デフォルト表紙
市場調査レポート
商品コード
1594624

オンラインゲームセキュリティ市場:タイプ別、プラットフォーム別、ゲーマータイプ別-2025-2030年世界予測

Online Gaming Security Market by Type (Multi-User Games, Single-User Games), Platform (Consoles, Mobile Phone, PCs), Gamer Type - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 190 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
オンラインゲームセキュリティ市場:タイプ別、プラットフォーム別、ゲーマータイプ別-2025-2030年世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 190 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

オンラインゲームセキュリティ市場は、2023年に52億2,000万米ドルと評価され、2024年には58億2,000万米ドルに達すると予測され、CAGR 11.51%で成長し、2030年には112億米ドルになると予測されています。

オンラインゲームセキュリティの対象範囲には、ハッキング、データ漏洩、不正行為などの脅威からインタラクティブで協調的なゲームプラットフォームを保護することが含まれます。オンラインゲームが成長するにつれ、ユーザーデータや金融取引を保護し、フェアプレーを維持するための高度なセキュリティ対策が必要となっています。オンラインゲームセキュリティの応用範囲は、リアルタイム監視ソフトウェア、暗号化技術、認証プロトコル、インフラストラクチャセキュリティの改善にまで及びます。エンドユーザーは、ゲーム開発者やプラットフォームから、ゲーマーや規制当局まで多岐にわたります。市場成長に影響を与える主な要因としては、サイバー攻撃の増加、規制遵守のニーズ、オンラインマルチプレイヤーやモバイルゲームコミュニティの急速な拡大などが挙げられます。脅威の予測分析のためのAIと機械学習の進歩、安全な取引のためのブロックチェーンは、堅牢なサイバーセキュリティフレームワークを必要とするクラウドゲーミングの人気の高まりと同様に、潜在的な機会を提示しています。こうした動向を活用するため、企業は適応性の高いセキュリティ・ソリューションの開発に投資し、サイバー防御ツールを専門とするハイテク新興企業との提携や買収に注力すべきです。市場の成長は、導入コストの高さ、サイバー脅威の急速な進化、不便さやコスト要因による包括的なセキュリティ対策の導入に対する消費者の消極性といった制約に直面しています。さらに、サイバーセキュリティのインフラや法律における地域格差も大きな課題となり得る。イノベーションや研究開発としては、AIを活用したリアルタイムの脅威検知、生体認証セキュリティ機能の統合、分散型セキュリティソリューションのためのブロックチェーンの利用拡大といった分野が有望です。オンラインゲームセキュリティ市場は、技術革新と安全なゲーム環境を求める消費者の需要によってダイナミックに動いています。業界横断的なセキュリティ動向と新技術の統合を認識することは、成長を目指す企業にとって極めて重要です。そのため、強固なセキュリティ対策を維持しながら、オンライン上の安全性について消費者に啓蒙することで、競合優位性を獲得し、安全なゲーム体験を促進することができます。

主な市場の統計
基準年[2023] 52億2,000万米ドル
予測年[2024] 58億2,000万米ドル
予測年[2030] 112億米ドル
CAGR(%) 11.51%

市場力学:急速に進化するオンラインゲームセキュリティ市場の主要市場インサイトを公開

オンラインゲームセキュリティ市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的意思決定、新たなビジネスチャンスの獲得を行うことができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • オンラインゲームにおけるセキュリティ脅威の顕著な事例の急増
    • ミレニアル世代におけるデジタルゲームとエンターテインメントを利用したeスポーツ消費の増加
    • 世界のスマートフォンの普及とインターネット接続の増加
  • 市場抑制要因
    • 各国におけるセキュリティソリューションの利用可能性の低下
  • 市場機会
    • 新しいソフトウェア・ソリューションの継続的開発
    • ベンダー間の無機的成長戦略の台頭
  • 市場の課題
    • この分野における熟練した専門家の不足

ポーターの5つの力オンラインゲームセキュリティ市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、市場情勢の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することで、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:オンラインゲームセキュリティ市場における外部からの影響の把握

外部マクロ環境要因は、オンラインゲームセキュリティ市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析オンラインゲームセキュリティ市場における競合情勢の把握

オンラインゲームセキュリティ市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスオンラインゲームセキュリティ市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、オンラインゲームセキュリティ市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨オンラインゲームセキュリティ市場における成功への道筋を描く

オンラインゲームセキュリティ市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • オンラインゲームにおけるセキュリティ脅威の顕著な事例の増加
      • ミレニアル世代のデジタルゲームやエンターテインメントによるeスポーツ消費の増加
      • スマートフォンとインターネット接続の世界の普及率の上昇
    • 抑制要因
      • 経済におけるセキュリティソリューションの利用可能性の低下
    • 機会
      • 新しいソフトウェアソリューションの継続的な開発
      • ベンダー間で出現する非有機的成長戦略
    • 課題
      • 業界における熟練した専門家の不足
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 オンラインゲームセキュリティ市場:タイプ別

  • マルチユーザーゲーム
  • シングルユーザーゲーム

第7章 オンラインゲームセキュリティ市場:プラットフォーム別

  • コンソール
  • 携帯電話
  • PCの場合

第8章 オンラインゲームセキュリティ市場ゲーマータイプ別

  • コアゲーマー
  • シリアスゲーマー
  • ソーシャルゲーマー

第9章 南北アメリカのオンラインゲームセキュリティ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域のオンラインゲームセキュリティ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカのオンラインゲームセキュリティ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • AO Kaspersky Lab
  • Avira Operations GmbH
  • Cisco Systems, Inc.
  • Digital.ai
  • ESET, spol. s r.o.
  • ImmuniWeb SA
  • Lean Security
  • Malwarebytes
  • NortonLifeLock Inc.
  • Open Text Corporation
  • OTELCO
  • Palo Alto Networks, Inc.
  • ScienceSoft USA Corporation
  • ThreatTrack Security, Inc.
  • Valve Corporation
図表

LIST OF FIGURES

  • FIGURE 1. ONLINE GAMING SECURITY MARKET RESEARCH PROCESS
  • FIGURE 2. ONLINE GAMING SECURITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ONLINE GAMING SECURITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. ONLINE GAMING SECURITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ONLINE GAMING SECURITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ONLINE GAMING SECURITY MARKET DYNAMICS
  • TABLE 7. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY MULTI-USER GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY SINGLE-USER GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY MOBILE PHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY PCS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY CORE GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY SERIOUS GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL ONLINE GAMING SECURITY MARKET SIZE, BY SOCIAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 20. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 21. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 22. ARGENTINA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 23. ARGENTINA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 24. ARGENTINA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 25. BRAZIL ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. BRAZIL ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 27. BRAZIL ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 28. CANADA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. CANADA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 30. CANADA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. MEXICO ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. MEXICO ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 33. MEXICO ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 36. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 38. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 40. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 42. AUSTRALIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. AUSTRALIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 44. AUSTRALIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. CHINA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. CHINA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. CHINA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. INDIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. INDIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 50. INDIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. INDONESIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. INDONESIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 53. INDONESIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. JAPAN ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. JAPAN ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 56. JAPAN ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. MALAYSIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. MALAYSIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 59. MALAYSIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. PHILIPPINES ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. PHILIPPINES ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 62. PHILIPPINES ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. SINGAPORE ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. SINGAPORE ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 65. SINGAPORE ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. SOUTH KOREA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. SOUTH KOREA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 68. SOUTH KOREA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. TAIWAN ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. TAIWAN ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 71. TAIWAN ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. THAILAND ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. THAILAND ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. THAILAND ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. VIETNAM ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. VIETNAM ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 77. VIETNAM ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 80. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 82. DENMARK ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. DENMARK ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. DENMARK ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. EGYPT ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. EGYPT ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 87. EGYPT ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. FINLAND ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. FINLAND ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 90. FINLAND ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. FRANCE ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. FRANCE ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 93. FRANCE ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. GERMANY ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. GERMANY ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 96. GERMANY ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. ISRAEL ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. ISRAEL ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 99. ISRAEL ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. ITALY ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. ITALY ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 102. ITALY ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. NETHERLANDS ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. NETHERLANDS ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 105. NETHERLANDS ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. NIGERIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. NIGERIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 108. NIGERIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. NORWAY ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. NORWAY ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 111. NORWAY ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 112. POLAND ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. POLAND ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 114. POLAND ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. QATAR ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. QATAR ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 117. QATAR ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. RUSSIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. RUSSIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 120. RUSSIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. SAUDI ARABIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. SAUDI ARABIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 123. SAUDI ARABIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. SOUTH AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. SOUTH AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 126. SOUTH AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. SPAIN ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. SPAIN ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 129. SPAIN ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. SWEDEN ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. SWEDEN ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 132. SWEDEN ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. SWITZERLAND ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. SWITZERLAND ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 135. SWITZERLAND ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 136. TURKEY ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. TURKEY ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 138. TURKEY ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. UNITED ARAB EMIRATES ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. UNITED ARAB EMIRATES ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 141. UNITED ARAB EMIRATES ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED KINGDOM ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED KINGDOM ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED KINGDOM ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. ONLINE GAMING SECURITY MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 146. ONLINE GAMING SECURITY MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-43676ECBEEFA

The Online Gaming Security Market was valued at USD 5.22 billion in 2023, expected to reach USD 5.82 billion in 2024, and is projected to grow at a CAGR of 11.51%, to USD 11.20 billion by 2030.

The scope of online gaming security encompasses securing interactive and collaborative gaming platforms against threats like hacking, data breaches, and cheating. As online gaming grows, so does the necessity for sophisticated security measures to protect user data, financial transactions, and maintain fair play. The application of online gaming security extends to real-time monitoring software, encryption technologies, authentication protocols, and infrastructure security improvements. End-users range from game developers and platforms to gamers and regulators. Key factors influencing market growth include the increasing prevalence of cyber-attacks, regulatory compliance needs, and the rapid expansion of online multiplayer and mobile gaming communities. Advancements in AI and machine learning for predictive threat analysis and blockchain for secure transactions present potential opportunities, as does the growing popularity of cloud gaming, which demands robust cybersecurity frameworks. To capitalize on these trends, businesses should invest in developing adaptive security solutions and focus on partnerships or acquisitions in tech startups specializing in cyber defense tools. Market growth faces limitations like high implementation costs, the fast-paced evolution of cyber threats, and consumer reluctance to adopt comprehensive security measures due to inconvenience or cost factors. Furthermore, regional disparities in cybersecurity infrastructure and laws can also pose significant challenges. For innovation and research, areas such as developing real-time threat detection using AI, integration of biometric security features, and expanding the use of blockchain for decentralized security solutions are promising. The online gaming security market is dynamic, driven by technological innovation and consumer demand for safe gaming environments. Recognizing cross-industry security trends and the integration of emerging technologies will be crucial for businesses seeking growth. Thus, maintaining robust security measures while educating consumers about online safety can yield competitive advantages and foster a secure gaming experience.

KEY MARKET STATISTICS
Base Year [2023] USD 5.22 billion
Estimated Year [2024] USD 5.82 billion
Forecast Year [2030] USD 11.20 billion
CAGR (%) 11.51%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Online Gaming Security Market

The Online Gaming Security Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Proliferation in noticeable instance of security threat in online gaming
    • Rising e-sports consumption with digital gaming and entertainment among millennial
    • Increasing penetration of smartphones and internet connectivity globally
  • Market Restraints
    • Reduced availability of security solutions in economies
  • Market Opportunities
    • Ongoing development of new software solutions
    • Emerging inorganic growth strategies among vendors
  • Market Challenges
    • Dearth of skilled professional in the sector

Porter's Five Forces: A Strategic Tool for Navigating the Online Gaming Security Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Online Gaming Security Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Online Gaming Security Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Online Gaming Security Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Online Gaming Security Market

A detailed market share analysis in the Online Gaming Security Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Online Gaming Security Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Online Gaming Security Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Online Gaming Security Market

A strategic analysis of the Online Gaming Security Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Online Gaming Security Market, highlighting leading vendors and their innovative profiles. These include AO Kaspersky Lab, Avira Operations GmbH, Cisco Systems, Inc., Digital.ai, ESET, spol. s r.o., ImmuniWeb SA, Lean Security, Malwarebytes, NortonLifeLock Inc., Open Text Corporation, OTELCO, Palo Alto Networks, Inc., ScienceSoft USA Corporation, ThreatTrack Security, Inc., and Valve Corporation.

Market Segmentation & Coverage

This research report categorizes the Online Gaming Security Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Multi-User Games and Single-User Games.
  • Based on Platform, market is studied across Consoles, Mobile Phone, and PCs.
  • Based on Gamer Type, market is studied across Core Gamers, Serious Gamers, and Social Gamers.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Proliferation in noticeable instance of security threat in online gaming
      • 5.1.1.2. Rising e-sports consumption with digital gaming and entertainment among millennial
      • 5.1.1.3. Increasing penetration of smartphones and internet connectivity globally
    • 5.1.2. Restraints
      • 5.1.2.1. Reduced availability of security solutions in economies
    • 5.1.3. Opportunities
      • 5.1.3.1. Ongoing development of new software solutions
      • 5.1.3.2. Emerging inorganic growth strategies among vendors
    • 5.1.4. Challenges
      • 5.1.4.1. Dearth of skilled professional in the sector
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Online Gaming Security Market, by Type

  • 6.1. Introduction
  • 6.2. Multi-User Games
  • 6.3. Single-User Games

7. Online Gaming Security Market, by Platform

  • 7.1. Introduction
  • 7.2. Consoles
  • 7.3. Mobile Phone
  • 7.4. PCs

8. Online Gaming Security Market, by Gamer Type

  • 8.1. Introduction
  • 8.2. Core Gamers
  • 8.3. Serious Gamers
  • 8.4. Social Gamers

9. Americas Online Gaming Security Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Online Gaming Security Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Online Gaming Security Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. AO Kaspersky Lab
  • 2. Avira Operations GmbH
  • 3. Cisco Systems, Inc.
  • 4. Digital.ai
  • 5. ESET, spol. s r.o.
  • 6. ImmuniWeb SA
  • 7. Lean Security
  • 8. Malwarebytes
  • 9. NortonLifeLock Inc.
  • 10. Open Text Corporation
  • 11. OTELCO
  • 12. Palo Alto Networks, Inc.
  • 13. ScienceSoft USA Corporation
  • 14. ThreatTrack Security, Inc.
  • 15. Valve Corporation