デフォルト表紙
市場調査レポート
商品コード
1587186

クラウドゲーミング市場:タイプ別、ゲーマー別、オファリング別、デバイス別-2025-2030年世界予測

Cloud Gaming Market by Type (File Streaming, Video Streaming), Gamer (Avid Gamers, Casual Gamers, Hardcore Gamers), Offering, Device - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 194 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
クラウドゲーミング市場:タイプ別、ゲーマー別、オファリング別、デバイス別-2025-2030年世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 194 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

クラウドゲーミング市場の2023年の市場規模は29億7,000万米ドルで、2024年には35億7,000万米ドルに達すると予測され、CAGR 20.42%で成長し、2030年には109億1,000万米ドルに達すると予測されています。

クラウドゲーミングは、しばしばgaming-as-a-serviceと呼ばれ、リモートサーバーを介してビデオゲームを配信し、ユーザーがハイエンドのハードウェアを必要とせずに、事実上あらゆる接続デバイスでゲームをプレイできるようにすることを伴う。この業界には、シームレスなストリーミング体験に必要なゲームやソフトウェアだけでなく、データセンターやクラウドプラットフォームなどのインフラも含まれます。インターネットの接続性とアクセシビリティが世界的に向上するにつれ、クラウドゲーミングの必要性は顕著になり、ユーザーに柔軟性と利便性を提供しています。主な用途としては、モバイル機器、PC、スマートテレビなどが挙げられ、カジュアルゲーマー、熱心なゲーマー、さらにはトレーニング目的でゲーミフィケーションを利用する企業など、幅広いエンドユーザーが利用できるようになっています。市場成長は5G技術の進歩に大きく影響され、低遅延でゲームをストリーミングするアクセシビリティと品質が向上し、スマートフォンの普及が需要をさらに加速させています。

主な市場の統計
基準年[2023] 29億7,000万米ドル
予測年[2024] 35億7,000万米ドル
予測年[2030] 109億1,000万米ドル
CAGR(%) 20.42%

ハイテク大手とゲームスタジオの戦略的パートナーシップの可能性は、独占コンテンツやサブスクリプションサービスなど、イノベーションの新たな機会をもたらします。さらに、ブロードバンドインフラが整備されつつある新興市場には、未開拓の人口層が存在します。しかし、安定したインターネット接続への依存やデータプライバシーへの懸念といった制約が、成長の妨げになる可能性があります。また、堅牢なサーバーの維持に伴う高コストや、エヌビディア、マイクロソフト、グーグルといった企業が支配する競合情勢といった課題もあり、中小企業はニッチな製品や独自のユーザー体験を通じて差別化を図る必要があります。

イノベーションの機会は、軽量のクラウドネイティブゲームの開発や、ユーザー体験を向上させるためのデータ管理の最適化にあります。エッジ・コンピューティング・ソリューションの調査によって待ち時間の問題を軽減し、AIを活用したパーソナライゼーションによってユーザーエンゲージメントを高めることができます。結局のところ、市場はダイナミックで競争が激しく、シームレスなユーザー体験を優先し、特にインフラとコンテンツ配信戦略に関する技術の進歩に継続的に適応する企業にとっては、大きな上昇余地があります。リアルタイムの双方向性とクロスプラットフォームのアクセシビリティを重視することで、企業はクラウドゲーミング分野における将来の成長とイノベーションを活用することができます。

市場力学:急速に進化するクラウドゲーミング市場の主要市場インサイトを公開

クラウドゲーミング市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。こうした動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • モバイルゲーム利用者の増加とゲーム技術のデジタル化
    • データストレージの削減とアクセスの容易さにおけるクラウドの利点
    • スマートフォンやタブレット端末の世界の普及
  • 市場抑制要因
    • デバイスの互換性、VPNホスティングに関する特定の国の厳しい規制
  • 市場機会
    • 5G技術の採用と利用
    • マルチプレイヤーシナリオの人気の高まりとクロスプラットフォームゲーム体験の向上
  • 市場の課題
    • 新しくてより良いゲーム体験を求めるゲーマーの継続的な需要シフト

ポーターの5つの力:クラウドゲーミング市場をナビゲートする戦略ツール

ポーターのファイブフォースは、クラウドゲーミング市場の競合情勢を把握するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:クラウドゲーミング市場における外部からの影響の把握

外部マクロ環境要因は、クラウドゲーミング市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析クラウドゲーミング市場における競合情勢の把握

クラウドゲーミング市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスクラウドゲーミング市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、クラウドゲーミング市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨クラウドゲーミング市場における成功への道筋を描く

クラウドゲーミング市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を検討することで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • モバイルゲームユーザーの増加とゲーム技術のデジタル化
      • データストレージの削減とアクセスの容易さにおけるクラウドの利点
      • 世界中でスマートフォンとタブレットが急速に普及
    • 抑制要因
      • VPNホスティングに関するデバイスの互換性と特定の国での厳しい規制
    • 機会
      • 5G技術の採用と利用
      • マルチプレイヤーシナリオの人気が高まり、クロスプラットフォームのゲーム体験が向上しました
    • 課題
      • ゲーマーの新たな、より良いゲーム体験を求める継続的な需要の変化
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 クラウドゲーミング市場:タイプ別

  • ファイルストリーミング
  • ビデオストリーミング

第7章 クラウドゲーミング市場ゲーマー別

  • 熱心なゲーマー
  • カジュアルゲーマー
  • ハードコアゲーマー

第8章 クラウドゲーミング市場:提供別

  • ゲームプラットフォームサービス
    • コンテンツサービス
    • PCサービス
  • インフラストラクチャー
    • 計算
    • メモリ
    • ストレージ

第9章 クラウドゲーミング市場:デバイス別

  • ゲーム機
  • ヘッドマウントディスプレイ
  • パソコンとノートパソコン
  • スマートテレビ
  • スマートフォン
  • タブレット

第10章 南北アメリカのクラウドゲーミング市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域のクラウドゲーミング市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのクラウドゲーミング市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • Alibaba Group
  • Alphabet Inc.
  • Amazon Web Services, Inc.
  • Apple Inc.
  • Electronic Arts, Inc.
  • Intel Corporation
  • International Business Machines Corporation
  • Microsoft Corporation
  • NVIDIA Corporation
  • Parsec Cloud Inc.
  • Sand soft Ltd.
  • Sony Group Corporation
  • Tencent Holdings Ltd.
  • Ubitus Inc.
  • Utomik BV
図表

LIST OF FIGURES

  • FIGURE 1. CLOUD GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. CLOUD GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL CLOUD GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL CLOUD GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL CLOUD GAMING MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL CLOUD GAMING MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMER, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL CLOUD GAMING MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL CLOUD GAMING MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. CLOUD GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. CLOUD GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. CLOUD GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL CLOUD GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL CLOUD GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. CLOUD GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL CLOUD GAMING MARKET SIZE, BY FILE STREAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL CLOUD GAMING MARKET SIZE, BY VIDEO STREAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL CLOUD GAMING MARKET SIZE, BY AVID GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL CLOUD GAMING MARKET SIZE, BY CASUAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL CLOUD GAMING MARKET SIZE, BY HARDCORE GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL CLOUD GAMING MARKET SIZE, BY CONTENT SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL CLOUD GAMING MARKET SIZE, BY PC SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL CLOUD GAMING MARKET SIZE, BY COMPUTE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL CLOUD GAMING MARKET SIZE, BY MEMORY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL CLOUD GAMING MARKET SIZE, BY STORAGE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL CLOUD GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL CLOUD GAMING MARKET SIZE, BY PERSONAL COMPUTERS & LAPTOPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL CLOUD GAMING MARKET SIZE, BY SMART TELEVISIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL CLOUD GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL CLOUD GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 42. ARGENTINA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. BRAZIL CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 46. BRAZIL CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 47. BRAZIL CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 50. CANADA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. CANADA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 52. CANADA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 54. CANADA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 55. CANADA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 56. MEXICO CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. MEXICO CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 58. MEXICO CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 59. MEXICO CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 60. MEXICO CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 61. MEXICO CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 62. UNITED STATES CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. UNITED STATES CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 64. UNITED STATES CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 65. UNITED STATES CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 66. UNITED STATES CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 67. UNITED STATES CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 68. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 69. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 71. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 72. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 73. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 74. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 75. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 76. AUSTRALIA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. AUSTRALIA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 78. AUSTRALIA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 79. AUSTRALIA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 80. AUSTRALIA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 81. AUSTRALIA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 82. CHINA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. CHINA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 84. CHINA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 85. CHINA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 86. CHINA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 87. CHINA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 88. INDIA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. INDIA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 90. INDIA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 91. INDIA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 92. INDIA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 93. INDIA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 94. INDONESIA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. INDONESIA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 96. INDONESIA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 97. INDONESIA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 98. INDONESIA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 99. INDONESIA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 100. JAPAN CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. JAPAN CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 102. JAPAN CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 103. JAPAN CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 104. JAPAN CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 105. JAPAN CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 106. MALAYSIA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. MALAYSIA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 108. MALAYSIA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 109. MALAYSIA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 110. MALAYSIA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 111. MALAYSIA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 112. PHILIPPINES CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. PHILIPPINES CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 114. PHILIPPINES CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 115. PHILIPPINES CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 116. PHILIPPINES CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 117. PHILIPPINES CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 118. SINGAPORE CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. SINGAPORE CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 120. SINGAPORE CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 121. SINGAPORE CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 122. SINGAPORE CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 123. SINGAPORE CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 124. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 126. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 127. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 128. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 129. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 130. TAIWAN CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. TAIWAN CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 132. TAIWAN CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 133. TAIWAN CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 134. TAIWAN CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 135. TAIWAN CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 136. THAILAND CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. THAILAND CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 138. THAILAND CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 139. THAILAND CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 140. THAILAND CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 141. THAILAND CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 142. VIETNAM CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. VIETNAM CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 144. VIETNAM CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 145. VIETNAM CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 146. VIETNAM CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 147. VIETNAM CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 148. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 150. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 151. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 152. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 153. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 154. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 155. DENMARK CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. DENMARK CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 157. DENMARK CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 158. DENMARK CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 159. DENMARK CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 160. DENMARK CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 161. EGYPT CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. EGYPT CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 163. EGYPT CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 164. EGYPT CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 165. EGYPT CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 166. EGYPT CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 167. FINLAND CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 168. FINLAND CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 169. FINLAND CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 170. FINLAND CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 171. FINLAND CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 172. FINLAND CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 173. FRANCE CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. FRANCE CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 175. FRANCE CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 176. FRANCE CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 177. FRANCE CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 178. FRANCE CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 179. GERMANY CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 180. GERMANY CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 181. GERMANY CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 182. GERMANY CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 183. GERMANY CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 184. GERMANY CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 185. ISRAEL CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. ISRAEL CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 187. ISRAEL CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 188. ISRAEL CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 189. ISRAEL CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 190. ISRAEL CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 191. ITALY CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 192. ITALY CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 193. ITALY CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 194. ITALY CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 195. ITALY CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 196. ITALY CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 197. NETHERLANDS CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 198. NETHERLANDS CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 199. NETHERLANDS CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 200. NETHERLANDS CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 201. NETHERLANDS CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 202. NETHERLANDS CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 203. NIGERIA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. NIGERIA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 205. NIGERIA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 206. NIGERIA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 207. NIGERIA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 208. NIGERIA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 209. NORWAY CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. NORWAY CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 211. NORWAY CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 212. NORWAY CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 213. NORWAY CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 214. NORWAY CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 215. POLAND CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 216. POLAND CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 217. POLAND CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 218. POLAND CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 219. POLAND CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 220. POLAND CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 221. QATAR CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 222. QATAR CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 223. QATAR CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 224. QATAR CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 225. QATAR CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 226. QATAR CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 227. RUSSIA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 228. RUSSIA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 229. RUSSIA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 230. RUSSIA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 231. RUSSIA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 232. RUSSIA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 233. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 235. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 236. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 237. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 238. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 239. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 240. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 241. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 242. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 243. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 244. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 245. SPAIN CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 246. SPAIN CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 247. SPAIN CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 248. SPAIN CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 249. SPAIN CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 250. SPAIN CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 251. SWEDEN CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 252. SWEDEN CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 253. SWEDEN CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 254. SWEDEN CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 255. SWEDEN CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 256. SWEDEN CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 257. SWITZERLAND CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 258. SWITZERLAND CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 259. SWITZERLAND CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 260. SWITZERLAND CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 261. SWITZERLAND CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 262. SWITZERLAND CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 263. TURKEY CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 264. TURKEY CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 265. TURKEY CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 266. TURKEY CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 267. TURKEY CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 268. TURKEY CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 269. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 270. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 271. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 272. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 273. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 274. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 275. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 276. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2030 (USD MILLION)
  • TABLE 277. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 278. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2030 (USD MILLION)
  • TABLE 279. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2030 (USD MILLION)
  • TABLE 280. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 281. CLOUD GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 282. CLOUD GAMING MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-436B79517BDD

The Cloud Gaming Market was valued at USD 2.97 billion in 2023, expected to reach USD 3.57 billion in 2024, and is projected to grow at a CAGR of 20.42%, to USD 10.91 billion by 2030.

Cloud gaming, often referred to as gaming-as-a-service, entails delivering video games via remote servers, enabling the user to play games on virtually any connected device without the need for high-end hardware. This industry's scope includes infrastructure, such as data centers and cloud platforms, as well as the games and software required for seamless streaming experiences. As internet connectivity and accessibility improve globally, the necessity for cloud gaming becomes pronounced, offering users flexibility and convenience. Key applications include mobile devices, PCs, and smart TVs, making it accessible to a wide range of end-users, including casual gamers, avid gamers, and even enterprises using gamification for training purposes. Market growth is heavily influenced by advancements in 5G technology, increasing the accessibility and quality of streaming games with lower latency, while the proliferation of smartphones further accelerates the demand.

KEY MARKET STATISTICS
Base Year [2023] USD 2.97 billion
Estimated Year [2024] USD 3.57 billion
Forecast Year [2030] USD 10.91 billion
CAGR (%) 20.42%

The potential for strategic partnerships between tech giants and gaming studios presents fresh opportunities for innovation, such as exclusive content and subscription services. Additionally, emerging markets with improving broadband infrastructure present untapped demographics. However, limitations such as reliance on stable internet connections and data privacy concerns could hinder growth. Challenges also include the high costs associated with maintaining robust servers and the competitive landscape dominated by companies like NVIDIA, Microsoft, and Google, which require smaller companies to differentiate through niche offerings or unique user experiences.

Innovation opportunities lie in developing lightweight cloud-native games and optimizing data management to enhance user experience. Research into edge computing solutions could help mitigate latency issues, while AI-driven personalization can boost user engagement. Ultimately, the market is dynamic and competitive, with a significant upside for companies that prioritize seamless user experiences and continual adaptation to technological advancements, especially regarding infrastructure and content delivery strategies. By focusing on real-time interactivity and cross-platform accessibility, businesses can capitalize on future growth and innovation within the cloud gaming sector.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Cloud Gaming Market

The Cloud Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing mobile gaming audience and digitalization in gaming technology
    • Benefits of cloud in reduction of data storage and ease of accessibility
    • Huge adoption of smartphones and tablets across globe
  • Market Restraints
    • Device compatibility and stringent regulations in certain countries for VPN hosting
  • Market Opportunities
    • Adoption and use of 5G technology
    • Increased popularity of multiplayer scenarios and improved cross-platform gaming experience
  • Market Challenges
    • Continuous demand-shift of gamers for new and better gaming experience

Porter's Five Forces: A Strategic Tool for Navigating the Cloud Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Cloud Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Cloud Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Cloud Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Cloud Gaming Market

A detailed market share analysis in the Cloud Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Cloud Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Cloud Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Cloud Gaming Market

A strategic analysis of the Cloud Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Cloud Gaming Market, highlighting leading vendors and their innovative profiles. These include Alibaba Group, Alphabet Inc., Amazon Web Services, Inc., Apple Inc., Electronic Arts, Inc., Intel Corporation, International Business Machines Corporation, Microsoft Corporation, NVIDIA Corporation, Parsec Cloud Inc., Sand soft Ltd., Sony Group Corporation, Tencent Holdings Ltd., Ubitus Inc., and Utomik BV.

Market Segmentation & Coverage

This research report categorizes the Cloud Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across File Streaming and Video Streaming.
  • Based on Gamer, market is studied across Avid Gamers, Casual Gamers, and Hardcore Gamers.
  • Based on Offering, market is studied across Gaming Platform Services and Infrastructure. The Gaming Platform Services is further studied across Content Services and PC Services. The Infrastructure is further studied across Compute, Memory, and Storage.
  • Based on Device, market is studied across Gaming Consoles, Head-Mounted Displays, Personal Computers & Laptops, Smart Televisions, Smartphones, and Tablets.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing mobile gaming audience and digitalization in gaming technology
      • 5.1.1.2. Benefits of cloud in reduction of data storage and ease of accessibility
      • 5.1.1.3. Huge adoption of smartphones and tablets across globe
    • 5.1.2. Restraints
      • 5.1.2.1. Device compatibility and stringent regulations in certain countries for VPN hosting
    • 5.1.3. Opportunities
      • 5.1.3.1. Adoption and use of 5G technology
      • 5.1.3.2. Increased popularity of multiplayer scenarios and improved cross-platform gaming experience
    • 5.1.4. Challenges
      • 5.1.4.1. Continuous demand-shift of gamers for new and better gaming experience
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Cloud Gaming Market, by Type

  • 6.1. Introduction
  • 6.2. File Streaming
  • 6.3. Video Streaming

7. Cloud Gaming Market, by Gamer

  • 7.1. Introduction
  • 7.2. Avid Gamers
  • 7.3. Casual Gamers
  • 7.4. Hardcore Gamers

8. Cloud Gaming Market, by Offering

  • 8.1. Introduction
  • 8.2. Gaming Platform Services
    • 8.2.1. Content Services
    • 8.2.2. PC Services
  • 8.3. Infrastructure
    • 8.3.1. Compute
    • 8.3.2. Memory
    • 8.3.3. Storage

9. Cloud Gaming Market, by Device

  • 9.1. Introduction
  • 9.2. Gaming Consoles
  • 9.3. Head-Mounted Displays
  • 9.4. Personal Computers & Laptops
  • 9.5. Smart Televisions
  • 9.6. Smartphones
  • 9.7. Tablets

10. Americas Cloud Gaming Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Cloud Gaming Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Cloud Gaming Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Alibaba Group
  • 2. Alphabet Inc.
  • 3. Amazon Web Services, Inc.
  • 4. Apple Inc.
  • 5. Electronic Arts, Inc.
  • 6. Intel Corporation
  • 7. International Business Machines Corporation
  • 8. Microsoft Corporation
  • 9. NVIDIA Corporation
  • 10. Parsec Cloud Inc.
  • 11. Sand soft Ltd.
  • 12. Sony Group Corporation
  • 13. Tencent Holdings Ltd.
  • 14. Ubitus Inc.
  • 15. Utomik BV