市場調査レポート
商品コード
1461651
空間コンピューティングの世界市場規模、シェア、成長分析:コンポーネント別、技術別、用途別、業界別 - 産業予測(2024年~2031年)Global Spatial Computing Market Size, Share, Growth Analysis, By Component(Spatial Computing Devices ), By Technology, By Application, By Industry - Industry Forecast 2024-2031 |
空間コンピューティングの世界市場規模、シェア、成長分析:コンポーネント別、技術別、用途別、業界別 - 産業予測(2024年~2031年) |
出版日: 2024年04月02日
発行: SkyQuest
ページ情報: 英文 197 Pages
納期: 3~5営業日
|
世界の空間コンピューティングの市場規模は、2022年に1,239億1,000万米ドルとなり、2023年の1,518億6,000万米ドルから2031年には7,731億2,000万米ドルに拡大し、予測期間中(2024年~2031年)にCAGR22.56%で成長すると予測されています。
ヘルスケア、住宅、輸送などの分野で、機械対機械、人間対人間のインタラクションを改善する必要性が高まっていることが、今後数年間の空間コンピューティング市場の成長を促進すると思われます。エンジニアリング、教育、建築、生産、エンターテインメント、ヘルスケア、自動車などの分野で、空間ソフトウェアを使用して現実世界のデジタルソリューションを構築するニーズが非常に高まっているため、あらゆる兆候がビジネス動向の拡大を示唆しています。企業がバーチャルリアリティのソリューションやサービスを提供し始めたのはごく最近のことで、よく知られている例としては、ゲーム開発会社や動画ストリーミングプラットフォームがあります。しかし、ビデオゲームクリエイターが提供するVR体験が期待を下回ったか、あるいは2Dビデオストリーミングの市場がまだ残っていたかのどちらかです。
Global Spatial Computing Market size was valued at USD 123.91 billion in 2022 and is poised to grow from USD 151.86 billion in 2023 to USD 773.12 billion by 2031, growing at a CAGR of 22.56% during the forecast period (2024-2031).
The increasing need to improve machine-to-machine and human-human interactions in the fields of healthcare, housing, and transportation will drive growth in the market for spatial computing in the upcoming years. All signs point to an expansion of business trends due to the enormous need for building real-world digital solutions using spatial software in the engineering, education, architecture, production, entertainment, healthcare, and automotive sectors. Businesses have just lately begun to offer virtual reality solutions and services; two well-known examples are game developers and video streaming platforms. But either the VR experiences provided by video game creators fell short of expectations, or there was still a market for 2D video streaming.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Spatial Computing Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Spatial Computing Market Segmental Analysis
Global Spatial Computing Market is segmented based on Component, Technology, Application, Industry and region. Based on Component the market is segmented into Spatial Computing Devices (VR Headsets, AR Glasses, Hybrid Gear), Computing Software Solutions, Services (Integration and Deployment Services, Support & Maintenance, Consulting Services). Based on Technology, the market is segmented into Augmented Reality, Mixed Reality, Virtual Reality. Based on Application the market is segmented into Entertainment, Design and manufacturing, Meetings and interaction, Logistics, Others. Based on Industry the market is segmented into Government & Public Sector, IT & Telecom, Travel & Hospitality, Energy & Utilities, Healthcare, Manufacturing Sification, Others. Based on region the global Spatial Computing Market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.
Drivers of the Global Spatial Computing Market
Due to its capacity to offer users rich and captivating experiences, spatial computing technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) are in high demand. The advancement of spatial computing technologies, encompassing enhanced hardware and software functionalities, has facilitated the creation of realistic and superior immersive experiences. The market is growing as a result of the increasing use of spatial computing in a variety of industries, including healthcare, education, retail, and entertainment.
Restraints in the Global Spatial Computing Market
The high cost of required hardware, such as headsets and other devices, makes spatial computing difficult for many individuals and organizations to adopt. The user experience can be negatively impacted by a number of technological problems that spatial computing technologies still face, despite significant developments. These problems include a small field of view, inadequate resolution, and erroneous tracking. Due to the lack of standards in spatial computing technologies, it may be challenging for consumers and enterprises to select the appropriate hardware and software solutions.
Market Trends of the Global Spatial Computing Market
Growing sectors like healthcare, retail, manufacturing, and education are implementing augmented reality (AR) and virtual reality (VR) technologies to increase efficiency, enhance customer experiences, and create immersive learning environments.