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ファミリーエンターテインメントセンター市場 - 世界の産業規模、シェア、動向、機会、予測、タイプ別、来場者人口統計別、施設規模別、収益源別、地域別、競合別、2020年~2030年

Family Entertainment Centers Market - Global Industry Size, Share, Trends, Opportunity and Forecast, By Type, By Visitor Demographics, By Facility Size, By Revenue Source, By Region & Competition, 2020-2030F


出版日
ページ情報
英文 181 Pages
納期
2~3営業日
カスタマイズ可能
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ファミリーエンターテインメントセンター市場 - 世界の産業規模、シェア、動向、機会、予測、タイプ別、来場者人口統計別、施設規模別、収益源別、地域別、競合別、2020年~2030年
出版日: 2025年03月24日
発行: TechSci Research
ページ情報: 英文 181 Pages
納期: 2~3営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

ファミリーエンターテインメントセンターの世界市場は2024年に290億2,000万米ドルとなり、予測期間中のCAGRは10.43%で、2030年までには524億5,000万米ドルに成長すると予測されています。

世界のファミリーエンターテインメントセンター(FEC)市場は、可処分所得の増加、都市化、没入的でインタラクティブな体験に対する消費者需要の増加などを背景に、大きな成長を遂げています。仮想現実(VR)、拡張現実(AR)、AI駆動型アトラクションなどの技術の進歩が、この業界に変革をもたらしつつあります。市場には、アーケード、屋内遊園地、トランポリンパーク、多様な年齢層に対応するテーマ型エンターテインメントゾーンなどが含まれます。

市場概要
予測期間 2026年~2030年
市場規模:2024年 290億2,000万米ドル
市場規模:2030年 524億5,000万米ドル
CAGR:2025年~2030年 10.43%
急成長セグメント 食品・飲料
最大市場 北米

主要企業は来場者を惹きつけるため、イノベーション、パートナーシップ、安全対策の強化に注力します。新たな動向としては、ゲーミフィケーション、eスポーツの統合、カスタマイズされた体験などが挙げられます。例えば、ネバダ州ヘンダーソンに計画されている7,000万米ドルの屋内スポーツ&ファミリーエンターテインメント複合施設は、ファミリーエンターテインメントセンター(FEC)の進化を象徴しています。この18万平方フィート、2階建ての施設は、地元や地域のスポーツトーナメントを誘致するために設計されており、ピックルボールができるバスケットボールコート、ハイブリッド芝フィールド、ボーリング、レーザータグ、ミニゴルフ、レストランやバーなどの潜在的な設備が提供されます。このような発展は、多様なエンターテインメントオプションを統合して来場者の体験を向上させ、経済成長を促進するというFEC市場の動向を浮き彫りにしています。

主要な市場促進要因

可処分所得の増加と都市化

主要な市場課題

激しい競合と市場の飽和状態

主要な市場動向

キャッシュレス決済とデジタル統合の拡大

目次

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 顧客の声

第5章 世界のファミリーエンターテインメントセンター市場展望

  • 市場規模・予測
    • 金額別
  • 市場シェア・予測
    • タイプ別(アーケードスタジオ、VRゲームゾーン、スポーツアーケード、その他)
    • 来場者人口統計別(若者(19~25歳)、成人(25歳未満)、子供連れの家族(0~9歳)、子供連れの家族(9~12歳)、ティーンエイジャー(12~18歳))
    • 施設規模別(10,001-20,000平方フィート、40,000平方フィート以上、5,000平方フィート以下、5,000-10,000平方フィート、20,001-40,000平方フィート)
    • 収入源別(入場料・チケット販売、広告、食品・飲料、商品販売)
    • 地域別
    • 上位5社、その他(2024年)
  • 世界のファミリーエンターテインメントセンター市場マッピング・機会評価
    • タイプ別
    • 来場者人口統計
    • 施設規模別
    • 収入源別
    • 地域別

第6章 北米のファミリーエンターテインメントセンター市場展望

  • 市場規模・予測
  • 市場シェア・予測
  • 北米:国別分析
    • 米国
    • カナダ
    • メキシコ

第7章 アジア太平洋のファミリーエンターテインメントセンター市場展望

  • 市場規模・予測
  • 市場シェア・予測
  • アジア太平洋地域:国別分析
    • 中国
    • 日本
    • インド
    • オーストラリア
    • 韓国
    • インドネシア

第8章 欧州のファミリーエンターテインメントセンター市場展望

  • 市場規模・予測
  • 市場シェア・予測
  • 欧州:国別分析
    • フランス
    • 英国
    • イタリア
    • ドイツ
    • スペイン

第9章 南米のファミリーエンターテインメントセンター市場展望

  • 市場規模・予測
  • 市場シェア・予測
  • 南米:国別分析
    • アルゼンチン
    • コロンビア
    • ブラジル

第10章 中東・アフリカのファミリーエンターテインメントセンター市場展望

  • 市場規模・予測
  • 市場シェア・予測
  • 中東・アフリカ:国別分析
    • 南アフリカ
    • サウジアラビア
    • アラブ首長国連邦
    • トルコ

第11章 市場力学

  • 促進要因
  • 課題

第12章 世界のファミリーエンターテインメントセンター市場にCOVID-19が与える影響

  • 影響評価モデル
    • 影響を受ける主要セグメント
    • 影響を受ける主要地域
    • 影響を受ける主要国

第13章 市場動向と発展

第14章 競合情勢

  • 企業プロファイル
    • United Parks & Resorts Inc.
    • Malpani Arcade Pvt Ltd
    • Smaaash Entertainment Private Limited
    • The Walt Disney Company
    • Merlin Entertainments Limited
    • Timezone Entertainment Private Limited
    • ATP IP, LLC(Altitude Trampoline Park)
    • Cinergy Entertainment Group, Inc.
    • Round One Entertainment Inc.
    • Scene75 Entertainment Centers

第15章 戦略的提言・アクションプラン

  • 主要な重点分野
  • ターゲット:タイプ別
  • ターゲット:収益源別

第16章 調査会社について・免責事項

目次
Product Code: 3986

Global Family Entertainment Centers market was valued at USD 29.02 billion in 2024 and is expected to grow to USD 52.45 billion by 2030 with a CAGR of 10.43% during the forecast period. The global family entertainment centers (FEC) market is experiencing significant growth, driven by rising disposable incomes, urbanization, and increasing consumer demand for immersive and interactive experiences. Technological advancements, such as virtual reality (VR), augmented reality (AR), and AI-driven attractions, are transforming the industry. The market includes arcades, indoor amusement parks, trampoline parks, and themed entertainment zones catering to diverse age groups.

Market Overview
Forecast Period2026-2030
Market Size 2024USD 29.02 Billion
Market Size 2030USD 52.45 Billion
CAGR 2025-203010.43%
Fastest Growing SegmentFood & Beverages
Largest MarketNorth America

Key players focus on innovation, partnerships, and enhanced safety measures to attract visitors. Emerging trends include gamification, e-sports integration, and customized experiences. For instance, the proposed USD70 million indoor sports and family entertainment complex in Henderson, Nevada, exemplifies the evolving landscape of Family Entertainment Centers (FECs). This 180,000-square-foot, two-level facility is designed to attract both local and regional sports tournaments, offering amenities such as basketball courts convertible for pickleball, hybrid turf fields, and potential features like bowling, laser tag, mini-golf, as well as a restaurant and bar. Such developments highlight the FEC market's trend toward integrating diverse entertainment options to enhance visitor experiences and drive economic growth.

Key Market Drivers

Rising Disposable Incomes and Urbanization

One of the primary drivers of the global family entertainment centers (FEC) market is the increase in disposable incomes, particularly in emerging economies. As household incomes grow, families allocate more spending toward leisure and entertainment activities, driving demand for FECs. Urbanization further amplifies this trend, as more people migrate to cities with enhanced infrastructure, higher living standards, and a greater concentration of entertainment venues. The rapid expansion of malls, shopping complexes, and mixed-use developments in urban areas has created an ideal environment for FECs to thrive, offering accessible and diversified entertainment options for families and groups. For instance, the latest data shows that per capita disposable income increased in India by 8% in FY24, following a 13.3% rise in the previous year.

Key Market Challenges

Intense Competition and Market Saturation

The increasing number of family entertainment centers worldwide has led to intensified competition and, in some regions, market saturation. With many players offering similar entertainment experiences, differentiation becomes a significant challenge. Consumers have a growing number of choices, ranging from traditional arcades and trampoline parks to more immersive experiences such as escape rooms and theme-based attractions. To stay competitive, operators must continuously innovate and offer unique, engaging experiences that appeal to different age groups and demographics. Additionally, competition from other forms of entertainment, including online gaming, streaming services, and home-based entertainment systems, has led to shifting consumer behaviors. Attracting repeat customers and maintaining foot traffic in a highly competitive landscape remains a major concern for FEC businesses.

Key Market Trends

Expansion of Cashless Payment and Digital Integration

The global push toward cashless transactions and digital integration is transforming the way FECs operate. Many entertainment centers are adopting RFID wristbands, mobile apps, and digital kiosks for seamless entry, gameplay, and payment processing. These technologies enhance customer convenience by allowing visitors to load credits, track game scores, and access exclusive rewards without handling physical cash or paper tickets. Moreover, AI-driven analytics help FEC operators gather insights into customer behavior, preferences, and spending patterns, enabling them to offer personalized promotions and improve operational efficiency. Mobile integration is also expanding, with apps offering features such as online reservations, loyalty programs, and interactive maps for a smoother visitor experience.

Key Market Players

  • United Parks & Resorts Inc.
  • Malpani Arcade Pvt Ltd
  • Smaaash Entertainment Private Limited
  • The Walt Disney Company
  • Merlin Entertainments Limited
  • Timezone Entertainment Private Limited
  • ATP IP, LLC (Altitude Trampoline Park)
  • Cinergy Entertainment Group, Inc.
  • Round One Entertainment Inc.
  • Scene75 Entertainment Centers

Report Scope:

In this report, the Global Family Entertainment Centers Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Family Entertainment Centers Market, By Type:

  • Arcade Studios
  • VR Gaming Zones
  • Sports Arcades
  • Others

Family Entertainment Centers Market, By Visitor Demographics:

  • Young adults (19-25)
  • Adults (>25)
  • Families with children (0-9)
  • Families with children (9-12)
  • Teenagers (12-18)

Family Entertainment Centers Market, By Facility Size:

  • 10,001-20,000 sq feet
  • >40,000 sq feet
  • <5,000 sq feet
  • 5,000-10,000 sq feet
  • 20,001-40,000 sq feet

Family Entertainment Centers Market, By Revenue Source:

  • Entry Fees & Ticket Sales
  • Advertising
  • Food & Beverages
  • Merchandising

Family Entertainment Centers Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Indonesia
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • South America
    • Argentina
    • Colombia
    • Brazil
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Global Family Entertainment Centers Market.

Available Customizations:

Global Family Entertainment Centers Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Product Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Market Overview
  • 3.2. Market Forecast
  • 3.3. Key Regions
  • 3.4. Key Segments

4. Voice of Customers

  • 4.1. Brand Awareness
  • 4.2. Factor Influencing Purchase Decision

5. Global Family Entertainment Centers Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type Market Share Analysis (Arcade Studios, VR Gaming Zones, Sports Arcades, Others)
    • 5.2.2. By Visitor Demographics Market Share Analysis (Young adults (19-25), Adults (<25), Families with children (0-9), Families with children (9-12), Teenagers(12-18)
    • 5.2.3. By Facility Size Market Share Analysis (10,001-20,000 sq feet, >40,000 sq feet, <5,000 sq feet, 5,000-10,000 sq feet, 20,001-40,000 sq feet)
    • 5.2.4. By Revenue Source Market Share Analysis (Entry Fees & Ticket Sales, Advertising, Food & Beverages, Merchandising)
    • 5.2.5. By Regional Market Share Analysis
      • 5.2.5.1. North America Market Share Analysis
      • 5.2.5.2. Europe Market Share Analysis
      • 5.2.5.3. Asia Pacific Market Share Analysis
      • 5.2.5.4. Middle East & Africa Market Share Analysis
      • 5.2.5.5. South America Market Share Analysis
    • 5.2.6. By Top 5 Companies Market Share Analysis, Others (2024)
  • 5.3. Global Family Entertainment Centers Market Mapping & Opportunity Assessment
    • 5.3.1. By Type Market Mapping & Opportunity Assessment
    • 5.3.2. By Visitor Demographics Market Mapping & Opportunity Assessment
    • 5.3.3. By Facility Size Market Mapping & Opportunity Assessment
    • 5.3.4. By Revenue Source Market Mapping & Opportunity Assessment
    • 5.3.5. By Regional Market Mapping & Opportunity Assessment

6. North America Family Entertainment Centers Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type Market Share Analysis
    • 6.2.2. By Visitor Demographics Market Share Analysis
    • 6.2.3. By Facility Size Market Share Analysis
    • 6.2.4. By Revenue Source Market Share Analysis
    • 6.2.5. By Country Market Share Analysis
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Family Entertainment Centers Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Type Market Share Analysis
        • 6.3.1.2.2. By Visitor Demographics Market Share Analysis
        • 6.3.1.2.3. By Facility Size Market Share Analysis
        • 6.3.1.2.4. By Revenue Source Market Share Analysis
    • 6.3.2. Canada Family Entertainment Centers Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Type Market Share Analysis
        • 6.3.2.2.2. By Visitor Demographics Market Share Analysis
        • 6.3.2.2.3. By Facility Size Market Share Analysis
        • 6.3.2.2.4. By Revenue Source Market Share Analysis
    • 6.3.3. Mexico Family Entertainment Centers Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Type Market Share Analysis
        • 6.3.3.2.2. By Visitor Demographics Market Share Analysis
        • 6.3.3.2.3. By Facility Size Market Share Analysis
        • 6.3.3.2.4. By Revenue Source Market Share Analysis

7. Asia Pacific Family Entertainment Centers Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type Market Share Analysis
    • 7.2.2. By Visitor Demographics Market Share Analysis
    • 7.2.3. By Facility Size Market Share Analysis
    • 7.2.4. By Revenue Source Market Share Analysis
    • 7.2.5. By Country Market Share Analysis
  • 7.3. Asia Pacific: Country Analysis
    • 7.3.1. China Family Entertainment Centers Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Type Market Share Analysis
        • 7.3.1.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.1.2.3. By Facility Size Market Share Analysis
        • 7.3.1.2.4. By Revenue Source Market Share Analysis
    • 7.3.2. Japan Family Entertainment Centers Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Type Market Share Analysis
        • 7.3.2.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.2.2.3. By Facility Size Market Share Analysis
        • 7.3.2.2.4. By Revenue Source Market Share Analysis
    • 7.3.3. India Family Entertainment Centers Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Type Market Share Analysis
        • 7.3.3.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.3.2.3. By Facility Size Market Share Analysis
        • 7.3.3.2.4. By Revenue Source Market Share Analysis
    • 7.3.4. Australia Family Entertainment Centers Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Type Market Share Analysis
        • 7.3.4.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.4.2.3. By Facility Size Market Share Analysis
        • 7.3.4.2.4. By Revenue Source Market Share Analysis
    • 7.3.5. South Korea Family Entertainment Centers Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Type Market Share Analysis
        • 7.3.5.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.5.2.3. By Facility Size Market Share Analysis
        • 7.3.5.2.4. By Revenue Source Market Share Analysis
    • 7.3.6. Indonesia Family Entertainment Centers Market Outlook
      • 7.3.6.1. Market Size & Forecast
        • 7.3.6.1.1. By Value
      • 7.3.6.2. Market Share & Forecast
        • 7.3.6.2.1. By Type Market Share Analysis
        • 7.3.6.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.6.2.3. By Facility Size Market Share Analysis
        • 7.3.6.2.4. By Revenue Source Market Share Analysis

8. Europe Family Entertainment Centers Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type Market Share Analysis
    • 8.2.2. By Visitor Demographics Market Share Analysis
    • 8.2.3. By Facility Size Market Share Analysis
    • 8.2.4. By Revenue Source Market Share Analysis
    • 8.2.5. By Country Market Share Analysis
  • 8.3. Europe: Country Analysis
    • 8.3.1. France Family Entertainment Centers Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type Market Share Analysis
        • 8.3.1.2.2. By Visitor Demographics Market Share Analysis
        • 8.3.1.2.3. By Facility Size Market Share Analysis
        • 8.3.1.2.4. By Revenue Source Market Share Analysis
    • 8.3.2. United Kingdom Family Entertainment Centers Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type Market Share Analysis
        • 8.3.2.2.2. By Visitor Demographics Market Share Analysis
        • 8.3.2.2.3. By Facility Size Market Share Analysis
        • 8.3.2.2.4. By Revenue Source Market Share Analysis
    • 8.3.3. Italy Family Entertainment Centers Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type Market Share Analysis
        • 8.3.3.2.2. By Visitor Demographics Market Share Analysis
        • 8.3.3.2.3. By Facility Size Market Share Analysis
        • 8.3.3.2.4. By Revenue Source Market Share Analysis
    • 8.3.4. Germany Family Entertainment Centers Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Type Market Share Analysis
        • 8.3.4.2.2. By Visitor Demographics Market Share Analysis
        • 8.3.4.2.3. By Facility Size Market Share Analysis
        • 8.3.4.2.4. By Revenue Source Market Share Analysis
    • 8.3.5. Spain Family Entertainment Centers Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Type Market Share Analysis
        • 8.3.5.2.2. By Visitor Demographics Market Share Analysis
        • 8.3.5.2.3. By Facility Size Market Share Analysis
        • 8.3.5.2.4. By Revenue Source Market Share Analysis

9. South America Family Entertainment Centers Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type Market Share Analysis
    • 9.2.2. By Visitor Demographics Market Share Analysis
    • 9.2.3. By Facility Size Market Share Analysis
    • 9.2.4. By Revenue Source Market Share Analysis
    • 9.2.5. By Country Market Share Analysis
  • 9.3. South America: Country Analysis
    • 9.3.1. Argentina Family Entertainment Centers Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type Market Share Analysis
        • 9.3.1.2.2. By Visitor Demographics Market Share Analysis
        • 9.3.1.2.3. By Facility Size Market Share Analysis
        • 9.3.1.2.4. By Revenue Source Market Share Analysis
    • 9.3.2. Colombia Family Entertainment Centers Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type Market Share Analysis
        • 9.3.2.2.2. By Visitor Demographics Market Share Analysis
        • 9.3.2.2.3. By Facility Size Market Share Analysis
        • 9.3.2.2.4. By Revenue Source Market Share Analysis
    • 9.3.3. Brazil Family Entertainment Centers Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Type Market Share Analysis
        • 9.3.3.2.2. By Visitor Demographics Market Share Analysis
        • 9.3.3.2.3. By Facility Size Market Share Analysis
        • 9.3.3.2.4. By Revenue Source Market Share Analysis

10. Middle East & Africa Family Entertainment Centers Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type Market Share Analysis
    • 10.2.2. By Visitor Demographics Market Share Analysis
    • 10.2.3. By Facility Size Market Share Analysis
    • 10.2.4. By Revenue Source Market Share Analysis
    • 10.2.5. By Country Market Share Analysis
  • 10.3. Middle East & Africa: Country Analysis
    • 10.3.1. South Africa Family Entertainment Centers Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type Market Share Analysis
        • 10.3.1.2.2. By Visitor Demographics Market Share Analysis
        • 10.3.1.2.3. By Facility Size Market Share Analysis
        • 10.3.1.2.4. By Revenue Source Market Share Analysis
    • 10.3.2. Saudi Arabia Family Entertainment Centers Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type Market Share Analysis
        • 10.3.2.2.2. By Visitor Demographics Market Share Analysis
        • 10.3.2.2.3. By Facility Size Market Share Analysis
        • 10.3.2.2.4. By Revenue Source Market Share Analysis
    • 10.3.3. UAE Family Entertainment Centers Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type Market Share Analysis
        • 10.3.3.2.2. By Visitor Demographics Market Share Analysis
        • 10.3.3.2.3. By Facility Size Market Share Analysis
        • 10.3.3.2.4. By Revenue Source Market Share Analysis
    • 10.3.4. Turkey Family Entertainment Centers Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Type Market Share Analysis
        • 10.3.4.2.2. By Visitor Demographics Market Share Analysis
        • 10.3.4.2.3. By Facility Size Market Share Analysis
        • 10.3.4.2.4. By Revenue Source Market Share Analysis

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Impact of COVID-19 on Global Family Entertainment Centers Market

  • 12.1. Impact Assessment Model
    • 12.1.1. Key Segments Impacted
    • 12.1.2. Key Region Impacted
    • 12.1.3. Key Countries Impacted

13. Market Trends & Developments

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. United Parks & Resorts Inc.
      • 14.1.1.1. Company Details
      • 14.1.1.2. Products
      • 14.1.1.3. Financials (As Per Availability)
      • 14.1.1.4. Key Market Focus & Geographical Presence
      • 14.1.1.5. Recent Developments
      • 14.1.1.6. Key Management Personnel
    • 14.1.2. Malpani Arcade Pvt Ltd
      • 14.1.2.1. Company Details
      • 14.1.2.2. Products
      • 14.1.2.3. Financials (As Per Availability)
      • 14.1.2.4. Key Market Focus & Geographical Presence
      • 14.1.2.5. Recent Developments
      • 14.1.2.6. Key Management Personnel
    • 14.1.3. Smaaash Entertainment Private Limited
      • 14.1.3.1. Company Details
      • 14.1.3.2. Products
      • 14.1.3.3. Financials (As Per Availability)
      • 14.1.3.4. Key Market Focus & Geographical Presence
      • 14.1.3.5. Recent Developments
      • 14.1.3.6. Key Management Personnel
    • 14.1.4. The Walt Disney Company
      • 14.1.4.1. Company Details
      • 14.1.4.2. Products
      • 14.1.4.3. Financials (As Per Availability)
      • 14.1.4.4. Key Market Focus & Geographical Presence
      • 14.1.4.5. Recent Developments
      • 14.1.4.6. Key Management Personnel
    • 14.1.5. Merlin Entertainments Limited
      • 14.1.5.1. Company Details
      • 14.1.5.2. Products
      • 14.1.5.3. Financials (As Per Availability)
      • 14.1.5.4. Key Market Focus & Geographical Presence
      • 14.1.5.5. Recent Developments
      • 14.1.5.6. Key Management Personnel
    • 14.1.6. Timezone Entertainment Private Limited
      • 14.1.6.1. Company Details
      • 14.1.6.2. Products
      • 14.1.6.3. Financials (As Per Availability)
      • 14.1.6.4. Key Market Focus & Geographical Presence
      • 14.1.6.5. Recent Developments
      • 14.1.6.6. Key Management Personnel
    • 14.1.7. ATP IP, LLC (Altitude Trampoline Park)
      • 14.1.7.1. Company Details
      • 14.1.7.2. Products
      • 14.1.7.3. Financials (As Per Availability)
      • 14.1.7.4. Key Market Focus & Geographical Presence
      • 14.1.7.5. Recent Developments
      • 14.1.7.6. Key Management Personnel
    • 14.1.8. Cinergy Entertainment Group, Inc.
      • 14.1.8.1. Company Details
      • 14.1.8.2. Products
      • 14.1.8.3. Financials (As Per Availability)
      • 14.1.8.4. Key Market Focus & Geographical Presence
      • 14.1.8.5. Recent Developments
      • 14.1.8.6. Key Management Personnel
    • 14.1.9. Round One Entertainment Inc.
      • 14.1.9.1. Company Details
      • 14.1.9.2. Products
      • 14.1.9.3. Financials (As Per Availability)
      • 14.1.9.4. Key Market Focus & Geographical Presence
      • 14.1.9.5. Recent Developments
      • 14.1.9.6. Key Management Personnel
    • 14.1.10. Scene75 Entertainment Centers
      • 14.1.10.1. Company Details
      • 14.1.10.2. Products
      • 14.1.10.3. Financials (As Per Availability)
      • 14.1.10.4. Key Market Focus & Geographical Presence
      • 14.1.10.5. Recent Developments
      • 14.1.10.6. Key Management Personnel

15. Strategic Recommendations/Action Plan

  • 15.1. Key Focus Areas
  • 15.2. Target By Type
  • 15.3. Target By Revenue Source

16. About Us & Disclaimer