デフォルト表紙
市場調査レポート
商品コード
1747463

機内エンターテインメントの世界市場の評価:技術別、コンポーネントタイプ別、航空機タイプ別、地域別、機会、予測(2018年~2032年)

Global In-Flight Entertainment Market Assessment, By Technology, By Component Type, By Aircraft Type, By Region, Opportunities and Forecast, 2018-2032F


出版日
ページ情報
英文 225 Pages
納期
3~5営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.72円
機内エンターテインメントの世界市場の評価:技術別、コンポーネントタイプ別、航空機タイプ別、地域別、機会、予測(2018年~2032年)
出版日: 2025年06月13日
発行: Market Xcel - Markets and Data
ページ情報: 英文 225 Pages
納期: 3~5営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界の機内エンターテインメントの市場規模は、2024年の52億6,000万米ドルから2032年に960万米ドルに達すると予測され、予測期間の2025年~2032年のCAGRで7.81%の成長が見込まれます。市場は、機内エンターテインメント/接続性(IFEC)システムに対する需要の高まりや、航空部門における急速な拡大と人口動態の進化により成長が見込まれます。さらに、機内エンターテインメント(IFE)の統合は、映画、音楽、ゲーム、ライブTVをシートバックスクリーンやパーソナルデバイスで提供することで、乗客の体験にプラスの影響を与えます。航空企業は、Wi-Fiストリーミング、インタラクティブコンテンツ、VRを利用することで、乗客の関心を高めると同時に、航空企業のIFEシステムが可能にする、より個性的なエンターテインメント体験を提供するようになっています。航空企業は乗客の満足度と競合企業との差別化に重点を置いているため、IFEは進化を続け、ARなども取り入れるようになるとみられます。また、AIによる推奨が機内エンターテインメントとエンゲージメントの未来を定義し、乗客にとっての全体的な体験を向上させるとみられます。

例えば2025年5月、Riyadh AirはPanasonic Avionicsを初めて開始し、航空機にモジュラーインタラクティブを実装しました。最先端の機内エンターテインメント(IFE)オーサリングシステムは、乗客の体験に革命を起こすよう設計されています。このシステムにより、航空企業は従来のソフトウェア開発サイクルを必要とすることなく、乗客の行動、ロイヤルティ層、飛行ルートに基づいてコンテンツを更新し、プロモーションを調整し、シートバックスクリーンをパーソナライズすることができます。

当レポートでは、世界の機内エンターテインメント市場について調査分析し、市場規模と予測、市場力学、主要企業の情勢などを提供しています。

目次

第1章 プロジェクトの範囲と定義

第2章 調査手法

第3章 米国関税の影響

第4章 エグゼクティブサマリー

第5章 顧客の声

  • 回答者の人口統計
  • ブランド認知度
  • 購入決定において考慮される要素
  • アンメットニーズ

第6章 世界の機内エンターテインメント市場の見通し(2018年~2032年)

  • 市場規模の分析と予測
    • 金額
  • 市場シェアの分析と予測
    • 技術別
      • 衛星接続
      • 空対地接続
      • ハイブリッドソリューション
    • コンポーネントタイプ別
      • ハードウェア
      • 接続性
      • コンテンツ
      • その他
    • 航空機タイプ別
      • ナローボディ
      • ワイドボディ
      • ビジネスジェット
      • リージョナルジェット
    • 地域別
      • 北米
      • 欧州
      • アジア太平洋
      • 南米
      • 中東・アフリカ
    • 市場シェア分析:企業別(上位5社とその他)(金額)(2024年)
  • 市場マップ分析(2024年)
    • 技術別
    • コンポーネントタイプ別
    • 航空機タイプ別
    • 地域別

第7章 北米の機内エンターテインメント市場の見通し(2018年~2032年)

  • 市場規模の分析と予測
    • 金額
  • 市場シェアの分析と予測
    • 技術別
      • 衛星接続
      • 空対地接続
      • ハイブリッドソリューション
    • コンポーネントタイプ別
      • ハードウェア
      • 接続性
      • コンテンツ
      • その他
    • 航空機タイプ別
      • ナローボディ
      • ワイドボディ
      • ビジネスジェット
      • リージョナルジェット
    • シェア:国別
      • 米国
      • カナダ
      • メキシコ
  • 各国の市場の評価
    • 米国の機内エンターテインメント市場の見通し(2018年~2032年)
      • 市場規模の分析と予測
      • 市場シェアの分析と予測
    • カナダ
    • メキシコ

第8章 欧州の機内エンターテインメント市場の見通し(2018年~2032年)

  • ドイツ
  • フランス
  • イタリア
  • 英国
  • ロシア
  • オランダ
  • スペイン
  • トルコ
  • ポーランド

第9章 アジア太平洋の機内エンターテインメント市場の見通し(2018年~2032年)

  • インド
  • 中国
  • 日本
  • オーストラリア
  • ベトナム
  • 韓国
  • インドネシア
  • フィリピン

第10章 南米の機内エンターテインメント市場の見通し(2018年~2032年)

  • ブラジル
  • アルゼンチン

第11章 中東・アフリカの機内エンターテインメント市場の見通し(2018年~2032年)

  • サウジアラビア
  • アラブ首長国連邦
  • 南アフリカ

第12章 ポーターのファイブフォース分析

第13章 PESTLE分析

第14章 市場力学

  • 市場促進要因
  • 市場の課題

第15章 市場動向と発展

第16章 ケーススタディ

第17章 競合情勢

  • マーケットリーダー上位5社の競合マトリクス
  • 上位5社のSWOT分析
  • 主要企業上位10社の情勢
    • Panasonic Avionics Corporation
    • Products
    • Financials
    • Anuvu Operations LLC
    • Thales Group
    • Lumen Technologies Inc.
    • Viasat group
    • Intelsat S.A.
    • Cobham Limited
    • Honeywell International Inc.
    • Lufthansa Systems GmbH
    • Cobham Limited

第18章 戦略的提言

第19章 調査会社について・免責事項

図表

List of Tables

  • Table 1. Competition Matrix of Top 5 Market Leaders
  • Table 2. Mergers & Acquisitions/ Joint Ventures (If Applicable)
  • Table 3. About Us - Regions and Countries Where We Have Executed Client Projects

List of Figures

  • Figure 1. Global In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 2. Global In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 3. Global In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 4. Global In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 5. Global In-Flight Entertainment Market Share (%), By Region, 2018-2032F
  • Figure 6. North America In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 7. North America In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 8. North America In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 9. North America In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 10. North America In-Flight Entertainment Market Share (%), By Country, 2018-2032F
  • Figure 11. United States In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 12. United States In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 13. United States In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 14. United States In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 15. Canada In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 16. Canada In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 17. Canada In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 18. Canada In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 19. Mexico In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 20. Mexico In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 21. Mexico In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 22. Mexico In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 23. Europe In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 24. Europe In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 25. Europe In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 26. Europe In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 27. Europe In-Flight Entertainment Market Share (%), By Country, 2018-2032F
  • Figure 28. Germany In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 29. Germany In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 30. Germany In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 31. Germany In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 32. France In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 33. France In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 34. France In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 35. France In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 36. Italy In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 37. Italy In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 38. Italy In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 39. Italy In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 40. United Kingdom In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 41. United Kingdom In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 42. United Kingdom In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 43. United Kingdom In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 44. Russia In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 45. Russia In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 46. Russia In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 47. Russia In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 48. Netherlands In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 49. Netherlands In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 50. Netherlands In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 51. Netherlands In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 52. Spain In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 53. Spain In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 54. Spain In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 55. Spain In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 56. Turkey In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 57. Turkey In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 58. Turkey In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 59. Turkey In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 60. Poland In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 61. Poland In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 62. Poland In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 63. Poland In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 64. South America In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 65. South America In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 66. South America In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 67. South America In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 68. South America In-Flight Entertainment Market Share (%), By Country, 2018-2032F
  • Figure 69. Brazil In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 70. Brazil In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 71. Brazil In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 72. Brazil In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 73. Argentina In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 74. Argentina In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 75. Argentina In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 76. Argentina In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 77. Asia-Pacific In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 78. Asia-Pacific In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 79. Asia-Pacific In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 80. Asia-Pacific In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 81. Asia-Pacific In-Flight Entertainment Market Share (%), By Country, 2018-2032F
  • Figure 82. India In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 83. India In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 84. India In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 85. India In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 86. China In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 87. China In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 88. China In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 89. China In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 90. Japan In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 91. Japan In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 92. Japan In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 93. Japan In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 94. Australia In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 95. Australia In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 96. Australia In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 97. Australia In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 98. Vietnam In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 99. Vietnam In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 100. Vietnam In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 101. Vietnam In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 102. South Korea In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 103. South Korea In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 104. South Korea In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 105. South Korea In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 106. Indonesia In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 107. Indonesia In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 108. Indonesia In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 109. Indonesia In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 110. Philippines In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 111. Philippines In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 112. Philippines In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 113. Philippines In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 114. Middle East & Africa In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 115. Middle East & Africa In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 116. Middle East & Africa In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 117. Middle East & Africa In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 118. Middle East & Africa In-Flight Entertainment Market Share (%), By Country, 2018-2032F
  • Figure 119. Saudi Arabia In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 120. Saudi Arabia In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 121. Saudi Arabia In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 122. Saudi Arabia In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 123. UAE In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 124. UAE In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 125. UAE In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 126. UAE In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 127. South Africa In-Flight Entertainment Market, By Value, In USD Billion, 2018-2032F
  • Figure 128. South Africa In-Flight Entertainment Market Share (%), By Technology, 2018-2032F
  • Figure 129. South Africa In-Flight Entertainment Market Share (%), By Component Type, 2018-2032F
  • Figure 130. South Africa In-Flight Entertainment Market Share (%), By Aircraft Type, 2018-2032F
  • Figure 131. By Technology Map-Market Size (USD Billion) & Growth Rate (%), 2024
  • Figure 132. By Component Type Map-Market Size (USD Billion) & Growth Rate (%), 2024
  • Figure 133. By Aircraft Type Map-Market Size (USD Billion) & Growth Rate (%), 2024
  • Figure 134. By Region Map-Market Size (USD Billion) & Growth Rate (%), 2024
目次
Product Code: MX13342

The in-flight entertainment market is anticipated to grow from USD 5.26 billion in 2024 to USD 9.60 million in 2032, achieving a projected CAGR of 7.81% during the forecast period 2025-2032. The global in-flight entertainment market is projected to witness growth owing to higher demand for in-flight entertainment and connectivity (IFEC) systems, rapid expansion and the evolving demographic in the aviation sector. In addition, the integration of in-flight entertainment (IFE) positively impacts passengers' experience by providing movies, music, games, and live TV on a seatback screen or personal device. Airlines increasingly use Wi-Fi streaming, interactive content, and virtual reality to engage passengers while also providing them with a more individualized entertainment experience, which airline IFE systems now allow. As airlines focus on passenger satisfaction and differentiating themselves from their competitors, IFE will continue to evolve and will also incorporate things such as augmented reality, while AI-based recommendations will define the future of onboard entertainment and engagement, enhancing the entire experience for the passenger.

For example, in May 2025, Riyadh Air first launched Panasonic Avionics to implement modular interactives on their aircraft. A cutting-edge in-flight entertainment (IFE) authoring system designed to revolutionize the passenger experience. The system enables airlines to update content, tailor promotions, and personalize seatback screens based on passenger behavior, loyalty tiers, or flight routes, without the need for traditional software development cycles.

Technological Advancements Enhanced Global In-Flight Entertainment Market Growth

Technological advancements are transforming in-flight entertainment (IFE), driving market growth through high-speed connectivity, AI-driven personalization, and immersive digital experiences. Airlines are integrating 5G, satellite-based internet, and streaming platforms to enhance passenger engagement. Innovations in augmented reality (AR), virtual reality (VR), and AI-powered content recommendations are reshaping onboard entertainment, offering tailored experiences. The shift toward bring-your-own-device (BYOD) models and cloud-based content delivery further streamlines accessibility. As demand for seamless connectivity and interactive entertainment rises, these advancements continue to shape the future of passenger experience and airline differentiation.

For example, in April 2025, Cathay Pacific launched free Wi-Fi and ultra-HD content for diamond members in its premium cabins, while the service will be available for economy members with some extra charges. This significant milestone reflects Cathay Pacific's long-standing commitment to and leadership in innovation and customer-centric design.

AI-Enhanced Travel Experience Boosts In-Flight Entertainment Market Demand

AI analyzes passengers' data such as language, interests, etc., and recommends them movies, shows, music and even games. This personalized engagement increases customer satisfaction and makes in-flight entertainment more demanding. AI also enables these systems to respond to voice commands and smart assistants; this improves accessibility for those who have limited skills to use advanced tech systems. AI can also detect system failures before they affect passengers' experience, which leads to less discomfort for passengers and makes their journey smooth and entertaining. AI also suggests content based on flight duration, for those who are having short-haul flights can watch short videos, and long-haul flights can go for long ones. As a result of these advancements, passengers are more engaged, airlines generate more ancillary revenue, and tech providers witness increased demand, fueling significant growth in the in-flight entertainment market.

For example, in February 2024, Air India, India's leading global airline with the largest international network in the country and the most non-stop routes connecting India with global destinations, selected Thales S.A.'s AVANT Up inflight entertainment (IFE) solution. With Thales' AVANT Up, Air India delivers engaging and memorable guest experiences.

Wide-Body Aircraft Leading In-Flight Entertainment Market Share

Wide-body aircraft are driving in-flight entertainment (IFE) market growth, offering advanced connectivity, immersive digital experiences, and expanded passenger engagement. Airlines prioritize high-speed streaming, AI-driven personalization, and interactive content to enhance onboard entertainment. The spacious cabin layout of wide-body aircraft allows for larger screens, premium seating configurations, and enhanced entertainment systems, catering to long-haul travelers. As demand for seamless connectivity and personalized entertainment rises, wide-body aircraft continue to shape the future of IFE innovations and passenger experience.

For instance, in February 2025, Blueprint by JetBlue - the airline's personalized inflight experience platform - designed to provide travelers with more customization across their journey, beginning with new inflight entertainment features such as watch party, content recommendations, pickup where you left off, saved favorites etc. to increase their popularity and customer satisfaction.

North America Dominates the In-Flight Entertainment Market Size

A combination of technological innovation, strong airline presence and consumer demand has made North America dominant in the global in-flight entertainment market (IFE). Large airlines such as Delta, American Airlines and United Airlines are headquartered in North America and are known for their strong investment in advanced IFE systems to improve the experience. The region also has major IFE manufacturers that drive innovation and the delivery of cutting-edge entertainment and connectivity solutions around the world. Early adoption of technologies such as 4K displays, personalization of AI-operated content, and high-speed satellite internet will strengthen market leadership. Furthermore, the region benefits from high air travel when needed, especially for long distances and business trips, which makes IFE a key competitive difference. With its robust infrastructure, favorable regulations, and commitment to enhancing customer experience, North America continues to set the global in-flight entertainment market.

For instance, in May 2025, Air Canada Inc. continued to lead North America in-flight entertainment by offering the largest and most varied content library. With movies and shows in multiple languages, they showcase North America's dominance in providing passengers with engaging and enjoyable travel experiences.

Impact of U.S. Tariffs on Global In-Flight Entertainment Market

Higher Costs for Airlines: Tariffs on IFE hardware such as seatback screens, storage devices, and embedded computing modules, increase expenses.

Supply Chain Disruptions: Restrictions on communication systems, semiconductors, and display units affect availability, delaying upgrades.

Shift to Streaming Models: Airlines are adopting bring-your-own-device (BYOD) models to reduce reliance on tariff-impacted hardware.

Innovation Challenges: Tariffs on antenna systems and satellite communication hardware disrupt connectivity advancements.

Key Players Landscape and Outlook

The IFE market (In-Flight Entertainment) recorded strong growth between 2025 and 2030. Airlines are increasingly investing in high-speed satellite conferencing, 4K display systems and personalized entertainment solutions to meet the developing expectations of passengers with digital experiences. Recommendations for wireless streaming, augmented and virtual reality integration and AI-based content change the way passengers deal with onboard media. With the presence of large airlines and IFE technology providers, North America remains the dominant region, and Asia-Pacific Space highlights the fastest-growing market due to the rapid expansion of the fleet and the increased revenue available. Despite the growth of the promise, the industry faces challenges including high installation costs, long procurement cycles, and concerns about cybersecurity and data protection.

For instance, in May 2023, Etihad Airlines introduced Rave Ultra 4K monitors from Safran, Bluetooth headphone pairing, and personal device pairing with the screens are some exciting new features. The Ka-band technology from Viasat allows high-speed Wi-Fi with streaming capabilities and Live TV, including news and sports channels. Further, Etihad's E-BOX offers guests hours of entertainment, from blockbuster movies to TV shows, music, podcasts, and games.

Table of Contents

1. Project Scope and Definitions

2. Research Methodology

3. Impact of U.S. Tariffs

4. Executive Summary

5. Voice of Customers

  • 5.1. Respondent Demographics
  • 5.2. Brand Awareness
  • 5.3. Factors Considered in Purchase Decisions
  • 5.4. Unmet Needs

6. Global In-Flight Entertainment Market Outlook, 2018-2032F

  • 6.1. Market Size Analysis & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share Analysis & Forecast
    • 6.2.1. By Technology
      • 6.2.1.1. Satellite Connectivity
      • 6.2.1.2. Air-to-Ground Connectivity
      • 6.2.1.3. Hybrid Solutions
    • 6.2.2. By Component Type
      • 6.2.2.1. Hardware
      • 6.2.2.2. Connectivity
      • 6.2.2.3. Content
      • 6.2.2.4. Others
    • 6.2.3. By Aircraft Type
      • 6.2.3.1. Narrow Body
      • 6.2.3.2. Wide Body
      • 6.2.3.3. Business Jets
      • 6.2.3.4. Regional Jets
    • 6.2.4. By Region
      • 6.2.4.1. North America
      • 6.2.4.2. Europe
      • 6.2.4.3. Asia-Pacific
      • 6.2.4.4. South America
      • 6.2.4.5. Middle East and Africa
    • 6.2.5. By Company Market Share Analysis (Top 5 Companies and Others - By Value, 2024)
  • 6.3. Market Map Analysis, 2024
    • 6.3.1. By Technology
    • 6.3.2. By Component Type
    • 6.3.3. By Aircraft Type
    • 6.3.4. By Region

7. North America In-Flight Entertainment Market Outlook, 2018-2032F*

  • 7.1. Market Size Analysis & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share Analysis & Forecast
    • 7.2.1. By Technology
      • 7.2.1.1. Satellite Connectivity
      • 7.2.1.2. Air-to-Ground Connectivity
      • 7.2.1.3. Hybrid Solutions
    • 7.2.2. By Component Type
      • 7.2.2.1. Hardware
      • 7.2.2.2. Connectivity
      • 7.2.2.3. Content
      • 7.2.2.4. Others
    • 7.2.3. By Aircraft Type
      • 7.2.3.1. Narrow Body
      • 7.2.3.2. Wide Body
      • 7.2.3.3. Business Jets
      • 7.2.3.4. Regional Jets
    • 7.2.4. By Country Share
      • 7.2.4.1. United States
      • 7.2.4.2. Canada
      • 7.2.4.3. Mexico
  • 7.3. Country Market Assessment
    • 7.3.1. United States In-Flight Entertainment Market Outlook, 2018-2032F*
      • 7.3.1.1. Market Size Analysis & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share Analysis & Forecast
        • 7.3.1.2.1. By Technology
          • 7.3.1.2.1.1. Satellite Connectivity
          • 7.3.1.2.1.2. Air-to-Ground Connectivity
          • 7.3.1.2.1.3. Hybrid Solutions
        • 7.3.1.2.2. By Component Type
          • 7.3.1.2.2.1. Hardware
          • 7.3.1.2.2.2. Connectivity
          • 7.3.1.2.2.3. Content
          • 7.3.1.2.2.4. Others
        • 7.3.1.2.3. By Aircraft Type
          • 7.3.1.2.3.1. Narrow Body
          • 7.3.1.2.3.2. Wide Body
          • 7.3.1.2.3.3. Business Jets
          • 7.3.1.2.3.4. Regional Jets
    • 7.3.2. Canada
    • 7.3.3. Mexico

All segments will be provided for all regions and countries covered

8. Europe In-Flight Entertainment Market Outlook, 2018-2032F

  • 8.1. Germany
  • 8.2. France
  • 8.3. Italy
  • 8.4. United Kingdom
  • 8.5. Russia
  • 8.6. Netherlands
  • 8.7. Spain
  • 8.8. Turkey
  • 8.9. Poland

9. Asia-Pacific In-Flight Entertainment Market Outlook, 2018-2032F

  • 9.1. India
  • 9.2. China
  • 9.3. Japan
  • 9.4. Australia
  • 9.5. Vietnam
  • 9.6. South Korea
  • 9.7. Indonesia
  • 9.8. Philippines

10. South America In-Flight Entertainment Market Outlook, 2018-2032F

  • 10.1. Brazil
  • 10.2. Argentina

11. Middle East and Africa In-Flight Entertainment Market Outlook, 2018-2032F

  • 11.1. Saudi Arabia
  • 11.2. UAE
  • 11.3. South Africa

12. Porter's Five Forces Analysis

13. PESTLE Analysis

14. Market Dynamics

  • 14.1. Market Drivers
  • 14.2. Market Challenges

15. Market Trends and Developments

16. Case Studies

17. Competitive Landscape

  • 17.1. Competition Matrix of Top 5 Market Leaders
  • 17.2. SWOT Analysis for Top 5 Players
  • 17.3. Key Players Landscape for Top 10 Market Players
    • 17.3.1. Panasonic Avionics Corporation
      • 17.3.1.1. Company Details
      • 17.3.1.2. Key Management Personnel
      • 17.3.1.3. Products
      • 17.3.1.4. Financials
      • 17.3.1.5. Key Market Focus and Geographical Presence
      • 17.3.1.6. Recent Developments/Collaborations/Partnerships/Mergers and Acquisition
    • 17.3.2. Anuvu Operations LLC
    • 17.3.3. Thales Group
    • 17.3.4. Lumen Technologies Inc.
    • 17.3.5. Viasat group
    • 17.3.6. Intelsat S.A.
    • 17.3.7. Cobham Limited
    • 17.3.8. Honeywell International Inc.
    • 17.3.9. Lufthansa Systems GmbH
    • 17.3.10. Cobham Limited

Companies mentioned above DO NOT hold any order as per market share and can be changed as per information available during research work.

18. Strategic Recommendations

19. About Us and Disclaimer