デフォルト表紙
市場調査レポート
商品コード
1604740

拡張現実市場:オファリング、技術、デバイスタイプ、用途別-2025~2030年世界予測

Augmented Reality Market by Offering (Hardware, Software), Technology (Anchor-Based AR Technology, Marker-Based AR Technology, Markerless AR Technology), Device Type, Application - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 193 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
拡張現実市場:オファリング、技術、デバイスタイプ、用途別-2025~2030年世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 193 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

拡張現実市場は、2023年に276億8,000万米ドルと評価され、2024年には343億7,000万米ドルに達すると予測され、CAGR 24.65%で成長し、2030年には1,294億6,000万米ドルになると予測されています。

拡張現実(AR)とは、現実世界にデジタルコンテンツを重ね合わせ、ユーザーの知覚や環境とのインタラクションを強化する技術を指します。ARの必要性は、医療(手術支援や医療トレーニングの強化)、教育(インタラクティブな学習体験)、小売(バーチャル試着や製品の視覚化)、製造(メンテナンスや組み立てガイド)といった多様な用途で没入型体験を提供する能力によって強調されています。最終用途の範囲は広く、エンターテインメント、自動車、不動産、観光など複数のセクターにまたがっています。AR市場に影響を与える主要成長要因としては、モバイルデバイスの普及、ARソフトウェアとハードウェアの発展、技術開発への投資の増加などが挙げられます。小売やマーケティングにおけるパーソナライズされた体験に対する需要の高まりや、ARと人工知能やIoTとの統合は、注目すべき市場機会です。拡張現実リテールソリューションや教育ツールへの投資は、こうした展望をつかむために推奨される戦略です。しかし、市場開拓は、高い開発コスト、データ利用やユーザー追跡に関するプライバシーへの懸念、技術に疎い層における一般的な消費者意識の欠如といった課題に直面しています。さらに、強力なハードウェアと高速インターネットが必要なため、発展途上地域ではARへのアクセスが制限されるというハードルもあります。イノベーションと調査の機会は、より直感的なユーザーインターフェースの作成、ARコンテンツ作成ツールの改善、デバイスの互換性の強化にあります。プライバシーの懸念に対処し、生産コストを削減するソリューションの開拓は、市場浸透に不可欠です。AR市場はダイナミックであり、急速な技術進歩が特徴であるため、競合を維持するために継続的なイノベーションと戦略的パートナーシップが求められます。市場のリーダーを目指す企業は、ユースケースの多様化と技術開発者とのコラボレーションに注力し、強固なARエコシステムを育成する必要があります。

主要市場の統計
基準年[2023年] 276億8,000万米ドル
推定年[2024年] 343億7,000万米ドル
予測年[2030年] 1,294億6,000万米ドル
CAGR(%) 24.65%

市場力学:急速に進化する拡張現実市場の主要市場洞察を公開

拡張現実市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネス機会の獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができ、また、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 医療セグメントにおける拡張現実 AR技術の採用拡大
    • 小売とeコマースセグメントでのAR需要の高まり
    • 拡張現実への投資の増加
  • 市場抑制要因
    • ARに関連するセキュリティとプライバシーの問題
  • 市場機会
    • ARを拡大・加速させるための通信事業者とARメーカーの継続的な連携
    • 旅行・観光、教育セグメントでのAR技術の採用急増
  • 市場課題
    • ARがメンタルヘルスに与える長期的影響

ポーターのファイブフォース:拡張現実市場をナビゲートする戦略ツール

ポーターのファイブフォース:市場情勢の競合情勢を把握するための重要なツールです。ポーターのファイブフォースフレームワークは、企業の競合を評価し、戦略的機会を探るための明確な手法を記載しています。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これら洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:拡張現実市場における外部からの影響の把握

外部マクロ環境要因は、拡張現実市場の業績力学を形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を記載しています。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析:拡張現実市場における競合情勢の把握

拡張現実市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、セグメント化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的な意思決定を行うために必要な知見を得ることができます。

FPNVポジショニングマトリックス:拡張現実市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、拡張現実市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によりベンダーを明確かつ的確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨:拡張現実市場における成功への道筋を描く

拡張現実市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネス機会を活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目セグメントを網羅した市場の包括的な分析を提供しています。

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力を評価します。

2.市場の開拓度:新興市場における成長機会を特定し、既存セグメントにおける拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを記載しています。

3.市場の多様化:最近の製品発売、未開拓の地域、産業の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発とイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています。

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、地域はどこか?

3.市場を形成する主要技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 医療セグメントでのAR技術の採用拡大
      • 小売業とeコマースセグメントでのARの需要増加
      • 拡張現実への投資増加
    • 抑制要因
      • ARに関連するセキュリティとプライバシーの問題
    • 機会
      • 通信事業者とARメーカーの継続的な連携によりARの拡大と加速を図る
      • 旅行・観光と教育セグメントでのAR技術の導入が急増
    • 課題
      • ARがメンタルヘルスに及ぼす長期的な影響
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治
    • 経済
    • 社会
    • 技術
    • 法律
    • 環境

第6章 拡張現実市場:オファリング別

  • イントロダクション
  • ハードウェア
    • スクリーンレスビューア
    • スタンドアロン
    • テザリング
  • ソフトウェア

第7章 拡張現実市場:技術別

  • イントロダクション
  • アンカーベースAR技術
  • マーカーベースAR技術
  • マーカーレスAR技術

第8章 拡張現実市場:デバイスタイプ別

  • イントロダクション
  • ヘッドマウントディスプレイ
  • ヘッドアップディスプレイ

第9章 拡張現実市場:用途別

  • イントロダクション
  • 航空宇宙と防衛
  • 自動車
  • 商業用
  • エネルギー
  • ゲーム
  • 医療
  • 小売・マーケティング

第10章 南北アメリカの拡張現実市場

  • イントロダクション
  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋の拡張現実市場

  • イントロダクション
  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカの拡張現実市場

  • イントロダクション
  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析、2023年
  • FPNVポジショニングマトリックス、2023年
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • Apple Inc.
  • Google LLC by Alphabet Inc.
  • Holo-Light GmbH
  • Indus Net Technologies Pvt. Ltd.
  • Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited
  • Juego Studio Private Limited
  • Lenovo Group Limited
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NEC Corporation
  • Niantic, Inc.
  • Novac Technology Solutions
  • NVIDIA Corporation
  • Proximie Limited
  • PTC Inc.
  • Qualcomm Incorporated
  • Samsung Electronics Co., Ltd.
  • SAP SE
  • Seiko Epson Corporation
  • Sony Corporation
  • TeamViewer Germany GmbH
  • Toshiba Corporation
  • Vuzix Corporation
図表

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SCREENLESS VIEWER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY MARKET SIZE, BY STANDALONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TETHERED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED REALITY MARKET SIZE, BY ANCHOR-BASED AR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEAD-UP DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AUGMENTED REALITY MARKET SIZE, BY ENERGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AUGMENTED REALITY MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AUGMENTED REALITY MARKET SIZE, BY RETAIL & MARKETING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. CANADA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. MEXICO AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. CHINA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. INDIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. INDONESIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. JAPAN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. TAIWAN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. THAILAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. VIETNAM AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. DENMARK AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. EGYPT AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. FINLAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 152. FRANCE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 157. GERMANY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
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  • TABLE 162. ISRAEL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
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  • TABLE 166. ITALY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. ITALY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 172. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
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  • TABLE 178. NORWAY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
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  • TABLE 183. POLAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
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  • TABLE 186. POLAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
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  • TABLE 188. QATAR AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 192. QATAR AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 197. RUSSIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
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  • TABLE 200. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 202. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 207. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 212. SPAIN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 217. SWEDEN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 222. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 227. TURKEY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 238. AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 239. AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-8201ABF219AD

The Augmented Reality Market was valued at USD 27.68 billion in 2023, expected to reach USD 34.37 billion in 2024, and is projected to grow at a CAGR of 24.65%, to USD 129.46 billion by 2030.

Augmented Reality (AR) refers to technology that overlays digital content onto the real world, enhancing users' perception and interaction with their environment. The necessity of AR is underscored by its ability to provide immersive experiences across diverse applications such as healthcare (enhanced surgical assistance and medical training), education (interactive learning experiences), retail (virtual try-ons and product visualization), and manufacturing (maintenance and assembly guides). The end-use scope is broad, spanning multiple sectors including entertainment, automotive, real estate, and tourism. Key growth factors influencing the AR market include the proliferation of mobile devices, advancements in AR software and hardware, and increasing investment in technology development. The rise in demand for personalized experiences in retail and marketing, as well as the integration of AR with artificial intelligence and IoT, are notable market opportunities. Investing in augmented reality retail solutions and educational tools are recommended strategies to seize these prospects. However, market growth faces challenges such as high development costs, privacy concerns regarding data use and user tracking, and a general lack of consumer awareness in less tech-savvy populations. An additional hurdle is the need for powerful hardware and high-speed internet, which limits AR accessibility in developing regions. Innovations and research opportunities lie in creating more intuitive user interfaces, improving AR content creation tools, and enhancing device compatibility. Developing solutions that address privacy concerns and reduce production costs will be critical for market penetration. The AR market is dynamic and characterized by rapid technological advancements, demanding continuous innovation and strategic partnerships to maintain competitiveness. Companies aiming for market leadership should focus on use case diversification and collaboration with technology developers to foster robust AR ecosystems.

KEY MARKET STATISTICS
Base Year [2023] USD 27.68 billion
Estimated Year [2024] USD 34.37 billion
Forecast Year [2030] USD 129.46 billion
CAGR (%) 24.65%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented Reality Market

The Augmented Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing adoption of augmented reality AR technology in the healthcare sector
    • Rising demand for AR in retail and e-commerce sectors
    • Increasing investment in augmented reality
  • Market Restraints
    • Security and privacy issues associated with AR
  • Market Opportunities
    • Continuous collaboration of telecom players and AR manufacturers to expand and accelerate AR
    • Surge in adoption of AR technology by travel & tourism and education sectors
  • Market Challenges
    • Long term impacts of AR on the mental health

Porter's Five Forces: A Strategic Tool for Navigating the Augmented Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented Reality Market

A detailed market share analysis in the Augmented Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Augmented Reality Market

A strategic analysis of the Augmented Reality Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., Google LLC by Alphabet Inc., Holo-Light GmbH, Indus Net Technologies Pvt. Ltd., Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited, Juego Studio Private Limited, Lenovo Group Limited, Magic Leap, Inc., Meta Platforms, Inc., Microsoft Corporation, NEC Corporation, Niantic, Inc., Novac Technology Solutions, NVIDIA Corporation, Proximie Limited, PTC Inc., Qualcomm Incorporated, Samsung Electronics Co., Ltd., SAP SE, Seiko Epson Corporation, Sony Corporation, TeamViewer Germany GmbH, Toshiba Corporation, and Vuzix Corporation.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Offering, market is studied across Hardware and Software. The Hardware is further studied across Screenless Viewer, Standalone, and Tethered.
  • Based on Technology, market is studied across Anchor-Based AR Technology, Marker-Based AR Technology, and Markerless AR Technology.
  • Based on Device Type, market is studied across Head-Mounted Displays and Head-Up Display.
  • Based on Application, market is studied across Aerospace & Defense, Automotive, Commercial, Energy, Gaming, Healthcare, and Retail & Marketing.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing adoption of augmented reality AR technology in the healthcare sector
      • 5.1.1.2. Rising demand for AR in retail and e-commerce sectors
      • 5.1.1.3. Increasing investment in augmented reality
    • 5.1.2. Restraints
      • 5.1.2.1. Security and privacy issues associated with AR
    • 5.1.3. Opportunities
      • 5.1.3.1. Continuous collaboration of telecom players and AR manufacturers to expand and accelerate AR
      • 5.1.3.2. Surge in adoption of AR technology by travel & tourism and education sectors
    • 5.1.4. Challenges
      • 5.1.4.1. Long term impacts of AR on the mental health
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented Reality Market, by Offering

  • 6.1. Introduction
  • 6.2. Hardware
    • 6.2.1. Screenless Viewer
    • 6.2.2. Standalone
    • 6.2.3. Tethered
  • 6.3. Software

7. Augmented Reality Market, by Technology

  • 7.1. Introduction
  • 7.2. Anchor-Based AR Technology
  • 7.3. Marker-Based AR Technology
  • 7.4. Markerless AR Technology

8. Augmented Reality Market, by Device Type

  • 8.1. Introduction
  • 8.2. Head-Mounted Displays
  • 8.3. Head-Up Display

9. Augmented Reality Market, by Application

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Commercial
  • 9.5. Energy
  • 9.6. Gaming
  • 9.7. Healthcare
  • 9.8. Retail & Marketing

10. Americas Augmented Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Augmented Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Augmented Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Apple Inc.
  • 2. Google LLC by Alphabet Inc.
  • 3. Holo-Light GmbH
  • 4. Indus Net Technologies Pvt. Ltd.
  • 5. Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited
  • 6. Juego Studio Private Limited
  • 7. Lenovo Group Limited
  • 8. Magic Leap, Inc.
  • 9. Meta Platforms, Inc.
  • 10. Microsoft Corporation
  • 11. NEC Corporation
  • 12. Niantic, Inc.
  • 13. Novac Technology Solutions
  • 14. NVIDIA Corporation
  • 15. Proximie Limited
  • 16. PTC Inc.
  • 17. Qualcomm Incorporated
  • 18. Samsung Electronics Co., Ltd.
  • 19. SAP SE
  • 20. Seiko Epson Corporation
  • 21. Sony Corporation
  • 22. TeamViewer Germany GmbH
  • 23. Toshiba Corporation
  • 24. Vuzix Corporation