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市場調査レポート
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1585097

モバイルおよびハンドヘルドゲームの世界市場:業界分析、規模、シェア、成長、動向、予測(2024年~2033年)

Mobile and Handheld Gaming Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2033


出版日
ページ情報
英文 177 Pages
納期
2~5営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
モバイルおよびハンドヘルドゲームの世界市場:業界分析、規模、シェア、成長、動向、予測(2024年~2033年)
出版日: 2024年11月05日
発行: Persistence Market Research
ページ情報: 英文 177 Pages
納期: 2~5営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

当レポートでは、世界のモバイルおよびハンドヘルドゲーム市場について調査し、プラットフォームタイプ別、オペレーティングシステム別、地域別動向、および市場に参入する企業のプロファイルなどを提供しています。

目次

第1章 エグゼクティブサマリー

第2章 市場イントロダクション

第3章 市場力学

  • 促進要因
  • 抑制要因
  • 機会
  • 動向
  • 影響分析

第4章 世界のモバイルおよびハンドヘルドゲーム市場の分析と予測:プラットフォームタイプ別

  • イントロダクション:スナップショット
  • ベーシスポイントシェア(BPS)分析:プラットフォームタイプ別
  • 前年比成長予測:プラットフォームタイプ別
  • 市場価値予測:プラットフォームタイプ別
  • 市場の魅力:プラットフォームタイプ別

第5章 世界のモバイルおよびハンドヘルドゲーム市場の分析と予測:オペレーティングシステム別

  • イントロダクション:スナップショット
  • ベーシスポイントシェア(BPS)分析:オペレーティングシステム別
  • 前年比成長予測:オペレーティングシステム別
  • 市場価値予測:オペレーティングシステム別
  • 市場の魅力:オペレーティングシステム別

第6章 世界のモバイルおよびハンドヘルドゲーム市場の分析と予測:地域別

  • イントロダクション:スナップショット
  • 市場価値予測:地域別
  • ベーシスポイントシェア(BPS)分析:地域別
  • 前年比成長予測:地域別
  • 市場の魅力:地域別

第7章 北米のモバイルおよびハンドヘルドゲーム市場の分析と予測

第8章 ラテンアメリカのモバイルおよびハンドヘルドゲーム市場の分析と予測

第9章 東欧のモバイルおよびハンドヘルドゲーム市場の分析と予測

第10章 西欧のモバイルおよびハンドヘルドゲーム市場の分析と予測

第11章 日本を除くアジア太平洋のモバイルおよびハンドヘルドゲーム市場の分析と予測

第12章 中東・アフリカのモバイルおよびハンドヘルドゲーム市場の分析と予測

第13章 日本のモバイルおよびハンドヘルドゲーム市場の分析と予測

第14章 競合情勢

第15章 調査手法

目次
Product Code: PMRREP15034

Persistence Market Research has recently released a comprehensive report on the worldwide mobile and handheld gaming market. The report offers a thorough assessment of critical market dynamics, including drivers, trends, opportunities, and challenges, providing detailed insights into the market structure. This research publication presents exclusive data and statistics outlining the anticipated growth trajectory of the global mobile and handheld gaming market from 2024 to 2033.

Key Insights:

  • Mobile and Handheld Gaming Market Size (2024E): US$ 10.07 Bn
  • Projected Market Value (2031F): US$ 23.1 Bn
  • Global Market Growth Rate (CAGR 2024-2033): 12.6%

Mobile and Handheld Gaming Market - Report Scope:

The mobile and handheld gaming market has experienced substantial growth with the rapid expansion of smartphones and handheld gaming devices, offering users a convenient and immersive gaming experience. The market encompasses various genres, from action and strategy to casual games, appealing to a diverse audience across age groups. Market growth is driven by factors such as the increasing adoption of mobile devices, advancements in gaming technology, and the popularity of multiplayer and cloud gaming services. Innovations in augmented reality (AR) and virtual reality (VR) are also enriching the gaming experience, drawing more players into the mobile and handheld gaming ecosystem.

Market Growth Drivers:

The global mobile and handheld gaming market is propelled by several key factors, including the widespread accessibility of smartphones and high-speed internet, which has made gaming more affordable and convenient. The proliferation of free-to-play models with in-app purchases has also driven user engagement and monetization. Additionally, the growing interest in esports and mobile gaming tournaments fuels market demand, with both casual and professional gamers seeking enhanced gaming experiences. Game developers are increasingly focused on creating high-quality content and interactive experiences that cater to this diverse player base.

Market Restraints:

Despite promising growth prospects, the mobile and handheld gaming market faces challenges such as intense competition, which places pressure on pricing and profitability. Furthermore, concerns over data privacy and security, particularly with in-game purchases and user data collection, pose challenges for game developers and publishers. Issues related to screen addiction and regulatory restrictions in certain regions can also impact market growth, affecting how games are developed and marketed to younger audiences.

Market Opportunities:

The mobile and handheld gaming market presents significant growth opportunities through emerging technologies and shifts in player preferences. The rise of 5G and cloud gaming is expected to further enhance the quality and accessibility of mobile gaming, supporting high-performance gaming experiences on handheld devices. In addition, the integration of AR and VR technology offers new possibilities for immersive gameplay, creating unique experiences that blend virtual elements with real-world interactions. The expansion into under-penetrated regions with growing mobile penetration also provides an untapped market for developers and publishers.

Key Questions Answered in the Report:

  • What are the primary factors driving the growth of the mobile and handheld gaming market globally?
  • Which genres and game types are leading in terms of user engagement and revenue generation?
  • How are technological advancements, such as 5G and cloud gaming, reshaping the competitive landscape of the mobile gaming market?
  • Who are the key players contributing to the mobile and handheld gaming market, and what strategies are they employing to maintain market relevance?
  • What are the emerging trends and future prospects in the global mobile and handheld gaming market?

Competitive Intelligence and Business Strategy:

Leading players in the global mobile and handheld gaming market, such as Tencent, Nintendo, and Activision Blizzard, focus on innovation, content quality, and partnerships to gain a competitive edge. These companies invest heavily in game development, ensuring a diverse portfolio that appeals to global audiences. Collaborations with tech firms, telecom providers, and social media platforms also facilitate market access and promote user engagement. An emphasis on monetization strategies, player safety, and enhanced user experiences continues to drive growth and meet evolving consumer preferences in the mobile and handheld gaming industry.

Key Companies Profiled:

  • NVIDIA Corp
  • Microsoft Corp
  • Ubisoft Entertainment SA
  • King Digital Entertainment, Plc
  • Supercell Oy
  • The Walt Disney Company (Disney Interactive)

Market Taxonomy

By Platform Type

  • Handheld Game Consoles
  • Smartphone
  • Tablet

By Operating System

  • iOS
  • Android

By Region

  • North America
  • Latin America
  • Eastern Europe
  • Western Europe
  • APEJ
  • Japan
  • Middle East & Africa

Table of Contents

1. Executive Summary

2. Market Introduction

  • 2.1. Market Definition
  • 2.2. Market Taxonomy
  • 2.3. Global Mobile and Handheld Gaming Market Outlook

3. Market Dynamics

  • 3.1. Drivers
  • 3.2. Restraints
  • 3.3. Opportunities
  • 3.4. Trends
  • 3.5. Impact Analysis

4. Global Mobile and Handheld Gaming Market Analysis and Forecasts, By Platform Type

  • 4.1. Introduction: Snapshot
  • 4.2. Basis Point Share (BPS) Analysis By Platform Type
  • 4.3. Y-o-Y Growth Projections By Platform Type
  • 4.4. Introduction: Snapshot of Handheld consoles
    • 4.4.1. Handheld Console
    • 4.4.2. Smartphone
    • 4.4.3. Tablets
  • 4.5. Basis Point Share (BPS) Analysis By Platform Type
  • 4.6. Y-o-Y Growth Projections By Platform Type
  • 4.7. Market Value Forecast By Platform Type, 2024-2033
  • 4.8. Market Attractiveness By Platform Type

5. Global Mobile and Handheld Gaming Market Analysis and Forecasts, By Operating System

  • 5.1. Introduction: Snapshot
  • 5.2. Basis Point Share (BPS) Analysis By Operating System
  • 5.3. Y-o-Y Growth Projections By Operating System
  • 5.4. Market Value Forecast By Operating System, 2024-2033
    • 5.4.1. Android
    • 5.4.2. iOS
    • 5.4.3. Other Operating system
  • 5.5. Market Attractiveness By Operating System

6. Global Mobile and Handheld Gaming Market Analysis and Forecasts, By Region

  • 6.1. Introduction: Snapshot
  • 6.2. Market Value Forecast By Region
    • 6.2.1. North America
    • 6.2.2. Latin America
    • 6.2.3. Western Europe
    • 6.2.4. Eastern Europe
    • 6.2.5. Asia Pacific excluding Japan
    • 6.2.6. Japan
    • 6.2.7. Middle East and Africa
  • 6.3. Basis Point Share (BPS) Analysis By Region
  • 6.4. Y-o-Y Growth Projections By Region
  • 6.5. Market Attractiveness By Region

7. North America Global Mobile and Handheld Gaming Market Analysis and Forecast

  • 7.1. Introduction: Market Value and Absolute $ Opportunity
    • 7.1.1. Basis Point Share (BPS) Analysis By Platform Type
    • 7.1.2. Basis Point Share (BPS) Analysis By Operating System
    • 7.1.3. Basis Point Share (BPS) Analysis By Country
  • 7.2. Market Value Forecast By Platform Type, 2024-2033
    • 7.2.1. Handheld Consoles
    • 7.2.2. Smartphones
    • 7.2.3. Tablets
  • 7.3. Market Value Forecast By Operating System, 2024-2033
    • 7.3.1. Android
    • 7.3.2. iOS
    • 7.3.3. Other Operating System
  • 7.4. Market Value Forecast By Country, 2024-2033
    • 7.4.1. US
    • 7.4.2. Canada
  • 7.5. Market Attractiveness Analysis
    • 7.5.1. By Platform Type
    • 7.5.2. By Operating System
    • 7.5.3. By Country
  • 7.6. Key Takeaways

8. Latin America Global Mobile and Handheld Gaming Market Analysis and Forecast

  • 8.1. Introduction: Market Value and Absolute $ Opportunity
    • 8.1.1. Basis Point Share (BPS) Analysis By Platform Type
    • 8.1.2. Basis Point Share (BPS) Analysis By Operating System
    • 8.1.3. Basis Point Share (BPS) Analysis By Country
  • 8.2. Market Value Forecast By Platform Type, 2024-2033
    • 8.2.1. Handheld Consoles
    • 8.2.2. Smartphones
    • 8.2.3. Tablets
  • 8.3. Market Value Forecast By Operating System, 2024-2033
    • 8.3.1. Android
    • 8.3.2. iOS
    • 8.3.3. Other Operating System
  • 8.4. Market Value Forecast By Country, 2024-2033
    • 8.4.1. Argentina
    • 8.4.2. Brazil
    • 8.4.3. Mexico
    • 8.4.4. Rest of Latin America
  • 8.5. Market Attractiveness Analysis
    • 8.5.1. By Platform Type
    • 8.5.2. By Operating System
    • 8.5.3. By Country
  • 8.6. Key Takeaways

9. Eastern Europe Global Mobile and Handheld Gaming Market Analysis and Forecast

  • 9.1. Introduction: Market Value and Absolute $ Opportunity
    • 9.1.1. Basis Point Share (BPS) Analysis By Platform Type
    • 9.1.2. Basis Point Share (BPS) Analysis By Operating System
    • 9.1.3. Basis Point Share (BPS) Analysis By Country
  • 9.2. Market Value Forecast By Platform Type, 2024-2033
    • 9.2.1. Handheld Consoles
    • 9.2.2. Smartphones
    • 9.2.3. Tablets
  • 9.3. Market Value Forecast By Operating System, 2024-2033
    • 9.3.1. Android
    • 9.3.2. iOS
    • 9.3.3. Other Operating system
  • 9.4. Market Value Forecast By Country, 2024-2033
    • 9.4.1. Poland
    • 9.4.2. Russia
    • 9.4.3. Rest of Eastern Europe
  • 9.5. Market Attractiveness Analysis
    • 9.5.1. By Platform Type
    • 9.5.2. By Operating System
    • 9.5.3. By Country
  • 9.6. Key Takeaways

10. Western Europe Global Mobile and Handheld Gaming Market Analysis and Forecast

  • 10.1. Introduction: Market Value and Absolute $ Opportunity
    • 10.1.1. Basis Point Share (BPS) Analysis By Platform Type
    • 10.1.2. Basis Point Share (BPS) Analysis By Operating System
    • 10.1.3. Basis Point Share (BPS) Analysis By Country
  • 10.2. Market Value Forecast By Platform Type, 2024-2033
    • 10.2.1. Handheld Consoles
    • 10.2.2. Smartphones
    • 10.2.3. Tablets
  • 10.3. Market Value Forecast By Operating System, 2024-2033
    • 13.3.1. Android
    • 13.3.2. iOS
    • 13.3.3. Other Operating System
  • 10.4. Market Value Forecast By Country, 2024-2033
    • 10.4.1. Germany
    • 10.4.2. UK
    • 10.4.3. France
    • 10.4.4. Spain
    • 10.4.5. Italy
    • 10.4.6. Other
  • 10.5. Market Attractiveness Analysis
    • 10.5.1. By Platform Type
    • 10.5.2. By Operating System
    • 10.5.3. By Country
  • 10.6. Key Takeaways

11. APEJ Global Mobile and Handheld Gaming Market Analysis and Forecast

  • 11.1. Introduction: Market Value and Absolute $ Opportunity
    • 11.1.1. Basis Point Share (BPS) Analysis By Platform Type
    • 11.1.2. Basis Point Share (BPS) Analysis By Operating System
    • 11.1.3. Basis Point Share (BPS) Analysis By Country
  • 11.2. Market Value Forecast By Platform Type, 2024-2033
    • 11.2.1. Handheld Consoles
    • 11.2.2. Smartphones
    • 11.2.3. Tablets
  • 11.3. Market Value Forecast By Operating System, 2024-2033
    • 11.3.1. Android
    • 11.3.2. iOS
    • 11.3.3. Other Operating System
  • 11.4. Market Value Forecast By Country, 2024-2033
    • 11.4.1. China
    • 11.4.2. India
    • 11.4.3. Australia & New Zealand
    • 11.4.4. Rest of APEJ
  • 11.5. Market Attractiveness Analysis
    • 11.5.1. By Platform Type
    • 11.5.2. By Operating System
    • 11.5.3. By Country
  • 11.6. Key Takeaways

12. MEA Global Mobile and Handheld Gaming Market Analysis and Forecast

  • 12.1. Introduction
    • 12.1.1. Basis Point Share (BPS) Analysis By Platform Type
    • 12.1.2. Basis Point Share (BPS) Analysis By Operating System
    • 12.1.3. Basis Point Share (BPS) Analysis By Country
  • 12.2. Market Value Forecast By Platform Type, 2024-2033
    • 12.2.1. Handheld Consoles
    • 12.2.2. Smartphones
    • 12.2.3. Tablets
  • 12.3. Market Value Forecast By Operating System, 2024-2033
    • 12.3.1. Android
    • 12.3.2. iOS
    • 12.3.3. Other Operating System
  • 12.4. Market Value Forecast By Country, 2024-2033
    • 12.4.1. GCC Countries
    • 12.4.2. South Africa
    • 12.4.3. North Africa
    • 12.4.4. Rest of MEA
  • 12.5. Market Attractiveness Analysis
    • 12.5.1. By Platform Type
    • 12.5.2. By Operating System
    • 12.5.3. By Country
  • 12.6. Key Takeaways

13. Japan Global Mobile and Handheld Gaming Market Analysis and Forecast

  • 13.1. Introduction: Market Value and Absolute $ Opportunity
    • 13.1.1. Basis Point Share (BPS) Analysis By Platform Type
    • 13.1.2. Basis Point Share (BPS) Analysis By Operating System
    • 13.1.3. Basis Point Share (BPS) Analysis By Country
  • 13.2. Market Value Forecast By Platform Type, 2024-2033
    • 13.2.1. Handheld Consoles
    • 13.2.2. Smartphones
    • 13.2.3. Tablets
  • 13.3. Market Value Forecast By Operating System, 2024-2033
    • 13.3.1. Android
    • 13.3.2. iOS
    • 13.3.3. Other Operating System
  • 13.4. Market Attractiveness Analysis
    • 13.4.1. By Platform Type
    • 13.4.2. By Operating System
  • 13.5. Key Takeaways

14. Competitive Landscape

15. Research Methodology