デフォルト表紙
市場調査レポート
商品コード
1319100

スマートフォン&タブレット向けオンラインゲーム市場:オペレーティングシステム(Android、iOS)、ゲームタイプ(カジュアル、多人数同時参加型オンラインゲーム、ソーシャル)別-2023~2030年の世界予測

Online Smartphone & Tablet Games Market by Operating System (Android, iOS), Game Type (Casual, Massive Multiplayer Online Games, Social) - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 190 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
スマートフォン&タブレット向けオンラインゲーム市場:オペレーティングシステム(Android、iOS)、ゲームタイプ(カジュアル、多人数同時参加型オンラインゲーム、ソーシャル)別-2023~2030年の世界予測
出版日: 2023年06月12日
発行: 360iResearch
ページ情報: 英文 190 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

スマートフォン&タブレット向けオンラインゲームの世界市場は、2023年にCAGR 16.31%で474億1,000万米ドルと予測され、2030年には驚異的な1,371億1,000万米ドルに達すると予測され、大きく成長すると予測されています。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスは世界のスマートフォン&タブレット向けオンラインゲーム市場を評価するために不可欠です。事業戦略と製品満足度の主要指標を調査することで、ベンダーの包括的な評価を提供し、ユーザーは特定のニーズに基づいた情報をもとに意思決定を行うことができます。この高度な分析により、ベンダーは成功の度合いが異なる4つの象限に整理されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析では、特定の市場領域におけるベンダーの現状を洞察することができます。全体的な収益、顧客基盤、その他の主要指標に対するベンダーの貢献度を比較することで、企業が市場シェアを争う際に、自社の業績や直面している状況をより深く理解することができます。また、本分析では、調査した基準年において、特定のセクターがどの程度競合しているのか、蓄積、断片化の優位性、合併の特徴についても明らかにしています。

本レポートは、以下のポイントに関する洞察を提供します:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提供します。

2.市場の発展:有利な新興市場に関する詳細情報を提供し、市場の成熟セグメントにおける浸透度を分析します。

3.市場の多様化:新製品の上市、未開発地域、最近の開発、投資に関する詳細情報を提供します。

4.市場の動向:COVID-19、ロシア・ウクライナ紛争、高インフレの累積的な影響を包括的に理解することができます。

5.競合の評価と情報:主要企業の市場シェア、戦略、製品、認証、規制状況、特許状況、製造能力を網羅的に評価します。

6.製品開発およびイノベーション:将来技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような質問にお答えします:

1.スマートフォン&タブレット向けオンラインゲームの世界市場規模および予測は?

2.予測期間中、世界のスマートフォン&タブレット向けオンラインゲーム市場を形成するCOVID-19の阻害要因と影響は?

3.スマートフォン&タブレット向けオンラインゲームの世界市場において予測期間中に投資すべき製品/セグメント/アプリケーション/分野は?

4.スマートフォン&タブレット向けオンラインゲームの世界市場における競争戦略は?

5.スマートフォン&タブレット向けオンラインゲームの世界市場における技術動向と規制の枠組みは?

6.スマートフォン&タブレット向けオンラインゲームの世界市場における主要ベンダーの市場シェアは?

7.スマートフォン&タブレット向けオンラインゲームの世界市場への参入には、どのような形態や戦略的な動きが適していると考えられるか?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 世界中でスマートフォンやタブレットの普及が進む
      • 若者の間でのゲームの普及とインタラクティブエンターテインメントシステムに対する意識の増加
      • モバイルデバイスやタブレットでの臨場感あふれる競争力のあるゲームの急増
    • 抑制要因
      • マルチプレイヤークラウドゲームのサーバー割り当ての問題
    • 機会
      • 5G技術を活用したスマートフォンやタブレットのオンラインゲームの変革
      • 無料プレイのビジネスモデルと、オーディオデバイスや高精細ディスプレイの利用可能などの技術進歩のイントロダクション
    • 課題
      • スマートフォン&タブレット向けオンラインゲームの使用に関連するセキュリティとプライバシーの問題
  • 市場動向
  • COVID-19の累積的な影響
  • ロシア・ウクライナ紛争の累積的影響
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み
  • 顧客のカスタマイズ

第6章 スマートフォン&タブレット向けオンラインゲーム市場オペレーティングシステム別

  • アンドロイド
  • iOS

第7章 スマートフォン&タブレット向けオンラインゲーム市場ゲームタイプ別

  • カジュアル
  • 大規模マルチプレイヤーオンラインゲーム
  • 社交

第8章 南北アメリカのスマートフォン&タブレット向けオンラインゲーム市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第9章 アジア太平洋地域のスマートフォン&タブレット向けオンラインゲーム市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第10章 欧州・中東・アフリカのスマートフォン&タブレット向けオンラインゲーム市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第11章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ分析:主要企業別

第12章 掲載企業一覧

第13章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. ONLINE SMARTPHONE & TABLET GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2022 VS 2030
  • FIGURE 3. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2022 VS 2030 (%)
  • FIGURE 5. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2022 VS 2030 (%)
  • FIGURE 6. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 7. ONLINE SMARTPHONE & TABLET GAMES MARKET DYNAMICS
  • FIGURE 8. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 9. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 12. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 14. ONLINE SMARTPHONE & TABLET GAMES MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 15. ONLINE SMARTPHONE & TABLET GAMES MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. ONLINE SMARTPHONE & TABLET GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 5. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 6. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY MASSIVE MULTIPLAYER ONLINE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY SOCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 12. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 13. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 14. ARGENTINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 15. ARGENTINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 16. BRAZIL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 17. BRAZIL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 18. CANADA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 19. CANADA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. MEXICO ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 21. MEXICO ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 23. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 24. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 25. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 26. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 27. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 28. AUSTRALIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 29. AUSTRALIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 30. CHINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 31. CHINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. INDIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 33. INDIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. INDONESIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 35. INDONESIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. JAPAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 37. JAPAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. MALAYSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 39. MALAYSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. PHILIPPINES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 41. PHILIPPINES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. SINGAPORE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 43. SINGAPORE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. SOUTH KOREA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 45. SOUTH KOREA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. TAIWAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 47. TAIWAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. THAILAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 49. THAILAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. VIETNAM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 51. VIETNAM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 53. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 54. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. DENMARK ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 56. DENMARK ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. EGYPT ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 58. EGYPT ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. FINLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 60. FINLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. FRANCE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 62. FRANCE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. GERMANY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 64. GERMANY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. ISRAEL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 66. ISRAEL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. ITALY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 68. ITALY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. NETHERLANDS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 70. NETHERLANDS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. NIGERIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 72. NIGERIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. NORWAY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 74. NORWAY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. POLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 76. POLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. QATAR ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 78. QATAR ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. RUSSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 80. RUSSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. SAUDI ARABIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 82. SAUDI ARABIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. SOUTH AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 84. SOUTH AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SPAIN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 86. SPAIN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SWEDEN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 88. SWEDEN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SWITZERLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 90. SWITZERLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. TURKEY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 92. TURKEY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED ARAB EMIRATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED ARAB EMIRATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED KINGDOM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED KINGDOM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. ONLINE SMARTPHONE & TABLET GAMES MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 98. ONLINE SMARTPHONE & TABLET GAMES MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 99. ONLINE SMARTPHONE & TABLET GAMES MARKET LICENSE & PRICING
目次
Product Code: MRR-742BD51828ED

The Global Online Smartphone & Tablet Games Market is forecasted to grow significantly, with a projected USD 47.41 billion in 2023 at a CAGR of 16.31% and expected to reach a staggering USD 137.11 billion by 2030.

The Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and High Inflation is expected to have significant long-term effects on the Global Online Smartphone & Tablet Games Market. The ongoing research considers the changes in consumer behavior, supply chain disruptions, and government interventions caused by the pandemic. Similarly, the report considers the ongoing political and economic uncertainty in Eastern Europe caused by the Russia-Ukraine Conflict and its potential implications for demand-supply balances, pressure on pricing variants, and import/export and trading. Additionally, the report addresses the impact of High Inflation on the global economy and details fiscal policies measuring and reducing its effects on demand, supply, cash flow, and currency exchange.

Market Segmentation & Coverage:

This research report categorizes the Global Online Smartphone & Tablet Games Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Operating System, market is studied across Android and iOS. The iOS is projected to witness significant market share during forecast period.

Based on Game Type, market is studied across Casual, Massive Multiplayer Online Games, and Social. The Social is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas is projected to witness significant market share during forecast period.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Global Online Smartphone & Tablet Games Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in a particular market space. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments

4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation

5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Online Smartphone & Tablet Games Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global Online Smartphone & Tablet Games Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Online Smartphone & Tablet Games Market?

4. What is the competitive strategic window for opportunities in the Global Online Smartphone & Tablet Games Market?

5. What are the technology trends and regulatory frameworks in the Global Online Smartphone & Tablet Games Market?

6. What is the market share of the leading vendors in the Global Online Smartphone & Tablet Games Market?

7. What modes and strategic moves are considered suitable for entering the Global Online Smartphone & Tablet Games Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Online Smartphone & Tablet Games Market, by Operating System, 2022 vs 2030
  • 4.3. Online Smartphone & Tablet Games Market, by Game Type, 2022 vs 2030
  • 4.4. Online Smartphone & Tablet Games Market, by Region, 2022 vs 2030

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rise in penetration of smartphones and tablets across the globe
      • 5.1.1.2. Increase in adoption of games among the youth and awareness toward interactive entertainment system
      • 5.1.1.3. Upsurge in immersive and competitive gaming on mobile devices and tablets
    • 5.1.2. Restraints
      • 5.1.2.1. Multiplayer cloud gaming server allocation issues
    • 5.1.3. Opportunities
      • 5.1.3.1. Transformation of online smartphone and tablet games by using 5G technology
      • 5.1.3.2. Introduction of free-to-play business models and technological advancements such as availability of audio devices and high-definition displays
    • 5.1.4. Challenges
      • 5.1.4.1. Security and privacy issues associated with use of online smartphone & tablet games
  • 5.2. Market Trends
  • 5.3. Cumulative Impact of COVID-19
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework
  • 5.9. Client Customization

6. Online Smartphone & Tablet Games Market, by Operating System

  • 6.1. Introduction
  • 6.2. Android
  • 6.3. iOS

7. Online Smartphone & Tablet Games Market, by Game Type

  • 7.1. Introduction
  • 7.2. Casual
  • 7.3. Massive Multiplayer Online Games
  • 7.4. Social

8. Americas Online Smartphone & Tablet Games Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Online Smartphone & Tablet Games Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Online Smartphone & Tablet Games Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. FPNV Positioning Matrix
  • 11.2. Market Share Analysis, By Key Player
  • 11.3. Competitive Scenario Analysis, By Key Player

12. List of Company Mentioned

13. Appendix

  • 13.1. Discussion Guide
  • 13.2. License & Pricing