デフォルト表紙
市場調査レポート
商品コード
1750841

ヘルスケアゲーミフィケーションの市場規模、シェア、動向分析レポート:タイプ別、用途別、最終用途別、地域別、セグメント予測、2025年~2030年

Healthcare Gamification Market Size, Share & Trends Analysis Report By Type (Exercise Game, Serious Game, Casual Game), By Application (Education, Pharmaceutical Sales Training), By End Use, By Region, And Segment Forecasts, 2025 - 2030


出版日
ページ情報
英文 90 Pages
納期
2~10営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.35円
ヘルスケアゲーミフィケーションの市場規模、シェア、動向分析レポート:タイプ別、用途別、最終用途別、地域別、セグメント予測、2025年~2030年
出版日: 2025年05月16日
発行: Grand View Research
ページ情報: 英文 90 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ヘルスケアゲーミフィケーション市場の成長と動向:

Grand View Research社の最新レポートによると、世界のヘルスケアゲーミフィケーション市場規模は2030年までに159億5,000万米ドルに達し、2025年から2030年までのCAGRは23.0%で拡大すると予測されています。

市場成長の背景には、ヘルスモニタリングにおけるヘルスケアゲーミフィケーションの普及と応用があります。また、仮想現実(VR)や拡張現実(AR)などの技術進歩がゲーミフィケーション技術の強化に寄与しています。2019年にMDPIが発表した研究では、VRゲームは、全身麻酔と選択手術を受ける小児患者において、コンプライアンスの改善と麻酔導入時の術前不安の有意な軽減を示しました。

スマートフォン、タブレット、ラップトップの普及により、ヘルスケアモバイルアプリやゲームへのアクセスが容易になりました。Vicert社が実施した調査によると、2022年2月時点で350,000のヘルスケアアプリケーションが利用可能であり、老人層が頻繁に利用しています。さらに、利用に関しては、全人口の約35%が運動のモニタリングに、20%以上が栄養管理に、20%と17%が睡眠と血圧のトラッキングにこれらのアプリを使用しています。COVID-19は、健康追跡や遠隔患者モニタリングなどのヘルスケアアプリケーションの使用に関する意識の高まりに貢献し、市場成長にプラスの影響を与えました。

ヘルスケアゲーミフィケーション市場レポートハイライト

  • 運動ゲーム分野は2024年に46.17%の最大収益シェアを占め、予測期間中最も急成長が見込まれます。
  • 医師の教育およびトレーニングは、インタラクティブで実用的、かつ利用しやすい学習ツールへのニーズの高まりにより、2024年に最大の収益シェアを占めました。
  • 企業ベースのセグメントは、従業員エンゲージメントを強化し、健康アウトカムを改善し、調整されたウェルネスプログラムを通じてコストを削減する能力により、2024年に最大の収益シェアを占めました。
  • 北米は世界のヘルスケアゲーミフィケーション市場を独占し、2024年には41.67%の最大シェアを占めました。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 ヘルスケアゲーミフィケーション市場の変数、動向、範囲

  • 市場系統の見通し
    • 親市場の見通し
    • 関連/補助市場展望
  • 業界分析
    • ユーザーの視点分析
  • 市場力学
    • 市場促進要因分析
    • 市場抑制要因分析
    • 業界の課題と機会の分析
  • ヘルスケアゲーミフィケーション市場分析ツール
    • ポーター分析
    • PESTEL分析
  • 規制の枠組み
  • 新興技術
  • ケーススタディと洞察
  • COVID-19によるヘルスケアゲーミフィケーション市場への影響

第4章 ヘルスケアゲーミフィケーション市場:タイプの推定・動向分析

  • 定義と範囲
  • 市場シェア分析、2024年および2030年
  • セグメントダッシュボード
  • ヘルスケアゲーミフィケーション市場:2018年~2030年
  • エクササイズゲーム
  • シリアスゲーム
  • カジュアルゲーム

第5章 ヘルスケアゲーミフィケーション市場:用途の推定・動向分析

  • 定義と範囲
  • 市場シェア分析、2024年および2030年
  • セグメントダッシュボード
  • ヘルスケアゲーミフィケーション市場:2018年~2030年
  • 医師の教育・研修
  • 病院職員の教育・研修
  • 患者の商業的利益
  • 医薬品販売研修
  • ゲーミフィケーションを活用した保険会社
  • 臨床試験におけるゲーミフィケーション

第6章 ヘルスケアゲーミフィケーション市場:最終用途の推定・動向分析

  • 定義と範囲
  • 市場シェア分析、2024年および2030年
  • セグメントダッシュボード
  • ヘルスケアゲーミフィケーション市場:2018年~2030年
  • エンタープライズベース
  • 消費者ベース

第7章 ヘルスケアゲーミフィケーション市場:タイプ、用途、最終用途別の地域推定・動向分析

  • 定義と範囲
  • 地域別市場シェア分析、2024年および2030年
  • 地域市場ダッシュボード
  • 地域市場のスナップショット
  • SWOT分析
    • 北米
    • 欧州
    • アジア太平洋
    • ラテンアメリカ
    • 中東・アフリカ
  • ヘルスケアゲーミフィケーション市場シェア(地域別、2024年および2030年)
  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • イタリア
    • スペイン
    • スウェーデン
    • デンマーク
    • ノルウェー
  • アジア太平洋
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
    • タイ
  • ラテンアメリカ
    • ブラジル
    • アルゼンチン
  • 中東およびアフリカ
    • 南アフリカ
    • サウジアラビア
    • アラブ首長国連邦
    • クウェート

第8章 競合情勢

  • 主要市場参入企業による最近の動向と影響分析
  • 企業分類
  • スタートアップ企業一覧と資金調達シナリオ
  • 企業の市場シェア分析
  • 企業ヒートマップ分析
  • 戦略マッピング
    • 拡大
    • 合併と買収
    • パートナーシップとコラボレーション
    • 新製品の発売
    • 研究開発
  • 企業プロファイル
    • Fitbit, Inc.
    • Ayogo Health, Inc.
    • Evolv Rehabilitation Technology SL
    • BI Worldwide(Bunchball, Inc.)
    • Akili Interactive Labs, Inc.
    • Cognifit, Inc.
    • Mango Health
    • Nike, Inc.
    • Brainlab AG
    • EveryMove Inc.
    • Google LLC
    • Microsoft Corporation
    • Sephora
    • Medtronic PLC
    • Omada Health Inc.
    • GecKoCap
図表

List of Tables

  • Table 1 List of secondary sources
  • Table 2 List of abbreviations
  • Table 3 North America healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 4 North America healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 5 North America healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 6 U.S. healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 7 U.S. healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 8 U.S. healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 9 Canada healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 10 Canada healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 11 Canada healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 12 Mexico healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 13 Mexico healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 14 Mexico healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 15 Europe healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 16 Europe healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 17 Europe healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 18 UK healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 19 UK healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 20 UK healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 21 Germany healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 22 Germany healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 23 Germany healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 24 France healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 25 France healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 26 France healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 27 Italy healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 28 Italy healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 29 Italy healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 30 Spain healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 31 Spain healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 32 Spain healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 33 Sweden healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 34 Sweden healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 35 Sweden healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 36 Denmark healthcare gamification market estimates and forecasts by type, 2018 - 2030 (USD Million)
  • Table 37 Denmark healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 38 Denmark healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 39 Norway healthcare gamification market estimates and forecasts by type, 2018 - 2030 (USD Million)
  • Table 40 Norway healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 41 Norway healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 42 Asia Pacific healthcare gamification market estimates and forecasts by type, 2018 - 2030 (USD Million)
  • Table 43 Asia Pacific healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 44 Asia Pacific healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 45 Japan healthcare gamification market estimates and forecasts by type, 2018 - 2030 (USD Million)
  • Table 46 Japan healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 47 Japan healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 48 China healthcare gamification market estimates and forecasts by type, 2018 - 2030 (USD Million)
  • Table 49 China healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 50 China healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 51 India healthcare gamification market estimates and forecasts by type, 2018 - 2030 (USD Million)
  • Table 52 India healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 53 India healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 54 Australia healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 55 Australia healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 56 Australia healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 57 South Korea healthcare gamification market estimates and forecasts by type, 2018 - 2030 (USD Million)
  • Table 58 South Korea healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 59 South Korea healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 60 Thailand healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 61 Thailand healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 62 Thailand healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 63 Latin America healthcare gamification market estimates and forecasts by type, 2018 - 2030 (USD Million)
  • Table 64 Latin America healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 65 Latin America healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 66 Brazil healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 67 Brazil healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 68 Brazil healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 69 Argentina healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 70 Argentina healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 71 Argentina healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 72 MEA healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 73 MEA healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 74 MEA healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 75 South Africa healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 76 South Africa healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 77 South Africa healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 78 Saudi Arabia healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 79 Saudi Arabia healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 80 Saudi Arabia healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 81 UAE healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 82 UAE healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 83 UAE healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)
  • Table 84 Kuwait healthcare gamification market estimates and forecasts, by type, 2018 - 2030 (USD Million)
  • Table 85 Kuwait healthcare gamification market estimates and forecasts by application, 2018 - 2030 (USD Million)
  • Table 86 Kuwait healthcare gamification market estimates and forecasts by end use, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 List of Figures
  • Fig. 2 Healthcare Gamification Market Segmentation
  • Fig. 3 Information Procurement
  • Fig. 4 Data Analysis Models
  • Fig. 5 Market Formulation and Validation
  • Fig. 6 Data Validating & Publishing
  • Fig. 7 Market Snapshot
  • Fig. 8 Segment Snapshot
  • Fig. 9 Competitive Landscape Snapshot
  • Fig. 10 Healthcare Gamification- Market Size and Growth Prospects (USD Million)
  • Fig. 11 Healthcare Gamification Market: Industry Value Chain Analysis
  • Fig. 12 Healthcare Gamification Market: Market Dynamics
  • Fig. 13 Healthcare Gamification Market: PORTER's Analysis
  • Fig. 14 Healthcare Gamification Market: PESTEL Analysis
  • Fig. 15 Healthcare Gamification Market, by Type: Key Takeaways
  • Fig. 16 Healthcare Gamification Market, by Type: Market Share, 2024 & 2030
  • Fig. 17 Exercise Game Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 Serious Game Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 19 Casual Game Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 20 Healthcare Gamification Market, by Application: Key Takeaways
  • Fig. 21 Healthcare Gamification Market, by Application: Market Share, 2024 & 2030
  • Fig. 22 Education/Training of Physicians Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 Education/Training of Hospital Staff Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Commercial Gains for Patients Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Pharmaceutical Sales Training Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 26 Insurance companies using Gamification Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 27 Gamification in Clinical Trials Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Healthcare Gamification Market, by End Use: Key Takeaways
  • Fig. 29 Healthcare Gamification Market, by End Use: Market Share, 2024 & 2030
  • Fig. 30 Enterprise Based Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 31 Consumer Based Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 32 Healthcare Gamification Market Revenue, by Region, 2024 & 2030, (USD Million)
  • Fig. 33 Regional Marketplace: Key Takeaways
  • Fig. 34 Regional Marketplace: Key Takeaways
  • Fig. 35 North America Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 36 U.S. Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 37 Canada Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 Mexico Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 39 Europe Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 40 UK Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 41 Germany Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 France Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 43 Italy Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 44 Spain Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 45 Sweden Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 46 Denmark Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 47 Norway Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 48 Asia Pacific Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 49 Japan Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 50 China Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 51 India Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 52 Australia Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 53 Thailand Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 54 Latin America Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 55 Brazil Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 56 Argentina Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 57 MEA Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 58 Saudi Arabia Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 59 UAE Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 60 South Africa Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 61 Kuwait Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 62 Key Company Categorization
  • Fig. 63 Company Market Positioning
  • Fig. 64 Key Company Market Share Analysis, 2024
  • Fig. 65 Strategic Framework
目次
Product Code: GVR-4-68040-043-1

Healthcare Gamification Market Growth & Trends:

The global healthcare gamification market size is expected to reach USD 15.95 billion by 2030, to expand at a CAGR of 23.0% from 2025 to 2030 based on a new report by Grand View Research, Inc. The market growth can be attributed to the widespread adoption and applications of healthcare gamification in health monitoring. In addition, technological advancements such as virtual reality (VR) and augmented reality (AR) are contributing to enhanced gamification technology. In the study published by MDPI in 2019, VR games showed improved compliance and a significant reduction in preoperative anxiety during the anesthetic induction in pediatric patients undergoing general anesthesia and elective surgery.

The widespread adoption of smartphones, tablets, and laptops has facilitated better access to healthcare mobile apps and games. According to a study conducted by Vicert, 350,000 healthcare applications were available as of February 2022 and are frequently used by the geriatric population. Moreover, in terms of usage, around 35% of the total population uses these apps for monitoring exercise, over 20% use them for nutrition management, whereas 20% and 17% people use such apps for sleep and blood pressure tracking, respectively. COVID-19 positively impacted the market growth by contributing to the rising awareness about the use of healthcare applications such as health tracking and remote patient monitoring.

Healthcare Gamification Market Report Highlights:

  • The exercise game segment accounted for the largest revenue share of 46.17% in 2024 and is expected to grow fastest for the forecast period.
  • The education and training of physicians accounted for the largest revenue share in 2024, driven by the growing need for interactive, practical, and accessible learning tools.
  • The enterprise-based segment accounted for the largest revenue share in 2024 due to its ability to enhance employee engagement, improve health outcomes, and reduce costs through tailored wellness programs.
  • North America dominated the global healthcare gamification market and accounted for the largest share of 41.67% in 2024.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Market Scope
    • 1.2.1. Type
    • 1.2.2. Application
    • 1.2.3. End use
    • 1.2.4. Regional scope
    • 1.2.5. Estimates and forecasts timeline
  • 1.3. Research Methodology
  • 1.4. Information Procurement
    • 1.4.1. Purchased Database
    • 1.4.2. GVR's Internal Database
  • 1.5. Details of primary research
  • 1.6. Market Formulation & Validation
  • 1.7. Model Details
    • 1.7.1. Commodity flow analysis (Model 1)
      • 1.7.1.1. Approach 1: Commodity flow approach
    • 1.7.2. Volume price analysis (Model 2)
      • 1.7.2.1. Approach 2: Volume price analysis
  • 1.8. Research Scope and Assumptions
    • 1.8.1. List of Secondary Sources
    • 1.8.2. List of Primary Sources
    • 1.8.3. Objectives

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
    • 2.2.1. Type Outlook
    • 2.2.2. Application Outlook
    • 2.2.3. End Use Outlook
    • 2.2.4. Regional Outlook
  • 2.3. Competitive Insights

Chapter 3. Healthcare Gamification Market Variables, Trends, & Scope

  • 3.1. Market Lineage Outlook
    • 3.1.1. Parent Market Outlook
    • 3.1.2. Related/Ancillary Market Outlook
  • 3.2. Industry Analysis
    • 3.2.1. User Perspective Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Drivers Analysis
      • 3.3.1.1. Advancements in digital technologies and connectivity
      • 3.3.1.2. Preventive healthcare focus and rising chronic diseases
      • 3.3.1.3. Enhanced patient engagement and treatment adherence
    • 3.3.2. Market Restraints Analysis
      • 3.3.2.1. Rising concerns regarding data security and patient privacy
      • 3.3.2.2. Stringent regulatory framework
    • 3.3.3. Industry Challenges and Opportunity Analysis
  • 3.4. Healthcare Gamification Market Analysis Tools
    • 3.4.1. Porter's Analysis
      • 3.4.1.1. Bargaining power of the suppliers
      • 3.4.1.2. Bargaining power of the buyers
      • 3.4.1.3. Threats of substitution
      • 3.4.1.4. Threats from new entrants
      • 3.4.1.5. Competitive rivalry
    • 3.4.2. PESTEL Analysis
      • 3.4.2.1. Political landscape
      • 3.4.2.2. Economic and Social Landscape
      • 3.4.2.3. Technological Landscape
      • 3.4.2.4. Environmental Landscape
      • 3.4.2.5. Legal Landscape
  • 3.5. Regulatory Framework
  • 3.6. Emerging Technologies
  • 3.7. Case Studies & Insights
  • 3.8. Impact of COVID-19 on the Healthcare Gamification Market

Chapter 4. Healthcare Gamification Market: Type Estimates & Trend Analysis

  • 4.1. Definition and Scope
  • 4.2. Type Market Share Analysis, 2024 & 2030
  • 4.3. Segment Dashboard
  • 4.4. Healthcare Gamification Market: By Type, 2018 to 2030
  • 4.5. Exercise Game
    • 4.5.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.6. Serious Game
    • 4.6.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.7. Casual Game
    • 4.7.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 5. Healthcare Gamification Market: Application Estimates & Trend Analysis

  • 5.1. Definition and Scope
  • 5.2. Application Market Share Analysis, 2024 & 2030
  • 5.3. Segment Dashboard
  • 5.4. Healthcare Gamification Market: By Application, 2018 to 2030
  • 5.5. Education/Training of Physicians
    • 5.5.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.6. Education/Training of Hospital Staff
    • 5.6.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.7. Commercial Gains for Patients
    • 5.7.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.8. Pharmaceutical Sales Training
    • 5.8.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.9. Insurance companies using Gamification
    • 5.9.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.10. Gamification in Clinical Trials
    • 5.10.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 6. Healthcare Gamification Market: End Use Estimates & Trend Analysis

  • 6.1. Definition and Scope
  • 6.2. End Use Market Share Analysis, 2024 & 2030
  • 6.3. Segment Dashboard
  • 6.4. Healthcare Gamification Market: By End Use, 2018 to 2030
  • 6.5. Enterprise Based
    • 6.5.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.6. Consumer Based
    • 6.6.1. Market Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 7. Healthcare Gamification Market: Regional Estimates & Trend Analysis by Type, Application, End Use

  • 7.1. Definition and Scope
  • 7.2. Regional Market Share Analysis, 2024 & 2030
  • 7.3. Regional Market Dashboard
  • 7.4. Regional Market Snapshot
  • 7.5. SWOT Analysis
    • 7.5.1. North America
    • 7.5.2. Europe
    • 7.5.3. Asia Pacific
    • 7.5.4. Latin America
    • 7.5.5. Middle East & Africa
  • 7.6. Healthcare Gamification Market Share, By Region, 2024 & 2030 (USD Million)
  • 7.7. North America
    • 7.7.1. North America Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.7.2. U.S.
      • 7.7.2.1. U.S. Key Country Dynamics
      • 7.7.2.2. Regulatory Landscape
      • 7.7.2.3. Competitive Insights
      • 7.7.2.4. U.S. Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.7.3. Canada
      • 7.7.3.1. Canada Key Country Dynamics
      • 7.7.3.2. Regulatory Landscape
      • 7.7.3.3. Competitive Insights
      • 7.7.3.4. Canada Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.7.4. Mexico
      • 7.7.4.1. Mexico Key Country Dynamics
      • 7.7.4.2. Regulatory Landscape
      • 7.7.4.3. Competitive Insights
      • 7.7.4.4. Mexico Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 7.8. Europe
    • 7.8.1. Europe Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.8.2. UK
      • 7.8.2.1. UK Key Country Dynamics
      • 7.8.2.2. Regulatory Landscape
      • 7.8.2.3. Competitive Insights
      • 7.8.2.4. UK Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.8.3. Germany
      • 7.8.3.1. Germany Key Country Dynamics
      • 7.8.3.2. Regulatory Landscape
      • 7.8.3.3. Competitive Insights
      • 7.8.3.4. Germany Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.8.4. France
      • 7.8.4.1. France Key Country Dynamics
      • 7.8.4.2. Regulatory Landscape
      • 7.8.4.3. Competitive Insights
      • 7.8.4.4. France Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.8.5. Italy
      • 7.8.5.1. Italy Key Country Dynamics
      • 7.8.5.2. Regulatory Landscape
      • 7.8.5.3. Competitive Insights
      • 7.8.5.4. Italy Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.8.6. Spain
      • 7.8.6.1. Spain Key Country Dynamics
      • 7.8.6.2. Regulatory Landscape
      • 7.8.6.3. Competitive Insights
      • 7.8.6.4. Spain Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.8.7. Sweden
      • 7.8.7.1. Sweden Key Country Dynamics
      • 7.8.7.2. Regulatory Landscape
      • 7.8.7.3. Competitive Insights
      • 7.8.7.4. Sweden Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.8.8. Denmark
      • 7.8.8.1. Denmark Key Country Dynamics
      • 7.8.8.2. Regulatory Landscape
      • 7.8.8.3. Competitive Insights
      • 7.8.8.4. Denmark Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.8.9. Norway
      • 7.8.9.1. Norway Key Country Dynamics
      • 7.8.9.2. Regulatory Landscape
      • 7.8.9.3. Competitive Insights
      • 7.8.9.4. Norway Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 7.9. Asia Pacific
    • 7.9.1. Asia Pacific Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.9.2. China
      • 7.9.2.1. China Key Country Dynamics
      • 7.9.2.2. Regulatory Landscape
      • 7.9.2.3. Competitive Insights
      • 7.9.2.4. China Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.9.3. Japan
      • 7.9.3.1. Japan Key Country Dynamics
      • 7.9.3.2. Regulatory Landscape
      • 7.9.3.3. Competitive Insights
      • 7.9.3.4. Japan Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.9.4. India
      • 7.9.4.1. India Key Country Dynamics
      • 7.9.4.2. Regulatory Landscape
      • 7.9.4.3. Competitive Insights
      • 7.9.4.4. India Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.9.5. South Korea
      • 7.9.5.1. South Korea Key Country Dynamics
      • 7.9.5.2. Regulatory Landscape
      • 7.9.5.3. Competitive Insights
      • 7.9.5.4. South Korea Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.9.6. Australia
      • 7.9.6.1. Australia Key Country Dynamics
      • 7.9.6.2. Regulatory Landscape
      • 7.9.6.3. Competitive Insights
      • 7.9.6.4. Australia Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.9.7. Thailand
      • 7.9.7.1. Thailand Key Country Dynamics
      • 7.9.7.2. Regulatory Landscape
      • 7.9.7.3. Competitive Insights
      • 7.9.7.4. Thailand Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 7.10. Latin America
    • 7.10.1. Latin America Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.10.2. Brazil
      • 7.10.2.1. Brazil Key Country Dynamics
      • 7.10.2.2. Regulatory Landscape
      • 7.10.2.3. Competitive Insights
      • 7.10.2.4. Brazil Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.10.3. Argentina
      • 7.10.3.1. Argentina Key Country Dynamics
      • 7.10.3.2. Regulatory Landscape
      • 7.10.3.3. Competitive Insights
      • 7.10.3.4. Argentina Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 7.11. Middle East and Africa
    • 7.11.1. Middle East and Africa Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.11.2. South Africa
      • 7.11.2.1. South Africa Key Country Dynamics
      • 7.11.2.2. Regulatory Landscape
      • 7.11.2.3. Competitive Insights
      • 7.11.2.4. South Africa Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.11.3. Saudi Arabia
      • 7.11.3.1. Saudi Arabia Key Country Dynamics
      • 7.11.3.2. Regulatory Landscape
      • 7.11.3.3. Competitive Insights
      • 7.11.3.4. Saudi Arabia Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.11.4. UAE
      • 7.11.4.1. UAE Key Country Dynamics
      • 7.11.4.2. Regulatory Landscape
      • 7.11.4.3. Competitive Insights
      • 7.11.4.4. UAE Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 7.11.5. Kuwait
      • 7.11.5.1. Kuwait Key Country Dynamics
      • 7.11.5.2. Regulatory Landscape
      • 7.11.5.3. Competitive Insights
      • 7.11.5.4. Kuwait Healthcare Gamification Market Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 8. Competitive Landscape

  • 8.1. Recent Developments & Impact Analysis by Key Market Participants
  • 8.2. Company Categorization
  • 8.3. List of Start-up Companies and funding scenario
  • 8.4. Company Market Share Analysis
  • 8.5. Company Heat Map Analysis
  • 8.6. Strategy Mapping
    • 8.6.1. Expansion
    • 8.6.2. Mergers & Acquisition
    • 8.6.3. Partnerships & Collaborations
    • 8.6.4. New Product Launches
    • 8.6.5. Research And Development
  • 8.7. Company Profiles
    • 8.7.1. Fitbit, Inc.
      • 8.7.1.1. Participant's Overview
      • 8.7.1.2. Financial Performance
      • 8.7.1.3. Product Benchmarking
      • 8.7.1.4. Recent Developments
    • 8.7.2. Ayogo Health, Inc.
      • 8.7.2.1. Participant's Overview
      • 8.7.2.2. Financial Performance
      • 8.7.2.3. Product Benchmarking
      • 8.7.2.4. Recent Developments
    • 8.7.3. Evolv Rehabilitation Technology S.L.
      • 8.7.3.1. Participant's Overview
      • 8.7.3.2. Financial Performance
      • 8.7.3.3. Product Benchmarking
      • 8.7.3.4. Recent Developments
    • 8.7.4. BI Worldwide (Bunchball, Inc.)
      • 8.7.4.1. Participant's Overview
      • 8.7.4.2. Financial Performance
      • 8.7.4.3. Product Benchmarking
      • 8.7.4.4. Recent Developments
    • 8.7.5. Akili Interactive Labs, Inc.
      • 8.7.5.1. Participant's Overview
      • 8.7.5.2. Financial Performance
      • 8.7.5.3. Product Benchmarking
      • 8.7.5.4. Recent Developments
    • 8.7.6. Cognifit, Inc.
      • 8.7.6.1. Participant's Overview
      • 8.7.6.2. Financial Performance
      • 8.7.6.3. Product Benchmarking
      • 8.7.6.4. Recent Developments
    • 8.7.7. Mango Health
      • 8.7.7.1. Participant's Overview
      • 8.7.7.2. Financial Performance
      • 8.7.7.3. Product Benchmarking
      • 8.7.7.4. Recent Developments
    • 8.7.8. Nike, Inc.
      • 8.7.8.1. Participant's Overview
      • 8.7.8.2. Financial Performance
      • 8.7.8.3. Product Benchmarking
      • 8.7.8.4. Recent Developments
    • 8.7.9. Brainlab AG
      • 8.7.9.1. Participant's Overview
      • 8.7.9.2. Financial Performance
      • 8.7.9.3. Product Benchmarking
      • 8.7.9.4. Recent Developments
    • 8.7.10. EveryMove Inc.
      • 8.7.10.1. Participant's Overview
      • 8.7.10.2. Financial Performance
      • 8.7.10.3. Product Benchmarking
      • 8.7.10.4. Recent Developments
    • 8.7.11. Google LLC
      • 8.7.11.1. Participant's Overview
      • 8.7.11.2. Financial Performance
      • 8.7.11.3. Product Benchmarking
      • 8.7.11.4. Recent Developments
    • 8.7.12. Microsoft Corporation
      • 8.7.12.1. Participant's Overview
      • 8.7.12.2. Financial Performance
      • 8.7.12.3. Product Benchmarking
      • 8.7.12.4. Recent Developments
    • 8.7.13. Sephora
      • 8.7.13.1. Participant's Overview
      • 8.7.13.2. Financial Performance
      • 8.7.13.3. Product Benchmarking
      • 8.7.13.4. Recent Developments
    • 8.7.14. Medtronic PLC
      • 8.7.14.1. Participant's Overview
      • 8.7.14.2. Financial Performance
      • 8.7.14.3. Product Benchmarking
      • 8.7.14.4. Recent Developments
    • 8.7.15. Omada Health Inc.
      • 8.7.15.1. Participant's Overview
      • 8.7.15.2. Financial Performance
      • 8.7.15.3. Product Benchmarking
      • 8.7.15.4. Recent Developments
    • 8.7.16. GecKoCap
      • 8.7.16.1. Participant's Overview
      • 8.7.16.2. Financial Performance
      • 8.7.16.3. Product Benchmarking
      • 8.7.16.4. Recent Developments