30.2.1. Groove Jones LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Quy Technology Pvt. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Craftars Sp. z o.o. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Wear Mobile Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Next/Now Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality Services Market Other Major And Innovative Companies

  • 31.1. Apple Inc.
  • 31.2. Microsoft Corporation
  • 31.3. Niantic Inc.
  • 31.4. Zappar Limited
  • 31.5. Blippar Ltd.
  • 31.6. Lucyd Ltd.
  • 31.7. Magic Leap Inc.
  • 31.8. Echo Interaction Group Inc.
  • 31.9. Notion Theory LLC
  • 31.10. Mobilab Sp. z o.o.
  • 31.11. AVRspot Inc.
  • 31.12. Transition Technologies PSC Sp. z o.o.
  • 31.13. Innovecs LLC
  • 31.14. INDE Appshaker Ltd.
  • 31.15. Augment Inc.

32. Global Augmented Reality Services Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality Services Market

34. Recent Developments In The Augmented Reality Services Market

35. Augmented Reality Services Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality Services Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality Services Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality Services Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer