市場調査レポート
商品コード
1509800

没入型エンターテイメントの市場:規模・予測、世界・地域シェア、動向、成長機会分析:コンポーネント別、技術別、エンドユーザー別、地域別

Immersive Entertainment Market Size and Forecast, Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Component, Technology, End User, and Geography


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英文 178 Pages
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本日の銀行送金レート: 1USD=143.73円
没入型エンターテイメントの市場:規模・予測、世界・地域シェア、動向、成長機会分析:コンポーネント別、技術別、エンドユーザー別、地域別
出版日: 2024年05月31日
発行: The Insight Partners
ページ情報: 英文 178 Pages
納期: 即納可能 即納可能とは
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  • 全表示
  • 概要
  • 図表
  • 目次
概要

没入型エンターテイメントの市場規模は2023年に875億1,000万米ドル、2031年には5,197億7,000万米ドルに達すると予測され、2023年から2031年までのCAGRは24.9%を記録すると推定されます。

没入型エンターテイメント市場は、北米、欧州、アジア太平洋、中東・アフリカ、中南米の主要5地域に区分されます。2023年には北米が市場を独占し、欧州とアジア太平洋がそれぞれこれに続く。北米は、技術革新と先端技術の採用という点で最も急成長している地域のひとつです。同地域は、エンターテイメントとゲームの分野が確立されています。近年、北米ではAR、VR、MR、人工知能(AI)、ブロックチェーンなどの技術が、あらゆる主要産業分野で大量に採用されています。多くの産業でデジタル化の浸透が進む中、没入型エンターテイメントは、特にメディア&エンターテイメントやゲーム分野において、ビジネスに不可欠な要素となっています。

北米の没入型エンターテイメント市場は、米国、カナダ、メキシコに区分されます。米国は、2024年から2031年の予測期間中に最大のシェアを占め、最も高いCAGRを記録すると予想されています。様々な産業におけるデジタル化率の高さ、デジタルツールの導入増加、政府機関による高い技術支出が、米国の没入型エンターテイメント市場の成長を後押ししています。さらに、米国には没入型エンターテイメント市場の企業が多数存在し、革新的なソリューションの開発にますます力を入れています。マイクロソフト、メタ・プラットフォームズ社、グーグル社などが北米の主要市場企業です。

エンドユーザーによって、市場はメディア&エンターテイメント、ゲーム、デザイン&アーキテクチャ、小売、教育、その他に分けられます。没入型エンターテイメント市場では、ゲーム分野が最大のシェアを占めています。世界中の消費者は、Half-LifeのようなARおよびVRベースのゲームを強く求めている:Alyx、Horizon:Call of the Mountain」、「Resident Evil Village」、「Gran Turismo 7」、「Ingress Prime」、「Pokemon GO」、「Jurassic World Alive」など、ARやVRを利用した体験型ゲームの需要が高まっています。これにより、市場の企業はVR技術、グラフィックス、処理能力を備えた技術的に高度なゲームを開発するようになり、ゲーム体験はさらに向上し、多くの観客を惹きつける。さらに、モバイルゲーム、オンラインマルチプレイヤーゲーム、eスポーツに対する需要とアクセスの高まりが、ゲーム分野の没入型エンターテイメント市場の成長を後押ししています。

Microsoft Corp、Qualcomm Inc、Google LLC、Sony Group Corp、Infosys Ltd、HTC Corp、Samsung Electronics Co Ltd、Apple Inc、Magic Leap, Inc、Salesforce Incなどが、この市場調査で紹介されている主要な没入型エンターテイメント市場企業です。

没入型エンターテイメントの全体市場規模は、一次情報と二次情報の両方を用いて導き出されています。没入型エンターテイメントの市場規模に関連する質的および量的情報を得るために、社内外の情報源を用いて徹底的な二次調査を実施しました。また、このプロセスは、すべての市場セグメントに関する市場の概要と予測を得るのに役立ちます。また、データを検証し、分析的洞察を得るために、業界関係者に複数の一次インタビューを実施しました。このプロセスには、副社長、市場開拓マネージャー、マーケットインテリジェンスマネージャー、国内営業マネージャーなどの業界専門家と、没入型エンターテイメント市場を専門とする評価専門家、調査アナリスト、キーオピニオンリーダーなどの外部コンサルタントが参加しています。

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー

  • 主要洞察
  • 市場の魅力

第3章 調査手法

  • 2次調査
  • 1次調査
    • 仮説の策定
    • マクロ経済要因分析
    • 基礎数値の作成
    • データの三角測量
    • 国レベルのデータ

第4章 没入型エンターテイメントの市場情勢

  • PEST分析
  • エコシステム分析
    • バリューチェーンのベンダー一覧

第5章 没入型エンターテイメント市場:主要市場力学

  • 没入型エンターテイメント市場- 主な市場力学
  • 市場促進要因
    • エンターテイメント業界におけるイマーシブ技術の普及
    • 組織におけるデジタルトランスフォーメーションモデルの採用の増加
    • 世界のライブイベントへの支出の増加
  • 市場抑制要因
    • 没入型エンターテイメントソリューションに関連する高コスト
  • 市場機会
    • エンターテイメント産業の進歩
    • 自動車産業におけるイマーシブ・エンターテイメントの出現
  • 今後の動向
    • 人工知能技術の採用増加
  • 促進要因と抑制要因の影響

第6章 没入型エンターテイメント市場:世界市場分析

  • 没入型エンターテイメント市場の収益、2021-2031年
  • 没入型エンターテイメント市場予測分析

第7章 没入型エンターテイメント市場分析-コンポーネント別

  • ハードウェア
  • ソフトウェアとサービス

第8章 没入型エンターテイメント市場分析-技術別

  • バーチャルリアリティ(VR)
  • 拡張現実(AR)
  • 複合現実(MR)
  • その他

第9章 没入型エンターテイメント市場の分析-エンドユーザー別

  • メディアとエンターテイメント
  • ゲーム
  • デザインとアーキテクチャ
  • 小売
  • 教育
  • その他

第10章 没入型エンターテイメント市場- 地域別分析

  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • イタリア
    • ロシア連邦
    • その他欧州
  • アジア太平洋
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
    • アジア太平洋のその他諸国
  • 中東・アフリカ
    • アラブ首長国連邦
    • サウジアラビア
    • 南アフリカ
    • その他中東とアフリカ
  • 南米
    • ブラジル
    • アルゼンチン
    • その他南米

第11章 競合情勢

  • 主要企業別ヒートマップ分析

第12章 業界情勢

  • 市場イニシアティブ
  • 製品開発
  • 合併・買収

第13章 企業プロファイル

  • Microsoft Corp
  • Qualcomm Inc
  • Google LLC
  • Sony Group Corp
  • Infosys Ltd
  • HTC Corp
  • Samsung Electronics Co Ltd
  • Apple Inc
  • Magic Leap, Inc.
  • Salesforce Inc

第14章 付録

図表

List Of Tables

  • Table 1. Immersive Entertainment Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Table 4. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Component
  • Table 5. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Technology
  • Table 6. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by End User
  • Table 7. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 8. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 9. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 10. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 11. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 12. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 13. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 14. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 15. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 16. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 17. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 18. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 19. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 20. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 21. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 22. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 23. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 24. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 25. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 26. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 27. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 28. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 29. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 30. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 31. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 32. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 33. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 34. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 35. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 36. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 37. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 38. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 39. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 40. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 41. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 42. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 43. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 44. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 45. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 46. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 47. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 48. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 49. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 50. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 51. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 52. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 53. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 54. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 55. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 56. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 57. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 58. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 59. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 60. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 61. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 62. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 63. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 64. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 65. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 66. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 67. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 68. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 69. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 70. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 71. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 72. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 73. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 74. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 75. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 76. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 77. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 78. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 79. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 80. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 81. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 82. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 83. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 84. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 85. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 86. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 87. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 88. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 89. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 90. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 91. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 92. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User

List Of Figures

  • Figure 1. Immersive Entertainment Market Segmentation, by Geography
  • Figure 2. PEST Analysis
  • Figure 3. Impact Analysis of Drivers and Restraints
  • Figure 4. Immersive Entertainment Market Breakdown by Geography, 2023 and 2031 (%)
  • Figure 5. Immersive Entertainment Market Revenue (US$ Million), 2021-2031
  • Figure 6. Immersive Entertainment Market Share (%) - by Component (2023 and 2031)
  • Figure 7. Hardware: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 8. Software and Services: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 9. Immersive Entertainment Market Share (%) - by Technology (2023 and 2031)
  • Figure 10. Virtual Reality (VR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 11. Augmented Reality (AR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 12. Mixed Reality (MR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 13. Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 14. Immersive Entertainment Market Share (%) - by End User (2023 and 2031)
  • Figure 15. Media and Entertainment: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 16. Gaming: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 17. Design and Architecture: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 18. Retail: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 19. Education: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 20. Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 21. Immersive Entertainment Market Breakdown by Region, 2023 and 2031 (%)
  • Figure 22. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 23. North America: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 24. North America: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 25. North America: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 26. North America: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 27. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 28. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 29. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 30. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 31. Europe: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 32. Europe: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 33. Europe: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 34. Europe: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 35. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 36. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 37. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 38. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 39. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 40. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 41. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 42. Asia Pacific: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 43. Asia Pacific: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 44. Asia Pacific: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 45. Asia Pacific: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 46. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 47. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 48. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 49. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 50. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 51. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 52. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 53. Middle East and Africa: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 54. Middle East and Africa: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 55. Middle East and Africa: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 56. Middle East and Africa: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 57. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 58. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 59. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 60. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 61. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 62. South America: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 63. South America: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 64. South America: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 65. South America: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 66. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 67. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 68. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 69. Company Positioning & Concentration
目次
Product Code: TIPRE00038939

The immersive entertainment market size was valued at US$ 87.51 billion in 2023 and is expected to reach US$ 519.77 billion by 2031; it is estimated to record a CAGR of 24.9% from 2023 to 2031.

The immersive entertainment market is segmented into five major regions-North America, Europe, Asia Pacific (APAC), the Middle East & Africa (MEA), and South & Central America. North America dominated the market in 2023, followed by Europe and APAC, respectively. North America is one of the fastest-growing regions in terms of technological innovations and adoption of advanced technologies. The region has well-established entertainment and gaming sectors. In recent years, North America has witnessed huge adoption of technologies such as AR, VR, MR, artificial intelligence (AI), and blockchain across all the major industry verticals. With the increasing penetration of digitization in many industries, immersive entertainment has become a vital component of business, especially in the media & entertainment and gaming sectors.

The North America immersive entertainment market is segmented into the US, Canada, and Mexico. The US is expected to have the largest share and record the highest CAGR during the forecast period of 2024 to 2031. The high rate of digitization in various industries, increase in the adoption of digital tools, and high technological spending by government agencies fuel the growth of the US immersive entertainment market. Moreover, the US has a large number of immersive entertainment market players who have been increasingly focusing on developing innovative solutions. Microsoft; Meta Platforms, Inc.; and Google LLC are among the key market players in North America

Based on end user, the market is divided into media & entertainment, gaming, design & architecture, retail, education, and others. The gaming segment held the largest immersive entertainment market share. Consumers across the world are highly demanding AR and VR-based games such as Half-Life: Alyx, Horizon: Call of the Mountain, Resident Evil Village, Gran Turismo 7, Ingress Prime, Pokemon GO, and Jurassic World Alive for enhanced experience. This encourages market players to develop technologically advanced games with VR technology, graphics, and processing power, which further improves the gaming experience and attracts a large audience. Moreover, the rising demand and access to mobile gaming, online multiplayer gaming, and e-sports boost the immersive entertainment market growth for the gaming segment.

Microsoft Corp; Qualcomm Inc; Google LLC; Sony Group Corp; Infosys Ltd; HTC Corp; Samsung Electronics Co Ltd; Apple Inc; Magic Leap, Inc.; and Salesforce Inc are among the key immersive entertainment market players that are profiled in this market study.

The overall immersive entertainment market size has been derived using both primary and secondary sources. Exhaustive secondary research has been conducted using internal and external sources to obtain qualitative and quantitative information related to the immersive entertainment market size. The process also helps obtain an overview and forecast of the market with respect to all the market segments. Also, multiple primary interviews have been conducted with industry participants to validate the data and gain analytical insights. This process includes industry experts such as VPs, business development managers, market intelligence managers, and national sales managers, along with external consultants such as valuation experts, research analysts, and key opinion leaders, specializing in the immersive entertainment market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Secondary Research
  • 3.2 Primary Research
    • 3.2.1 Hypothesis formulation:
    • 3.2.2 Macro-economic factor analysis:
    • 3.2.3 Developing base number:
    • 3.2.4 Data Triangulation:
    • 3.2.5 Country level data:

4. Immersive Entertainment Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis
    • 4.3.1 List of Vendors in the Value Chain

5. Immersive Entertainment Market - Key Market Dynamics

  • 5.1 Immersive Entertainment Market - Key Market Dynamics
  • 5.2 Market Drivers
    • 5.2.1 Widespread Application of Immersive Technologies Across Entertainment Industry
    • 5.2.2 Increasing Adoption of Digital Transformation Model Among Organizations
    • 5.2.3 Growing Spending on Live Events Worldwide
  • 5.3 Market Restraints
    • 5.3.1 High Cost Associated with Immersive Entertainment Solutions
  • 5.4 Market Opportunities
    • 5.4.1 Advancements in Entertainment Industry
    • 5.4.2 Emergence of Immersive Entertainment in Automotive Industry
  • 5.5 Future Trends
    • 5.5.1 Increasing Adoption of Artificial Intelligence Technology
  • 5.6 Impact of Drivers and Restraints:

6. Immersive Entertainment Market - Global Market Analysis

  • 6.1 Immersive Entertainment Market Revenue (US$ Million), 2021-2031
  • 6.2 Immersive Entertainment Market Forecast Analysis

7. Immersive Entertainment Market Analysis - by Component

  • 7.1 Hardware
    • 7.1.1 Overview
    • 7.1.2 Hardware: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 7.2 Software and Services
    • 7.2.1 Overview
    • 7.2.2 Software and Services: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

8. Immersive Entertainment Market Analysis - by Technology

  • 8.1 Virtual Reality (VR)
    • 8.1.1 Overview
    • 8.1.2 Virtual Reality (VR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 8.2 Augmented Reality (AR)
    • 8.2.1 Overview
    • 8.2.2 Augmented Reality (AR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 8.3 Mixed Reality (MR)
    • 8.3.1 Overview
    • 8.3.2 Mixed Reality (MR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 8.4 Others
    • 8.4.1 Overview
    • 8.4.2 Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

9. Immersive Entertainment Market Analysis - by End User

  • 9.1 Media and Entertainment
    • 9.1.1 Overview
    • 9.1.2 Media and Entertainment: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.2 Gaming
    • 9.2.1 Overview
    • 9.2.2 Gaming: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.3 Design and Architecture
    • 9.3.1 Overview
    • 9.3.2 Design and Architecture: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.4 Retail
    • 9.4.1 Overview
    • 9.4.2 Retail: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.5 Education
    • 9.5.1 Overview
    • 9.5.2 Education: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.6 Others
    • 9.6.1 Overview
    • 9.6.2 Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

10. Immersive Entertainment Market - Geographical Analysis

  • 10.1 Overview
  • 10.2 North America
    • 10.2.1 North America Immersive Entertainment Market Overview
    • 10.2.2 North America: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.2.3 North America: Immersive Entertainment Market Breakdown, by Component
      • 10.2.3.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.2.4 North America: Immersive Entertainment Market Breakdown, by Technology
      • 10.2.4.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.2.5 North America: Immersive Entertainment Market Breakdown, by End User
      • 10.2.5.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.2.6 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.2.6.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.2.6.2 United States: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.2.6.2.1 United States: Immersive Entertainment Market Breakdown, by Component
        • 10.2.6.2.2 United States: Immersive Entertainment Market Breakdown, by Technology
        • 10.2.6.2.3 United States: Immersive Entertainment Market Breakdown, by End User
      • 10.2.6.3 Canada: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.2.6.3.1 Canada: Immersive Entertainment Market Breakdown, by Component
        • 10.2.6.3.2 Canada: Immersive Entertainment Market Breakdown, by Technology
        • 10.2.6.3.3 Canada: Immersive Entertainment Market Breakdown, by End User
      • 10.2.6.4 Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.2.6.4.1 Mexico: Immersive Entertainment Market Breakdown, by Component
        • 10.2.6.4.2 Mexico: Immersive Entertainment Market Breakdown, by Technology
        • 10.2.6.4.3 Mexico: Immersive Entertainment Market Breakdown, by End User
  • 10.3 Europe
    • 10.3.1 Europe Immersive Entertainment Market Overview
    • 10.3.2 Europe: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.3.3 Europe: Immersive Entertainment Market Breakdown, by Component
      • 10.3.3.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.3.4 Europe: Immersive Entertainment Market Breakdown, by Technology
      • 10.3.4.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.3.5 Europe: Immersive Entertainment Market Breakdown, by End User
      • 10.3.5.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.3.6 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.3.6.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.3.6.2 United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.2.1 United Kingdom: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.2.2 United Kingdom: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.2.3 United Kingdom: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.3 Germany: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.3.1 Germany: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.3.2 Germany: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.3.3 Germany: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.4 France: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.4.1 France: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.4.2 France: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.4.3 France: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.5 Italy: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.5.1 Italy: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.5.2 Italy: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.5.3 Italy: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.6 Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.6.1 Russian Federation: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.6.2 Russian Federation: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.6.3 Russian Federation: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.7 Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.7.1 Rest of Europe: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.7.2 Rest of Europe: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.7.3 Rest of Europe: Immersive Entertainment Market Breakdown, by End User
  • 10.4 Asia Pacific
    • 10.4.1 Asia Pacific Immersive Entertainment Market Overview
    • 10.4.2 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.4.3 Asia Pacific: Immersive Entertainment Market Breakdown, by Component
      • 10.4.3.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.4.4 Asia Pacific: Immersive Entertainment Market Breakdown, by Technology
      • 10.4.4.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.4.5 Asia Pacific: Immersive Entertainment Market Breakdown, by End User
      • 10.4.5.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.4.6 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.4.6.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.4.6.2 China: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.2.1 China: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.2.2 China: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.2.3 China: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.3 Japan: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.3.1 Japan: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.3.2 Japan: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.3.3 Japan: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.4 India: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.4.1 India: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.4.2 India: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.4.3 India: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.5 South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.5.1 South Korea: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.5.2 South Korea: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.5.3 South Korea: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.6 Australia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.6.1 Australia: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.6.2 Australia: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.6.3 Australia: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.7 Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.7.1 Rest of APAC: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.7.2 Rest of APAC: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.7.3 Rest of APAC: Immersive Entertainment Market Breakdown, by End User
  • 10.5 Middle East and Africa
    • 10.5.1 Middle East and Africa Immersive Entertainment Market Overview
    • 10.5.2 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.5.3 Middle East and Africa: Immersive Entertainment Market Breakdown, by Component
      • 10.5.3.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.5.4 Middle East and Africa: Immersive Entertainment Market Breakdown, by Technology
      • 10.5.4.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.5.5 Middle East and Africa: Immersive Entertainment Market Breakdown, by End User
      • 10.5.5.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.5.6 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.5.6.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.5.6.2 United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.2.1 United Arab Emirates: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.2.2 United Arab Emirates: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.2.3 United Arab Emirates: Immersive Entertainment Market Breakdown, by End User
      • 10.5.6.3 Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.3.1 Saudi Arabia: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.3.2 Saudi Arabia: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.3.3 Saudi Arabia: Immersive Entertainment Market Breakdown, by End User
      • 10.5.6.4 South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.4.1 South Africa: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.4.2 South Africa: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.4.3 South Africa: Immersive Entertainment Market Breakdown, by End User
      • 10.5.6.5 Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.5.1 Rest of Middle East and Africa: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.5.2 Rest of Middle East and Africa: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.5.3 Rest of Middle East and Africa: Immersive Entertainment Market Breakdown, by End User
  • 10.6 South America
    • 10.6.1 South America Immersive Entertainment Market Overview
    • 10.6.2 South America: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.6.3 South America: Immersive Entertainment Market Breakdown, by Component
      • 10.6.3.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.6.4 South America: Immersive Entertainment Market Breakdown, by Technology
      • 10.6.4.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.6.5 South America: Immersive Entertainment Market Breakdown, by End User
      • 10.6.5.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.6.6 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.6.6.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.6.6.2 Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.6.6.2.1 Brazil: Immersive Entertainment Market Breakdown, by Component
        • 10.6.6.2.2 Brazil: Immersive Entertainment Market Breakdown, by Technology
        • 10.6.6.2.3 Brazil: Immersive Entertainment Market Breakdown, by End User
      • 10.6.6.3 Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.6.6.3.1 Argentina: Immersive Entertainment Market Breakdown, by Component
        • 10.6.6.3.2 Argentina: Immersive Entertainment Market Breakdown, by Technology
        • 10.6.6.3.3 Argentina: Immersive Entertainment Market Breakdown, by End User
      • 10.6.6.4 Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.6.6.4.1 Rest of South America: Immersive Entertainment Market Breakdown, by Component
        • 10.6.6.4.2 Rest of South America: Immersive Entertainment Market Breakdown, by Technology
        • 10.6.6.4.3 Rest of South America: Immersive Entertainment Market Breakdown, by End User

11. Competitive Landscape

  • 11.1 Heat Map Analysis By Key Players

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative
  • 12.3 Product Development
  • 12.4 Mergers & Acquisitions

13. Company Profiles

  • 13.1 Microsoft Corp
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Qualcomm Inc
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Google LLC
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 Sony Group Corp
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments
  • 13.5 Infosys Ltd
    • 13.5.1 Key Facts
    • 13.5.2 Business Description
    • 13.5.3 Products and Services
    • 13.5.4 Financial Overview
    • 13.5.5 SWOT Analysis
    • 13.5.6 Key Developments
  • 13.6 HTC Corp
    • 13.6.1 Key Facts
    • 13.6.2 Business Description
    • 13.6.3 Products and Services
    • 13.6.4 Financial Overview
    • 13.6.5 SWOT Analysis
    • 13.6.6 Key Developments
  • 13.7 Samsung Electronics Co Ltd
    • 13.7.1 Key Facts
    • 13.7.2 Business Description
    • 13.7.3 Products and Services
    • 13.7.4 Financial Overview
    • 13.7.5 SWOT Analysis
    • 13.7.6 Key Developments
  • 13.8 Apple Inc
    • 13.8.1 Key Facts
    • 13.8.2 Business Description
    • 13.8.3 Products and Services
    • 13.8.4 Financial Overview
    • 13.8.5 SWOT Analysis
    • 13.8.6 Key Developments
  • 13.9 Magic Leap, Inc.
    • 13.9.1 Key Facts
    • 13.9.2 Business Description
    • 13.9.3 Products and Services
    • 13.9.4 Financial Overview
    • 13.9.5 SWOT Analysis
    • 13.9.6 Key Developments
  • 13.10 Salesforce Inc
    • 13.10.1 Key Facts
    • 13.10.2 Business Description
    • 13.10.3 Products and Services
    • 13.10.4 Financial Overview
    • 13.10.5 SWOT Analysis
    • 13.10.6 Key Developments

14. Appendix

  • 14.1 About The Insight Partners