デフォルト表紙
市場調査レポート
商品コード
1607143

ゲームパッド市場:タイプ,接続性,用途,流通チャネル,エンドユーザー別-2025-2030年世界予測

Gamepads Market by Type (Joystick, Paddle, Yoke), Connectivity (Wired, Wireless), Application, Distribution Channel, End-User - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 183 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
ゲームパッド市場:タイプ,接続性,用途,流通チャネル,エンドユーザー別-2025-2030年世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 183 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲームパッド市場の2023年の市場規模は25億1,000万米ドルで、2024年には27億4,000万米ドルに達すると予測され、CAGR 9.64%で成長し、2030年には47億9,000万米ドルに達すると予測されています。

ゲームパッド市場は、ゲーム機、PC、スマートフォンなど、さまざまなゲームプラットフォームで使用されるワイヤレスおよび有線コントローラーなどのデバイスを含む、ゲームおよびエレクトロニクス分野で重要な市場です。この市場を牽引しているのは、レジャーとしてのゲーム人気の高まりと、スマートフォンの普及が進み、モバイルゲーム周辺機器の需要が高まっていることです。ゲームパッドは、触感と没入感のあるゲーム体験を提供するために必要なもので、精度と人間工学に基づいた快適さのために、キーボードやタッチスクリーンよりも好まれることがよくあります。エンドユーザーはカジュアルゲーマーからプロのesportsプレイヤーまで幅広く、それぞれが耐久性、精度、適応性を備えたデバイスを求めています。主な成長要因としては、急成長しているesports業界、触覚フィードバックと接続性を向上させる技術の進歩、クロスプラットフォーム互換性の需要の高まりなどが挙げられます。ゲームパッドとVRシステムとの統合が進むことは、市場拡大の顕著な機会となります。一方、メーカー各社は、カスタマイズ可能なレイアウト、バッテリー寿命の改善、低遅延ワイヤレスオプションや幅広いデバイス互換性などの接続機能の強化といった分野でイノベーションを起こすことを推奨しています。

主な市場の統計
基準年[2023] 25億1,000万米ドル
推定年[2024] 27億4,000万米ドル
予測年[2030] 47億9,000万米ドル
CAGR(%) 9.64%

このようなビジネスチャンスがある一方で、市場は価格競争につながる激しい競争によって利益率が低下するといった限界にも直面しています。さらに、技術革新のペースが速いため、継続的な研究開発投資が必要となり、中小企業にとっては課題となります。世界のチップ不足は、生産スケジュールやコストにも影響します。環境に優しい素材や設計の開発、ソフトウェアとの統合によるゲーム周辺のデジタルエコシステムの強化、障害のあるゲーマーに対応する適応技術の開発などが、最適な技術革新分野です。ソーシャル・インタラクション・プラットフォームやストリーミング機能を重視するようになったゲーム文化の進化を理解し、それに適応することは極めて重要です。持続可能な慣行に焦点を当て、多様で包括的な視聴者に対応する製品を作ることで、企業は現在の消費者の価値観に沿いながら競争力を得ることができ、ダイナミックな市場情勢の中で成長と関連性を確保することができます。

市場力学:急速に進化するゲームパッド市場の主要市場インサイトを公開

ゲームパッド市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができ、また、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 多人数同時参加型オンライン(MMO)ゲームの増加
    • eスポーツ大会やプロゲーミングサークルの動向の高まり
    • 仮想現実(VR)と拡張現実(AR)のゲームへの統合
  • 市場抑制要因
    • ゲームパッドに関する精度の欠如
  • 市場機会
    • クラウドプラットフォーム上でのユニークで多人数参加型のゲーム開発の台頭
    • ゲームパッド技術の継続的な進歩
  • 市場の課題
    • ゲーム内のあらゆる機能にアクセスすることが困難

ポーターのファイブフォース:ゲームパッド市場をナビゲートする戦略ツール

ポーターのファイブフォースフレームワークは、ゲームパッド市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:ゲームパッド市場における外部からの影響の把握

外部マクロ環境要因は、ゲームパッド市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析ゲームパッド市場における競合情勢の把握

ゲームパッド市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスゲームパッド市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、ゲームパッド市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によりベンダーを明確かつ的確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨ゲームパッド市場における成功への道筋を描く

ゲームパッド市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を検討することで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大の可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 大規模マルチプレイヤーオンライン(MMO)ゲームの増加
      • eスポーツトーナメントとプロゲーマーサークルの増加動向
      • ゲームにおける仮想現実(VR)と拡張現実(AR)の統合
    • 抑制要因
      • ゲームパッドに関連する精度不足
    • 機会
      • クラウドプラットフォーム上でのユニークなマルチプレイヤーゲームの開発
      • ゲームパッド技術の継続的な進歩
    • 課題
      • ゲーム内のすべての機能にアクセスするのは難しい
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 ゲームパッド市場:タイプ別

  • ジョイスティック
  • パドル
  • ヨーク

第7章 ゲームパッド市場:接続性別

  • 有線
  • 無線

第8章 ゲームパッド市場:用途別

  • ゲーム機
  • 携帯電話
  • パソコン

第9章 ゲームパッド市場:流通チャネル別

  • オフライン
    • 電気店
    • ゲームストア
    • 小売店
  • オンライン
    • 企業ウェブサイト
    • eコマースウェブサイト

第10章 ゲームパッド市場:エンドユーザー別

  • 商業用
  • 個人的

第11章 南北アメリカのゲームパッド市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第12章 アジア太平洋地域のゲームパッド市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第13章 欧州・中東・アフリカのゲームパッド市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第14章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • 8BitDo
  • ASUSTek Computer Inc.
  • Corsair Memory, Inc.
  • dreamGEAR
  • GameSir
  • Guillemot Corporation S.A.
  • HORI(U.S.A.), Inc.
  • Logitech International S.A.
  • Mad Catz Global Limited
  • Microsoft Carporation
  • Moza Racing
  • Nacon
  • Nintendo Co., Ltd.
  • Performance Designed Products LLC
  • Razer Inc.
  • Retro-Bit
  • Samsung Electronics Co., Ltd.
  • Shenzhen Ipega Electronic Technology Co., Ltd.
  • Shenzhen Senze Electronics Co., Ltd.
  • Sony Group Corporation
  • Speedlink
  • SteelSeries
  • Subsonic
  • Trust International B.V.
  • Turtle Beach, Inc.
図表

LIST OF FIGURES

  • FIGURE 1. GAMEPADS MARKET RESEARCH PROCESS
  • FIGURE 2. GAMEPADS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMEPADS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMEPADS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMEPADS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMEPADS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMEPADS MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMEPADS MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL GAMEPADS MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL GAMEPADS MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES GAMEPADS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES GAMEPADS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. GAMEPADS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. GAMEPADS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMEPADS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMEPADS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMEPADS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMEPADS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMEPADS MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMEPADS MARKET SIZE, BY JOYSTICK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMEPADS MARKET SIZE, BY PADDLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMEPADS MARKET SIZE, BY YOKE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMEPADS MARKET SIZE, BY WIRED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMEPADS MARKET SIZE, BY WIRELESS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMEPADS MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMEPADS MARKET SIZE, BY MOBILE PHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMEPADS MARKET SIZE, BY PERSONAL COMPUTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMEPADS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMEPADS MARKET SIZE, BY ELECTRONIC STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMEPADS MARKET SIZE, BY GAMING STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMEPADS MARKET SIZE, BY RETAIL STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMEPADS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMEPADS MARKET SIZE, BY COMPANY WEBSITE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL GAMEPADS MARKET SIZE, BY E-COMMERCE WEBSITE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAMEPADS MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL GAMEPADS MARKET SIZE, BY PERSONAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS GAMEPADS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. ARGENTINA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 46. BRAZIL GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. BRAZIL GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. CANADA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 55. CANADA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 56. CANADA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 59. CANADA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 60. MEXICO GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. MEXICO GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 62. MEXICO GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. MEXICO GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 64. MEXICO GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 65. MEXICO GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 66. MEXICO GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 67. UNITED STATES GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. UNITED STATES GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 69. UNITED STATES GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. UNITED STATES GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 71. UNITED STATES GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 72. UNITED STATES GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 73. UNITED STATES GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 74. UNITED STATES GAMEPADS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 75. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 77. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 78. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 83. AUSTRALIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. AUSTRALIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 85. AUSTRALIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. AUSTRALIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 88. AUSTRALIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 90. CHINA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. CHINA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 92. CHINA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 93. CHINA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 94. CHINA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 95. CHINA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 96. CHINA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 97. INDIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. INDIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 99. INDIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. INDIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 101. INDIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 102. INDIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 103. INDIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 104. INDONESIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. INDONESIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 106. INDONESIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. INDONESIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 108. INDONESIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 109. INDONESIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 110. INDONESIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 111. JAPAN GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 112. JAPAN GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 113. JAPAN GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 114. JAPAN GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 115. JAPAN GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 116. JAPAN GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 117. JAPAN GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 118. MALAYSIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. MALAYSIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 120. MALAYSIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 121. MALAYSIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 122. MALAYSIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 123. MALAYSIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 124. MALAYSIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 125. PHILIPPINES GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. PHILIPPINES GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 127. PHILIPPINES GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. PHILIPPINES GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 129. PHILIPPINES GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 130. PHILIPPINES GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 131. PHILIPPINES GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 132. SINGAPORE GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. SINGAPORE GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 134. SINGAPORE GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 135. SINGAPORE GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 136. SINGAPORE GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 137. SINGAPORE GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 138. SINGAPORE GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 139. SOUTH KOREA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. SOUTH KOREA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 141. SOUTH KOREA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 142. SOUTH KOREA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 143. SOUTH KOREA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 144. SOUTH KOREA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 145. SOUTH KOREA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 146. TAIWAN GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. TAIWAN GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 148. TAIWAN GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 149. TAIWAN GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 150. TAIWAN GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 151. TAIWAN GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 153. THAILAND GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. THAILAND GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 155. THAILAND GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. THAILAND GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 157. THAILAND GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 160. VIETNAM GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. VIETNAM GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 162. VIETNAM GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 163. VIETNAM GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 164. VIETNAM GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 165. VIETNAM GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 166. VIETNAM GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 167. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 168. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 169. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 170. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 171. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 172. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 173. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 174. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 175. DENMARK GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. DENMARK GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 177. DENMARK GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 178. DENMARK GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 179. DENMARK GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 180. DENMARK GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 181. DENMARK GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 182. EGYPT GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. EGYPT GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 184. EGYPT GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 185. EGYPT GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 186. EGYPT GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 187. EGYPT GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 188. EGYPT GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 189. FINLAND GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. FINLAND GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 191. FINLAND GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 192. FINLAND GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 193. FINLAND GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 194. FINLAND GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 195. FINLAND GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 196. FRANCE GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 197. FRANCE GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 198. FRANCE GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 199. FRANCE GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 200. FRANCE GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 201. FRANCE GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 202. FRANCE GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 203. GERMANY GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. GERMANY GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 205. GERMANY GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 206. GERMANY GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 207. GERMANY GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 208. GERMANY GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 209. GERMANY GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 210. ISRAEL GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 211. ISRAEL GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 212. ISRAEL GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 213. ISRAEL GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 214. ISRAEL GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 215. ISRAEL GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 216. ISRAEL GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 217. ITALY GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 218. ITALY GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 219. ITALY GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 220. ITALY GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 221. ITALY GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 222. ITALY GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 223. ITALY GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 224. NETHERLANDS GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 225. NETHERLANDS GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 226. NETHERLANDS GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 227. NETHERLANDS GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 228. NETHERLANDS GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 229. NETHERLANDS GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 230. NETHERLANDS GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 231. NIGERIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 232. NIGERIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 233. NIGERIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 234. NIGERIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 235. NIGERIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 236. NIGERIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 237. NIGERIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 238. NORWAY GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 239. NORWAY GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 240. NORWAY GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 241. NORWAY GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 242. NORWAY GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 243. NORWAY GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 244. NORWAY GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 245. POLAND GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 246. POLAND GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 247. POLAND GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 248. POLAND GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 249. POLAND GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 250. POLAND GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 251. POLAND GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 252. QATAR GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 253. QATAR GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 254. QATAR GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 255. QATAR GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 256. QATAR GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 257. QATAR GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 258. QATAR GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 259. RUSSIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 260. RUSSIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 261. RUSSIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 262. RUSSIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 263. RUSSIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 264. RUSSIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 265. RUSSIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 266. SAUDI ARABIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 267. SAUDI ARABIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 268. SAUDI ARABIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 269. SAUDI ARABIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 270. SAUDI ARABIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 271. SAUDI ARABIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 272. SAUDI ARABIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 273. SOUTH AFRICA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 274. SOUTH AFRICA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 275. SOUTH AFRICA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 276. SOUTH AFRICA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 277. SOUTH AFRICA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 278. SOUTH AFRICA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 279. SOUTH AFRICA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 280. SPAIN GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 281. SPAIN GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 282. SPAIN GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 283. SPAIN GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 284. SPAIN GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 285. SPAIN GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 286. SPAIN GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 287. SWEDEN GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 288. SWEDEN GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 289. SWEDEN GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 290. SWEDEN GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 291. SWEDEN GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 292. SWEDEN GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 293. SWEDEN GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 294. SWITZERLAND GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 295. SWITZERLAND GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 296. SWITZERLAND GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 297. SWITZERLAND GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 298. SWITZERLAND GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 299. SWITZERLAND GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 300. SWITZERLAND GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 301. TURKEY GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 302. TURKEY GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 303. TURKEY GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 304. TURKEY GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 305. TURKEY GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 306. TURKEY GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 307. TURKEY GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 308. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 309. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 310. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 311. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 312. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 313. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 314. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 315. UNITED KINGDOM GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 316. UNITED KINGDOM GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 317. UNITED KINGDOM GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED KINGDOM GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED KINGDOM GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED KINGDOM GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED KINGDOM GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 322. GAMEPADS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 323. GAMEPADS MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-C002B1C994E5

The Gamepads Market was valued at USD 2.51 billion in 2023, expected to reach USD 2.74 billion in 2024, and is projected to grow at a CAGR of 9.64%, to USD 4.79 billion by 2030.

The gamepad market, crucial within the gaming and electronics domain, encompasses devices such as wireless and wired controllers used across various gaming platforms like consoles, PCs, and smartphones. This market is driven by the rising popularity of gaming as a leisure activity and the increasing penetration of smartphones, leading to a heightened demand for mobile gaming peripherals. Gamepads are necessary for providing a tactile and immersive gaming experience, often preferred over keyboards or touchscreens for precision and ergonomic comfort. End-users range from casual gamers to professional esports players, each demanding devices that deliver durability, precision, and adaptability. Key growth influencers include the burgeoning esports industry, advancements in technology for improved haptic feedback and connectivity, and the increasing demand for cross-platform compatibility. The growing integration of gamepads with VR systems provides a notable opportunity for market expansion. Meanwhile, manufacturers are recommended to innovate in areas like customizable layouts, improved battery life, and enhanced connectivity features, including low-latency wireless options and broader device compatibility.

KEY MARKET STATISTICS
Base Year [2023] USD 2.51 billion
Estimated Year [2024] USD 2.74 billion
Forecast Year [2030] USD 4.79 billion
CAGR (%) 9.64%

Despite these opportunities, the market faces limitations, such as intense competition leading to price wars, which can diminish profit margins. Furthermore, the fast-paced technological changes require continuous R&D investments, posing a challenge for smaller players. The global chip shortage can also affect production timelines and costs. The best innovation areas involve developing eco-friendly materials and designs, enhancing the digital ecosystem around games with software integrations, and creating adaptive technologies that cater to differently-abled gamers. Understanding and adapting to the evolving nature of gaming culture, which now emphasizes social interaction platforms and streaming capabilities, is crucial. By focusing on sustainable practices and creating products that cater to a diverse and inclusive audience, companies can gain a competitive edge while aligning with current consumer values, ensuring their growth and relevance in a dynamic market landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gamepads Market

The Gamepads Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rise in massively multiplayer online (MMO) games
    • Increasing trends of e-sports tournaments and professional gaming circles
    • Integration of virtual reality (VR) and augmented reality (AR) in games
  • Market Restraints
    • Lack of precision related to gamepads
  • Market Opportunities
    • Emerging development of unique and multiplayer games on the cloud platform
    • Ongoing advancements in gamepad technology
  • Market Challenges
    • Difficult to access all possible features within a game

Porter's Five Forces: A Strategic Tool for Navigating the Gamepads Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gamepads Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gamepads Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gamepads Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gamepads Market

A detailed market share analysis in the Gamepads Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gamepads Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gamepads Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gamepads Market

A strategic analysis of the Gamepads Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gamepads Market, highlighting leading vendors and their innovative profiles. These include 8BitDo, ASUSTek Computer Inc., Corsair Memory, Inc., dreamGEAR, GameSir, Guillemot Corporation S.A., HORI (U.S.A.), Inc., Logitech International S.A., Mad Catz Global Limited, Microsoft Carporation, Moza Racing, Nacon, Nintendo Co., Ltd., Performance Designed Products LLC, Razer Inc., Retro-Bit, Samsung Electronics Co., Ltd., Shenzhen Ipega Electronic Technology Co., Ltd., Shenzhen Senze Electronics Co., Ltd., Sony Group Corporation, Speedlink, SteelSeries, Subsonic, Trust International B.V., and Turtle Beach, Inc..

Market Segmentation & Coverage

This research report categorizes the Gamepads Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Joystick, Paddle, and Yoke.
  • Based on Connectivity, market is studied across Wired and Wireless.
  • Based on Application, market is studied across Gaming Console, Mobile Phone, and Personal Computer.
  • Based on Distribution Channel, market is studied across Offline and Online. The Offline is further studied across Electronic Stores, Gaming Stores, and Retail Stores. The Online is further studied across Company Website and E-Commerce Website.
  • Based on End-User, market is studied across Commercial and Personal.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rise in massively multiplayer online (MMO) games
      • 5.1.1.2. Increasing trends of e-sports tournaments and professional gaming circles
      • 5.1.1.3. Integration of virtual reality (VR) and augmented reality (AR) in games
    • 5.1.2. Restraints
      • 5.1.2.1. Lack of precision related to gamepads
    • 5.1.3. Opportunities
      • 5.1.3.1. Emerging development of unique and multiplayer games on the cloud platform
      • 5.1.3.2. Ongoing advancements in gamepad technology
    • 5.1.4. Challenges
      • 5.1.4.1. Difficult to access all possible features within a game
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gamepads Market, by Type

  • 6.1. Introduction
  • 6.2. Joystick
  • 6.3. Paddle
  • 6.4. Yoke

7. Gamepads Market, by Connectivity

  • 7.1. Introduction
  • 7.2. Wired
  • 7.3. Wireless

8. Gamepads Market, by Application

  • 8.1. Introduction
  • 8.2. Gaming Console
  • 8.3. Mobile Phone
  • 8.4. Personal Computer

9. Gamepads Market, by Distribution Channel

  • 9.1. Introduction
  • 9.2. Offline
    • 9.2.1. Electronic Stores
    • 9.2.2. Gaming Stores
    • 9.2.3. Retail Stores
  • 9.3. Online
    • 9.3.1. Company Website
    • 9.3.2. E-Commerce Website

10. Gamepads Market, by End-User

  • 10.1. Introduction
  • 10.2. Commercial
  • 10.3. Personal

11. Americas Gamepads Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Gamepads Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Gamepads Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 8BitDo
  • 2. ASUSTek Computer Inc.
  • 3. Corsair Memory, Inc.
  • 4. dreamGEAR
  • 5. GameSir
  • 6. Guillemot Corporation S.A.
  • 7. HORI (U.S.A.), Inc.
  • 8. Logitech International S.A.
  • 9. Mad Catz Global Limited
  • 10. Microsoft Carporation
  • 11. Moza Racing
  • 12. Nacon
  • 13. Nintendo Co., Ltd.
  • 14. Performance Designed Products LLC
  • 15. Razer Inc.
  • 16. Retro-Bit
  • 17. Samsung Electronics Co., Ltd.
  • 18. Shenzhen Ipega Electronic Technology Co., Ltd.
  • 19. Shenzhen Senze Electronics Co., Ltd.
  • 20. Sony Group Corporation
  • 21. Speedlink
  • 22. SteelSeries
  • 23. Subsonic
  • 24. Trust International B.V.
  • 25. Turtle Beach, Inc.