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アジア太平洋のゲーミングコントローラ:2030年までの市場予測 - 地域分析 - 製品タイプ、互換性、接続性、流通経路、最終用途別

Asia Pacific Gaming Controller Market Forecast to 2030 - Regional Analysis - by Product Type, Compatibility, Connectivity, Distribution Channel, and End use


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英文 135 Pages
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アジア太平洋のゲーミングコントローラ:2030年までの市場予測 - 地域分析 - 製品タイプ、互換性、接続性、流通経路、最終用途別
出版日: 2024年08月07日
発行: The Insight Partners
ページ情報: 英文 135 Pages
納期: 即納可能 即納可能とは
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  • 概要
  • 図表
  • 目次
概要

アジア太平洋のゲーミングコントローラ市場は、2022年に10億7,688万米ドルとなり、2030年には22億5,101万米ドルに達すると予測され、2022年から2030年までのCAGRは9.7%と推定されます。

プロゲーマー数の増加がアジア太平洋のゲーミングコントローラ市場を押し上げる

プロゲーマーの増加により、競合優位性を提供するコントローラの需要が高まっています。プロレベルのコントローラは、プロゲーマー特有のニーズを満たすために、カスタマイズ可能なボタン、追加機能、頑丈な作りの品質を備えていることがほとんどです。プロゲーマーは、ゲーム内のアクションを正確にコントロールする必要があります。メーカーは、カスタマイズ可能なボタン、調整可能なトリガー感度、プログラム可能なプロファイルなどの高度な機能を備えたコントローラを開発することで対応しています。例えば、SCUF Gamingのようなブランドのコントローラは、プロプレイヤーの特定の好みに合わせてカスタマイズ可能なオプションを提供しています。多くのプロゲーマーは、ゲーム周辺機器メーカーのスポンサーとなり、競技中に特定のゲーミングコントローラを宣伝・使用しています。また、世界のゲームリーグやトーナメントの数は大幅に増加しており、The International(Dota 2)やLeague of Legends World Championshipなどのイベントは多くの視聴者を集めています。多くのプロゲーマーがTwitchなどのプラットフォームでライブ配信を行い、ゲームプレイを披露しています。プロゲーマーがコンテンツクリエイターになるにつれ、彼らが使用するコントローラはファン層の間で知名度を得る。その結果、他のゲーマーの嗜好に影響を与え、特定のコントローラの採用を促進します。このように、プロゲーマーの増加は、ゲーミングコントローラ市場に成長機会をもたらすと予想されます。esportsが盛んになるにつれて、高度な機能、競合オプション、耐久性を備えたコントローラへの需要が高まり、カジュアルゲーマーと競技ゲーマーの両方に影響を与えています。メーカーはこうした動向に対応し、プロゲーマーの特定のニーズを満たすコントローラを開拓しており、ゲーミングコントローラ市場の成長をさらに後押ししています。

アジア太平洋のゲーミングコントローラ市場概要

アジア太平洋のオンラインゲーム産業は変貌を遂げ、ますます注目すべき影響力を持つ経済大国へと進化しています。モバイルゲーマーとPCゲーマーの両方が世界のシナリオのトッププレイヤーとして台頭しており、ゲーマーはこのセグメントでストリーミングやコンテンツ制作を通じて収入を得ています。しかし、アジアのゲーマーは、ゲームのスキルを単に遊びやコンテンツ制作にとどめず、ゲームを正当なキャリアパスとして追求しています。HPが最近行ったインドのゲーム事情に関する調査では、プロゲーマーの半数近くがゲームへの情熱を追求することで大きな収入を得ていることが明らかになった。この調査には、インドのTier-1およびTier-2の15都市から、500人の親を含む3500人の回答者が参加しました。参加者のうち70%がPCユーザーで、30%がモバイルゲーマーだった。また、回答者の75%が男性で、25%が女性でした。また、APACでは様々な企業が新しいゲーミングコントローラを発売しています。例えば、2024年1月、Machenikeは新しいゲーミングコントローラ「G6 Pro」を発表しました。このコントローラは、中国のeコマースプラットフォームJD.comに39米国ドル(279人民元)で出品されています。同様に、2023年2月、Nitro Deckで知られるCRKDは、Switch、PC、モバイル機器、スマートTVで使用できるよう設計されたNEO Sワイヤレスコレクタブルコントローラを発表し、プレミアムゲームラインアップを拡充しました。そのため、ゲーミングコントローラ市場はAPACで大きく成長しています。

アジア太平洋のゲーミングコントローラ市場の収益と2030年までの予測(金額)

アジア太平洋のゲーミングコントローラ市場セグメンテーション

アジア太平洋のゲーミングコントローラ市場は、製品タイプ、互換性、接続性、流通経路、最終用途、国別に分類されます。

製品タイプ別では、アジア太平洋のゲーミングコントローラ市場は、ゲームパッド、ジョイスティック、トラックボール、ステアリングホイール、スロットルクワドラント、その他に区分されます。2022年の市場シェアはゲームパッド分野が最大でした。

互換性別では、アジア太平洋のゲーミングコントローラ市場はPC、コンソール、モバイルに分類されます。2022年にはPCセグメントが最大の市場シェアを占めました。

接続性別に見ると、アジア太平洋のゲーミングコントローラ市場は有線と無線に二分されます。2022年には有線セグメントがより大きなシェアを占めています。

流通経路別では、アジア太平洋のゲーミングコントローラ市場はオフラインとオンラインに二分されます。2022年の市場シェアはオフラインセグメントが大きいです。

最終用途別では、アジア太平洋のゲーミングコントローラ市場は個人向けと商業向けに二分されます。2022年の市場シェアは、個人向けセグメントの方が大きいです。

国別では、アジア太平洋のゲーミングコントローラ市場は、オーストラリア、中国、インド、日本、韓国、その他アジア太平洋地域に区分されます。2022年のアジア太平洋のゲーミングコントローラ市場シェアは中国が独占。

Guillemot Corp SA、Microsoft Corp、Logitech International SA、Corsair Gaming Inc、ACCO Brands Corp、Mad Catz Global Ltd、Sabrent、Sony Group Corp、Razer Inc、Nintendo Co Ltd.は、アジア太平洋ゲーミングコントローラ市場で事業を展開する主要企業です。

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー

  • 主要洞察
  • 市場の魅力

第3章 調査手法

  • 調査範囲
  • 2次調査
  • 1次調査

第4章 アジア太平洋のゲーミングコントローラ市場情勢

  • 概観
  • PEST分析
  • エコシステム分析

第5章 アジア太平洋のゲーミングコントローラ市場:主要市場力学

  • 市場促進要因
    • ゲーム分野の急速な拡大
    • 技術の進歩
  • 市場抑制要因
    • 偽造コントローラの増加
    • 初期コストの高さ
  • 市場機会
    • プロゲーマーの増加
    • 新しいゲームプラットフォームの出現
  • 今後の動向
    • デジタルゲームとクラウドゲーミングのシフト
  • 促進要因と抑制要因の影響

第6章 ゲーミングコントローラ市場:アジア太平洋市場分析

  • ゲーミングコントローラの市場収益、2020-2030年
  • ゲーミングコントローラ市場予測分析

第7章 アジア太平洋のゲーミングコントローラ市場分析:製品タイプ別

  • ゲームパッド
  • ジョイスティック
  • トラックボール
  • ステアリングホイール
  • スロットルクアドラント
  • その他

第8章 アジア太平洋のゲーミングコントローラ市場分析:互換性別

  • パソコン
  • コンソール
  • モバイル

第9章 アジア太平洋のゲーミングコントローラ市場分析:接続性別

  • 有線
  • ワイヤレス

第10章 アジア太平洋のゲーミングコントローラ市場分析:流通経路別

  • オフライン
  • オンライン

第11章 アジア太平洋のゲーミングコントローラの市場分析:最終用途別

  • 個人
  • 業務用

第12章 アジア太平洋のゲーミングコントローラ市場:国別分析

  • アジア太平洋市場概要
    • アジア太平洋地域
      • オーストラリア
      • 中国
      • インド
      • 日本
      • 韓国
      • その他アジア太平洋地域

第13章 競合情勢

  • 企業のポジショニングと集中度
  • ヒートマップ分析

第14章 業界情勢

  • 市場への取り組み
  • 新製品開発
  • 合併と買収

第15章 企業プロファイル

  • Guillemot Corp SA
  • Microsoft Corp
  • Logitech International SA
  • Corsair Gaming Inc
  • ACCO Brands Corp
  • Mad Catz Global Ltd
  • Sabrent
  • Sony Group Corp
  • Razer Inc
  • Nintendo Co Ltd

第16章 付録

図表

List Of Tables

  • Table 1. Asia Pacific Gaming Controller Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Table 4. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Product Type
  • Table 5. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Compatibility
  • Table 6. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Connectivity
  • Table 7. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Distribution Channel
  • Table 8. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by End use
  • Table 9. Asia Pacific: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 10. Australia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 11. Australia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 12. Australia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 13. Australia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 14. Australia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 15. China: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 16. China: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 17. China: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 18. China: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 19. China: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 20. India: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 21. India: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 22. India: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 23. India: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 24. India: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 25. Japan: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 26. Japan: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 27. Japan: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 28. Japan: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 29. Japan: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 30. South Korea: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 31. South Korea: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 32. South Korea: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 33. South Korea: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 34. South Korea: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 35. Rest of Asia Pacific: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 36. Rest of Asia Pacific: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 37. Rest of Asia Pacific: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 38. Rest of Asia Pacific: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 39. Rest of Asia Pacific: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 40. Heat Map analysis
  • Table 41. List of Abbreviation

List Of Figures

  • Figure 1. Asia Pacific Gaming Controller Market Segmentation, by Country
  • Figure 2. PEST Analysis
  • Figure 3. Gaming Controller Market - Key Market Dynamics
  • Figure 4. Impact Analysis of Drivers and Restraints
  • Figure 5. Gaming Controller Market Revenue (US$ Million), 2020-2030
  • Figure 6. Gaming Controller Market Share (%) - by Product Type (2022 and 2030)
  • Figure 7. Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 8. Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 9. Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 10. Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 11. Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 12. Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 13. Gaming Controller Market Share (%) - by Compatibility (2022 and 2030)
  • Figure 14. PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 15. Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 16. Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 17. Gaming Controller Market Share (%) - by Connectivity (2022 and 2030)
  • Figure 18. Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 19. Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 20. Gaming Controller Market Share (%) - by Distribution Channel (2022 and 2030)
  • Figure 21. Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 22. Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 23. Gaming Controller Market Share (%) - by End use (2022 and 2030)
  • Figure 24. Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 25. Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 26. Gaming Controller Market, by Key Countries - Revenue (2022) (US$ Million)
  • Figure 27. Asia Pacific: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 28. Australia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 29. China: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 30. India: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 31. Japan: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 32. South Korea: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 33. Rest of Asia Pacific: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 34. Company Positioning & Concentration
目次
Product Code: TIPRE00020962

The Asia Pacific gaming controller market was valued at US$ 1,076.88 million in 2022 and is expected to reach US$ 2,251.01 million by 2030; it is estimated to register a CAGR of 9.7% from 2022 to 2030.

Rise in Number of Professional Gamers Boosts Asia Pacific Gaming Controller Market

The rise of professional gaming has heightened the demand for controllers that offer competitive advantages. Pro-level controllers mostly come with customizable buttons, additional features, and robust build quality to meet the specific needs of professional gamers. Professional gamers require precise control over their in-game actions. Manufacturers respond by developing controllers with advanced features such as customizable buttons, adjustable trigger sensitivity, and programmable profiles. For instance, controllers from brands such as SCUF Gaming offer customizable options to meet the specific preferences of professional players. Many professional gamers are sponsored by gaming peripheral companies to promote and use specific gaming controllers during competitions. Also, the number of gaming leagues and tournaments worldwide has increased significantly, with events such as The International (Dota 2) and the League of Legends World Championship drawing massive viewership. Many professional gamers live stream on platforms such as Twitch, where they showcase their gameplay. As professional gamers become content creators, the controllers they use gain visibility among their fan bases. This, in turn, influences other gamers' preferences, driving the adoption of specific controllers. Thus, the rising number of professional gamers is expected to provide growth opportunities for the gaming controller market. The demand for controllers with advanced features, customization options, and durability has increased as esports continue to thrive, influencing both casual and competitive gamers. Manufacturers are responding to these trends by developing controllers that meet the specific needs of professional gamers, further fueling the growth of the gaming controller market.

Asia Pacific Gaming Controller Market Overview

The online gaming industry in APAC has experienced a metamorphosis, evolving into an economic powerhouse with increasingly noteworthy influence. Both mobile and PC gamers are emerging as top players in global scenarios, and gamers are even earning through streaming and content creation within the segment. However, Asian gamers are not merely confining their gaming skills to fun and content creation; they are also pursuing gaming as a legitimate career path. A recent study on the Indian gaming landscape conducted by HP revealed that nearly half of professional gamers are generating significant income by pursuing their passion for gaming. The study included 3500 respondents, including 500 parents, from 15 Tier-1 and Tier-2 cities across India. Among the participants, 70% were PC users, and 30% were mobile gamers. Additionally, the demographic breakdown revealed that 75% of the respondents were male, while 25% were female. Also, various companies are launching new gaming controllers in APAC. For instance, in January 2024, Machenike unveiled its new gaming controller, the G6 Pro. The controller is listed on the Chinese e-commerce platform JD.com for US$ 39 (CNY 279). Similarly, in February 2023, CRKD, known for the Nitro Deck, expanded its premium gaming lineup with the launch of the NEO S Wireless Collectible Controller, designed for use with Switch, PC, mobile devices, and Smart TVs. Therefore, the gaming controller market is growing significantly in APAC.

Asia Pacific Gaming Controller Market Revenue and Forecast to 2030 (US$ Million)

Asia Pacific Gaming Controller Market Segmentation

The Asia Pacific gaming controller market is categorized into product type, compatibility, connectivity, distribution channel, end use, and country.

Based on product type, the Asia Pacific gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest market share in 2022.

In terms of compatibility, the Asia Pacific gaming controller market is categorized into pcs, console, and mobile. The pcs segment held the largest market share in 2022.

By connectivity, the Asia Pacific gaming controller market is bifurcated into wired and wireless. The wired segment held a larger market share in 2022.

Based on distribution channel, the Asia Pacific gaming controller market is bifurcated into offline and online. The offline segment held a larger market share in 2022.

In terms of end use, the Asia Pacific gaming controller market is bifurcated into personal and commercial. The personal segment held a larger market share in 2022.

By country, the Asia Pacific gaming controller market is segmented into Australia, China, India, Japan, South Korea, and the Rest of Asia Pacific. China dominated the Asia Pacific gaming controller market share in 2022.

Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd. are some of the leading companies operating in the Asia Pacific gaming controller market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. Asia Pacific Gaming Controller Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis

5. Asia Pacific Gaming Controller Market - Key Market Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Rapid Expansion of Gaming Sector
    • 5.1.2 Technological Advancements
  • 5.2 Market Restraints
    • 5.2.1 Increase in Counterfeit Controllers:
    • 5.2.2 High Initial Cost:
  • 5.3 Market Opportunities
    • 5.3.1 Rise in Number of Professional Gamers
    • 5.3.2 Emergence of New Gaming Platforms
  • 5.4 Future Trends
    • 5.4.1 Shift in Digital and Cloud Gaming:
  • 5.5 Impact of Drivers and Restraints:

6. Gaming Controller Market - Asia Pacific Market Analysis

  • 6.1 Gaming Controller Market Revenue (US$ Million), 2020-2030
  • 6.2 Gaming Controller Market Forecast Analysis

7. Asia Pacific Gaming Controller Market Analysis - by Product Type

  • 7.1 Gamepad
    • 7.1.1 Overview
    • 7.1.2 Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.2 Joystick
    • 7.2.1 Overview
    • 7.2.2 Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.3 Trackball
    • 7.3.1 Overview
    • 7.3.2 Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.4 Steering Wheel
    • 7.4.1 Overview
    • 7.4.2 Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.5 Throttle Quadrant
    • 7.5.1 Overview
    • 7.5.2 Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.6 Others
    • 7.6.1 Overview
    • 7.6.2 Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

8. Asia Pacific Gaming Controller Market Analysis - by Compatibility

  • 8.1 PCs
    • 8.1.1 Overview
    • 8.1.2 PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.2 Console
    • 8.2.1 Overview
    • 8.2.2 Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.3 Mobile
    • 8.3.1 Overview
    • 8.3.2 Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

9. Asia Pacific Gaming Controller Market Analysis - by Connectivity

  • 9.1 Wired
    • 9.1.1 Overview
    • 9.1.2 Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 9.2 Wireless
    • 9.2.1 Overview
    • 9.2.2 Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

10. Asia Pacific Gaming Controller Market Analysis - by Distribution Channel

  • 10.1 Offline
    • 10.1.1 Overview
    • 10.1.2 Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 10.2 Online
    • 10.2.1 Overview
    • 10.2.2 Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

11. Asia Pacific Gaming Controller Market Analysis - by End use

  • 11.1 Personal
    • 11.1.1 Overview
    • 11.1.2 Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 11.2 Commercial
    • 11.2.1 Overview
    • 11.2.2 Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

12. Asia Pacific Gaming Controller Market - Country Analysis

  • 12.1 Asia Pacific Market Overview
    • 12.1.1 Asia Pacific: Gaming Controller Market - Revenue and Forecast Analysis - by Country
      • 12.1.1.1 Asia Pacific: Gaming Controller Market - Revenue and Forecast Analysis - by Country
      • 12.1.1.2 Australia: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.2.1 Australia: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.2.2 Australia: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.2.3 Australia: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.2.4 Australia: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.2.5 Australia: Gaming Controller Market Breakdown, by End use
      • 12.1.1.3 China: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.3.1 China: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.3.2 China: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.3.3 China: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.3.4 China: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.3.5 China: Gaming Controller Market Breakdown, by End use
      • 12.1.1.4 India: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.4.1 India: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.4.2 India: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.4.3 India: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.4.4 India: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.4.5 India: Gaming Controller Market Breakdown, by End use
      • 12.1.1.5 Japan: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.5.1 Japan: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.5.2 Japan: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.5.3 Japan: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.5.4 Japan: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.5.5 Japan: Gaming Controller Market Breakdown, by End use
      • 12.1.1.6 South Korea: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.6.1 South Korea: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.6.2 South Korea: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.6.3 South Korea: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.6.4 South Korea: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.6.5 South Korea: Gaming Controller Market Breakdown, by End use
      • 12.1.1.7 Rest of Asia Pacific: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.7.1 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.7.2 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.7.3 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.7.4 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.7.5 Rest of Asia Pacific: Gaming Controller Market Breakdown, by End use

13. Competitive Landscape

  • 13.1 Company Positioning & Concentration
  • 13.2 Heat Map Analysis

14. Industry Landscape

  • 14.1 Overview
  • 14.2 Market Initiative
  • 14.3 New Product Development
  • 14.4 Merger and Acquisition

15. Company Profiles

  • 15.1 Guillemot Corp SA
    • 15.1.1 Key Facts
    • 15.1.2 Business Description
    • 15.1.3 Products and Services
    • 15.1.4 Financial Overview
    • 15.1.5 SWOT Analysis
    • 15.1.6 Key Developments
  • 15.2 Microsoft Corp
    • 15.2.1 Key Facts
    • 15.2.2 Business Description
    • 15.2.3 Products and Services
    • 15.2.4 Financial Overview
    • 15.2.5 SWOT Analysis
    • 15.2.6 Key Developments
  • 15.3 Logitech International SA
    • 15.3.1 Key Facts
    • 15.3.2 Business Description
    • 15.3.3 Products and Services
    • 15.3.4 Financial Overview
    • 15.3.5 SWOT Analysis
    • 15.3.6 Key Developments
  • 15.4 Corsair Gaming Inc
    • 15.4.1 Key Facts
    • 15.4.2 Business Description
    • 15.4.3 Products and Services
    • 15.4.4 Financial Overview
    • 15.4.5 SWOT Analysis
    • 15.4.6 Key Developments
  • 15.5 ACCO Brands Corp
    • 15.5.1 Key Facts
    • 15.5.2 Business Description
    • 15.5.3 Products and Services
    • 15.5.4 Financial Overview
    • 15.5.5 SWOT Analysis
    • 15.5.6 Key Developments
  • 15.6 Mad Catz Global Ltd
    • 15.6.1 Key Facts
    • 15.6.2 Business Description
    • 15.6.3 Products and Services
    • 15.6.4 Financial Overview
    • 15.6.5 SWOT Analysis
    • 15.6.6 Key Developments
  • 15.7 Sabrent
    • 15.7.1 Key Facts
    • 15.7.2 Business Description
    • 15.7.3 Products and Services
    • 15.7.4 Financial Overview
    • 15.7.5 SWOT Analysis
    • 15.7.6 Key Developments
  • 15.8 Sony Group Corp
    • 15.8.1 Key Facts
    • 15.8.2 Business Description
    • 15.8.3 Products and Services
    • 15.8.4 Financial Overview
    • 15.8.5 SWOT Analysis
    • 15.8.6 Key Developments
  • 15.9 Razer Inc
    • 15.9.1 Key Facts
    • 15.9.2 Business Description
    • 15.9.3 Products and Services
    • 15.9.4 Financial Overview
    • 15.9.5 SWOT Analysis
    • 15.9.6 Key Developments
  • 15.10 Nintendo Co Ltd
    • 15.10.1 Key Facts
    • 15.10.2 Business Description
    • 15.10.3 Products and Services
    • 15.10.4 Financial Overview
    • 15.10.5 SWOT Analysis
    • 15.10.6 Key Developments

16. Appendix

  • 16.1 Word Index
  • 16.2 About The Insight Partners