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トレーニングおよび教育における拡張現実の世界市場レポート 2025年

Augmented Reality In Training And Education Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
トレーニングおよび教育における拡張現実の世界市場レポート 2025年
出版日: 2025年04月09日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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概要

トレーニングおよび教育における拡張現実市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年にはCAGR48.5%で2,494億2,000万米ドルに成長します。予測期間の成長は、aiとarの統合の増加、遠隔学習とハイブリッド学習の拡大、アクセシビリティと手頃な価格の強化、カスタマイズされた学習ソリューションの台頭、実践的なスキル開発へのサポートの増加などに起因すると考えられます。予測期間の主な動向には、インタラクティブな学習モジュール、体験型シミュレーションや実験、パーソナライズされた学習経路、トレーニングプログラムにおけるARの統合、拡張現実の書籍や教材の増加などがあります。

拡張現実(AR)技術の教育機関への統合がトレーニングおよび教育における拡張現実市場の成長を促進しています。テクノロジーは教育分野に大きな変化をもたらしており、拡張現実(AR)の先進技術は学習環境を大きく改善しています。従来の読み物や視覚教材にとどまらず、生徒を積極的に引き込み、学習体験を向上させるためにAR技術を取り入れる学校や大学が増えています。例えば、ZSpaceアプリケーションは、人間の心臓や地球の大気層などの複雑なテーマをより効果的に探求し、理解する手段を学生に提供しています。リバーサイド・テクノロジーズ社によると、ARテクノロジーは生徒が教育シミュレーションに没頭することを可能にし、学習体験を向上させる複数の利点を提供します。これらの利点は、教育機関による先進技術の採用を促進し、全体的な学習環境の改善に貢献しています。

職業訓練に対する需要の高まりは、今後数年間、訓練・教育市場における拡張現実(AR)拡大の原動力になると予想されます。職業訓練は、しばしば技術・職業教育訓練(TVET)と呼ばれ、技術職や熟練工として働くために必要なスキルを身に付けさせます。拡張現実(AR)技術を職業訓練に応用することで、生徒により没入的、双方向的、個別化された学習体験を提供できるようになりつつあります。この動向の主な利点としては、費用対効果が高く、利用しやすい訓練オプションに対するニーズの高まりや、実社会での応用や就職準備への関心の高まりが挙げられます。例えば、オーストラリアに本部を置き、職業教育訓練分野の研究を支援し、そのような研究に資金を提供する非営利団体であるNational Centre for Vocational Education Researchのデータによると、2022年には450万人の学生が全国的に認められたVETコースに参加し、2021年から5.1%増加しました。これらの学生のうち、210万人が全国的に認知されたプログラムに登録し、300万人が全国的に認知されたプログラム以外の科目を学んでいた。このデータは、職業訓練に対する需要の高まりを強調しており、ひいては、訓練・教育市場における拡張現実(AR)導入の原動力となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界トレーニングおよび教育における拡張現実PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界のトレーニングおよび教育における拡張現実市場:成長率分析
  • 世界のトレーニングおよび教育における拡張現実市場の実績:規模と成長, 2019-2024
  • 世界のトレーニングおよび教育における拡張現実市場の予測:規模と成長, 2024-2029, 2034F
  • 世界トレーニングおよび教育における拡張現実総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のトレーニングおよび教育における拡張現実市場:カテゴリ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 初等中等教育
  • テスト準備
  • スキルアップと認定
  • 高等教育
  • 言語とその他の学習
  • 世界のトレーニングおよび教育における拡張現実市場:デバイス別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 教室用プロジェクター
  • スマートフォン
  • ノートパソコン
  • その他のデバイス
  • 世界のトレーニングおよび教育における拡張現実市場:エンドユーザー別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 高等教育
  • K-12
  • 世界のトレーニングおよび教育における拡張現実市場初等教育と中等教育の種類別細分化、実績と予測, 2019-2024, 2024-2029F, 2034F
  • K-12教育
  • STEM教育
  • インタラクティブな学習ツール
  • 世界のトレーニングおよび教育における拡張現実市場、試験準備の種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 標準化テスト対策(SAT、ACT)
  • 専門資格試験対策
  • 語学能力試験対策
  • 世界のトレーニングおよび教育における拡張現実市場、再教育と認定資格の種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 企業研修
  • 職業訓練
  • オンライン認定コース
  • 世界のトレーニングおよび教育における拡張現実市場高等教育の種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 大学とカレッジのコース
  • バーチャルキャンパスツアー
  • ラボとシミュレーションベースの学習
  • 世界のトレーニングおよび教育における拡張現実市場言語およびその他の学習の種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 言語学習アプリ
  • スキル開発プログラム
  • 生涯学習と自己開発

第7章 地域別・国別分析

  • 世界のトレーニングおよび教育における拡張現実市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のトレーニングおよび教育における拡張現実市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • トレーニングおよび教育における拡張現実市場:競合情勢
  • トレーニングおよび教育における拡張現実市場:企業プロファイル
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • zSpace Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Magic Leap Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alchemy VR Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Unimersiv Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • GAMOOZ Interactive Solutions Company
  • Meta Platforms Inc.
  • DAQRI
  • InGage Technologies Pvt Ltd.
  • Popar
  • Chromville
  • NEXT/NOW
  • VironIT LLC
  • Groove Jones LLC
  • HQSoftware
  • INDE
  • Augment
  • metagram Solutions GmbH
  • Fishermen Labs
  • Program-Ace

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • トレーニングおよび教育における拡張現実市場2029:新たな機会を提供する国
  • トレーニングおよび教育における拡張現実市場2029:新たな機会を提供するセグメント
  • トレーニングおよび教育における拡張現実市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r32394

Augmented Reality (AR) in training and education refers to the use of digital content integrated into real-world environments through devices like smartphones, tablets, or AR glasses. This technology enhances learning experiences by overlaying interactive elements, such as 3D models, animations, and text, onto the physical world. It enables learners to engage with educational material in more dynamic, immersive, and interactive ways, making the learning process more engaging and effective.

The primary segments within the augmented reality in training and education market include primary and secondary education, test preparation, reskilling and certification programs, higher education, language learning, and other educational domains. Reskilling entails the process of acquiring new skills or providing training to individuals for transitioning to different job roles. Various devices, including classroom projectors, smartphones, laptops, and other technologies, are utilized in both higher education and K-12 educational settings.

The augmented reality in training and education market research report is one of a series of new reports from The Business Research Company that provides augmented reality in training and education market statistics, including augmented reality in the training and education industry global market size, regional shares, competitors with augmented reality in training and education market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality in the training and education industry. This augmented reality in training and education market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality in training and education market size has grown exponentially in recent years. It will grow from $31.26 billion in 2024 to $51.34 billion in 2025 at a compound annual growth rate (CAGR) of 64.3%. The growth in the historic period can be attributed to increased access to mobile devices, early adoption in stem (science, technology, engineering, and mathematics) education, pioneering experimentation in education, improvement in content development, user engagement and interactivity.

The augmented reality in training and education market size is expected to see exponential growth in the next few years. It will grow to $249.42 billion in 2029 at a compound annual growth rate (CAGR) of 48.5%. The growth in the forecast period can be attributed to increased integration of ai and ar, expansion of remote and hybrid learning, enhanced accessibility and affordability, rise of customized learning solutions, increased support for practical skill development. Major trends in the forecast period include interactive learning modules, hands-on simulations and experiments, personalized learning pathways, integration of ar in training programs, growth of augmented reality books and materials.

The augmented reality (AR) technology's integration within educational institutions is propelling the growth of the augmented reality in training and education market. Technology is introducing profound changes in the field of education, and the advanced technology of augmented reality (AR) is making significant improvements in the learning environment. An increasing number of schools and colleges are embracing AR technology to actively engage students and enhance their learning experiences beyond traditional reading and visual aids. For example, the ZSpace application provides students with the means to explore and understand complex subjects such as the human heart and the Earth's atmosphere layers more effectively. According to Riverside Technologies, Inc., AR technology enables students to immerse themselves in educational simulations, offering multiple benefits that enhance the learning experience. These advantages are driving the adoption of advanced technologies by educational institutions, thereby contributing to the improvement of the overall learning environment.

The growing demand for vocational training is expected to be a driving force behind the expansion of the augmented reality in the training and education market in the coming years. Vocational training, often referred to as technical and vocational education and training (TVET), equips individuals with the skills needed to work in technical or skilled craft roles. Augmented reality technology is being increasingly applied in vocational training to provide students with a more immersive, interactive, and personalized learning experience. The primary advantages of this trend include the growing need for cost-effective and accessible training options, as well as an increased focus on real-world application and job readiness. For example, data from the National Centre for Vocational Education Research, a nonprofit organization based in Australia that supports research in the vocational education and training sector and provides funding for such research, shows that in 2022, 4.5 million students participated in nationally recognized VET courses, representing a 5.1% increase from 2021. Among these students, 2.1 million were enrolled in nationally recognized programs, and 3.0 million were studying subjects that were not part of nationally recognized programs. This data underscores the heightened demand for vocational training, which, in turn, is a driving force behind the adoption of augmented reality in the training and education market.

The latest trend in the augmented reality in training and education market is game-based learning using augmented reality. This innovative approach combines gaming and technology to engage students in various activities that enhance their knowledge and skills. For example, organizations such as the Europasss Teacher Academy, a provider of professional development courses, highlight the adoption of augmented reality in schools. This technology is employed to facilitate knowledge acquisition and skill development through gamified experiences. Teachers and educators play a crucial role in integrating various gaming activities into the learning process, capturing students' interest and encouraging active participation. Gamifying academic content intrigues students, motivating them to take on different roles in the learning process. Augmented reality technology in game-based learning is personalized, socially interactive, and extends beyond the traditional classroom environment. This approach empowers students to acquire knowledge and various learning skills in an engaging and immersive manner.

Prominent companies operating in the augmented reality in training and education market are actively pursuing strategic partnerships to better serve the needs of their existing customers. Notable collaborations include initiatives such as the IMT MSc Program and the VR/AR Association, which have come together to advance immersive technology and innovation in the realms of education, training, and game development. For instance, in March 2023, the Immersive Technologies - Innovation in Education, Training, and Game Design (IMT) MSc program at the International Hellenic University (IHU), a public university based in Greece, partnered with the VR/AR Association (VRARA) to achieve several objectives. Firstly, the collaboration aims to facilitate the exchange of knowledge, best practices, and the latest breakthroughs in immersive technology by bringing together experts in the fields of virtual reality (VR) and augmented reality (AR) from academia and industry. Secondly, the partnership seeks to connect IMT MSc Program students with a network of VR and AR professionals. Additionally, it aims to support advancements and discoveries in the VR and AR field, encouraging the development of new applications and technologies. Finally, this strategic alliance endeavors to promote the use of virtual reality and augmented reality technologies in training, instruction, and game development at both the Master's and PhD levels. The VR/AR Association (VRARA) is an international association based in the United States that fosters collaboration among spatial computing solution providers and end users.

In June 2022, The Glimpse Group, Inc., a US-based company specializing in immersive technology platforms, providing virtual reality and augmented reality software and services primarily for enterprises across various industries, completed the acquisition of PulpoAR Inc. The acquisition was made through its subsidiary, QReal, LLC, and the financial terms of the transaction were not disclosed. QReal, LLC structured the deal as an asset acquisition without incurring any associated obligations. The transaction primarily took the form of an equity transaction, involving an initial issuance of common stock, which resulted in a significant dilution of ownership. PulpoAR Inc., based in Turkey, is a technology company specializing in the development of virtual try-on technologies designed for use in both offline and online shopping platforms.

Major companies operating in the augmented reality in training and education market include Google LLC, zSpace Inc., Magic Leap Inc., Alchemy VR Ltd., Unimersiv, GAMOOZ Interactive Solutions Company, Meta Platforms Inc., DAQRI, InGage Technologies Pvt Ltd., Popar, Chromville, NEXT/NOW, VironIT LLC, Groove Jones LLC, HQSoftware, INDE, Augment, metagram Solutions GmbH, Fishermen Labs, Program-Ace, Apptension sp. z o.o, Transition Technologies PSC Sp. z o.o, Quytech Pvt Ltd., Craftars, Appentus Technologies Pvt Ltd., BidOn Games Studio, Mofables, Cortex, ScienceSoft Corporation, Gravity Jack LLC

Asia-Pacific was the largest region in the augmented reality in training and education market in 2024. North America was the second largest region of the augmented reality in training and education market. The regions covered in the augmented reality in training and education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the augmented reality in training and education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality in training and education market includes revenues earned by entities by offering software for education and training purposes that can be used in education/training to help the students, and corporate employees to equip them with the knowledge or acquire skills by experiencing and interacting with different forms of reality, simulation, games, and others. Augmented reality provides an interactive experience of the real-world environment by integrating digital visual content and audio into the real-world environment. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in augmented reality in training and education market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality In Training And Education Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality in training and education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality in training and education ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality in training and education market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Category: Primary And Secondary Education; Test Preparation; Reskilling And Certifications; Higher Education; Language And Other Learnings
  • 2) By Device: Classroom Projectors; Smartphones; Laptops; Other Devices
  • 3) By End User: Higher Education; K-12
  • Subsegments:
  • 1) By Primary And Secondary Education: K-12 Education; STEM Education; Interactive Learning Tools
  • 2) By Test Preparation: Standardized Test Preparation (SAT, ACT); Professional Certification Exam Preparation; Language Proficiency Test Preparation
  • 3) By Reskilling And Certifications: Corporate Training; Vocational Training; Online Certification Courses
  • 4) By Higher Education: University And College Courses; Virtual Campus Tours; Lab And Simulation-Based Learning
  • 5) By Language And Other Learnings: Language Learning Apps; Skill Development Programs; Lifelong Learning And Personal Development
  • Companies Mentioned: Google LLC; zSpace Inc.; Magic Leap Inc.; Alchemy VR Ltd.; Unimersiv
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality In Training And Education Market Characteristics

3. Augmented Reality In Training And Education Market Trends And Strategies

4. Augmented Reality In Training And Education Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Augmented Reality In Training And Education Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality In Training And Education PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality In Training And Education Market Growth Rate Analysis
  • 5.4. Global Augmented Reality In Training And Education Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality In Training And Education Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality In Training And Education Total Addressable Market (TAM)

6. Augmented Reality In Training And Education Market Segmentation

  • 6.1. Global Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Primary And Secondary Education
  • Test Preparation
  • Reskilling And Certifications
  • Higher Education
  • Language And Other Learnings
  • 6.2. Global Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Classroom Projectors
  • Smartphones
  • Laptops
  • Other Devices
  • 6.3. Global Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Higher Education
  • K-12
  • 6.4. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Primary And Secondary Education, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • K-12 Education
  • STEM Education
  • Interactive Learning Tools
  • 6.5. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Test Preparation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Standardized Test Preparation (SAT, ACT)
  • Professional Certification Exam Preparation
  • Language Proficiency Test Preparation
  • 6.6. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Reskilling And Certifications, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Corporate Training
  • Vocational Training
  • Online Certification Courses
  • 6.7. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Higher Education, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • University And College Courses
  • Virtual Campus Tours
  • Lab And Simulation-Based Learning
  • 6.8. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Language And Other Learnings, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Language Learning Apps
  • Skill Development Programs
  • Lifelong Learning And Personal Development

7. Augmented Reality In Training And Education Market Regional And Country Analysis

  • 7.1. Global Augmented Reality In Training And Education Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality In Training And Education Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality In Training And Education Market

  • 8.1. Asia-Pacific Augmented Reality In Training And Education Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality In Training And Education Market

  • 9.1. China Augmented Reality In Training And Education Market Overview
  • 9.2. China Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality In Training And Education Market

  • 10.1. India Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality In Training And Education Market

  • 11.1. Japan Augmented Reality In Training And Education Market Overview
  • 11.2. Japan Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality In Training And Education Market

  • 12.1. Australia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality In Training And Education Market

  • 13.1. Indonesia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality In Training And Education Market

  • 14.1. South Korea Augmented Reality In Training And Education Market Overview
  • 14.2. South Korea Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality In Training And Education Market

  • 15.1. Western Europe Augmented Reality In Training And Education Market Overview
  • 15.2. Western Europe Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality In Training And Education Market

  • 16.1. UK Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality In Training And Education Market

  • 17.1. Germany Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality In Training And Education Market

  • 18.1. France Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality In Training And Education Market

  • 19.1. Italy Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality In Training And Education Market

  • 20.1. Spain Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality In Training And Education Market

  • 21.1. Eastern Europe Augmented Reality In Training And Education Market Overview
  • 21.2. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality In Training And Education Market

  • 22.1. Russia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality In Training And Education Market

  • 23.1. North America Augmented Reality In Training And Education Market Overview
  • 23.2. North America Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality In Training And Education Market

  • 24.1. USA Augmented Reality In Training And Education Market Overview
  • 24.2. USA Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality In Training And Education Market

  • 25.1. Canada Augmented Reality In Training And Education Market Overview
  • 25.2. Canada Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality In Training And Education Market

  • 26.1. South America Augmented Reality In Training And Education Market Overview
  • 26.2. South America Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality In Training And Education Market

  • 27.1. Brazil Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality In Training And Education Market

  • 28.1. Middle East Augmented Reality In Training And Education Market Overview
  • 28.2. Middle East Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality In Training And Education Market

  • 29.1. Africa Augmented Reality In Training And Education Market Overview
  • 29.2. Africa Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality In Training And Education Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality In Training And Education Market Competitive Landscape
  • 30.2. Augmented Reality In Training And Education Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. zSpace Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Magic Leap Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Alchemy VR Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Unimersiv Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality In Training And Education Market Other Major And Innovative Companies

  • 31.1. GAMOOZ Interactive Solutions Company
  • 31.2. Meta Platforms Inc.
  • 31.3. DAQRI
  • 31.4. InGage Technologies Pvt Ltd.
  • 31.5. Popar
  • 31.6. Chromville
  • 31.7. NEXT/NOW
  • 31.8. VironIT LLC
  • 31.9. Groove Jones LLC
  • 31.10. HQSoftware
  • 31.11. INDE
  • 31.12. Augment
  • 31.13. metagram Solutions GmbH
  • 31.14. Fishermen Labs
  • 31.15. Program-Ace

32. Global Augmented Reality In Training And Education Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality In Training And Education Market

34. Recent Developments In The Augmented Reality In Training And Education Market

35. Augmented Reality In Training And Education Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality In Training And Education Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality In Training And Education Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality In Training And Education Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer