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市場調査レポート
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1799164

オンラインストラテジーゲームの世界市場

Online Strategy Games


出版日
ページ情報
英文 184 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=147.92円
オンラインストラテジーゲームの世界市場
出版日: 2025年08月27日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 184 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

オンラインストラテジーゲームの世界市場は2030年までに292億米ドルに達する見込み

2024年に190億米ドルと推定されるオンラインストラテジーゲームの世界市場は、2024年から2030年にかけてCAGR 7.4%で成長し、2030年には292億米ドルに達すると予測されます。本レポートで分析したセグメントの1つである広告は、CAGR6.1%を記録し、分析期間終了時には169億米ドルに達すると予測されます。アプリ内課金セグメントの成長率は、分析期間でCAGR 9.8%と推定されます。

米国市場は52億米ドルと推定、中国はCAGR 11.4%で成長予測

米国のオンラインストラテジーゲーム市場は、2024年には52億米ドルになると推定されます。世界第2位の経済大国である中国は、2030年までに61億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは11.4%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ3.8%と7.1%と予測されています。欧州では、ドイツがCAGR 4.9%で成長すると予測されています。

世界のオンラインストラテジーゲーム市場- 主要動向と促進要因のまとめ

なぜオンラインストラテジーゲームは世界のプレイヤーベースを惹きつけているのか?

リアルタイムストラテジー(RTS)、ターンベースストラテジー(TBS)、マルチプレイヤーオンラインバトルアリーナ(MOBA)、タワーディフェンス、4X(探索、拡張、搾取、駆除)などのサブジャンルを含むオンラインストラテジーゲームは、その没入感のあるゲームプレイ、認知的な魅力、コミュニティ主導のダイナミクスにより、世界的に持続的な成長を遂げています。反射神経や短時間のセッションを重視するアクションゲームやカジュアルゲームとは異なり、ストラテジーゲームは計画、リソース管理、戦術的意思決定、長期的思考を優先するため、奥深さや競争、熟練を求めるプレイヤーにとって魅力的なゲームとなっています。

クラウドゲーミング、高速インターネット、クロスプラットフォームアクセシビリティの台頭により、さまざまな地域のプレイヤーがPC、モバイル、コンソールの各プラットフォームでストラテジータイトルにアクセスできるようになりました。Clash of Clans、Age of Empires、Rise of Kingdoms、Civilization VI、Dota 2、StarCraftなどのフランチャイズは、継続的なコンテンツのアップデート、季節ごとのイベント、esportsの統合を通じて、大規模なユーザーベースを獲得しています。ストラテジーゲームの競合的、社会的、知的な側面は、高いエンゲージメントと忠誠心を育み、カジュアルユーザーを長期的なプレイヤーやコミュニティ貢献者に変えています。

ストラテジーゲームのゲームメカニクスと収益化モデルはどのように進化しているか?

現代のストラテジーゲームは、高度なAI、リアルタイムのマッチメイキング、モジュール式のキャンペーンシステム、協力型のマルチプレイヤーモードなどを活用し、ダイナミックなゲーム体験を提供しています。プロシージャルなマップ生成、ユニットの多様性、派閥のカスタマイズ、進化する技術ツリーは、計り知れないリプレイ性を提供します。MOBAやRTSゲームでは、ゲームバランスパッチや新キャラクターのリリースによるメタシフトが、絶えず進化する戦略的状況を生み出し、継続的な学習と適応を促しています。

マネタイズもまた、ペイ・ツー・プレイモデルからフリーミアム、バトルパス、コスメティックベースのマイクロトランザクションシステムへと進化しています。プレイヤーはコアなゲームプレイに無料でアクセスでき、コアな戦略バランスを損なうことなく、ゲーム内通貨、スキン、アバター、プレミアムアップグレードを購入できます。シーズンパスは限定キャンペーンやキャラクター、戦利品を提供し、サブスクリプションモデル(Xbox Game PassやApple Arcadeなど)はプレミアム戦略タイトルのライブラリへのアクセスを提供します。広告やクロスプロモーションのイベントも、毎日アクティブにプレイするユーザーが多いモバイル戦略ゲームに組み込まれています。

クラウドセーブ、アカウント同期、ゲーム内分析により、プレイヤーは進行状況を追跡し、戦術を比較し、プレイスタイルを最適化できます。リーダーボード、同盟、PvPトーナメント、ギルドベースの戦争は、強力な社会的絆と競争構造を作り出します。Lords Mobile」、「Clash Royale」、「State of Survival」といったゲームにおけるモバイルファーストのデザインは、奥深さを薄めることなくストラテジーゲームをカジュアルなオーディエンスにも身近なものにし、「Dota 2」の「The International」や「League of Legends World Championship」といったesportsのストラテジーフォーマットは、観戦ベースのエンゲージメントの限界を押し広げています。

市場の拡大とジャンルの多様化を促進するプレイヤーセグメントと地域は?

オンラインストラテジーゲームは、多様で急成長しているプレイヤー層を惹きつけています。18~35歳の競合プレイヤーは、ランキングラダーシステム、esportsの機会、スキルの上達を求め、MOBAやRTSゲームに魅了されています。カジュアルやミッドコアゲーマーは、ゆったりとしたペース、ストーリーの奥深さ、オフラインモードなどを求めて、ターン制ゲームや都市構築形式を楽しんでいます。教育機関や保護者は、思春期や10代の若者の認知力強化や問題解決能力開発のためにストラテジーゲームを模索しています。

地理的には、アジア太平洋地域がユーザーベースと収益の両方でリードしており、中国、韓国、日本は、多人数参加型戦略ゲームに対する文化的親和性と政府支援のesportsエコシステムにより、主要な消費拠点となっています。北米と欧州はPCベースのRTSと4Xのコミュニティが根強く、ラテンアメリカ、中東、東欧はスマートフォンの普及率上昇に伴いモバイル戦略ゲームの急速な普及を目の当たりにしています。

これらの新興市場では、異文化ローカライゼーション、現地語インターフェイス、地域固有のイベントなどが、ゲームへの関心を高めています。ジェンダーの包括性もこのジャンルの魅力を拡大させており、モバイルやソーシャルストラテジーゲームに参加する女性ゲーマーが増えています。各プラットフォームは包括的なアバター、伝承が豊富なストーリーライン、多様なチーム編成をデザインすることで対応しています。

ストラテジーゲーム市場の長期的成長とイノベーションを促進する力とは?

世界のオンライン戦略ゲーム市場の成長は、デジタル エンターテイメントの消費の増加、ゲーム開発フレームワークの進化、コミュニティ中心のエコシステム、戦略ゲームの認知的メリットの認識の高まりなど、いくつかの収束するトレンドによって推進されています。ゲームが文化的・経済的な主流になるにつれ、戦略ゲームは知的課題、社会的交流、没入的逃避を融合させ、幅広い層にアピールしています。

UnityやUnrealのようなゲームエンジンは、インディーズスタジオが、制作コストを抑えながら、ビジュアルが豊かで、レイヤーが深いストラテジーゲームを制作することを可能にしています。クロスプラットフォームプレイ、スケーラブルなクラウドインフラ、モバイルファースト開発により、対応可能な市場が拡大しています。AIを駆使したNPCの行動、高度な経路探索、リアルタイムのフィードバックループにより、よりリアルで予測不可能な戦略シナリオが生み出されています。さらに、MOD、ユーザーマップ、ファンによるキャンペーンなど、コミュニティ主導のコンテンツ制作がエコシステムを豊かにし、ゲームの寿命を延ばしています。

Esportsの統合、インフルエンサーマーケティング、TwitchやYouTubeのようなストリーミングプラットフォームは、発見力と文化的関連性を高めています。教育機関や軍事訓練プログラムでは、シナリオプランニング、ロジスティクス、チームベースの調整のためのゲーム化されたシミュレーションが模索されており、ストラテジージャンルに長期的な制度的機会を提供しています。

ゲームプレイの仕組み、ソーシャルエコシステム、マネタイズモデルの革新により、オンラインストラテジーゲームはエンターテインメントを超え、競争、認知、コラボレーションのためのプラットフォームへと進化しています。その魅力は、ゲームプレイだけでなく、世界につながるプレイヤー層が育む戦略的思考にあります。

セグメント

タイプ(広告、アプリ内課金、有料アプリ)

調査対象企業の例

  • Activision Blizzard
  • Ankama
  • Big Huge Games
  • Creative Assembly
  • Elex Technology
  • Gameforge
  • Goodgame Studios
  • IGG Inc.
  • InnoGames
  • Kabam
  • KIXEYE
  • Lilith Games
  • NCSOFT
  • Paradox Interactive
  • Plarium
  • Riot Games
  • SkyUnion
  • Supercell
  • Tencent Games
  • Wargaming

AIインテグレーション

Global Industry Analystsは、有効な専門家コンテンツとAIツールで市場情報と競合情報を変革しています。

Global Industry Analystsは、LLMや業界固有のSLMを照会する一般的な規範に従う代わりに、ビデオ記録、ブログ、検索エンジン調査、膨大な量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP39134

Global Online Strategy Games Market to Reach US$29.2 Billion by 2030

The global market for Online Strategy Games estimated at US$19.0 Billion in the year 2024, is expected to reach US$29.2 Billion by 2030, growing at a CAGR of 7.4% over the analysis period 2024-2030. Advertising, one of the segments analyzed in the report, is expected to record a 6.1% CAGR and reach US$16.9 Billion by the end of the analysis period. Growth in the In-App Purchase segment is estimated at 9.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$5.2 Billion While China is Forecast to Grow at 11.4% CAGR

The Online Strategy Games market in the U.S. is estimated at US$5.2 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$6.1 Billion by the year 2030 trailing a CAGR of 11.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.8% and 7.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.9% CAGR.

Global Online Strategy Games Market - Key Trends & Drivers Summarized

Why Are Online Strategy Games Attracting a Growing Global Player Base?

Online strategy games, encompassing real-time strategy (RTS), turn-based strategy (TBS), multiplayer online battle arenas (MOBAs), tower defense, and 4X (explore, expand, exploit, exterminate) sub-genres, have witnessed sustained global growth due to their immersive gameplay, cognitive appeal, and community-driven dynamics. Unlike action or casual games that emphasize reflexes and short sessions, strategy games prioritize planning, resource management, tactical decision-making, and long-term thinking-making them attractive to players seeking depth, competition, and mastery.

The rise of cloud gaming, high-speed internet, and cross-platform accessibility has enabled players from diverse geographies to access strategy titles on PC, mobile, and console platforms. Franchises like Clash of Clans, Age of Empires, Rise of Kingdoms, Civilization VI, Dota 2, and StarCraft have amassed massive user bases through continuous content updates, seasonal events, and esports integration. The competitive, social, and intellectual aspects of strategy games foster high engagement and loyalty, turning casual users into long-term players and community contributors.

How Are Game Mechanics and Monetization Models Evolving in Strategy Gaming?

Modern strategy games are leveraging advanced AI, real-time matchmaking, modular campaign systems, and collaborative multiplayer modes to deliver dynamic gameplay experiences. Procedural map generation, unit diversity, faction customization, and evolving tech trees provide immense replayability. In MOBAs and RTS games, meta shifts-driven by game balance patches and new character releases-create a constantly evolving strategic landscape, encouraging continual learning and adaptation.

Monetization has also evolved from pay-to-play models to freemium, battle-pass, and cosmetic-based microtransaction systems. Players can access core gameplay for free and purchase in-game currency, skins, avatars, or premium upgrades without compromising core strategic balance. Season passes offer exclusive campaigns, characters, or loot, while subscription models (e.g., Xbox Game Pass, Apple Arcade) provide access to a library of premium strategy titles. Advertising and cross-promotional events are also integrated into mobile strategy games with large daily active user bases.

Cloud saves, account synchronization, and in-game analytics allow players to track progress, compare tactics, and optimize play styles. Leaderboards, alliances, PvP tournaments, and guild-based warfare create strong social bonds and competitive structures. Mobile-first design in games like Lords Mobile, Clash Royale, and State of Survival has made strategy gaming accessible to casual audiences without diluting depth, while esports strategy formats such as Dota 2’s The International and League of Legends World Championship are pushing the boundaries of spectator-based engagement.

Which Player Segments and Regions Are Driving Market Expansion and Genre Diversification?

Online strategy games attract a diverse and rapidly growing player base. Competitive players, often in the 18-35 age bracket, are drawn to MOBAs and RTS games for ranked ladder systems, esports opportunities, and skill progression. Casual and mid-core gamers enjoy turn-based games and city-building formats for their relaxed pace, narrative depth, and offline modes. Educational institutions and parents are exploring strategy games for cognitive enrichment and problem-solving skill development in adolescents and teens.

Geographically, Asia-Pacific leads in both user base and revenue, with China, South Korea, and Japan serving as major consumption hubs due to cultural affinity for multiplayer strategy games and government-supported esports ecosystems. North America and Europe maintain strong PC-based RTS and 4X communities, while Latin America, the Middle East, and Eastern Europe are witnessing rapid mobile strategy game adoption as smartphone penetration rises.

Cross-cultural localization, vernacular interfaces, and region-specific events are boosting engagement in these emerging markets. Gender inclusivity is also expanding the genre's appeal, with more female gamers participating in mobile and social strategy games. Platforms are responding by designing inclusive avatars, lore-rich storylines, and diverse team compositions.

What Forces Are Driving Long-Term Growth and Innovation in the Strategy Games Market?

The growth in the global online strategy games market is driven by several converging trends: rising digital entertainment consumption, evolving game development frameworks, community-centric ecosystems, and increased recognition of strategic gaming’s cognitive benefits. As gaming becomes a mainstream cultural and economic force, strategy games offer a blend of intellectual challenge, social interaction, and immersive escapism that appeals to a broad audience.

Game engines like Unity and Unreal are enabling indie studios to produce visually rich, deeply layered strategy games with reduced production costs. Cross-platform play, scalable cloud infrastructure, and mobile-first development are expanding addressable markets. AI-powered NPC behavior, advanced pathfinding, and real-time feedback loops are creating more lifelike and unpredictable strategic scenarios. Moreover, community-led content creation-via mods, user maps, and fan-built campaigns-is enriching the ecosystem and extending game lifespans.

Esports integration, influencer marketing, and streaming platforms like Twitch and YouTube are enhancing discoverability and cultural relevance. Educational institutions and military training programs are exploring gamified simulations for scenario planning, logistics, and team-based coordination, offering long-term institutional opportunities for the strategy genre.

With innovation in gameplay mechanics, social ecosystems, and monetization models, online strategy games are evolving beyond entertainment to become platforms for competition, cognition, and collaboration. Their appeal lies not just in gameplay-but in the strategic mindset they nurture across a globally connected player base.

SCOPE OF STUDY:

The report analyzes the Online Strategy Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Advertising, In-App Purchase, Paid App)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 43 Featured) -

  • Activision Blizzard
  • Ankama
  • Big Huge Games
  • Creative Assembly
  • Elex Technology
  • Gameforge
  • Goodgame Studios
  • IGG Inc.
  • InnoGames
  • Kabam
  • KIXEYE
  • Lilith Games
  • NCSOFT
  • Paradox Interactive
  • Plarium
  • Riot Games
  • SkyUnion
  • Supercell
  • Tencent Games
  • Wargaming

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Online Strategy Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rise in Mobile Gaming Penetration Expands Addressable Market for Online Strategy Games
    • Cloud Gaming and Cross-Platform Integration Drive Growth in Multiplayer Strategy Games
    • Microtransaction and In-App Purchase Models Spur Revenue Expansion for Developers
    • E-Sports Ecosystem Expansion Throws Spotlight on Competitive Strategy Gaming
    • Freemium Access and Digital Monetization Strengthen Business Case for Strategy Game Studios
    • Demand for Cognitive Skill Development Drives Adoption in Edutainment Strategy Games
    • Social Gaming and Community Features Propel Engagement in Turn-Based Strategy Formats
    • Blockchain and NFT Integration Introduce New Economic Models in Online Strategy Games
    • Growth in Live Streaming and Gamecasting Drives Popularity Among Viewer-Based Audiences
    • AI-Powered Opponents and Adaptive Challenges Enhance Gameplay Complexity
    • Virtual Economy Simulations Sustain Interest in Resource Management Subgenres
    • Collaborative and Team-Based Strategy Formats Drive Repeat Engagement
    • AR and VR Technology Integration Expands Experiential Dimensions in Strategy Gaming
    • Data Analytics and Player Behavior Insights Drive Personalized Gaming Experiences
    • Expansion of Subscription Gaming Services Spurs Platform-Based Discoverability
    • International Localization Strategies Enable Global Reach of Culturally Contextual Games
    • Youth and Teen Gamer Demographics Propel Demand for Real-Time Competitive Environments
    • Increased Screen Time and Digital Leisure Trends Drive Strategy Game Downloads
    • Narrative-Rich and Franchise-Based Content Strategies Strengthen Game Lifespan
    • IP Licensing and Brand Collaborations Generate New Market Opportunities for Strategy Game Developers
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Online Strategy Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Online Strategy Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Advertising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for In-App Purchase by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for In-App Purchase by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for In-App Purchase by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Paid App by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Paid App by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Paid App by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: USA 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 17: Canada Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 18: Canada Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: Canada 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • JAPAN
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 20: Japan Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Japan Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: Japan 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • CHINA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 23: China Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: China Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: China 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • EUROPE
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Online Strategy Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • FRANCE
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 32: France Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: France Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: France 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • GERMANY
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 35: Germany Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Germany Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: Germany 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 38: Italy Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Italy Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: Italy 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 41: UK Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: UK Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: UK 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 44: Spain Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Spain Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Spain 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 47: Russia Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Russia Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Russia 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Rest of Europe Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: Rest of Europe 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Online Strategy Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 59: Australia Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Australia Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Australia 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • INDIA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 62: India Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: India Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: India 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 65: South Korea Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: South Korea Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: South Korea 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Rest of Asia-Pacific Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Online Strategy Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 77: Argentina Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Argentina Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Argentina 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 80: Brazil Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Brazil Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: Brazil 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 83: Mexico Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Mexico Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: Mexico 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Latin America Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: Rest of Latin America 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Online Strategy Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 95: Iran Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Iran Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Iran 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 98: Israel Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Israel Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Israel 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Saudi Arabia Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Saudi Arabia 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 104: UAE Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: UAE Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: UAE 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Rest of Middle East Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: Rest of Middle East 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • AFRICA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 110: Africa Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Africa Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: Africa 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030

IV. COMPETITION