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1462790

クラウドゲーミング市場の2030年までの予測: デバイスタイプ別、ソリューションタイプ別、ゲーマータイプ別、提供別、地域別の世界分析

Cloud Gaming Market Forecasts to 2030 - Global Analysis By Device Type (Gaming Consoles, Smart TVs, Smartphones, Head Mounted Displays, Tablets and Other Device Types), Solution Type, Gamer Type, Offering and By Geography

出版日: | 発行: Stratistics Market Research Consulting | ページ情報: 英文 200+ Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.58円
クラウドゲーミング市場の2030年までの予測: デバイスタイプ別、ソリューションタイプ別、ゲーマータイプ別、提供別、地域別の世界分析
出版日: 2024年04月04日
発行: Stratistics Market Research Consulting
ページ情報: 英文 200+ Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

Stratistics MRCによると、世界のクラウドゲーミング市場は2023年に14億6,000万米ドルを占め、予測期間中のCAGRは43.5%で成長し、2030年には183億4,000万米ドルに達すると予測されています。

クラウドゲーミングは、インターネット経由で遠隔地からビデオゲームをプレイできるストリーミング・サービスであり、ハイエンドのハードウェアを必要としないです。ゲームはデータセンターにある強力なサーバーで実行され、ビデオと入力はリアルタイムでユーザーのデバイスにストリーミングされます。これにより、ゲーマーは、スマートフォン、タブレット、パソコン、スマートテレビなど、処理能力に関係なく、さまざまなデバイスにアクセスして高品質のゲームをプレイすることができます。

モバイルゲームの台頭

スマートフォンやタブレットの普及に伴い、モバイルゲームの人気はますます高まっており、多様で幅広い視聴者にリーチしています。クラウドゲーミングは、コンソール品質のゲーム体験をモバイル・デバイスで直接提供することで、この動向を拡大し、強力なハードウェアを必要とせず、ゲームの可能性を従来のゲーム機やPCの枠を超えて広げています。さらに、ストリーミング技術とインターネット・インフラの進歩を活用することで、市場の成長を後押ししています。

高コスト

クラウド経由で高品質のゲーム体験を提供するには、帯域幅費用、サーバー・メンテナンス費用、ソフトウェア・ライセンス費用など、継続的に多額の運用コストがかかります。さらに、ストリーミング技術、コンテンツ配信ネットワーク、セキュリティ対策の開発も、クラウドゲーミング・プロバイダーが負担する費用に拍車をかける。このような価格モデルは、価格に敏感なゲーマーがクラウドゲーミング・サービスに加入することを躊躇させ、市場の成長をさらに抑制する可能性があります。

技術の進歩

クラウド・コンピューティング・インフラ、ストリーミング技術、インターネット接続の継続的な改善により、さまざまなデバイスに高品質なゲーム体験を最小限の遅延で提供できるようになった。さらに、ビデオ圧縮アルゴリズムとエンコーディング技術の進歩により、帯域幅の利用が最適化され、限られたインターネット接続でも高解像度のグラフィックス・ストリーミングが可能になります。このような技術の進歩は、クラウドゲーミングサービスの性能と信頼性を向上させるだけでなく、この市場を促進しています。

限られた専門知識

クラウドゲーミングは、ソフトウェア開発、ネットワーキング、ゲームの要素を組み合わせた学際的なものであるため、必要なスキルや経験を持つ人材の確保が難しいです。このような専門知識の不足は、プラットフォーム開発の遅れ、最適とは言えないパフォーマンス、セキュリティの脆弱性など、さまざまな弊害を引き起こす可能性があります。さらに、これらの領域で必要な専門知識を持つ専門家が不足しているため、クラウドゲーミング領域への参入や拡大を目指す企業にとって課題が生じ、この市場の妨げとなっています。

COVID-19の影響

COVID-19の流行は、クラウドゲーミング市場にいくつかの悪影響を与えました。パンデミックによる景気後退は、多くの消費者に経済的制約をもたらし、ゲームサービスへの裁量的支出よりも必要経費を優先させる原因となった。その結果、クラウドゲーミングプラットフォームの普及率は鈍化し、契約更新も減少しています。さらに、COVID-19の影響で主要なゲームイベントやコンベンションが中止または延期されたため、マーケティング活動が妨げられ、クラウドゲーミングの機会が限られています。

予測期間中、スマートTV分野が最大となる見込み

インターネットに接続されたテレビにクラウドゲーミングサービスが直接統合されるため、予測期間中、スマートテレビ分野が最大のシェアを占めると予測されます。スマートテレビの処理能力とインターネット接続を活用することで、ユーザーは最小限のセットアップ要件で幅広いゲームを楽しむことができます。さらに、クラウドゲーミング機能を搭載したスマートテレビには通常、リモートサーバーから直接ゲームをストリーミングするために必要なソフトウェアとハードウェアが搭載されており、これがこのセグメントの成長を後押ししています。

予測期間中、ハードコアゲーマー分野のCAGRが最も高くなると予想されます。

ハードコアゲーマーセグメントは、品質や没入感を損なうことなく高性能なゲーム体験を求めるプレイヤーの需要により、予測期間中のCAGRが最も高くなると予想されます。ハードコアゲーマーは、PC、コンソール、モバイルデバイスなど、さまざまなプラットフォームでお気に入りのタイトルにシームレスにアクセスし、真のマルチプラットフォームゲーム体験を育みます。さらに、ハードコアゲーマーにとって、クラウドゲーミングは、ハードウェアの制限、メンテナンス、地理的制約に関する懸念を軽減するため、中断のないゲームセッションへの入り口となり、このセグメントの拡大を後押ししています。

地域別シェア

推定期間中、アジア太平洋地域が最大のシェアを占めています。技術に精通した消費者が急増し、インターネットの普及率が高まっているため、アクセスしやすく没入感のあるゲーム体験に対する需要が急増しています。マイクロソフト、サムスン電子、グーグルなどの大手企業があります。さらに、クラウドゲーミング・プロバイダー、通信会社、コンテンツ制作者間の提携が、アクセスの拡大やサービス提供の強化を通じて、市場の成長をさらに促進しています。

CAGRが最も高い地域:

欧州は、技術革新、ゲームコンテンツ需要の増加、高速インターネットへのアクセスの普及などの要因が重なり、予測期間中に最も高いCAGRを記録すると予想されます。英国、ドイツ、フランス、北欧諸国などの国々が、この拡大する市場の主要プレーヤーとして台頭しています。さらに、欧州の規制枠組みは一般的にデジタル革新を支援しており、クラウドゲーミング産業の成長をさらに後押ししています。

無料のカスタマイズサービス:

本レポートをご購読のお客様には、以下の無料カスタマイズオプションのいずれかをご利用いただけます:

  • 企業プロファイル
    • 追加市場プレイヤーの包括的プロファイリング(3社まで)
    • 主要プレイヤーのSWOT分析(3社まで)
  • 地域セグメンテーション
    • 顧客の関心に応じた主要国の市場推計・予測・CAGR(注:フィージビリティチェックによる)
  • 競合ベンチマーキング
    • 製品ポートフォリオ、地理的プレゼンス、戦略的提携に基づく主要企業のベンチマーキング

目次

第1章 エグゼクティブサマリー

第2章 序文

  • 概要
  • ステークホルダー
  • 調査範囲
  • 調査手法
    • データマイニング
    • データ分析
    • データ検証
    • 調査アプローチ
  • 調査情報源
    • 1次調査情報源
    • 2次調査情報源
    • 前提条件

第3章 市場動向分析

  • 促進要因
  • 抑制要因
  • 機会
  • 脅威
  • 新興市場
  • COVID-19の影響

第4章 ポーターのファイブフォース分析

  • 供給企業の交渉力
  • 買い手の交渉力
  • 代替品の脅威
  • 新規参入業者の脅威
  • 競争企業間の敵対関係

第5章 世界のクラウドゲーミング市場:デバイスタイプ別

  • ゲーム機
  • スマートテレビ
  • スマートフォン
  • ヘッドマウントディスプレイ
  • タブレット
  • その他のデバイスタイプ

第6章 世界のクラウドゲーミング市場:ソリューションタイプ別

  • ファイルストリーミング
  • ビデオストリーミング
  • その他のソリューションタイプ

第7章 世界のクラウドゲーミング市場:ゲーマータイプ別

  • ハードコアゲーマー
  • カジュアルゲーマー
  • 熱心なゲーマー

第8章 世界のクラウドゲーミング市場:提供別

  • ゲームプラットフォームサービス
    • PCサービス
    • コンテンツサービス
  • インフラストラクチャー
    • メモリ
    • ストレージ
    • コンピュート
  • その他のサービス

第9章 世界のクラウドゲーミング市場:地域別

  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • ドイツ
    • 英国
    • イタリア
    • フランス
    • スペイン
    • その他欧州
  • アジア太平洋地域
    • 日本
    • 中国
    • インド
    • オーストラリア
    • ニュージーランド
    • 韓国
    • その他アジア太平洋地域
  • 南米
    • アルゼンチン
    • ブラジル
    • チリ
    • その他南米
  • 中東・アフリカ
    • サウジアラビア
    • アラブ首長国連邦
    • カタール
    • 南アフリカ
    • その他中東とアフリカ

第10章 主な発展

  • 契約、パートナーシップ、コラボレーション、合弁事業
  • 買収と合併
  • 新製品発売
  • 事業拡大
  • その他の主要戦略

第11章 企業プロファイリング

  • Amazon web services
  • Utomik B.V.
  • Parsec Cloud Inc.
  • Samsung electronics
  • Sony
  • Nvidia Corporation
  • Google
  • LiquidSky Software Inc.
  • Numecent Holdings Ltd.
  • Ubitus Inc.
  • GameFly
  • Microsoft Corporation
  • IBM Corporation
  • Paperspace
  • CiiNow, Inc.
図表

List of Tables

  • Table 1 Global Cloud Gaming Market Outlook, By Region (2021-2030) ($MN)
  • Table 2 Global Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 3 Global Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 4 Global Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 5 Global Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 6 Global Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 7 Global Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 8 Global Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 9 Global Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 10 Global Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 11 Global Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 12 Global Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 13 Global Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 14 Global Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 15 Global Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 16 Global Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 17 Global Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 18 Global Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 19 Global Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 20 Global Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 21 Global Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 22 Global Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 23 Global Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 24 Global Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 25 Global Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 26 North America Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 27 North America Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 28 North America Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 29 North America Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 30 North America Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 31 North America Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 32 North America Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 33 North America Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 34 North America Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 35 North America Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 36 North America Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 37 North America Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 38 North America Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 39 North America Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 40 North America Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 41 North America Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 42 North America Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 43 North America Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 44 North America Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 45 North America Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 46 North America Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 47 North America Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 48 North America Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 49 North America Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 50 North America Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 51 Europe Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 52 Europe Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 53 Europe Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 54 Europe Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 55 Europe Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 56 Europe Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 57 Europe Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 58 Europe Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 59 Europe Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 60 Europe Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 61 Europe Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 62 Europe Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 63 Europe Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 64 Europe Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 65 Europe Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 66 Europe Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 67 Europe Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 68 Europe Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 69 Europe Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 70 Europe Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 71 Europe Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 72 Europe Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 73 Europe Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 74 Europe Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 75 Europe Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 76 Asia Pacific Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 77 Asia Pacific Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 78 Asia Pacific Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 79 Asia Pacific Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 80 Asia Pacific Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 81 Asia Pacific Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 82 Asia Pacific Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 83 Asia Pacific Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 84 Asia Pacific Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 85 Asia Pacific Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 86 Asia Pacific Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 87 Asia Pacific Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 88 Asia Pacific Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 89 Asia Pacific Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 90 Asia Pacific Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 91 Asia Pacific Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 92 Asia Pacific Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 93 Asia Pacific Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 94 Asia Pacific Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 95 Asia Pacific Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 96 Asia Pacific Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 97 Asia Pacific Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 98 Asia Pacific Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 99 Asia Pacific Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 100 Asia Pacific Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 101 South America Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 102 South America Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 103 South America Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 104 South America Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 105 South America Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 106 South America Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 107 South America Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 108 South America Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 109 South America Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 110 South America Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 111 South America Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 112 South America Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 113 South America Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 114 South America Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 115 South America Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 116 South America Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 117 South America Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 118 South America Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 119 South America Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 120 South America Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 121 South America Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 122 South America Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 123 South America Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 124 South America Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 125 South America Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 126 Middle East & Africa Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 127 Middle East & Africa Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 128 Middle East & Africa Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 129 Middle East & Africa Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 130 Middle East & Africa Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 131 Middle East & Africa Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 132 Middle East & Africa Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 133 Middle East & Africa Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 134 Middle East & Africa Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 135 Middle East & Africa Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 136 Middle East & Africa Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 137 Middle East & Africa Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 138 Middle East & Africa Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 139 Middle East & Africa Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 140 Middle East & Africa Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 141 Middle East & Africa Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 142 Middle East & Africa Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 143 Middle East & Africa Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 144 Middle East & Africa Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 145 Middle East & Africa Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 146 Middle East & Africa Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 147 Middle East & Africa Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 148 Middle East & Africa Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 149 Middle East & Africa Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 150 Middle East & Africa Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
目次
Product Code: SMRC25843

According to Stratistics MRC, the Global Cloud Gaming Market is accounted for $1.46 billion in 2023 and is expected to reach $18.34 billion by 2030 growing at a CAGR of 43.5% during the forecast period. Cloud gaming is a streaming service that enables users to play video games remotely via the internet, eliminating the need for high-end hardware. Games run on powerful servers in data centers, with video and input streamed to the user's device in real-time. This allows gamers to access and play high-quality games on various devices, including smartphones, tablets, computers, and smart TVs, regardless of their processing capabilities.

Market Dynamics:

Driver:

Rise of mobile gaming

With the widespread adoption of smartphones and tablets, mobile gaming has become increasingly popular, reaching a diverse and expansive audience. Cloud gaming extends this trend by offering console-quality gaming experiences directly on mobile devices, eliminating the need for powerful hardware and expanding gaming possibilities beyond traditional gaming consoles and PCs. Moreover, they leverage advancements in streaming technology and internet infrastructure, which drive market growth.

Restraint:

High cost

Delivering high-quality gaming experiences over the cloud entails significant ongoing operational costs, including bandwidth expenses, server maintenance, and software licensing fees. Additionally, the development of streaming technology, content delivery networks, and security measures further adds to the expenses incurred by cloud gaming providers. This pricing model can deter price-sensitive gamers from subscribing to cloud gaming services, further constraining market growth.

Opportunity:

Technological advancements

Continuous improvements in cloud computing infrastructure, streaming technology, and internet connectivity deliver high-quality gaming experiences to a wide range of devices with minimal latency. Moreover, advancements in video compression algorithms and encoding techniques optimize bandwidth usage, allowing for high-definition graphics streaming even over limited internet connections. These technological advancements not only improve the performance and reliability of cloud gaming services, which are propelling this market.

Threat:

Limited expertise

The interdisciplinary nature of cloud gaming, which combines elements of software development, networking, and gaming, makes it difficult to find individuals with the required skills and experience. This shortage of expertise can lead to various setbacks, including delays in platform development, suboptimal performance, and security vulnerabilities. Moreover, there is a shortage of professionals with the necessary expertise in these domains, resulting in challenges for companies looking to enter or expand within the cloud gaming space thereby hampering this market.

Covid-19 Impact

The COVID-19 pandemic has had several negative impacts on the cloud gaming market. The economic downturn resulting from the pandemic has led to financial constraints for many consumers, causing them to prioritize essential expenses over discretionary spending on gaming services. This has resulted in slower adoption rates and decreased subscription renewals for cloud gaming platforms. Furthermore, the cancellation or postponement of major gaming events and conventions due to COVID-19 has hindered marketing efforts and limited opportunities for cloud gaming.

The smart TVs segment is expected to be the largest during the forecast period

The smart TVs segment is estimated to hold the largest share during the forecast period, due to the integration of cloud gaming services directly into internet-connected televisions. By leveraging the processing power and internet connectivity of smart TVs, users can enjoy a wide range of games with minimal setup requirements. In addition, smart TVs with cloud gaming capabilities typically come equipped with the necessary software and hardware to stream games directly from remote servers which is driving this segment's growth.

The hardcore gamers segment is expected to have the highest CAGR during the forecast period

The hardcore gamers segment is anticipated to have highest CAGR during the forecast period due to players demand for high-performance gaming experiences without compromising on quality or immersion. Hardcore gamers access their favorite titles seamlessly across various platforms, including PCs, consoles, and mobile devices, fostering a truly multi-platform gaming experience. Moreover, for hardcore gamers, cloud gaming represents a gateway to uninterrupted gaming sessions, as it mitigates concerns related to hardware limitations, maintenance, and geographical constraints, which is boosting this segment's expansion.

Region with largest share:

Asia Pacific commanded the largest market share during the extrapolated period. Due to a burgeoning population of tech-savvy consumers and increasing internet penetration, the demand for accessible and immersive gaming experiences has soared. There are some of the major players, such as Microsoft Corporation, Samsung Electronics, and Google. Furthermore, partnerships between cloud gaming providers, telecommunications companies, and content creators are further catalyzing market growth by expanding access and enhancing service offerings.

Region with highest CAGR:

Europe is expected to witness highest CAGR over the projection period, owing to a combination of factors including technological innovation, increasing demand for gaming content, and widespread access to high-speed internet. Countries such as the United Kingdom, Germany, France, and the Nordic countries are emerging as key players in this expanding market. In addition, regulatory frameworks in Europe are generally supportive of digital innovation, further fueling the growth of the cloud gaming industry.

Key players in the market

Some of the key players in the Cloud Gaming Market include Amazon web services, Utomik B.V., Parsec Cloud Inc, Samsung electronics, Sony, Nvidia Corporation, Google, LiquidSky Software Inc., Numecent Holdings Ltd., Ubitus Inc, GameFly, Microsoft Corporation, IBM Corporation, Paperspace and CiiNow, Inc.

Key Developments:

In March 2024, Leidos announced it has entered into a multi-year Strategic Collaboration Agreement (SCA) with Amazon Web Services (AWS). The agreement will leverage each company's unique strengths to accelerate innovation for new and existing customers in both the public sector and select commercial markets.

In January 2024, Google Cloud and Hugging Face announced a new strategic partnership that will allow developers to utilize Google Cloud's infrastructure for all Hugging Face services, and will enable training and serving of Hugging Face models on Google Cloud.

In December 2023, IBM announced that it has entered into a definitive agreement with Software AG, a company majority owned by Silver Lake, to purchase StreamSets and webMethods, Software AG's Super iPaaS (integration platform-as-a-service) enterprise technology platforms, for €2.13 billion in cash.

In October 2023, IBM announced an expansion of its relationship with Amazon Web Services (AWS) to help more mutual clients operationalize and derive value from generative artificial intelligence (AI).

Device Types Covered:

  • Gaming Consoles
  • Smart TVs
  • Smartphones
  • Head Mounted Displays
  • Tablets
  • Other Device Types

Solution Types Covered:

  • File Streaming
  • Video Streaming
  • Other Solution Types

Gamer Types Covered:

  • Hardcore Gamers
  • Casual Gamers
  • Avid Gamers

Offerings Covered:

  • Game Platform Services
  • Infrastructure
  • Other Offerings

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Emerging Markets
  • 3.7 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Cloud Gaming Market, By Device Type

  • 5.1 Introduction
  • 5.2 Gaming Consoles
  • 5.3 Smart TVs
  • 5.4 Smartphones
  • 5.5 Head Mounted Displays
  • 5.6 Tablets
  • 5.7 Other Device Types

6 Global Cloud Gaming Market, By Solution Type

  • 6.1 Introduction
  • 6.2 File Streaming
  • 6.3 Video Streaming
  • 6.4 Other Solution Types

7 Global Cloud Gaming Market, By Gamer Type

  • 7.1 Introduction
  • 7.2 Hardcore Gamers
  • 7.3 Casual Gamers
  • 7.4 Avid Gamers

8 Global Cloud Gaming Market, By Offering

  • 8.1 Introduction
  • 8.2 Game Platform Services
    • 8.2.1 PC Services
    • 8.2.2 Content Services
  • 8.3 Infrastructure
    • 8.3.1 Memory
    • 8.3.2 Storage
    • 8.3.3 Compute
  • 8.4 Other Offerings

9 Global Cloud Gaming Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 Amazon web services
  • 11.2 Utomik B.V.
  • 11.3 Parsec Cloud Inc.
  • 11.4 Samsung electronics
  • 11.5 Sony
  • 11.6 Nvidia Corporation
  • 11.7 Google
  • 11.8 LiquidSky Software Inc.
  • 11.9 Numecent Holdings Ltd.
  • 11.10 Ubitus Inc.
  • 11.11 GameFly
  • 11.12 Microsoft Corporation
  • 11.13 IBM Corporation
  • 11.14 Paperspace
  • 11.15 CiiNow, Inc.