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市場調査レポート
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1452942

ヘルスケア向けXRの世界市場、2024-2031年

Global Healthcare Extended Reality Market 2024-2031

出版日: | 発行: Orion Market Research | ページ情報: 英文 115 Pages | 納期: 2~3営業日

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価格
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本日の銀行送金レート: 1USD=157.14円
ヘルスケア向けXRの世界市場、2024-2031年
出版日: 2024年02月05日
発行: Orion Market Research
ページ情報: 英文 115 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のヘルスケア向けXR市場は、予測期間中(2024-2031年)にCAGR 16.2%で成長すると予測されます。特に、近年の世界の健康危機によって遠隔診療のニーズが高まっていること、高度なトレーニング方法の必要性、ヘルスケア組織によるエクストリーム・プログラミング(XP)技術への投資の拡大などが、市場成長の主な要因となっています。さらに、遠隔医療技術の進歩は、ヘルスケア内の拡張現実分野にプラスの影響を与えています。しかし、デバイスの高価格やヘルスケア環境での使用に関する標準化された規制の欠如により、市場も課題に直面しています。

セグメント別展望

ARサブセグメントは世界のヘルスケア向けXR市場でかなりのシェアを占めると予測される

技術の中でもARサブセグメントは、ヘルスケア向けXR市場でかなりのシェアを占めると予想されています。ARは、手術や診断のようなデータのリアルタイムオーバーレイを必要とする処置において、ますます重要になってきています。ARは、リスクを低減し、ヘルスケア提供者の認知負荷を軽減するなどの利点を提供します。ヘッドマウントディスプレイやスマートグラスのようなウェアラブル技術は、作業者が活動を完了する際にデータや仮想指示を提供することで、ハンズフリーで作業を行うアプローチを提供します。ARベースの画像可視化は外科医を支援し、複雑な手術中の正確さと精度を高めるため、AR技術を使用することでヘルスケアプロセスの効率を高めることができます。例えば、2023年12月、Augmedics社は、同社のxvision Spine Systemで5,000人の患者が治療を受けたと発表しました。両者とも、FDAの手術承認を得た最初のARナビゲーションシステムであり、米国で初めて手術に使用されました。

地域別展望

世界の医療用拡張現実市場は、北米(米国、カナダ)、欧州(英国、イタリア、スペイン、ドイツ、フランス、その他欧州地域)、アジア太平洋地域(インド、中国、日本、韓国、その他アジア地域)、世界のその他の地域(中東とアフリカ、ラテンアメリカ)を含む地域別にさらに細分化されています。なかでも、アジア太平洋地域は、医療インフラの改善により、世界市場で突出したシェアを占めると予想されています。中国、インド、日本などの新興経済諸国は、ヘルスケア産業におけるARおよびVR技術の開発と流通に関連するアウトソーシングサービスにとって魅力的な選択肢を提示しています。

北米地域は世界のヘルスケア向けXR市場で大きなCAGRで成長する見込み

全地域の中でも北米地域は、その強固な医療インフラ、研究開発活動への投資、有利な政府のイニシアティブ、技術への多額の投資により、予測期間中にかなりのCAGRで成長すると予測されています。さらに、この地域には拡張現実とヘルスケア技術の大手企業が存在し、市場の成長を後押ししています。神経外科と胸部外科用の高度なVRツールは、外科医が処置を行う前に患者の脳と体をバーチャルに探索することを可能にします。これにより外科医は、処置を行う前に患者の解剖学的構造をバーチャルに探索することができます。さらに、VRはより最近の気晴らしの一形態であり、小児科の現場では、針を使った点滴処置を受ける子どもの痛みや恐怖を軽減するために使用されている可能性があります。例えば、2023年3月、Shriners Hospitals for Children Canadaは、4年間の調査の後、VRをケアプロセスに統合しました。この双方向技術の使用により、子どもたちは医療処置を受けながらVRを使用することができ、不安や痛みを軽減することができます。継続的な努力により、病院は2024年に約3,500人、今後5年間で最大17,500人の患者にVRを提供することができます。

目次

第1章 レポート概要

  • 業界の現状分析と成長ポテンシャルの展望
  • 調査方法とツール
  • 市場内訳
    • セグメント別
    • 地域別

第2章 市場概要と洞察

  • 調査範囲
  • アナリストの洞察と現在の市場動向
    • 主な調査結果
    • 推奨事項
    • 結論

第3章 競合情勢

  • 主要企業分析
  • Magic Leap
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • Microsoft Corp.
    • 会社概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • Sony Corp.
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • HTC Corporation
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • Qualcomm
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • 主要戦略分析

第4章 市場セグメンテーション

  • ヘルスケア向けXRの世界市場:コンポーネント別
    • ソフトウェア・サービス
    • ハードウェア
  • ヘルスケア向けXRの世界市場:技術別
    • 拡張現実(AR)
    • 仮想現実(VR)
    • 複合現実(MR)
  • ヘルスケア向けXRの世界市場:用途別
    • 医療トレーニングと教育
    • 手術計画
    • リハビリテーションと治療
    • 患者ケアとモニタリング
  • ヘルスケア向けXRの世界市場:エンドユーザー別
    • 病院、診療所、手術センター
    • 製薬・バイオテクノロジー企業
    • 研究機関および診断研究所
    • 政府・防衛機関

第5章 地域別分析

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • イタリア
    • スペイン
    • フランス
    • その他欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • 世界のその他の地域

第6章 企業プロファイル

  • AppliedVR
  • Augmedics
  • BioflightVR
  • Fundamental Surgery
  • Fusion VR
  • GIGXR
  • Medicalholodeck
  • Medtronic
  • Meta
  • Osso VR
  • PrecisionOS
  • SphereGen Technologies LLC
  • Surgical Theater, Inc.
  • XRHealth
  • VirtaMed AG
図表

LIST OF TABLES

  • 1.GLOBAL HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 ($ MILLION)
  • 2.GLOBAL HEALTHCARE EXTENDED REALITY SOFTWARE AND SERVICES MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 3.GLOBAL HEALTHCARE EXTENDED REALITY HARDWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 4.GLOBAL HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 ($ MILLION)
  • 5.GLOBAL HEALTHCARE AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 6.GLOBAL HEALTHCARE VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 7.GLOBAL HEALTHCARE MIXED REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 8.GLOBAL HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 ($ MILLION)
  • 9.GLOBAL HEALTHCARE EXTENDED REALITY FOR MEDICAL TRAINING AND EDUCATION MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 10.GLOBAL HEALTHCARE EXTENDED REALITY FOR SURGICAL PLANNING MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 11.GLOBAL HEALTHCARE EXTENDED REALITY FOR REHABILITATION AND THERAPY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 12.GLOBAL HEALTHCARE EXTENDED REALITY FOR PATIENT CARE AND MONITORING MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 13.GLOBAL HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY END-USER, 2023-2031 ($ MILLION)
  • 14.GLOBAL HEALTHCARE EXTENDED REALITY FOR HOSPITALS, CLINICS AND SURGICAL CENTERS MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 15.GLOBAL HEALTHCARE EXTENDED REALITY FOR PHARMACEUTICAL AND BIOTECHNOLOGY COMPANIES MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 16.GLOBAL HEALTHCARE EXTENDED REALITY FOR RESEARCH ORGANIZATION AND DIAGNOSTICS LABORATORIES MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 17.GLOBAL HEALTHCARE EXTENDED REALITY FOR GOVERNMENT AND DEFENSE INSTITUTIONS MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 18.GLOBAL HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 19.NORTH AMERICAN HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2023-2031 ($ MILLION)
  • 20.NORTH AMERICAN HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 ($ MILLION)
  • 21.NORTH AMERICAN HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 ($ MILLION)
  • 22.NORTH AMERICAN HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 ($ MILLION)
  • 23.NORTH AMERICAN HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY END-USER, 2023-2031 ($ MILLION)
  • 24.EUROPEAN HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2023-2031 ($ MILLION)
  • 25. EUROPEAN HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 ($ MILLION)
  • 26.EUROPEAN HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 ($ MILLION)
  • 27.EUROPEAN HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 ($ MILLION)
  • 28.EUROPEAN HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY END-USER, 2023-2031 ($ MILLION)
  • 29.ASIA-PACIFIC HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2023-2031 ($ MILLION)
  • 30.ASIA-PACIFIC HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 ($ MILLION)
  • 31.ASIA-PACIFIC HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 ($ MILLION)
  • 32.ASIA-PACIFIC HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 ($ MILLION)
  • 33.ASIA-PACIFIC HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY END-USER, 2023-2031 ($ MILLION)
  • 34.REST OF THE WORLD HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)
  • 35.REST OF THE WORLD HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 ($ MILLION)
  • 36.REST OF THE WORLD HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 ($ MILLION)
  • 37.REST OF THE WORLD HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 ($ MILLION)
  • 38.REST OF THE WORLD HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY END-USER, 2023-2031 ($ MILLION)

LIST OF FIGURES

  • 1.GLOBAL HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 (%)
  • 2.GLOBAL HEALTHCARE EXTENDED REALITY SOFTWARE AND SERVICES MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 3.GLOBAL HEALTHCARE EXTENDED REALITY HARDWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 4.GLOBAL HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 (%)
  • 5.GLOBAL HEALTHCARE AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 6.GLOBAL HEALTHCARE VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 7.GLOBAL HEALTHCARE MIXED REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 8.GLOBAL HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 (%)
  • 9.GLOBAL HEALTHCARE EXTENDED REALITY FOR MEDICAL TRAINING AND EDUCATION MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 10.GLOBAL HEALTHCARE EXTENDED REALITY FOR SURGICAL PLANNING MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 11.GLOBAL HEALTHCARE EXTENDED REALITY FOR REHABILITATION AND THERAPY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 12.GLOBAL HEALTHCARE EXTENDED REALITY FOR PATIENT CARE AND MONITORING MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 13.GLOBAL HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY END-USER, 2023-2031 (%)
  • 14.GLOBAL HEALTHCARE EXTENDED REALITY FOR HOSPITALS, CLINICS AND SURGICAL CENTERS MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 15.GLOBAL HEALTHCARE EXTENDED REALITY FOR PHARMACEUTICAL AND BIOTECHNOLOGY COMPANIES MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 16.GLOBAL HEALTHCARE EXTENDED REALITY FOR RESEARCH ORGANIZATION AND DIAGNOSTICS LABORATORIES MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 17.GLOBAL HEALTHCARE EXTENDED REALITY FOR GOVERNMENT AND DEFENSE INSTITUTIONS MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 18.GLOBAL HEALTHCARE EXTENDED REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 (%)
  • 19.US HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 20.CANADA HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 21.UK HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 22.FRANCE HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 23.GERMANY HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 24.ITALY HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 25.SPAIN HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 26.REST OF EUROPE HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 27.INDIA HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 28.CHINA HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 29.JAPAN HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 30.SOUTH KOREA HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 31.REST OF ASIA-PACIFIC HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 32.LATIN AMERICA HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
  • 33.THE MIDDLE EAST AND AFRICA HEALTHCARE EXTENDED REALITY MARKET SIZE, 2023-2031 ($ MILLION)
目次
Product Code: OMR2028134

Global Healthcare Extended Reality Market Size, Share & Trends Analysis Report by Component (Software & Services and Hardware), by Technology (Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR)), and by Application (Medical Training and Education, Surgical Planning, Rehabilitation & Therapy, and Patient Care & Monitoring), and by End-User (Hospitals, Clinics & Surgical Centers, Pharmaceutical & Biotechnology Companies, Research Organization & Diagnostics Laboratories, and Government & Defense Institutions) Forecast Period (2024-2031)

The global healthcare extended reality market is anticipated to grow at a CAGR of 16.2% during the forecast period (2024-2031). The rising need for remote medical consultations is especially accentuated by recent global health crises, the need for advanced training methods, and the growing investments in Extreme Programming (XP) technology by healthcare organizations are some of the major factors contributing to the market growth. Additionally, advances in telemedicine technologies are positively affecting the extended reality sector within healthcare. However, the market also faces challenges due to the high cost of devices and the lack of standardized regulations for their use in healthcare settings.

Segmental Outlook

The global healthcare extended reality market is segmented by component, technology, application, and end-user. Based on the component, the market is sub-segmented into software & services, and hardware. Based on the technology, the market is sub-segmented into AR, VR, and MR. Based on the applications, the market is sub-segmented into medical training and education, surgical planning, rehabilitation and therapy, and patient care & monitoring. Further, based on the end-users, the market is sub-segmented into hospitals, clinics & surgical centers, pharmaceutical & biotechnology companies, research organizations and diagnostics laboratories, and government & defense institutions. Among the end-users, the hospitals, clinics, and surgical centers sub-segment is anticipated to hold a considerable share of the market. Extended reality technologies provide significant benefits considering the scope and diversity of medical processes and patient interactions. This increases surgical accuracy, expedites diagnostic processes, and improves patient engagement. Investments in extended reality technologies by healthcare organizations are set to grow in the coming years, further solidifying their role as the primary end-users.

The AR Sub-Segment is Anticipated to Hold a Considerable Share of the Global Healthcare Extended Reality Market

Among the technology, the AR sub-segment is expected to hold a considerable share of the healthcare extended reality market. AR is becoming increasingly crucial for procedures that require real-time overlays of data, such as surgeries and diagnostics. It offers benefits such as reduced risk and less cognitive load for healthcare providers. Wearable technology, such as head-mounted displays and smart glasses, provide a hands-free approach to perform work by providing data and virtual instructions to workers as they complete activities. The efficiency of healthcare processes can be enhanced by using AR technologies as AR-based image visualization assists surgeons and enhances their accuracy and precision during complex surgeries. For instance, in December 2023, Augmedics announced 5,000 patients treated with its xvision Spine System. Both were the first AR navigation systems to gain FDA approval for surgery and the first to be used in surgery in the US.

Regional Outlook

The global healthcare extended reality market is further segmented based on geography including North America (the US, and Canada), Europe (UK, Italy, Spain, Germany, France, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, and Rest of Asia), and the Rest of the World (the Middle East & Africa, and Latin America). Among these, Asia-Pacific is anticipated to hold a prominent share of the market across the globe, owing to the improving healthcare infrastructure. Emerging economies such as China, India and Japan present attractive options for outsourcing services associated with the development and distribution of AR and VR technology in the healthcare industry.

The North America Region is Expected to Grow at a Significant CAGR in the Global Healthcare Extended Reality Market

Among all regions, the North American region is anticipated to grow at a considerable CAGR over the forecast period due to its robust healthcare infrastructure, investment in R&D activities, favorable government initiatives, and significant investments in technology. Additionally, the presence of leading extended reality and healthcare technology companies in the region boosting the market growth. Advanced VR tool for neurosurgery and thoracic surgery, enables surgeons to virtually explore a patient's brain and body before performing a procedure. It enables surgeons to virtually explore a patient's anatomy prior to performing a procedure. Furthermore, VR is a more recent form of distraction that may have been used in the pediatric setting for reducing pain and fear in children undergoing needle-based intravenous procedures. For instance, in March 2023, Shriners Hospitals for Children Canada integrated VR into its care processes after four years of research. The use of this interactive technology allows children to use VR, while undergoing medical procedures reducing anxiety or pain they may experience. With sustained efforts, the hospitals could offer VR to approximately 3,500 patients in 2024 and up to 17,500 patients over the next 5 years.

Market Players Outlook

The major companies serving the global healthcare extended reality market include Sony Corporation, Magic Leap, Medtronic, Surgical Theater, Inc., Osso VR, AppliedVR, BioflightVR, Fundamental Surgery, Fusion VR, GIGXR, Medicalholodeck, PrecisionOS, SphereGen Technologies LLC, XRHealth, and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers and acquisitions, partnerships, collaborations, funding, and new product launches, to stay competitive in the market. For instance, in January 2021, Hologic, Inc. acquired Biotheranostics, Inc., a privately held, commercial-stage Company that provides molecular diagnostic tests for breast and metastatic cancers, for approximately $230 million. By acquiring Biotheranostics, Hologic, Inc. may launch its venture into a sizable and rapidly expanding oncology adjacency, which aligns with their larger company objectives.

The Report Covers:

  • Market value data analysis of 2023 and forecast to 2031.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global healthcare extended reality market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying 'who-stands-where' in the market.

Table of Contents

1.Report Summary

  • Current Industry Analysis and Growth Potential Outlook
  • 1.1.Research Methods and Tools
  • 1.2.Market Breakdown
    • 1.2.1.By Segments
    • 1.2.2.By Region

2.Market Overview and Insights

  • 2.1.Scope of the Report
  • 2.2.Analyst Insight & Current Market Trends
    • 2.2.1.Key Findings
    • 2.2.2.Recommendations
    • 2.2.3.Conclusion

3.Competitive Landscape

  • 3.1.Key Company Analysis
  • 3.2.Magic Leap
    • 3.2.1.Overview
    • 3.2.2.Financial Analysis
    • 3.2.3.SWOT Analysis
    • 3.2.4.Recent Developments
  • 3.3.Microsoft Corp.
    • 3.3.1.Overview
    • 3.3.2.Financial Analysis
    • 3.3.3.SWOT Analysis
    • 3.3.4.Recent Developments
  • 3.4.Sony Corp.
    • 3.4.1.Overview
    • 3.4.2.Financial Analysis
    • 3.4.3.SWOT Analysis
    • 3.4.4.Recent Developments
  • 3.5.HTC Corporation
    • 3.5.1.Overview
    • 3.5.2.Financial Analysis
    • 3.5.3.SWOT Analysis
    • 3.5.4.Recent Developments
  • 3.6.Qualcomm
    • 3.6.1.Overview
    • 3.6.2.Financial Analysis
    • 3.6.3.SWOT Analysis
    • 3.6.4.Recent Developments
  • 3.7.Key Strategy Analysis

4.Market Segmentation

  • 4.1.Global Healthcare Extended Reality Market by Component
    • 4.1.1.Software & Services
    • 4.1.2.Hardware
  • 4.2.Global Healthcare Extended Reality Market by Technology
    • 4.2.1.Augmented Reality (AR)
    • 4.2.2.Virtual Reality (VR)
    • 4.2.3.Mixed Reality (MR)
  • 4.3.Global Healthcare Extended Reality Market by Application
    • 4.3.1.Medical Training and Education
    • 4.3.2.Surgical Planning
    • 4.3.3.Rehabilitation and Therapy
    • 4.3.4.Patient Care and Monitoring
  • 4.4.Global Healthcare Extended Reality Market by End-User
    • 4.4.1.Hospitals, Clinics and Surgical Centers
    • 4.4.2.Pharmaceutical and Biotechnology Companies
    • 4.4.3.Research Organization and Diagnostics Laboratories
    • 4.4.4.Government and Defense Institutions

5.Regional Analysis

  • 5.1.North America
    • 5.1.1.United States
    • 5.1.2.Canada
  • 5.2.Europe
    • 5.2.1.UK
    • 5.2.2.Germany
    • 5.2.3.Italy
    • 5.2.4.Spain
    • 5.2.5.France
    • 5.2.6.Rest of Europe
  • 5.3.Asia-Pacific
    • 5.3.1.China
    • 5.3.2.India
    • 5.3.3.Japan
    • 5.3.4.South Korea
    • 5.3.5.Rest of Asia-Pacific
  • 5.4.Rest of the World

6.Company Profiles

  • 6.1.AppliedVR
  • 6.2.Augmedics
  • 6.3.BioflightVR
  • 6.4.Fundamental Surgery
  • 6.5.Fusion VR
  • 6.6.GIGXR
  • 6.7.Medicalholodeck
  • 6.8.Medtronic
  • 6.9.Meta
  • 6.10.Osso VR
  • 6.11.PrecisionOS
  • 6.12.SphereGen Technologies LLC
  • 6.13.Surgical Theater, Inc.
  • 6.14.XRHealth
  • 6.15.VirtaMed AG