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市場調査レポート
商品コード
1307341

ヘルスケアゲーミフィケーション市場:製品タイプ、ゲームタイプ、用途別-2023-2030年の世界予測

Healthcare Gamification Market by Product, Game Type, Application - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 188 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
ヘルスケアゲーミフィケーション市場:製品タイプ、ゲームタイプ、用途別-2023-2030年の世界予測
出版日: 2023年06月12日
発行: 360iResearch
ページ情報: 英文 188 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ヘルスケアゲーミフィケーションの世界市場は、2023年にCAGR 34.52%で26億4,576万米ドルが予測され、2030年には211億1,970万米ドルに達するという驚異的な成長を遂げると予測されています。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスは世界のヘルスケアゲーミフィケーション市場を評価するために不可欠です。事業戦略と製品満足度の主要指標を調査することで、ベンダーの包括的な評価を提供し、ユーザーは特定のニーズに基づいた情報をもとに意思決定を行うことができます。この高度な分析により、ベンダーは成功の度合いが異なる4つの象限に整理されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析では、特定の市場領域におけるベンダーの現状を洞察することができます。全体的な収益、顧客基盤、その他の主要指標に対するベンダーの貢献度を比較することで、企業が市場シェアを争う際に、自社の業績や直面している状況をより深く理解することができます。また、本分析では、調査した基準年において、特定のセクターがどの程度競合しているのか、蓄積、断片化の優位性、合併の特徴についても明らかにしています。

本レポートは、以下のポイントに関する洞察を提供します:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提供します。

2.市場の発展:有利な新興市場に関する詳細情報を提供し、市場の成熟セグメントにおける浸透度を分析します。

3.市場の多様化:新製品の上市、未開発地域、最近の開発、投資に関する詳細情報を提供します。

4.市場の動向:COVID-19、ロシア・ウクライナ紛争、高インフレの累積的な影響を包括的に理解することができます。

5.競合の評価と情報:主要企業の市場シェア、戦略、製品、認証、規制状況、特許状況、製造能力を網羅的に評価します。

6.製品開発およびイノベーション:将来技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような質問にお答えします:

1.ヘルスケアゲーミフィケーションの世界市場規模および予測は?

2.予測期間中、世界のヘルスケアゲーミフィケーション市場を形成するCOVID-19の阻害要因と影響は?

3.ヘルスケアゲーミフィケーションの世界市場において予測期間中に投資すべき製品/セグメント/アプリケーション/分野は?

4.ヘルスケアゲーミフィケーションの世界市場における競争戦略は?

5.ヘルスケアゲーミフィケーションの世界市場における技術動向と規制の枠組みは?

6.ヘルスケアゲーミフィケーションの世界市場における主要ベンダーの市場シェアは?

7.ヘルスケアゲーミフィケーションの世界市場への参入には、どのような形態や戦略的な動きが適していると考えられるか?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 慢性疾患の罹患率の増加
      • ソーシャルメディアやスマートフォンの利用の急増
      • ヘルスケア全体でゲーミフィケーションモデルの受け入れが拡大
    • 抑制要因
      • 長期的なユーザーエンゲージメントの難しさ
    • 機会
      • 企業対消費者モデルと成果ベースの医療への移行が進む
      • 病気の啓発に向けたゲーミフィケーションの利用が拡大
    • 課題
      • ヘルスケアゲーミフィケーションに関連する倫理的問題
  • 市場動向
  • COVID-19の累積的な影響
  • ロシア・ウクライナ紛争の累積的影響
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み
  • 顧客のカスタマイズ
    • 規制の枠組み

第6章 ヘルスケアゲーミフィケーション市場:製品別

  • 消費者ベースのソリューション
  • エンタープライズベースのソリューション

第7章 ヘルスケアゲーミフィケーション市場ゲームタイプ別

  • カジュアルゲーム
  • エクササイズゲーム
  • シリアスゲーム

第8章 ヘルスケアゲーミフィケーション市場:用途別

  • フィットネス管理
  • 医療トレーニングと教育
  • 服薬管理
  • 理学療法

第9章 南北アメリカのヘルスケアゲーミフィケーション市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域のヘルスケアゲーミフィケーション市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカのヘルスケアゲーミフィケーション市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ分析:主要企業別

第13章 掲載企業一覧

第14章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. HEALTHCARE GAMIFICATION MARKET RESEARCH PROCESS
  • FIGURE 2. HEALTHCARE GAMIFICATION MARKET SIZE, 2022 VS 2030
  • FIGURE 3. HEALTHCARE GAMIFICATION MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2022 VS 2030 (%)
  • FIGURE 5. HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2022 VS 2030 (%)
  • FIGURE 6. HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2022 VS 2030 (%)
  • FIGURE 7. HEALTHCARE GAMIFICATION MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 8. HEALTHCARE GAMIFICATION MARKET DYNAMICS
  • FIGURE 9. HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 10. HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 15. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 16. HEALTHCARE GAMIFICATION MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 17. HEALTHCARE GAMIFICATION MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. HEALTHCARE GAMIFICATION MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. HEALTHCARE GAMIFICATION MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 5. HEALTHCARE GAMIFICATION MARKET SIZE, BY CONSUMER-BASED SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 6. HEALTHCARE GAMIFICATION MARKET SIZE, BY ENTERPRISE-BASED SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. HEALTHCARE GAMIFICATION MARKET SIZE, BY CASUAL GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. HEALTHCARE GAMIFICATION MARKET SIZE, BY EXERCISE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. HEALTHCARE GAMIFICATION MARKET SIZE, BY SERIOUS GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 12. HEALTHCARE GAMIFICATION MARKET SIZE, BY FITNESS MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICATION MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. HEALTHCARE GAMIFICATION MARKET SIZE, BY PHYSICAL THERAPY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 18. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 20. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 21. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 23. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 24. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 25. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 26. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 27. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 28. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 29. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 30. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 32. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 33. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 34. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 36. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 37. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 38. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 40. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 41. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 44. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 46. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 47. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 50. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 52. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 53. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 56. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 59. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 61. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 62. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 65. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 67. TAIWAN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 68. TAIWAN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. TAIWAN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 71. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 73. VIETNAM HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 74. VIETNAM HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. VIETNAM HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 77. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 78. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. DENMARK HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 81. DENMARK HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. DENMARK HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 83. EGYPT HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 84. EGYPT HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. EGYPT HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. FINLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 87. FINLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. FINLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 89. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 90. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 93. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. ISRAEL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 96. ISRAEL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. ISRAEL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 98. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 99. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 101. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 102. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 104. NIGERIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 105. NIGERIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. NIGERIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. NORWAY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 108. NORWAY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. NORWAY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. POLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 111. POLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 112. POLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 113. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 114. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 116. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 117. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 119. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 120. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 122. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 123. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 126. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. SWEDEN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 129. SWEDEN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. SWEDEN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 131. SWITZERLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 132. SWITZERLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. SWITZERLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 134. TURKEY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 135. TURKEY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 136. TURKEY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 138. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 140. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 141. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 143. HEALTHCARE GAMIFICATION MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 144. HEALTHCARE GAMIFICATION MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 145. HEALTHCARE GAMIFICATION MARKET LICENSE & PRICING
目次
Product Code: MRR-436B79517B86

The Global Healthcare Gamification Market is forecasted to grow significantly, with a projected USD 2,645.76 million in 2023 at a CAGR of 34.52% and expected to reach a staggering USD 21,119.70 million by 2030.

The Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and High Inflation is expected to have significant long-term effects on the Global Healthcare Gamification Market. The ongoing research considers the changes in consumer behavior, supply chain disruptions, and government interventions caused by the pandemic. Similarly, the report considers the ongoing political and economic uncertainty in Eastern Europe caused by the Russia-Ukraine Conflict and its potential implications for demand-supply balances, pressure on pricing variants, and import/export and trading. Additionally, the report addresses the impact of High Inflation on the global economy and details fiscal policies measuring and reducing its effects on demand, supply, cash flow, and currency exchange.

Market Segmentation & Coverage:

This research report categorizes the Global Healthcare Gamification Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Product, market is studied across Consumer-Based Solutions and Enterprise-Based Solutions. The Consumer-Based Solutions is projected to witness significant market share during forecast period.

Based on Game Type, market is studied across Casual Games, Exercise Games, and Serious Games. The Serious Games is projected to witness significant market share during forecast period.

Based on Application, market is studied across Fitness Management, Medical Training & Education, Medication Management, and Physical Therapy. The Physical Therapy is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.74% in 2022, followed by Europe, Middle East & Africa.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Global Healthcare Gamification Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in a particular market space. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments

4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation

5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Healthcare Gamification Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global Healthcare Gamification Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Healthcare Gamification Market?

4. What is the competitive strategic window for opportunities in the Global Healthcare Gamification Market?

5. What are the technology trends and regulatory frameworks in the Global Healthcare Gamification Market?

6. What is the market share of the leading vendors in the Global Healthcare Gamification Market?

7. What modes and strategic moves are considered suitable for entering the Global Healthcare Gamification Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Healthcare Gamification Market, by Product, 2022 vs 2030
  • 4.3. Healthcare Gamification Market, by Game Type, 2022 vs 2030
  • 4.4. Healthcare Gamification Market, by Application, 2022 vs 2030
  • 4.5. Healthcare Gamification Market, by Region, 2022 vs 2030

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Escalating prevalence of chronic diseases
      • 5.1.1.2. Upsurge of social media and smartphone usage
      • 5.1.1.3. Growing acceptance of gamified models throughout the healthcare
    • 5.1.2. Restraints
      • 5.1.2.1. Difficulty in long term user engagement
    • 5.1.3. Opportunities
      • 5.1.3.1. Rising shift to business-to-consumer model and outcomes-based medicine
      • 5.1.3.2. Growing use of gamification towards disease awareness
    • 5.1.4. Challenges
      • 5.1.4.1. Ethical issues related to healthcare gamification
  • 5.2. Market Trends
  • 5.3. Cumulative Impact of COVID-19
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework
  • 5.9. Client Customization
    • 5.9.1. Regulatory Framework

6. Healthcare Gamification Market, by Product

  • 6.1. Introduction
  • 6.2. Consumer-Based Solutions
  • 6.3. Enterprise-Based Solutions

7. Healthcare Gamification Market, by Game Type

  • 7.1. Introduction
  • 7.2. Casual Games
  • 7.3. Exercise Games
  • 7.4. Serious Games

8. Healthcare Gamification Market, by Application

  • 8.1. Introduction
  • 8.2. Fitness Management
  • 8.3. Medical Training & Education
  • 8.4. Medication Management
  • 8.5. Physical Therapy

9. Americas Healthcare Gamification Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Healthcare Gamification Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Healthcare Gamification Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. FPNV Positioning Matrix
  • 12.2. Market Share Analysis, By Key Player
  • 12.3. Competitive Scenario Analysis, By Key Player

13. List of Company Mentioned

14. Appendix

  • 14.1. Discussion Guide
  • 14.2. License & Pricing