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市場調査レポート
商品コード
1551855

コンシューマー・バーチャルリアリティの世界市場

Consumer Virtual Reality


出版日
ページ情報
英文 184 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
コンシューマー・バーチャルリアリティの世界市場
出版日: 2024年09月10日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 184 Pages
納期: 即日から翌営業日
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概要

コンシューマー・バーチャルリアリティの世界市場は2030年までに2,823億米ドルに達する見込み

2023年に123億米ドルと推定されるコンシューマー・バーチャルリアリティの世界市場は、2023年から2030年にかけてCAGR 56.4%で成長し、2030年には2,823億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるハードウェアコンポーネントは、CAGR 54.9%を記録し、分析期間終了時には1,768億米ドルに達すると予測されます。ソフトウェアコンポーネント分野の成長率は、分析期間中CAGR 59.4%と推定されます。

米国市場は34億米ドル、中国はCAGR68.1%で成長予測

米国のコンシューマー・バーチャルリアリティ市場は、2023年に34億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに785億米ドルの市場規模に達すると予測され、分析期間2023-2030年のCAGRは68.1%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中にそれぞれ47.1%と52.3%のCAGRで成長すると予測されています。欧州では、ドイツがCAGR約49.3%で成長すると予測されています。

世界のコンシューマー・バーチャルリアリティ市場- 主要動向と促進要因のまとめ

仮想現実はどのように消費者の展望を再構築しているのか?

コンシューマー・バーチャルリアリティ(VR)はニッチ技術から主流現象へと急速に進化し、人々のデジタルコンテンツとの関わり方に大きな影響を与えています。当初はゲームを通じて普及したVRは、エンターテインメント、教育、社会的交流、さらにはメンタルヘルス・セラピーなど、日常生活のさまざまな側面にまでその範囲を広げています。VRの没入的な性質により、ユーザーは通常では不可能な環境やシナリオを体験することができ、現実と想像力の魅力的な融合を生み出しています。VRヘッドセットのようなハードウェアがより手頃な価格で入手できるようになり、コンテンツ制作者が高品質のVR体験を開発し続けるにつれて、消費者向けVRの採用は大幅に増加すると予想されます。このシフトは、消費者のデジタルメディアへの関わり方を変え、受動的な消費から没入型環境への能動的な参加へと移行しつつあります。

なぜ技術の進歩がVRの採用を加速させているのか?

コンシューマー向けVRの急速な普及は、VR体験の質とアクセシビリティの両方を向上させた大幅な技術進歩によるところが大きいです。高解像度スクリーンや高速リフレッシュレートなどのディスプレイ技術の向上は、VRの視覚的忠実度を劇的に高め、乗り物酔いを軽減し、ユーザーにとってより快適な体験を提供しています。さらに、トラッキング技術の進歩により、VRシステムの応答性と精度が向上し、仮想環境内でより自然で直感的なインタラクションが可能になった。また、ワイヤレスVRヘッドセットの開発により、導入の主な障壁のひとつであった煩わしいケーブルがなくなり、VRの利便性が向上しました。さらに、人工知能(AI)と機械学習のVRプラットフォームへの統合は、よりパーソナライズされた適応的な体験を可能にし、消費者にとってVRの魅力をさらに高めています。

VRはゲームを超えて、どのように新たな消費者用途に拡大しているのか?

ゲームは依然として消費者向けVR市場の要であるが、この技術の可能性はエンターテインメントをはるかに超えて広がっています。VRは、安全かつ制御された環境で現実世界のシナリオをシミュレートできる没入型学習体験を提供する教育などの分野で採用が進んでいます。ソーシャル・インタラクションの領域では、VRは新しい形のコミュニケーションを可能にし、ユーザーが仮想空間で出会い、交流することで、従来のデジタル・プラットフォームにはない臨場感を育んでいます。さらにVRは、恐怖症やPTSDを治療するための仮想現実暴露療法(VRET)などの治療アプリケーションを提供し、健康とウェルネスの分野にも大きく進出しています。小売業や不動産業も、バーチャルショールームや物件ツアーを提供するためにVRの可能性を模索しており、消費者が自宅に居ながらにして買い物をしたり、商品を探索したりする新しい方法を提供しています。

消費者向けVR市場の成長を促す要因とは?

消費者向けVR市場の成長は、VR体験の質とアクセシビリティを高める継続的な技術進歩など、いくつかの要因によって牽引されています。特にゲームやエンターテインメントを中心としたコンテンツ・ライブラリの拡充は、より幅広い視聴者を引き付けており、また、大手ハイテク企業のVR分野への参入は、消費者の信頼を高め、普及を促進しています。さらに、教育、ヘルスケア、小売など、ゲーム以外の用途でのVR利用の拡大が、市場の裾野を広げ、新たな成長機会を生み出しています。ワイヤレスヘッドセットやスタンドアロンヘッドセットの開発と相まって、VRハードウェアの価格が手ごろになったことも参入障壁を下げ、より幅広い消費者がVRにアクセスできるようになっています。さらに、COVID-19の流行は、遠隔コミュニケーションやバーチャル体験のためのツールとしてVRへの関心を加速させ、市場の成長をさらに後押ししています。

調査対象企業の例(注目の46社)

  • 3D Systems Corporation
  • AppliedVR, Inc.
  • Dassault Systemes SE
  • Dreamscape Immersive, Inc.
  • EON Reality, Inc.
  • ImmersiveTouch, Inc.
  • Penumbra, Inc.
  • Qualcomm Technologies, Inc.
  • Sandbox VR, Inc.
  • Sony Corporation
  • Subvrsive
  • Unity Technologies
  • Unreal Engine(Epic Games Inc.)
  • Virtuix Omni
  • Wevr Inc.
  • WorldViz, Inc.;

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP28197

Global Consumer Virtual Reality Market to Reach US$282.3 Billion by 2030

The global market for Consumer Virtual Reality estimated at US$12.3 Billion in the year 2023, is expected to reach US$282.3 Billion by 2030, growing at a CAGR of 56.4% over the analysis period 2023-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 54.9% CAGR and reach US$176.8 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 59.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.4 Billion While China is Forecast to Grow at 68.1% CAGR

The Consumer Virtual Reality market in the U.S. is estimated at US$3.4 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$78.5 Billion by the year 2030 trailing a CAGR of 68.1% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 47.1% and 52.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 49.3% CAGR.

Global Consumer Virtual Reality Market - Key Trends and Drivers Summarized

How Is Virtual Reality Reshaping the Consumer Landscape?

Consumer virtual reality (VR) has rapidly evolved from a niche technology into a mainstream phenomenon, profoundly impacting the way people interact with digital content. Initially popularized through gaming, VR has expanded its reach into various aspects of everyday life, including entertainment, education, social interaction, and even mental health therapy. The immersive nature of VR allows users to experience environments and scenarios that would otherwise be impossible, creating a compelling blend of reality and imagination. As hardware such as VR headsets becomes more affordable and accessible, and as content creators continue to develop high-quality VR experiences, the adoption of consumer VR is expected to rise significantly. This shift is transforming how consumers engage with digital media, moving from passive consumption to active participation in immersive environments.

Why Are Technological Advancements Accelerating VR Adoption?

The rapid adoption of consumer VR is largely driven by significant technological advancements that have enhanced both the quality and accessibility of VR experiences. Improvements in display technology, such as higher resolution screens and faster refresh rates, have dramatically increased the visual fidelity of VR, reducing motion sickness and making the experience more comfortable for users. Additionally, advancements in tracking technology have made VR systems more responsive and precise, allowing for more natural and intuitive interactions within virtual environments. The development of wireless VR headsets has also eliminated one of the main barriers to adoption—cumbersome cables—making VR more convenient to use. Moreover, the integration of artificial intelligence (AI) and machine learning into VR platforms is enabling more personalized and adaptive experiences, further enhancing the appeal of VR for consumers.

How Is VR Expanding Beyond Gaming into New Consumer Applications?

While gaming remains a cornerstone of the consumer VR market, the technology’s potential extends far beyond entertainment. VR is increasingly being adopted in sectors such as education, where it provides immersive learning experiences that can simulate real-world scenarios in a safe and controlled environment. In the realm of social interaction, VR is enabling new forms of communication, allowing users to meet and interact in virtual spaces, fostering a sense of presence that traditional digital platforms cannot match. Additionally, VR is making significant inroads into health and wellness, offering therapeutic applications such as virtual reality exposure therapy (VRET) for treating phobias and PTSD. Retail and real estate are also exploring VR’s potential to offer virtual showrooms and property tours, providing consumers with a new way to shop and explore products from the comfort of their homes.

What Factors Are Driving Growth in the Consumer VR Market?

The growth in the consumer VR market is driven by several factors, including continuous technological advancements that are enhancing the quality and accessibility of VR experiences. The expanding content library, particularly in gaming and entertainment, is attracting a broader audience, while the entry of major tech companies into the VR space is boosting consumer confidence and driving adoption. Additionally, the growing use of VR in non-gaming applications, such as education, healthcare, and retail, is broadening the market’s reach and creating new opportunities for growth. The increased affordability of VR hardware, coupled with the development of wireless and standalone headsets, is also lowering barriers to entry, making VR more accessible to a wider range of consumers. Furthermore, the COVID-19 pandemic has accelerated interest in VR as a tool for remote communication and virtual experiences, further propelling market growth.

Select Competitors (Total 46 Featured) -

  • 3D Systems Corporation
  • AppliedVR, Inc.
  • Dassault Systemes SE
  • Dreamscape Immersive, Inc.
  • EON Reality, Inc.
  • ImmersiveTouch, Inc.
  • Penumbra, Inc.
  • Qualcomm Technologies, Inc.
  • Sandbox VR, Inc.
  • Sony Corporation
  • Subvrsive
  • Unity Technologies
  • Unreal Engine (Epic Games Inc.)
  • Virtuix Omni
  • Wevr Inc.
  • WorldViz, Inc. ;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Consumer Virtual Reality - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Advancements in VR Hardware Propel Growth in Consumer Adoption
    • Expanding Content Ecosystems Strengthen Business Case for VR Platforms
    • Growing Integration of AI and Machine Learning Expands VR Application Opportunities
    • Rise of Wireless and Standalone VR Headsets Spurs Market Demand
    • Increasing Use of VR in Non-Gaming Sectors Generates New Revenue Streams
    • Here's How the COVID-19 Pandemic Accelerated Interest in Virtual Experiences
    • Technological Innovations in Display and Tracking Technologies Enhance User Experience
    • Expanding Applications in Education and Training Throw Spotlight on VR's Potential
    • Increased Investment by Major Tech Companies Drives Adoption of VR Technologies
    • Growing Affordability of VR Hardware Sustains Market Growth
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Consumer Virtual Reality Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Consumer Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 11: USA Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 12: USA Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: USA 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 14: Canada Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 15: Canada Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: Canada 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • JAPAN
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 17: Japan Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 18: Japan Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: Japan 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • CHINA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 20: China Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: China Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: China 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • EUROPE
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 23: Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: Europe Historic Review for Consumer Virtual Reality by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: Europe 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • FRANCE
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 29: France Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: France Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: France 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • GERMANY
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 32: Germany Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Germany Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Germany 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 35: Italy Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Italy Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Italy 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 38: UK Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: UK Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: UK 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 41: Spain Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Spain Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Spain 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 44: Russia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Russia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: Russia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 47: Rest of Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Rest of Europe Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Rest of Europe 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 50: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 51: Asia-Pacific Historic Review for Consumer Virtual Reality by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 56: Australia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Australia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Australia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • INDIA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 59: India Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: India Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: India 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 62: South Korea Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: South Korea Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: South Korea 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 65: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: Rest of Asia-Pacific Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: Rest of Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 68: Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 69: Latin America Historic Review for Consumer Virtual Reality by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Latin America 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 74: Argentina Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Argentina Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Argentina 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 77: Brazil Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Brazil Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Brazil 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 80: Mexico Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Mexico Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Mexico 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 83: Rest of Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Rest of Latin America Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Rest of Latin America 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 86: Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 87: Middle East Historic Review for Consumer Virtual Reality by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Middle East 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 92: Iran Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Iran Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Iran 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 95: Israel Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Israel Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Israel 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 98: Saudi Arabia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Saudi Arabia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Saudi Arabia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 101: UAE Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: UAE Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: UAE 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 104: Rest of Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Rest of Middle East Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Rest of Middle East 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • AFRICA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 107: Africa Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Africa Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Africa 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030

IV. COMPETITION