デフォルト表紙
市場調査レポート
商品コード
1547461

バーチャルイベントの世界市場調査レポート:産業分析、規模、シェア、成長、動向、2024年から2032年までの予測

Global Virtual Events Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2024 to 2032


出版日
ページ情報
英文 300 Pages
納期
即日から翌営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
バーチャルイベントの世界市場調査レポート:産業分析、規模、シェア、成長、動向、2024年から2032年までの予測
出版日: 2024年07月01日
発行: Value Market Research
ページ情報: 英文 300 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

バーチャルイベント市場の世界需要は、2023年の78億1,000万米ドルから2032年には約131億5,000万米ドルの市場規模に達すると推定され、調査期間2024年のCAGRは5.97%です。

バーチャルイベントとは、人々がオンラインで交流し、オンライン活動に参加することを可能にするオンライン集会であり、物理的な存在を必要としないです。これらのイベントには、ライブストリーミング、バーチャルネットワーキング、インタラクティブ機能を提供するデジタルプラットフォームによって促進される会議、ウェビナー、展示会、ソーシャルイベントなどが含まれます。これらのイベントは、アクセシビリティ、コスト削減、柔軟性を提供し、地理的な制約なしに世界中の聴衆を惹きつける。特に、COVID-19パンデミックのような物理的な集まりが制限される状況下で、大きな支持を得ています。

市場力学

COVID-19パンデミックは大きなきっかけとなり、組織はエンゲージメントと継続性を維持するために、物理的なイベントからバーチャルなイベントへのシフトを余儀なくされました。このシフトは、こうしたイベントの費用対効果と利便性を浮き彫りにし、さまざまな業界で広く採用される原動力となりました。拡大現実(AR)、バーチャル現実(VR)、ライブ・ストリーミングの進歩は、バーチャルイベントのインタラクティブで没入感のある体験を強化し、主催者や参加者にとってより魅力的なものとなっています。持続可能性とカーボンフットプリントの削減が重視されるようになったことで、企業は出張や物理的なインフラを必要としないバーチャルイベントを選択するようになりました。

ビジネスのグローバリゼーションが進み、異なる地域間での効果的なコミュニケーションとコラボレーションの必要性が高まっていることも、市場の成長をさらに後押ししています。さらに、リモートワークの増加や職場のデジタル化の進展が、バーチャル会議、展示会、ウェビナーの必要性を高めています。バーチャルイベント・プラットフォームが提供する柔軟性と拡大性により、企業はより多くの聴衆にリーチし、パーソナライズされた体験を提供することができ、参加者のエンゲージメントと満足度を高めることができます。イベント技術の絶え間ない革新と、イベントの成功を追跡・測定するための高度な分析の統合が、市場の成長を促進しています。しかし、データセキュリティに対する懸念や技術的な問題の可能性が、今後数年間の市場成長を妨げる可能性があります。

調査レポートは、ポーターのファイブフォースモデル、市場の魅力分析、バリューチェーン分析を取り上げています。これらのツールは、業界の構造を明確に把握し、世界レベルでの競合の魅力を評価するのに役立ちます。さらに、これらのツールは、バーチャルイベント市場の世界市場における各セグメントを包括的に評価することもできます。バーチャルイベント市場産業の成長と動向は、この調査に全体的なアプローチを記載しています。

市場セグメンテーション

この調査レポートは、バーチャルイベント市場の市場セグメンテーションを掲載し、国別と地域別の詳細なデータを掲載しています。この調査レポートは、バーチャルイベント市場の市場セグメンテーションを掲載し、国別と地域別の詳細なデータを提供することで、戦略担当者が今後のビジネス機会とそれぞれの製品またはサービスの対象層を特定する際に役立ちます。

地域分析

このセクションでは、北米、欧州、アジア太平洋、ラテンアメリカ、中東・アフリカにおけるバーチャルイベント市場に対する現在と将来の需要を強調する地域展望をカバーしています。さらに、著名な全地域における個々の用途セグメントの需要・推定・予測にも焦点を当てています。

カスタム要件がある場合は、お問い合わせください。当社の調査チームは、お客様のニーズに応じてカスタマイズしたレポートを提供することができます。

目次

第1章 序文

第2章 エグゼクティブサマリー

  • 市場のハイライト
  • 世界市場スナップショット

第3章 バーチャルイベント市場-産業分析

  • イントロダクション:市場力学
  • 市場促進要因
  • 市場抑制要因
  • 市場機会
  • 業界動向
  • ポーターのファイブフォース分析
  • 市場の魅力分析

第4章 バリューチェーン分析

  • バリューチェーン分析
  • 原材料分析
    • 原材料リスト
    • 原材料メーカー一覧
    • 主要原材料の価格動向
  • 潜在的バイヤー一覧
  • マーケティングチャネル
    • 直接マーケティング
    • 間接マーケティング
    • マーケティングチャネル発展動向

第5章 バーチャルイベントの世界市場分析:タイプ別

  • タイプ別概要
  • タイプ別過去・予測データ分析
  • 内部
  • 外部
  • 拡張

第6章 バーチャルイベントの世界市場分析:コンポーネント別

  • コンポーネント別概要
  • コンポーネント別過去・予測データ分析
  • プラットフォーム(Webベース、XR)
  • サービス(コミュニケーション、採用、セールス&マーケティング、トレーニング)

第7章 バーチャルイベントの世界市場分析:組織規模別

  • 組織規模別概要
  • 組織規模別過去・予測データ分析
  • 中小企業(SME)
  • 大企業

第8章 バーチャルイベントの世界市場分析:エンドユーザー別

  • エンドユーザー別概要
  • エンドユーザー別過去・予測データ分析
  • 教育機関
  • 企業
  • 政府機関
  • その他

第9章 バーチャルイベントの世界市場分析:用途別

  • 用途別概要
  • 用途別過去・予測データ分析
  • 会議・コンベンション
  • 展示会・見本市
  • セミナーとワークショップ
  • 企業会議・研修
  • その他

第10章 バーチャルイベントの世界市場分析:業界別

  • 業界別概要
  • 業界別過去・予測データ分析
  • 銀行、金融サービス、保険(BFSI)
  • コンシューマー・エレクトロニクス
  • 医療
  • IT
  • 製造業
  • メディア&エンターテインメント
  • テレコム
  • その他

第11章 バーチャルイベントの世界市場分析:使用事例別

  • 使用事例別概要
  • 使用事例別過去・予測データ分析
  • 日常イベント
  • 大規模イベント

第12章 世界のバーチャルイベント市場分析:地域別

  • 地域別展望
  • イントロダクション
  • 北米売上分析
    • 概要、実績と予測
    • 北米:セグメント別
    • 北米:国別
    • 米国
    • カナダ
    • メキシコ
  • 欧州売上分析
    • 概要、実績と予測
    • 欧州:セグメント別
    • 欧州:国別
    • 英国
    • フランス
    • ドイツ
    • イタリア
    • ロシア
    • その他の欧州
  • アジア太平洋売上分析
    • 概要、実績と予測
    • アジア太平洋:セグメント別
    • アジア太平洋:国別
    • 中国
    • インド
    • 日本
    • 韓国
    • オーストラリア
    • 東南アジア
    • その他のアジア太平洋
  • ラテンアメリカ売上分析
    • 概要、実績と予測
    • ラテンアメリカ:セグメント別
    • ラテンアメリカ:国別
    • ブラジル
    • アルゼンチン
    • ペルー
    • チリ
    • その他のラテンアメリカ
  • 中東・アフリカ売上分析
    • 概要、実績と予測
    • 中東・アフリカ:セグメント別
    • 中東・アフリカ:国別一覧
    • サウジアラビア
    • アラブ首長国連邦
    • イスラエル
    • 南アフリカ
    • その他の中東・アフリカ

第13章 バーチャルイベント市場企業の競合情勢

  • バーチャルイベント市場競合
  • 提携/協力/合意
  • 合併・買収
  • 新製品発表
  • その他の開発

第14章 企業プロファイル

  • 上位企業の市場シェア分析
  • 市場集中度
  • 6Connex
  • ALIVE
  • Avaya LLC
  • ALE International
  • NTT Ltd.
  • Cisco Systems Inc.
  • Cvent Inc.
  • EventX Ltd.
  • George P.Johnson
  • GES
  • Kestone
  • Martiz Holdings Inc.
  • Microsoft Corp.
  • Pathable
  • UBivent GmbH
  • Veritas Events
  • VFairs
図表

LIST OF TABLES

  • Market Snapshot
  • Drivers: Impact Analysis
  • Restraints: Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • Analysis By Type (USD MN)
  • Internal Market Sales By Geography (USD MN)
  • External Market Sales By Geography (USD MN)
  • Extended Market Sales By Geography (USD MN)
  • Analysis By Component (USD MN)
  • Platform (Web-based, XR) Market Sales By Geography (USD MN)
  • Services (Communication, Recruitment, Sales & Marketing, Training) Market Sales By Geography (USD MN)
  • Analysis By Organization Size (USD MN)
  • Small and Medium Enterprises (SMEs) Market Sales By Geography (USD MN)
  • Large Enterprises Market Sales By Geography (USD MN)
  • Analysis By End User (USD MN)
  • Educational Institutions Market Sales By Geography (USD MN)
  • Corporate Market Sales By Geography (USD MN)
  • Government Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Analysis By Application (USD MN)
  • Conferences and Conventions Market Sales By Geography (USD MN)
  • Exhibitions & Trade Shows Market Sales By Geography (USD MN)
  • Seminars and Workshops Market Sales By Geography (USD MN)
  • Corporate Meetings and Training Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Analysis By Industry Vertical (USD MN)
  • Banking, Financial Services, and Insurance (BFSI) Market Sales By Geography (USD MN)
  • Consumer Electronics Market Sales By Geography (USD MN)
  • Healthcare Market Sales By Geography (USD MN)
  • IT Market Sales By Geography (USD MN)
  • Manufacturing Market Sales By Geography (USD MN)
  • Media & Entertainment Market Sales By Geography (USD MN)
  • Telecom Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Analysis By Use Case (USD MN)
  • Everyday Events Market Sales By Geography (USD MN)
  • Large-scale Events Market Sales By Geography (USD MN)
  • Global Virtual Events MARKET Sales By Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United States Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate By Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Virtual Events Market Report
  • Market Research Process
  • Market Research Methodology
  • Global Virtual Events MARKET Size, By Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis By Type
  • Market Attractiveness Analysis By Component
  • Market Attractiveness Analysis By Organization Size
  • Market Attractiveness Analysis By End User
  • Market Attractiveness Analysis By Application
  • Market Attractiveness Analysis By Industry Vertical
  • Market Attractiveness Analysis By Use Case
  • Market Attractiveness Analysis By Region
  • Value Chain Analysis
  • Global Market Analysis By Type (USD MN)
  • Internal Market Sales By Geography (USD MN)
  • External Market Sales By Geography (USD MN)
  • Extended Market Sales By Geography (USD MN)
  • Global Market Analysis By Component (USD MN)
  • Platform (Web-based, XR) Market Sales By Geography (USD MN)
  • Services (Communication, Recruitment, Sales & Marketing, Training) Market Sales By Geography (USD MN)
  • Global Market Analysis By Organization Size (USD MN)
  • Small and Medium Enterprises (SMEs) Market Sales By Geography (USD MN)
  • Large Enterprises Market Sales By Geography (USD MN)
  • Global Market Analysis By End User (USD MN)
  • Educational Institutions Market Sales By Geography (USD MN)
  • Corporate Market Sales By Geography (USD MN)
  • Government Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Analysis By Application (USD MN)
  • Conferences and Conventions Market Sales By Geography (USD MN)
  • Exhibitions & Trade Shows Market Sales By Geography (USD MN)
  • Seminars and Workshops Market Sales By Geography (USD MN)
  • Corporate Meetings and Training Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Analysis By Industry Vertical (USD MN)
  • Banking, Financial Services, and Insurance (BFSI) Market Sales By Geography (USD MN)
  • Consumer Electronics Market Sales By Geography (USD MN)
  • Healthcare Market Sales By Geography (USD MN)
  • IT Market Sales By Geography (USD MN)
  • Manufacturing Market Sales By Geography (USD MN)
  • Media & Entertainment Market Sales By Geography (USD MN)
  • Telecom Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Analysis By Use Case (USD MN)
  • Everyday Events Market Sales By Geography (USD MN)
  • Large-scale Events Market Sales By Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Company Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

目次
Product Code: VMR11215248

The global demand for Virtual Events Market is presumed to reach the market size of nearly USD 13.15 Billion by 2032 from USD 7.81 Billion in 2023 with a CAGR of 5.97% under the study period 2024-2032.

Virtual events are online gatherings that permit people to interact and participate in online activities, eliminating the need for physical presence. These events can include conferences, webinars, trade shows, and social events facilitated by digital platforms that offer live streaming, virtual networking, and interactive features. These events provide accessibility, cost savings, and flexibility, attracting a global audience without geographical constraints. They have gained significant traction, especially during situations limiting physical gatherings, such as the COVID-19 pandemic.

MARKET DYNAMICS

The COVID-19 pandemic has been a major catalyst, forcing organizations to shift from physical to virtual events to maintain engagement and continuity. This shift has highlighted the cost-effectiveness and convenience of these events, driving widespread adoption across various industries. Advancements in augmented reality, virtual reality, and live streaming have enhanced virtual events' interactive and immersive experiences, making them more appealing to organizers and participants. The rising emphasis on sustainability and lowering carbon footprints encourages companies to opt for virtual events, eliminating the need for travel & physical infrastructure.

The rising globalization of businesses and the need for effective communication and collaboration across different geographies further propel market growth. Additionally, the rise of remote work and the growing digitalization of the workplace are boosting the need for virtual conferences, trade shows, and webinars. The flexibility and scalability offered by virtual event platforms permit organizations to reach a larger audience and provide personalized experiences, enhancing attendee engagement and satisfaction. Continuous innovation in event technologies and the integration of advanced analytics to track and measure event success are driving market growth. However, concerns over data security and the potential for technical issues may hinder market growth in the next few years.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of Virtual Events Market. The growth and trends of Virtual Events Market industry provide a holistic approach to this study.

MARKET SEGMENTATION

This section of the Virtual Events Market market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Type

  • Internal
  • External
  • Extended

By Component

  • Platform (Web-based, XR)
  • Services (Communication, Recruitment, Sales & Marketing, Training)

By Organization Size

  • Small and Medium Enterprises (SMEs)
  • Large Enterprises

By End User

  • Educational Institutions
  • Corporate
  • Government
  • Others

By Application

  • Conferences and Conventions
  • Exhibitions & Trade Shows
  • Seminars and Workshops
  • Corporate Meetings and Training
  • Others

By Industry Vertical

  • Banking, Financial Services, and Insurance (BFSI)
  • Consumer Electronics
  • Healthcare
  • IT
  • Manufacturing
  • Media & Entertainment
  • Telecom
  • Others

By Use Case

  • Everyday Events
  • Large-scale Events

REGIONAL ANALYSIS

This section covers the regional outlook, which accentuates current and future demand for the Virtual Events Market market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Virtual Events market include 6Connex, ALIVE, Avaya LLC, ALE International, NTT Ltd., Cisco Systems Inc., Cvent Inc., EventX Ltd., George P.Johnson, GES, Kestone, Martiz Holdings Inc., Microsoft Corp., Pathable, UBivent GmbH, Veritas Events, VFairs. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1. PREFACE

  • 1.1. Report Description
    • 1.1.1 Objective
    • 1.1.2 Target Audience
    • 1.1.3 Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1 Market Research Process
    • 1.3.2 Market Research Methodology

2. EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3. VIRTUAL EVENTS MARKET - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Type
    • 3.7.2 Market Attractiveness Analysis By Component
    • 3.7.3 Market Attractiveness Analysis By Organization Size
    • 3.7.4 Market Attractiveness Analysis By End User
    • 3.7.5 Market Attractiveness Analysis By Application
    • 3.7.6 Market Attractiveness Analysis By Industry Vertical
    • 3.7.7 Market Attractiveness Analysis By Use Case
    • 3.7.8 Market Attractiveness Analysis By Region

4. VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1 List of Raw Materials
    • 4.2.2 Raw Material Manufactures List
    • 4.2.3 Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1 Direct Marketing
    • 4.4.2 Indirect Marketing
    • 4.4.3 Marketing Channel Development Trend

5. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY TYPE

  • 5.1. Overview By Type
  • 5.2. Historical and Forecast Data Analysis By Type
  • 5.3. Internal Historic and Forecast Sales By Regions
  • 5.4. External Historic and Forecast Sales By Regions
  • 5.5. Extended Historic and Forecast Sales By Regions

6. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY COMPONENT

  • 6.1. Overview By Component
  • 6.2. Historical and Forecast Data Analysis By Component
  • 6.3. Platform (Web-based, XR) Historic and Forecast Sales By Regions
  • 6.4. Services (Communication, Recruitment, Sales & Marketing, Training) Historic and Forecast Sales By Regions

7. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY ORGANIZATION SIZE

  • 7.1. Overview By Organization Size
  • 7.2. Historical and Forecast Data Analysis By Organization Size
  • 7.3. Small and Medium Enterprises (SMEs) Historic and Forecast Sales By Regions
  • 7.4. Large Enterprises Historic and Forecast Sales By Regions

8. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY END USER

  • 8.1. Overview By End User
  • 8.2. Historical and Forecast Data Analysis By End User
  • 8.3. Educational Institutions Historic and Forecast Sales By Regions
  • 8.4. Corporate Historic and Forecast Sales By Regions
  • 8.5. Government Historic and Forecast Sales By Regions
  • 8.6. Others Historic and Forecast Sales By Regions

9. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY APPLICATION

  • 9.1. Overview By Application
  • 9.2. Historical and Forecast Data Analysis By Application
  • 9.3. Conferences and Conventions Historic and Forecast Sales By Regions
  • 9.4. Exhibitions & Trade Shows Historic and Forecast Sales By Regions
  • 9.5. Seminars and Workshops Historic and Forecast Sales By Regions
  • 9.6. Corporate Meetings and Training Historic and Forecast Sales By Regions
  • 9.7. Others Historic and Forecast Sales By Regions

10. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY INDUSTRY VERTICAL

  • 10.1. Overview By Industry Vertical
  • 10.2. Historical and Forecast Data Analysis By Industry Vertical
  • 10.3. Banking, Financial Services, and Insurance (BFSI) Historic and Forecast Sales By Regions
  • 10.4. Consumer Electronics Historic and Forecast Sales By Regions
  • 10.5. Healthcare Historic and Forecast Sales By Regions
  • 10.6. IT Historic and Forecast Sales By Regions
  • 10.7. Manufacturing Historic and Forecast Sales By Regions
  • 10.8. Media & Entertainment Historic and Forecast Sales By Regions
  • 10.9. Telecom Historic and Forecast Sales By Regions
  • 10.10. Others Historic and Forecast Sales By Regions

11. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY USE CASE

  • 11.1. Overview By Use Case
  • 11.2. Historical and Forecast Data Analysis By Use Case
  • 11.3. Everyday Events Historic and Forecast Sales By Regions
  • 11.4. Large-scale Events Historic and Forecast Sales By Regions

12. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY GEOGRAPHY

  • 12.1. Regional Outlook
  • 12.2. Introduction
  • 12.3. North America Sales Analysis
    • 12.3.1 Overview, Historic and Forecast Data Sales Analysis
    • 12.3.2 North America By Segment Sales Analysis
    • 12.3.3 North America By Country Sales Analysis
    • 12.3.4 United States Sales Analysis
    • 12.3.5 Canada Sales Analysis
    • 12.3.6 Mexico Sales Analysis
  • 12.4. Europe Sales Analysis
    • 12.4.1 Overview, Historic and Forecast Data Sales Analysis
    • 12.4.2 Europe By Segment Sales Analysis
    • 12.4.3 Europe By Country Sales Analysis
    • 12.4.4 United Kingdom Sales Analysis
    • 12.4.5 France Sales Analysis
    • 12.4.6 Germany Sales Analysis
    • 12.4.7 Italy Sales Analysis
    • 12.4.8 Russia Sales Analysis
    • 12.4.9 Rest Of Europe Sales Analysis
  • 12.5. Asia Pacific Sales Analysis
    • 12.5.1 Overview, Historic and Forecast Data Sales Analysis
    • 12.5.2 Asia Pacific By Segment Sales Analysis
    • 12.5.3 Asia Pacific By Country Sales Analysis
    • 12.5.4 China Sales Analysis
    • 12.5.5 India Sales Analysis
    • 12.5.6 Japan Sales Analysis
    • 12.5.7 South Korea Sales Analysis
    • 12.5.8 Australia Sales Analysis
    • 12.5.9 South East Asia Sales Analysis
    • 12.5.10 Rest Of Asia Pacific Sales Analysis
  • 12.6. Latin America Sales Analysis
    • 12.6.1 Overview, Historic and Forecast Data Sales Analysis
    • 12.6.2 Latin America By Segment Sales Analysis
    • 12.6.3 Latin America By Country Sales Analysis
    • 12.6.4 Brazil Sales Analysis
    • 12.6.5 Argentina Sales Analysis
    • 12.6.6 Peru Sales Analysis
    • 12.6.7 Chile Sales Analysis
    • 12.6.8 Rest of Latin America Sales Analysis
  • 12.7. Middle East & Africa Sales Analysis
    • 12.7.1 Overview, Historic and Forecast Data Sales Analysis
    • 12.7.2 Middle East & Africa By Segment Sales Analysis
    • 12.7.3 Middle East & Africa By Country Sales Analysis
    • 12.7.4 Saudi Arabia Sales Analysis
    • 12.7.5 UAE Sales Analysis
    • 12.7.6 Israel Sales Analysis
    • 12.7.7 South Africa Sales Analysis
    • 12.7.8 Rest Of Middle East And Africa Sales Analysis

13. COMPETITIVE LANDSCAPE OF THE VIRTUAL EVENTS MARKET COMPANIES

  • 13.1. Virtual Events MARKET Competition
  • 13.2. Partnership/Collaboration/Agreement
  • 13.3. Merger And Acquisitions
  • 13.4. New Product Launch
  • 13.5. Other Developments

14. COMPANY PROFILES OF VIRTUAL EVENTS MARKET INDUSTRY

  • 14.1. Top Companies Market Share Analysis
  • 14.2. Market Concentration Rate
  • 14.3. 6Connex
    • 14.3.1 Company Overview
    • 14.3.2 Company Revenue
    • 14.3.3 Products
    • 14.3.4 Recent Developments
  • 14.4. ALIVE
    • 14.4.1 Company Overview
    • 14.4.2 Company Revenue
    • 14.4.3 Products
    • 14.4.4 Recent Developments
  • 14.5. Avaya LLC
    • 14.5.1 Company Overview
    • 14.5.2 Company Revenue
    • 14.5.3 Products
    • 14.5.4 Recent Developments
  • 14.6. ALE International
    • 14.6.1 Company Overview
    • 14.6.2 Company Revenue
    • 14.6.3 Products
    • 14.6.4 Recent Developments
  • 14.7. NTT Ltd.
    • 14.7.1 Company Overview
    • 14.7.2 Company Revenue
    • 14.7.3 Products
    • 14.7.4 Recent Developments
  • 14.8. Cisco Systems Inc.
    • 14.8.1 Company Overview
    • 14.8.2 Company Revenue
    • 14.8.3 Products
    • 14.8.4 Recent Developments
  • 14.9. Cvent Inc.
    • 14.9.1 Company Overview
    • 14.9.2 Company Revenue
    • 14.9.3 Products
    • 14.9.4 Recent Developments
  • 14.10. EventX Ltd.
    • 14.10.1 Company Overview
    • 14.10.2 Company Revenue
    • 14.10.3 Products
    • 14.10.4 Recent Developments
  • 14.11. George P.Johnson
    • 14.11.1 Company Overview
    • 14.11.2 Company Revenue
    • 14.11.3 Products
    • 14.11.4 Recent Developments
  • 14.12. GES
    • 14.12.1 Company Overview
    • 14.12.2 Company Revenue
    • 14.12.3 Products
    • 14.12.4 Recent Developments
  • 14.13. Kestone
    • 14.13.1 Company Overview
    • 14.13.2 Company Revenue
    • 14.13.3 Products
    • 14.13.4 Recent Developments
  • 14.14. Martiz Holdings Inc.
    • 14.14.1 Company Overview
    • 14.14.2 Company Revenue
    • 14.14.3 Products
    • 14.14.4 Recent Developments
  • 14.15. Microsoft Corp.
    • 14.15.1 Company Overview
    • 14.15.2 Company Revenue
    • 14.15.3 Products
    • 14.15.4 Recent Developments
  • 14.16. Pathable
    • 14.16.1 Company Overview
    • 14.16.2 Company Revenue
    • 14.16.3 Products
    • 14.16.4 Recent Developments
  • 14.17. UBivent GmbH
    • 14.17.1 Company Overview
    • 14.17.2 Company Revenue
    • 14.17.3 Products
    • 14.17.4 Recent Developments
  • 14.18. Veritas Events
    • 14.18.1 Company Overview
    • 14.18.2 Company Revenue
    • 14.18.3 Products
    • 14.18.4 Recent Developments
  • 14.19. VFairs
    • 14.19.1 Company Overview
    • 14.19.2 Company Revenue
    • 14.19.3 Products
    • 14.19.4 Recent Developments

Note - In company profiling, financial details and recent developments are subject to availability or might not be covered in the case of private companies