デフォルト表紙
市場調査レポート
商品コード
1572183

航空拡張現実とバーチャルリアリティ市場:デバイスタイプ、コンポーネント、アプリケーション、エンドユーザー別-2025-2030年世界予測

Aviation Augmented & Virtual Reality Market by Device Type (AR Devices, VR Devices), Component (Hardware, Software), Application, End User - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 199 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
航空拡張現実とバーチャルリアリティ市場:デバイスタイプ、コンポーネント、アプリケーション、エンドユーザー別-2025-2030年世界予測
出版日: 2024年10月15日
発行: 360iResearch
ページ情報: 英文 199 Pages
納期: 即日から翌営業日
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  • 概要
  • 図表
  • 目次
概要

航空拡張現実とバーチャルリアリティ市場は、2023年に12億6,000万米ドルと評価され、2024年には13億7,000万米ドルに達すると予測され、CAGR 8.51%で成長し、2030年には22億3,000万米ドルになると予測されています。

航空拡張現実・仮想現実(AR/VR)市場は、デジタルと航空宇宙パラダイムの技術的融合によって急速に発展している分野です。この市場には、現実世界の環境に仮想要素を重ね合わせ(AR)、没入感のある3D生成世界を作り出す(VR)技術が含まれ、航空業界における運用訓練、メンテナンス、顧客体験を向上させる。航空業界におけるAR/VRの必要性は、パイロットや乗務員の訓練を向上させ、整備手順を強化し、乗客に豊かな機内体験を提供する能力に由来します。アプリケーションには、没入型パイロット・トレーニング・シミュレーター、ARグラスによるリアルタイムの航空機メンテナンス・サポート、VR機内エンターテインメント・システムなどがあります。最終用途は、航空会社、航空機メーカー、整備・修理・オーバーホール(MRO)施設、空港業務、旅客サービスなど多岐にわたる。

主な市場の統計
基準年[2023] 12億6,000万米ドル
予測年[2024] 13億7,000万米ドル
予測年[2030] 22億3,000万米ドル
CAGR(%) 8.51%

主な成長要因としては、費用対効果が高く安全な訓練ソリューションの必要性、ハードウェアとソフトウェア技術の進歩、効率的な航空整備ソリューションの需要増などが挙げられます。さらに、パンデミック後の旅客体験の向上が重視されるようになったことで、ARとVRイノベーションへの関心がさらに高まっています。航空機整備のためのカスタマイズされたARアプリケーションの開発、航空機の遠隔点検のためのVRの活用、これらの技術を使用した斬新な乗客エンゲージメント・プラットフォームの作成に機会があります。しかし、市場は高い導入コスト、技術的互換性の問題、強固なサイバーセキュリティ対策の必要性などの課題に直面しています。インフラの制限や熟練した専門家の不足が、急速な普及をさらに妨げています。

市場の潜在力を活用するため、企業は既存の航空インフラに容易に組み込むことができる統合ARシステムの開発に投資し、オペレーターや技術者の学習曲線を最小限に抑えるユーザーフレンドリーなアプリケーションの作成に注力すべきです。イノベーションは、MROチームのためのVRベースのコラボレーション・プラットフォームや、予知保全のためのAI駆動型ARアプリケーションにも及ぶ可能性があります。現在の市場の課題を克服するためには、企業が技術パートナーと協力し、研究開発を活性化させることが極めて重要です。航空AR/VR市場は、急速な革新サイクルを特徴とするダイナミックな性質を示し、研究への戦略的投資とともに、持続的な成長と市場のリーダーシップにつながる可能性があります。

市場力学:急速に進化する航空拡張現実とバーチャルリアリティ市場の主要市場インサイトを公開

航空拡張現実とバーチャルリアリティ市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 民間および防衛航空分野の拡大により、様々な用途でAR/VRの採用が進む
    • AR/VR技術による運用コストの削減と安全性の向上への注目の高まり
    • AR/VRと既存の航空機システムとの統合によるリアルタイムのデータと分析の提供
    • 航空分野における技術進歩を支援する政府の取り組みと資金提供
  • 市場抑制要因
    • 航空に特化したAR/VRアプリケーションとシステム統合に精通した熟練した専門家が限られていること
  • 市場機会
    • 没入型拡張現実(AR)および仮想現実(VR)技術を利用したパイロット向け訓練プログラムの強化
    • バーチャル・リアリティ・シミュレーションを活用した航空部門における整備・修理作業の最適化
    • 高度な拡張現実アプリケーションによる乗客のエンゲージメントと機内エンターテイメントの向上
  • 市場の課題
    • 航空業務におけるAR/VR技術の広範な利用に関連するデータ・セキュリティとプライバシーに関する懸念

ポーターの5つの力:航空拡張現実とバーチャルリアリティ市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、航空拡張現実とバーチャルリアリティ市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場ポジショニングを確保することができます。

PESTLE分析:航空拡張現実とバーチャルリアリティ市場における外部からの影響の把握

外部マクロ環境要因は、航空拡張現実とバーチャルリアリティ市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析航空拡張現実とバーチャルリアリティ市場における競合情勢の把握

航空拡張現実とバーチャルリアリティ市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックス航空拡張現実とバーチャルリアリティ市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、航空拡張現実とバーチャルリアリティ市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨航空拡張現実とバーチャルリアリティ市場における成功への道筋を描く

航空拡張現実とバーチャルリアリティ市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 商業航空および防衛航空部門の拡大により、さまざまなアプリケーションでのAR/VRの採用が促進される
      • AR/VR技術による運用コストの削減と安全性の向上に重点を置く
      • AR/VRを既存の航空機システムに統合し、リアルタイムのデータと分析を提供
      • 航空分野における技術進歩を支援する政府の取り組みと資金提供
    • 抑制要因
      • 航空に特化したAR/VRアプリケーションとシステム統合に精通した熟練した専門家が限られている
    • 機会
      • 没入型拡張現実と仮想現実技術を使用したパイロット向けの強化されたトレーニングプログラム
      • 仮想現実シミュレーションを活用した航空分野におけるメンテナンスおよび修理業務の最適化
      • 高度な拡張現実アプリケーションによる乗客エンゲージメントと機内エンターテイメントの改善
    • 課題
      • 航空業務におけるAR/VR技術の広範な使用に関連するデータセキュリティとプライバシーの懸念
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTLE分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 航空拡張現実とバーチャルリアリティ市場デバイスタイプ別

  • ARデバイス
    • ヘッドマウントディスプレイ
    • スマートグラス
  • VRデバイス
    • ジェスチャー追跡デバイス
    • ヘッドマウントディスプレイ

第7章 航空拡張現実とバーチャルリアリティ市場:コンポーネント別

  • ハードウェア
    • カメラ
    • ディスプレイ
    • センサー
  • ソフトウェア
    • 3Dモデリングソフトウェア
    • ARソフトウェア
    • VRコンテンツ管理

第8章 航空拡張現実とバーチャルリアリティ市場:用途別

  • 設計と製造
    • 3D視覚化
    • プロトタイピング
  • エンターテインメント
    • 機内エンターテイメント
  • 運用とメンテナンス
    • コックピット操作
    • ナビゲーション
  • トレーニングとシミュレーション
    • メンテナンストレーニング
    • パイロット訓練

第9章 航空拡張現実とバーチャルリアリティ市場:エンドユーザー別

  • 商用航空
  • 一般航空
  • 軍事航空

第10章 南北アメリカの航空拡張現実とバーチャルリアリティ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域の航空拡張現実とバーチャルリアリティ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカの航空拡張現実とバーチャルリアリティ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • 1. Airbus
  • 2. Boeing
  • 3. Dassault Systemes
  • 4. EON Reality
  • 5. Facebook
  • 6. Google
  • 7. Honeywell
  • 8. HTC Corporation
  • 9. Lockheed Martin
  • 10. Magic Leap
  • 11. Microsoft
  • 12. Northrop Grumman
  • 13. SAAB
  • 14. Saffron
  • 15. Samsung
  • 16. Sony
  • 17. Thales Group
  • 18. Unity Technologies
  • 19. Virtuix
  • 20. Vuzix
図表

LIST OF FIGURES

  • FIGURE 1. AVIATION AUGMENTED & VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. AVIATION AUGMENTED & VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AVIATION AUGMENTED & VIRTUAL REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D MODELING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PROTOTYPING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY IN-FLIGHT ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COCKPIT OPERATIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MAINTENANCE TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PILOT TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL AVIATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GENERAL AVIATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MILITARY AVIATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 49. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 55. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 56. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 57. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 58. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 59. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 62. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 63. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 64. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 65. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 66. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 67. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 68. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 69. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 70. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 71. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 72. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 74. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 75. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 76. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 77. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 78. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 80. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 81. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 82. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 83. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 84. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 86. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 87. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 88. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 89. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 90. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 91. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 92. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 93. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 94. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 95. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 96. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 98. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 99. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 100. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 101. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 102. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 103. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 104. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 105. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 106. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 107. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 108. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 110. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 111. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 112. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 113. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 114. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 116. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 117. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 118. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 119. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 120. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 121. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 123. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 124. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 125. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 126. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 127. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 129. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 130. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 131. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 132. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 133. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 134. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 136. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 137. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 138. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 139. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 140. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 142. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 143. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 144. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 145. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 146. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 148. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 149. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 150. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 151. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 152. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 153. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 154. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 155. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 156. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 157. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 158. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 160. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 161. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 162. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 163. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 164. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 165. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 166. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 167. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 168. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 169. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 170. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 172. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 173. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 174. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 175. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 176. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 177. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 178. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 179. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 180. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 181. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 182. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 184. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 185. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 187. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 188. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 189. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 190. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 191. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 192. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 193. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 194. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 195. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 196. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 197. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 198. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 199. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 200. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 202. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 203. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 204. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 205. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 206. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 207. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 208. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 209. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 210. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 211. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 212. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 213. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 214. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 215. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 216. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 217. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 218. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 220. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 221. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 222. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 223. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 224. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 225. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 226. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 227. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 228. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 229. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 230. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 232. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 233. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 234. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 235. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 236. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 237. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 238. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 239. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 240. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 241. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 242. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 243. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 244. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 245. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 246. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 247. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 248. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 249. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 250. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 251. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 252. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 253. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 254. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 255. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 256. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 257. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 258. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 259. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 260. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 261. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 262. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 263. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 264. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 265. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 266. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 267. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 268. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 269. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 270. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 271. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 272. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 273. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 274. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 275. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 276. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 277. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 278. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 279. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 280. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 281. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 282. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 283. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 284. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 285. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 286. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 287. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 288. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 289. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 290. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 291. DENMARK AVIATION AUGMENT
目次
Product Code: MRR-1A1A064C03C1

The Aviation Augmented & Virtual Reality Market was valued at USD 1.26 billion in 2023, expected to reach USD 1.37 billion in 2024, and is projected to grow at a CAGR of 8.51%, to USD 2.23 billion by 2030.

The aviation augmented and virtual reality (AR/VR) market is a fast-evolving segment driven by the technological convergence of digital and aerospace paradigms. This market encompasses technologies that superimpose virtual elements into real-world environments (AR) and create immersive 3D-generated worlds (VR) to enhance operational training, maintenance, and customer experience within the aviation industry. The necessity of AR/VR in aviation comes from its ability to improve training for pilots and crew, enhance maintenance procedures, and provide passengers with enriched in-flight experiences. Applications include immersive pilot training simulators, real-time aircraft maintenance support through AR glasses, and VR in-flight entertainment systems. The end-use scope broadly extends across airlines, aircraft manufacturers, maintenance, repair and overhaul (MRO) facilities, airport operations, and passenger services.

KEY MARKET STATISTICS
Base Year [2023] USD 1.26 billion
Estimated Year [2024] USD 1.37 billion
Forecast Year [2030] USD 2.23 billion
CAGR (%) 8.51%

Key growth factors include the need for cost-effective and safe training solutions, advancements in hardware and software technologies, and increasing demand for efficient aviation maintenance solutions. Additionally, the heightened emphasis on improving passenger experience post-pandemic has further propelled interest in AR and VR innovations. Opportunities lie in developing customized AR applications for aircraft maintenance, leveraging VR for remote aircraft inspections, and creating novel passenger engagement platforms using these technologies. However, the market faces challenges such as high implementation costs, technological compatibility issues, and the necessity for robust cybersecurity measures. Limitations in infrastructure and lack of skilled professionals further impede rapid adoption.

To capitalize on market potential, companies should invest in developing integrated AR systems that can be easily incorporated into existing aviation infrastructures and focus on creating user-friendly applications that minimize the learning curve for operators and technicians. Innovations could also extend to VR-based collaborative platforms for MRO teams or AI-driven AR applications for predictive maintenance. It is crucial for businesses to collaborate with tech partners and stimulate R&D to overcome current market challenges. The aviation AR/VR market exhibits a dynamic nature characterized by rapid innovation cycles, which, along with strategic investments in research, can lead to sustained growth and market leadership.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Aviation Augmented & Virtual Reality Market

The Aviation Augmented & Virtual Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Expansion of commercial and defense aviation sectors driving AR/VR adoption for various applications
    • Increased focus on reducing operational costs and improving safety through AR/VR technologies
    • Integration of AR/VR with existing aircraft systems to provide real-time data and analytics
    • Government initiatives and funding to support technological advancements in the aviation sector
  • Market Restraints
    • Limited availability of skilled professionals proficient in aviation-focused AR/VR applications and system integration
  • Market Opportunities
    • Enhanced training programs for pilots using immersive augmented reality and virtual reality technologies
    • Optimized maintenance and repair operations within the aviation sector utilizing virtual reality simulations
    • Passenger engagement and in-flight entertainment improvements through advanced augmented reality applications
  • Market Challenges
    • Data security and privacy concerns related to the extensive use of AR/VR technologies in aviation operations

Porter's Five Forces: A Strategic Tool for Navigating the Aviation Augmented & Virtual Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Aviation Augmented & Virtual Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Aviation Augmented & Virtual Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Aviation Augmented & Virtual Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Aviation Augmented & Virtual Reality Market

A detailed market share analysis in the Aviation Augmented & Virtual Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Aviation Augmented & Virtual Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Aviation Augmented & Virtual Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Aviation Augmented & Virtual Reality Market

A strategic analysis of the Aviation Augmented & Virtual Reality Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Aviation Augmented & Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Airbus, Boeing, Dassault Systemes, EON Reality, Facebook, Google, Honeywell, HTC Corporation, Lockheed Martin, Magic Leap, Microsoft, Northrop Grumman, SAAB, Saffron, Samsung, Sony, Thales Group, Unity Technologies, Virtuix, and Vuzix.

Market Segmentation & Coverage

This research report categorizes the Aviation Augmented & Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Device Type, market is studied across AR Devices and VR Devices. The AR Devices is further studied across Head-Mounted Displays and Smart Glasses. The VR Devices is further studied across Gesture-Tracking Devices and Head-Mounted Displays.
  • Based on Component, market is studied across Hardware and Software. The Hardware is further studied across Cameras, Displays, and Sensors. The Software is further studied across 3D Modeling Software, AR Software, and VR Content Management.
  • Based on Application, market is studied across Design & Manufacturing, Entertainment, Operations & Maintenance, and Training & Simulation. The Design & Manufacturing is further studied across 3D Visualization and Prototyping. The Entertainment is further studied across In-Flight Entertainment. The Operations & Maintenance is further studied across Cockpit Operations and Navigation. The Training & Simulation is further studied across Maintenance Training and Pilot Training.
  • Based on End User, market is studied across Commercial Aviation, General Aviation, and Military Aviation.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Expansion of commercial and defense aviation sectors driving AR/VR adoption for various applications
      • 5.1.1.2. Increased focus on reducing operational costs and improving safety through AR/VR technologies
      • 5.1.1.3. Integration of AR/VR with existing aircraft systems to provide real-time data and analytics
      • 5.1.1.4. Government initiatives and funding to support technological advancements in the aviation sector
    • 5.1.2. Restraints
      • 5.1.2.1. Limited availability of skilled professionals proficient in aviation-focused AR/VR applications and system integration
    • 5.1.3. Opportunities
      • 5.1.3.1. Enhanced training programs for pilots using immersive augmented reality and virtual reality technologies
      • 5.1.3.2. Optimized maintenance and repair operations within the aviation sector utilizing virtual reality simulations
      • 5.1.3.3. Passenger engagement and in-flight entertainment improvements through advanced augmented reality applications
    • 5.1.4. Challenges
      • 5.1.4.1. Data security and privacy concerns related to the extensive use of AR/VR technologies in aviation operations
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Aviation Augmented & Virtual Reality Market, by Device Type

  • 6.1. Introduction
  • 6.2. AR Devices
    • 6.2.1. Head-Mounted Displays
    • 6.2.2. Smart Glasses
  • 6.3. VR Devices
    • 6.3.1. Gesture-Tracking Devices
    • 6.3.2. Head-Mounted Displays

7. Aviation Augmented & Virtual Reality Market, by Component

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Cameras
    • 7.2.2. Displays
    • 7.2.3. Sensors
  • 7.3. Software
    • 7.3.1. 3D Modeling Software
    • 7.3.2. AR Software
    • 7.3.3. VR Content Management

8. Aviation Augmented & Virtual Reality Market, by Application

  • 8.1. Introduction
  • 8.2. Design & Manufacturing
    • 8.2.1. 3D Visualization
    • 8.2.2. Prototyping
  • 8.3. Entertainment
    • 8.3.1. In-Flight Entertainment
  • 8.4. Operations & Maintenance
    • 8.4.1. Cockpit Operations
    • 8.4.2. Navigation
  • 8.5. Training & Simulation
    • 8.5.1. Maintenance Training
    • 8.5.2. Pilot Training

9. Aviation Augmented & Virtual Reality Market, by End User

  • 9.1. Introduction
  • 9.2. Commercial Aviation
  • 9.3. General Aviation
  • 9.4. Military Aviation

10. Americas Aviation Augmented & Virtual Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Aviation Augmented & Virtual Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Aviation Augmented & Virtual Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Airbus
  • 2. Boeing
  • 3. Dassault Systemes
  • 4. EON Reality
  • 5. Facebook
  • 6. Google
  • 7. Honeywell
  • 8. HTC Corporation
  • 9. Lockheed Martin
  • 10. Magic Leap
  • 11. Microsoft
  • 12. Northrop Grumman
  • 13. SAAB
  • 14. Saffron
  • 15. Samsung
  • 16. Sony
  • 17. Thales Group
  • 18. Unity Technologies
  • 19. Virtuix
  • 20. Vuzix