デフォルト表紙
市場調査レポート
商品コード
1319111

オンラインゲームセキュリティ市場:タイプ別(マルチユーザーゲーム、シングルユーザーゲーム)、プラットフォーム別(コンソール、携帯電話、PC)、ゲーマータイプ別-2023~2030年の世界予測

Online Gaming Security Market by Type (Multi-User Games, Single-User Games), Platform (Consoles, Mobile Phone, PCs), Gamer Type - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 185 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
オンラインゲームセキュリティ市場:タイプ別(マルチユーザーゲーム、シングルユーザーゲーム)、プラットフォーム別(コンソール、携帯電話、PC)、ゲーマータイプ別-2023~2030年の世界予測
出版日: 2023年06月12日
発行: 360iResearch
ページ情報: 英文 185 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

オンラインゲームセキュリティの世界市場は、2023年に52億2,871万米ドル、CAGR 11.49%で大きく成長し、2030年には112億993万米ドルに達すると予測されています。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスは世界のオンラインゲームセキュリティ市場を評価するために不可欠です。事業戦略と製品満足度の主要指標を調査することで、ベンダーの包括的な評価を提供し、ユーザーは特定のニーズに基づいた情報をもとに意思決定を行うことができます。この高度な分析により、ベンダーは成功の度合いが異なる4つの象限に整理されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析では、特定の市場領域におけるベンダーの現状を洞察することができます。全体的な収益、顧客基盤、その他の主要指標に対するベンダーの貢献度を比較することで、企業が市場シェアを争う際に、自社の業績や直面している状況をより深く理解することができます。また、本分析では、調査した基準年において、特定のセクターがどの程度競合しているのか、蓄積、断片化の優位性、合併の特徴についても明らかにしています。

本レポートは、以下のポイントに関する洞察を提供します:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提供します。

2.市場の発展:有利な新興市場に関する詳細情報を提供し、市場の成熟セグメントにおける浸透度を分析します。

3.市場の多様化:新製品の上市、未開発地域、最近の開発、投資に関する詳細情報を提供します。

4.市場の動向:COVID-19、ロシア・ウクライナ紛争、高インフレの累積的な影響を包括的に理解することができます。

5.競合の評価と情報:主要企業の市場シェア、戦略、製品、認証、規制状況、特許状況、製造能力を網羅的に評価します。

6.製品開発およびイノベーション:将来技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような質問にお答えします:

1.オンラインゲームセキュリティの世界市場規模および予測は?

2.予測期間中、世界のオンラインゲームセキュリティ市場を形成するCOVID-19の阻害要因と影響は?

3.オンラインゲームセキュリティの世界市場において予測期間中に投資すべき製品/セグメント/用途/分野は?

4.オンラインゲームセキュリティの世界市場における競争戦略は?

5.オンラインゲームセキュリティの世界市場における技術動向と規制の枠組みは?

6.オンラインゲームセキュリティの世界市場における主要ベンダーの市場シェアは?

7.オンラインゲームセキュリティの世界市場への参入には、どのような形態や戦略的な動きが適していると考えられるか?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • オンラインゲームにおけるセキュリティ脅威の顕著な例の急増
      • ミレニアル世代の間でデジタルゲームとエンターテイメントによるeスポーツ消費の増加
      • 世界中でスマートフォンとインターネット接続の普及が進む
    • 抑制要因
      • 経済圏におけるセキュリティソリューションの可用性の低下
    • 機会
      • 新しいソフトウェアソリューションの継続的な開発
      • ベンダー間の新たな無機的成長戦略
    • 課題
      • この分野の熟練した専門家の不足
  • 市場動向
  • COVID-19の累積的な影響
  • ロシア・ウクライナ紛争の累積的影響
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み
  • 顧客のカスタマイズ

第6章 オンラインゲームセキュリティ市場:タイプ別

  • イントロダクション
  • マルチユーザーゲーム
  • シングルユーザーゲーム

第7章 オンラインゲームセキュリティ市場:プラットフォーム別

  • イントロダクション
  • コンソール
  • 携帯電話
  • PC

第8章 オンラインゲームセキュリティ市場:ゲーマータイプ別

  • イントロダクション
  • コアゲーマー
  • シリアスゲーマー
  • ソーシャルゲーマー

第9章 南北アメリカのオンラインゲームセキュリティ市場

  • イントロダクション
  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域のオンラインゲームセキュリティ市場

  • イントロダクション
  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカのオンラインゲームセキュリティ市場

  • イントロダクション
  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ分析:主要企業別

第13章 掲載企業一覧

第14章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. ONLINE GAMING SECURITY MARKET RESEARCH PROCESS
  • FIGURE 2. ONLINE GAMING SECURITY MARKET SIZE, 2022 VS 2030
  • FIGURE 3. ONLINE GAMING SECURITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2022 VS 2030 (%)
  • FIGURE 5. ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2022 VS 2030 (%)
  • FIGURE 6. ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2022 VS 2030 (%)
  • FIGURE 7. ONLINE GAMING SECURITY MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 8. ONLINE GAMING SECURITY MARKET DYNAMICS
  • FIGURE 9. ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 10. ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 15. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 16. ONLINE GAMING SECURITY MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 17. ONLINE GAMING SECURITY MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. ONLINE GAMING SECURITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. ONLINE GAMING SECURITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 5. ONLINE GAMING SECURITY MARKET SIZE, BY MULTI-USER GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 6. ONLINE GAMING SECURITY MARKET SIZE, BY SINGLE-USER GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 8. ONLINE GAMING SECURITY MARKET SIZE, BY CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. ONLINE GAMING SECURITY MARKET SIZE, BY MOBILE PHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. ONLINE GAMING SECURITY MARKET SIZE, BY PCS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 12. ONLINE GAMING SECURITY MARKET SIZE, BY CORE GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. ONLINE GAMING SECURITY MARKET SIZE, BY SERIOUS GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. ONLINE GAMING SECURITY MARKET SIZE, BY SOCIAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 17. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 18. AMERICAS ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. ARGENTINA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. ARGENTINA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 21. ARGENTINA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. BRAZIL ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 23. BRAZIL ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 24. BRAZIL ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 25. CANADA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. CANADA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 27. CANADA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 28. MEXICO ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. MEXICO ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 30. MEXICO ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 32. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 34. UNITED STATES ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 36. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 38. ASIA-PACIFIC ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. AUSTRALIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. AUSTRALIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 41. AUSTRALIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. CHINA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. CHINA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 44. CHINA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. INDIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. INDIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. INDIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. INDONESIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. INDONESIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 50. INDONESIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. JAPAN ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. JAPAN ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 53. JAPAN ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. MALAYSIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. MALAYSIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 56. MALAYSIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. PHILIPPINES ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. PHILIPPINES ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 59. PHILIPPINES ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. SINGAPORE ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. SINGAPORE ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 62. SINGAPORE ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. SOUTH KOREA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. SOUTH KOREA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 65. SOUTH KOREA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. TAIWAN ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. TAIWAN ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 68. TAIWAN ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. THAILAND ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. THAILAND ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 71. THAILAND ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. VIETNAM ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. VIETNAM ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. VIETNAM ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 76. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 78. EUROPE, MIDDLE EAST & AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. DENMARK ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. DENMARK ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 81. DENMARK ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. EGYPT ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. EGYPT ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. EGYPT ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. FINLAND ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. FINLAND ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 87. FINLAND ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. FRANCE ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. FRANCE ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 90. FRANCE ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. GERMANY ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. GERMANY ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 93. GERMANY ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. ISRAEL ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. ISRAEL ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 96. ISRAEL ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. ITALY ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. ITALY ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 99. ITALY ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. NETHERLANDS ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. NETHERLANDS ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 102. NETHERLANDS ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. NIGERIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. NIGERIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 105. NIGERIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. NORWAY ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. NORWAY ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 108. NORWAY ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. POLAND ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. POLAND ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 111. POLAND ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 112. QATAR ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. QATAR ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 114. QATAR ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. RUSSIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. RUSSIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 117. RUSSIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. SAUDI ARABIA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. SAUDI ARABIA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 120. SAUDI ARABIA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. SOUTH AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. SOUTH AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 123. SOUTH AFRICA ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. SPAIN ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. SPAIN ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 126. SPAIN ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. SWEDEN ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. SWEDEN ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 129. SWEDEN ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. SWITZERLAND ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. SWITZERLAND ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 132. SWITZERLAND ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. TURKEY ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. TURKEY ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 135. TURKEY ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 136. UNITED ARAB EMIRATES ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. UNITED ARAB EMIRATES ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 138. UNITED ARAB EMIRATES ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. UNITED KINGDOM ONLINE GAMING SECURITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. UNITED KINGDOM ONLINE GAMING SECURITY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 141. UNITED KINGDOM ONLINE GAMING SECURITY MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. ONLINE GAMING SECURITY MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 143. ONLINE GAMING SECURITY MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 144. ONLINE GAMING SECURITY MARKET LICENSE & PRICING
目次
Product Code: MRR-43676ECBEF06

The Global Online Gaming Security Market is forecasted to grow significantly, with a projected USD 5,228.71 million in 2023 at a CAGR of 11.49% and expected to reach a staggering USD 11,209.93 million by 2030.

The Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and High Inflation is expected to have significant long-term effects on the Global Online Gaming Security Market. The ongoing research considers the changes in consumer behavior, supply chain disruptions, and government interventions caused by the pandemic. Similarly, the report considers the ongoing political and economic uncertainty in Eastern Europe caused by the Russia-Ukraine Conflict and its potential implications for demand-supply balances, pressure on pricing variants, and import/export and trading. Additionally, the report addresses the impact of High Inflation on the global economy and details fiscal policies measuring and reducing its effects on demand, supply, cash flow, and currency exchange.

Market Segmentation & Coverage:

This research report categorizes the Global Online Gaming Security Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Type, market is studied across Multi-User Games and Single-User Games. The Multi-User Games is projected to witness significant market share during forecast period.

Based on Platform, market is studied across Consoles, Mobile Phone, and PCs. The Consoles is projected to witness significant market share during forecast period.

Based on Gamer Type, market is studied across Core Gamers, Serious Gamers, and Social Gamers. The Core Gamers is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.75% in 2022, followed by Europe, Middle East & Africa.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Global Online Gaming Security Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in a particular market space. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments

4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation

5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Online Gaming Security Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global Online Gaming Security Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Online Gaming Security Market?

4. What is the competitive strategic window for opportunities in the Global Online Gaming Security Market?

5. What are the technology trends and regulatory frameworks in the Global Online Gaming Security Market?

6. What is the market share of the leading vendors in the Global Online Gaming Security Market?

7. What modes and strategic moves are considered suitable for entering the Global Online Gaming Security Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Online Gaming Security Market, by Type, 2022 vs 2030
  • 4.3. Online Gaming Security Market, by Platform, 2022 vs 2030
  • 4.4. Online Gaming Security Market, by Gamer Type, 2022 vs 2030
  • 4.5. Online Gaming Security Market, by Region, 2022 vs 2030

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Proliferation in noticeable instance of security threat in online gaming
      • 5.1.1.2. Rising e-sports consumption with digital gaming and entertainment among millennial
      • 5.1.1.3. Increasing penetration of smartphones and internet connectivity globally
    • 5.1.2. Restraints
      • 5.1.2.1. Reduced availability of security solutions in economies
    • 5.1.3. Opportunities
      • 5.1.3.1. Ongoing development of new software solutions
      • 5.1.3.2. Emerging inorganic growth strategies among vendors
    • 5.1.4. Challenges
      • 5.1.4.1. Dearth of skilled professional in the sector
  • 5.2. Market Trends
  • 5.3. Cumulative Impact of COVID-19
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework
  • 5.9. Client Customization

6. Online Gaming Security Market, by Type

  • 6.1. Introduction
  • 6.2. Multi-User Games
  • 6.3. Single-User Games

7. Online Gaming Security Market, by Platform

  • 7.1. Introduction
  • 7.2. Consoles
  • 7.3. Mobile Phone
  • 7.4. PCs

8. Online Gaming Security Market, by Gamer Type

  • 8.1. Introduction
  • 8.2. Core Gamers
  • 8.3. Serious Gamers
  • 8.4. Social Gamers

9. Americas Online Gaming Security Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Online Gaming Security Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Online Gaming Security Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. FPNV Positioning Matrix
  • 12.2. Market Share Analysis, By Key Player
  • 12.3. Competitive Scenario Analysis, By Key Player

13. List of Company Mentioned

14. Appendix

  • 14.1. Discussion Guide
  • 14.2. License & Pricing