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市場調査レポート
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1737304

オンラインゲームの世界市場

Online Gaming


出版日
ページ情報
英文 379 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.83円
オンラインゲームの世界市場
出版日: 2025年05月30日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 379 Pages
納期: 即日から翌営業日
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  • 目次
概要

オンラインゲームの世界市場は2030年までに1,887億米ドルに到達

2024年に1,029億米ドルと推定されるオンラインゲームの世界市場は、2024年から2030年にかけてCAGR 10.6%で成長し、2030年には1,887億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるアクションゲームは、CAGR 12.6%を記録し、分析期間終了時には556億米ドルに達すると予測されます。アドベンチャーゲーム分野の成長率は、分析期間中CAGR 7.5%と推定されます。

米国市場は推定280億米ドル、中国はCAGR14.8%で成長予測

米国のオンラインゲーム市場は、2024年に280億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに395億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは14.8%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ7.5%と9.5%と予測されています。欧州では、ドイツがCAGR約8.4%で成長すると予測されています。

世界のオンラインゲーム市場- 主要動向と促進要因のまとめ

オンラインゲームが人口動態やデバイスエコシステムにわたって爆発的な成長を遂げている理由とは?

オンラインゲームは、ニッチなエンターテインメントカテゴリーから、デジタル接続、スマートフォンの普及、マルチプレイヤー・クロスプラットフォーム・エコシステムの台頭により、世界の主流産業へと進化しました。ゲームがよりソーシャルに、より没入的に、より身近になるにつれ、あらゆる年齢層や地域のプレイヤーを惹きつけています。ゲームの流通が物理的なものからデジタルなものへと移行し、F2P(Free-to-Play)モデルが普及し、ゲームがより広範なエンターテインメント、教育、ソーシャルネットワーキングのパラダイムに統合されることで、その世界の広がりが加速しています。

MMORPG、バトルロワイヤルゲーム、チームベースのシューティングゲームを含むオンラインマルチプレイ形式へのシフトは、プレイヤーが時間、お金、社会資本を投資する永続的なデジタル環境を作り出しました。クラウドゲーミング、リアルタイムesports放送、モバイルファーストタイトルは、多様な所得層にプレミアム体験をもたらし、従来の参入障壁を解消しました。さらに、COVID-19の封鎖期間中にゲーミングが導入されたことで、新たな消費習慣が確立され、パンデミック後も持続しています。今日、オンラインゲームは単なる余暇活動ではなく、コミュニティ、競争、リアルタイムのコンテンツとの関わりを軸としたデジタルライフスタイルとなっています。

新たなテクノロジーは、オンラインゲームの没入感、マネタイズ、エンゲージメントをどのように高めているのでしょうか?

技術革新は、オンラインゲーム体験のクオリティ、インタラクティブ性、スケーラビリティを劇的に向上させています。高度なグラフィックエンジン、AIを搭載したNPC、リアルタイムのレイトレーシングは、特にAAAタイトルにおいて、ビジュアルの忠実度を映画のようなレベルに押し上げています。一方、NVIDIA GeForce NOWやXbox Cloud Gamingのようなクラウド・ゲーミング・プラットフォームは、高価なハードウェアなしでハイエンドゲームへの低レイテンシーアクセスを可能にし、モバイルや低スペックユーザーのアクセスを民主化しています。

AI、機械学習、プロシージャルコンテンツ生成の統合により、プレイヤーの行動に適応するダイナミックなゲーム環境が実現されています。ゲーム内の音声認識、感情分析、ジェスチャーベースの操作は、より深い没入感を可能にしています。ブロックチェーン技術は、まだ実験的ではあるが、分散型資産所有とプレイ・トゥ・アーニング(P2E)の仕組みを導入し、娯楽と収入の境界線を曖昧にしつつあります。バーチャルリアリティ(VR)と拡張現実(AR)技術は、オンラインマルチプレイヤータイトルに空間的な臨場感と触覚フィードバックを追加し、プレイヤーがデジタル世界と関わる方法をさらに広げています。これらの技術革新は、オンラインゲームのプレイヤー体験と収益モデルの両方を再構築しています。

オンラインゲームの未来を形作るプラットフォーム、プレイヤーセグメント、地域は?

オンラインゲーム市場はプラットフォームにとらわれず、モバイル、コンソール、PCの各エコシステムで異なる成長力学が見られます。モバイルは、そのアクセスのしやすさ、短時間のゲームプレイ、広告やマイクロトランザクションによる豊富なマネタイズにより、世界的に最大かつ最も急成長しているプラットフォームであり続けています。コンソールとPCは、ビジュアルの忠実度、競技性の高いesports、没入感のあるストーリーテリングという点で優位を保っています。クロスプラットフォームプレイは今や標準的な期待であり、プレイヤーは進行状況やソーシャルなつながりを維持しながら、デバイスをシームレスに切り替えてプレイすることができます。

人口統計の面では、市場はもはや男性優位でも、若いプレイヤーに限定されたものでもないです。特にモバイルゲームやカジュアルゲームの分野では、女性ゲーマーのシェアが拡大しています。また、ミッドコアゲームやストーリー重視のゲームの台頭により、年配のユーザーも増えています。地域別では、アジア太平洋地域が市場をリードしており、中国、韓国、日本がモバイルおよび市場競争の両分野で優位を占めています。北米と欧州は、esports、サブスクリプションモデル、フランチャイズベースのエコシステムを重視する成熟市場です。ラテンアメリカ、中東、東南アジアは、インターネットインフラの改善とスマートフォンの普及率の上昇により、爆発的な成長を遂げています。

オンラインゲームエコシステムの長期的な成長と構造的な進化の原動力は?

オンラインゲーム市場の成長の原動力は、プラットフォームの融合、継続的な収益モデル、ゲーム、ソーシャルネットワーク、メディアプラットフォームの境界線の曖昧化です。サブスクリプションサービス(Xbox Game PassやPlayStation Plusなど)、ライブサービスモデル、ゲーム内エコノミーが、1回限りの購入に代わって支配的なマネタイズ戦略となっています。GaaS(Game-as-a-Service)アーキテクチャは、継続的なコンテンツ配信を可能にし、長期的なエンゲージメントを育み、収益の流れを安定させています。

ハイテク大手、映画スタジオ、ベンチャーキャピタルからの戦略的投資により、業界横断的な専門知識と資本がゲームエコシステムにもたらされています。特に戦利品ボックス、年齢認証、データプライバシーに関する規制の監視が強化され、企業は収益化の倫理とユーザー保護メカニズムを改善するよう求められています。AI主導のコンテンツ制作、クラウドベースの配信、クリエイター主導のゲーム改造が増加する中、オンラインゲームの未来は、分散型、プレイヤー主導型、没入型となり、デジタルエンターテインメントとソーシャルインタラクションの未来における支配的な力として位置づけられるでしょう。

セグメント

タイプ(アクション、アドベンチャー、アーケード、スポーツ、パズル、その他のタイプ);プラットフォーム(携帯電話、PC、コンソール、その他のプラットフォーム);ゲーマータイプ(ソーシャルゲーマー、シリアスゲーマー、コアゲーマー)

調査対象企業の例(計 34社)

  • Activision Blizzard
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Flutter Entertainment plc
  • Google LLC
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Roblox Corporation
  • Sega Corporation
  • Sony Interactive Entertainment
  • Take-Two Interactive
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Zynga Inc.

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、人為的な売上原価の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

Global Industry Analystsは、世界の主要なチーフ・エコノミスト(1万4,949人)、シンクタンク(62団体)、貿易・産業団体(171団体)の専門家の意見に熱心に従いながら、エコシステムへの影響を評価し、新たな市場の現実に対処しています。あらゆる主要国の専門家やエコノミストが、関税とそれが自国に与える影響についての意見を追跡調査しています。

Global Industry Analystsは、この混乱が今後2-3ヶ月で収束し、新しい世界秩序がより明確に確立されると予想しています。Global Industry Analystsは、これらの開発をリアルタイムで追跡しています。

2025年4月:交渉フェーズ

4月のリリースでは、世界市場全体に対する関税の影響を取り上げ、地域別の市場調整について紹介します。当社の予測は、過去のデータと進化する市場影響要因に基づいています。

2025年7月:最終関税リセット

お客様には、各国間で最終リセットが発表された後の7月にも無料アップデートをお届けします。最終アップデート版には、明確に定義された関税影響分析が組み込まれています。

相互および二国間貿易と関税の影響分析:

アメリカ <>中国<>メキシコ <>カナダ <>EU <>日本<>インド <>その他176カ国

業界をリードするエコノミスト:Global Industry Analystsの知識ベースは、国家、シンクタンク、貿易・産業団体、大企業、そして世界の計量経済状況におけるこの前例のないパラダイムシフトの影響を共有する領域の専門家など、最も影響力のあるチーフエコノミストの厳選されたグループを含む1万4,949人のエコノミストを追跡しています。我々の16,491以上のレポートのほとんどは、マイルストーンに基づくこの2段階のリリーススケジュールを取り入れています。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP34139

Global Online Gaming Market to Reach US$188.7 Billion by 2030

The global market for Online Gaming estimated at US$102.9 Billion in the year 2024, is expected to reach US$188.7 Billion by 2030, growing at a CAGR of 10.6% over the analysis period 2024-2030. Action Gaming, one of the segments analyzed in the report, is expected to record a 12.6% CAGR and reach US$55.6 Billion by the end of the analysis period. Growth in the Adventure Gaming segment is estimated at 7.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$28.0 Billion While China is Forecast to Grow at 14.8% CAGR

The Online Gaming market in the U.S. is estimated at US$28.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$39.5 Billion by the year 2030 trailing a CAGR of 14.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.5% and 9.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.4% CAGR.

Global Online Gaming Market - Key Trends & Drivers Summarized

Why Is Online Gaming Experiencing Explosive Growth Across Demographics and Device Ecosystems?

Online gaming has evolved from a niche entertainment category into a global mainstream industry fueled by digital connectivity, smartphone penetration, and the rise of multiplayer, cross-platform ecosystems. As gaming becomes more social, immersive, and accessible, it is attracting players across all age groups and geographies. The transition from physical to digital game distribution, the proliferation of free-to-play (F2P) models, and the integration of gaming into broader entertainment, education, and social networking paradigms are accelerating its global reach.

The shift to online multiplayer formats-including MMORPGs, battle royale games, and team-based shooters-has created persistent digital environments where players invest time, money, and social capital. Cloud gaming, real-time esports broadcasting, and mobile-first titles have brought premium experiences to diverse income segments, dissolving traditional entry barriers. Additionally, gaming's adoption during the COVID-19 lockdowns established new consumption habits that have persisted post-pandemic. Today, online gaming is not just a leisure activity-it is a digital lifestyle anchored in community, competition, and real-time content engagement.

How Are Emerging Technologies Enhancing Immersion, Monetization, and Engagement in Online Gaming?

Technological innovations are dramatically enhancing the quality, interactivity, and scalability of online gaming experiences. Advanced graphics engines, AI-powered NPCs, and real-time ray tracing are pushing visual fidelity to cinematic levels, especially in AAA titles. Meanwhile, cloud gaming platforms such as NVIDIA GeForce NOW and Xbox Cloud Gaming are enabling low-latency access to high-end games without expensive hardware, democratizing access for mobile and low-spec users.

The integration of AI, machine learning, and procedural content generation is powering dynamic game environments that adapt to player behavior. In-game voice recognition, sentiment analysis, and gesture-based controls are enabling deeper immersion. Blockchain technologies, while still experimental, are introducing decentralized asset ownership and play-to-earn (P2E) mechanics, blurring the lines between entertainment and income. Virtual reality (VR) and augmented reality (AR) technologies are adding spatial presence and haptic feedback to online multiplayer titles, further expanding how players engage with digital worlds. These innovations are reshaping both the player experience and the revenue models behind online games.

Which Platforms, Player Segments, and Regions Are Shaping the Future of Online Gaming?

The online gaming market is platform-agnostic, with distinct growth dynamics across mobile, console, and PC ecosystems. Mobile remains the largest and fastest-growing platform globally, thanks to its accessibility, short-session gameplay, and rich monetization via ads and microtransactions. Consoles and PCs continue to dominate in terms of visual fidelity, competitive esports, and immersive storytelling. Cross-platform play is now a standard expectation, allowing players to switch seamlessly across devices while maintaining progress and social connections.

In terms of demographics, the market is no longer male-dominated or limited to younger players. Female gamers constitute a growing share, particularly in mobile and casual gaming segments. The rise of mid-core and narrative-driven games has also attracted older audiences. Regionally, Asia-Pacific leads the market, with China, South Korea, and Japan dominating in both mobile and competitive online gaming. North America and Europe are mature markets emphasizing esports, subscription models, and franchise-based ecosystems. Latin America, the Middle East, and Southeast Asia are experiencing explosive growth due to improved internet infrastructure and rising smartphone penetration.

What Is Fueling Long-Term Growth and Structural Evolution in the Online Gaming Ecosystem?

The growth in the online gaming market is driven by platform convergence, recurring revenue models, and the blurring of lines between games, social networks, and media platforms. Subscription services (like Xbox Game Pass and PlayStation Plus), live service models, and in-game economies are replacing one-time purchases as the dominant monetization strategies. Game-as-a-service (GaaS) architectures are enabling continuous content delivery, fostering long-term engagement, and stabilizing revenue streams.

Strategic investments from tech giants, film studios, and venture capital firms are bringing cross-industry expertise and capital into the gaming ecosystem. Regulatory oversight is increasing, especially concerning loot boxes, age verification, and data privacy, prompting companies to refine monetization ethics and user protection mechanisms. With AI-driven content creation, cloud-based delivery, and creator-led game modding on the rise, the future of online gaming will be decentralized, player-driven, and immersive-positioning it as a dominant force in the future of digital entertainment and social interaction.

SCOPE OF STUDY:

The report analyzes the Online Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Action, Adventure, Arcade, Sports, Puzzle, Other Types); Platform (Mobile Phone, PCs, Consoles, Other Platforms); Gamer Type (Social Gamers, Serious Gamers, Core Gamers)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 34 Featured) -

  • Activision Blizzard
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Flutter Entertainment plc
  • Google LLC
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Roblox Corporation
  • Sega Corporation
  • Sony Interactive Entertainment
  • Take-Two Interactive
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Zynga Inc.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Impact of Covid-19 and a Looming Global Recession
    • Online Gaming - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Explosion in Mobile Gaming Adoption Propels Growth in the Online Gaming Ecosystem
    • Rising Popularity of Cloud Gaming Platforms Strengthens Business Case for Device-Agnostic Access
    • Integration of AR and VR Technologies Throws the Spotlight on Immersive Online Gaming Experiences
    • Growth in Cross-Platform Play Enhances Network Effects and Expands User Retention
    • Proliferation of Esports Tournaments and Live Streaming Drives Community Engagement
    • Availability of Freemium Models and Ad-Supported Play Sustains Market Entry for Casual Gamers
    • Surge in Blockchain-Based Games and NFTs Creates Monetization Opportunities in Play-to-Earn Models
    • Expansion of Real-Time Multiplayer Infrastructure Spurs Competitive Online Game Development
    • Increased Localization and Cultural Adaptation of Games Expands Global User Base
    • Strategic Collaborations Between Studios and IP Franchises Accelerate Fan-Driven Game Adoption
    • Rise in In-Game Customization and Personalization Features Enhances Player Loyalty
    • Regulatory Scrutiny Around Data Privacy and Age Verification Shapes Responsible Gaming Policies
    • Growth in Educational and Cognitive Skill-Based Games Spurs Adoption Beyond Entertainment
    • Integration of Social Features and In-Game Chat Drives Community-Driven Game Discovery
    • Subscription-Based Gaming Models Propel Market Growth in High-Value Gamer Segments
    • Cloud Infrastructure Optimization Reduces Latency and Expands Access in Underserved Geographies
    • Rising Smartphone Penetration and 5G Deployment Accelerate Real-Time Mobile Gaming Uptake
    • Challenges in Server Overload and Network Downtime Highlight Need for Scalable Infrastructure
    • Expansion of Digital Wallet and Cryptocurrency Integration Enhances Monetization Flexibility
    • Public Awareness Campaigns on Gaming Addiction Influence Parental Control Adoption in Digital Games
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Online Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Online Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Action by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Action by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Action by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Puzzle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Puzzle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Puzzle by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Mobile Phone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Mobile Phone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Mobile Phone by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for PCs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Social Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Social Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Social Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Serious Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Serious Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for Serious Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Core Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Core Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: World 15-Year Perspective for Core Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: USA 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 47: USA Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: USA 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: USA 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 53: Canada Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Canada Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Canada 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Canada 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Canada 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • JAPAN
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 62: Japan Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Japan Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Japan 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 65: Japan Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Japan Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Japan 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 68: Japan Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Japan 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • CHINA
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 71: China Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: China Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: China 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 74: China Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: China 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 77: China Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: China Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: China 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • EUROPE
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 80: Europe Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe Historic Review for Online Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Europe 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 83: Europe Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Europe Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Europe 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 86: Europe Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Europe Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Europe 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 89: Europe Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Europe Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Europe 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • FRANCE
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 92: France Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: France Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: France 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 95: France Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: France Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: France 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 98: France Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: France Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: France 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • GERMANY
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 101: Germany Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Germany Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Germany 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 104: Germany Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Germany Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Germany 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 107: Germany Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Germany Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Germany 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 110: Italy Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Italy Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Italy 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 113: Italy Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Italy Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Italy 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 116: Italy Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Italy Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Italy 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 119: UK Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: UK Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: UK 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 122: UK Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: UK Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: UK 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 125: UK Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: UK Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: UK 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 128: Spain Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Spain Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Spain 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 131: Spain Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Spain Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Spain 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 134: Spain Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Spain Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Spain 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 137: Russia Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Russia Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Russia 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 140: Russia Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Russia Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Russia 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 143: Russia Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Russia Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Russia 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 146: Rest of Europe Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Rest of Europe Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Rest of Europe 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 149: Rest of Europe Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Rest of Europe Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Rest of Europe 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 152: Rest of Europe Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Rest of Europe Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Rest of Europe 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 155: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 156: Asia-Pacific Historic Review for Online Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Asia-Pacific 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 158: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Asia-Pacific Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Asia-Pacific 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 161: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Asia-Pacific Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Asia-Pacific 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 164: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Asia-Pacific Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Asia-Pacific 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 167: Australia Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Australia Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Australia 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 170: Australia Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Australia Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Australia 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 173: Australia Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Australia Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Australia 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • INDIA
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 176: India Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: India Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: India 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 179: India Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: India Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: India 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 182: India Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: India Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: India 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 185: South Korea Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: South Korea Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: South Korea 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 188: South Korea Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: South Korea Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: South Korea 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 191: South Korea Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: South Korea Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: South Korea 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 194: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Rest of Asia-Pacific Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Rest of Asia-Pacific 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 197: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Rest of Asia-Pacific Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Rest of Asia-Pacific 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 200: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Rest of Asia-Pacific Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Rest of Asia-Pacific 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 203: Latin America Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 204: Latin America Historic Review for Online Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Latin America 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 206: Latin America Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Latin America Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Latin America 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 209: Latin America Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Latin America Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Latin America 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 212: Latin America Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Latin America Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Latin America 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 215: Argentina Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Argentina Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Argentina 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 218: Argentina Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Argentina Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: Argentina 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 221: Argentina Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: Argentina Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 223: Argentina 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 224: Brazil Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: Brazil Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 226: Brazil 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 227: Brazil Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: Brazil Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 229: Brazil 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 230: Brazil Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: Brazil Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 232: Brazil 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 233: Mexico Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: Mexico Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 235: Mexico 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 236: Mexico Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: Mexico Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 238: Mexico 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 239: Mexico Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 240: Mexico Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 241: Mexico 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 242: Rest of Latin America Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Rest of Latin America Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 244: Rest of Latin America 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 245: Rest of Latin America Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Rest of Latin America Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 247: Rest of Latin America 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 248: Rest of Latin America Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Rest of Latin America Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 250: Rest of Latin America 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 251: Middle East Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 252: Middle East Historic Review for Online Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 253: Middle East 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 254: Middle East Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 255: Middle East Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 256: Middle East 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 257: Middle East Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Middle East Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 259: Middle East 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 260: Middle East Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Middle East Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 262: Middle East 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 263: Iran Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Iran Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 265: Iran 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 266: Iran Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Iran Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 268: Iran 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 269: Iran Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Iran Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 271: Iran 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 272: Israel Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Israel Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 274: Israel 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 275: Israel Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Israel Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 277: Israel 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 278: Israel Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: Israel Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 280: Israel 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 281: Saudi Arabia Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: Saudi Arabia Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 283: Saudi Arabia 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 284: Saudi Arabia Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: Saudi Arabia Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 286: Saudi Arabia 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 287: Saudi Arabia Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Saudi Arabia Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 289: Saudi Arabia 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 290: UAE Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: UAE Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 292: UAE 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 293: UAE Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: UAE Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 295: UAE 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 296: UAE Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: UAE Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 298: UAE 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 299: Rest of Middle East Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Rest of Middle East Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 301: Rest of Middle East 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 302: Rest of Middle East Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Rest of Middle East Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 304: Rest of Middle East 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 305: Rest of Middle East Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 306: Rest of Middle East Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 307: Rest of Middle East 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • AFRICA
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 308: Africa Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 309: Africa Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 310: Africa 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 311: Africa Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 312: Africa Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 313: Africa 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 314: Africa Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 315: Africa Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 316: Africa 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030

IV. COMPETITION