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ワイヤレス機内エンターテインメントの世界市場レポート 2025年

Wireless In-Flight Entertainment Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
ワイヤレス機内エンターテインメントの世界市場レポート 2025年
出版日: 2025年02月27日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

ワイヤレス機内エンターテインメント市場規模は、今後数年で急成長が見込まれます。2029年にはCAGR14.3%で41億5,000万米ドルに成長します。予測期間の成長は、セキュリティ強化、iot統合、コンテンツプロバイダーとの提携、パーソナライズされたコンテンツ配信、仮想現実(vr)と拡張現実(ar)の統合、オンデマンドサービスの増加などの需要に起因しています。予測期間の主な動向には、接続性の向上、パーソナライゼーション需要、ストリーミング・プラットフォームの統合、乗客体験の向上、接続コストの削減などがあります。

乗客数の増加が見込まれることから、ワイヤレス機内エンターテインメント市場の拡大が見込まれます。登録航空会社が運航する国内線と国際線の両方を利用する航空旅客は、飛行中に個人のデバイスでシームレスなインターネットアクセス、ブラウジング、ビデオストリーミングを可能にするワイヤレス機内エンターテインメントシステムの恩恵を受けることができます。2022年3月の国際航空運送協会(IATA)によると、世界の旅客数は2024年には40億人に達し、2019年に記録したCOVID-19以前の103%に相当すると予測されています。航空旅行の急増は明らかで、2021年の総旅行者数は2019年の数値の47%を超えます。この上昇傾向は今後も続き、2022年には83%、2023年には94%、2024年には103%、2025年には111%に達すると予想されます。特筆すべきは米国の航空会社の好調な業績で、2022年4月の定期便旅客数は5,450万人で、2021年2月比で106%の大幅増となった。その結果、旅客数の増加がワイヤレス機内エンターテインメント市場を推進する重要な要因となっています。

ワイヤレス機内エンターテインメント市場は、航空機の受注・納入数の増加による後押しが期待されます。航空機の受注と納入は、航空業界における重要な指標であり、メーカーと顧客(典型的には航空会社)との間の航空機の取引と移動を反映しています。ワイヤレス機内エンターテインメント(WIFE)システムは、従来の有線システムに比べ、旅客体験の向上、柔軟性、パーソナライゼーション、メンテナンスの容易さなどの利点を提供します。2023年6月、国際航空運送協会は、2022年に世界で1,239機の航空機が引き渡され、前年比19.1%の大幅増となったと報告しました。このような航空機の受注と納入の急増が、ワイヤレス機内エンターテインメント市場の成長を促進する要因となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界ワイヤレス機内エンターテインメント PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、制約)
  • 最終用途産業の分析
  • 世界のワイヤレス機内エンターテインメント市場:成長率分析
  • 世界のワイヤレス機内エンターテインメント市場の実績:規模と成長, 2019-2024
  • 世界のワイヤレス機内エンターテインメント市場の予測:規模と成長, 2024-2029, 2034F
  • 世界ワイヤレス機内エンターテインメント総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のワイヤレス機内エンターテインメント市場航空機の種類別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ナローボディ
  • ワイドボディ
  • リージョナルジェット
  • 世界のワイヤレス機内エンターテインメント市場装備タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 改造
  • ラインフィット
  • 世界のワイヤレス機内エンターテインメント市場ハードウェア別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • アンテナ
  • ワイヤレスアクセスポイント
  • モデム
  • その他のハードウェア
  • 世界のワイヤレス機内エンターテインメント市場:技術別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ATG
  • Kuバンド
  • Lバンド
  • Kaバンド
  • 世界のワイヤレス機内エンターテインメント市場ナローボディのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 単通路ジェット機
  • 短距離航空機
  • 世界のワイヤレス機内エンターテインメント市場ワイドボディのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 長距離航空機
  • ツインアイルジェット
  • 世界のワイヤレス機内エンターテインメント市場、リージョナルジェットのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • リージョナルターボプロップ機
  • リージョナルジェット

第7章 地域別・国別分析

  • 世界のワイヤレス機内エンターテインメント市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のワイヤレス機内エンターテインメント市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ワイヤレス機内エンターテインメント市場:競合情勢
  • ワイヤレス機内エンターテインメント市場:企業プロファイル
    • Panasonic Avionics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • SITA AG Overview, Products and Services, Strategy and Financial Analysis
    • Astronics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Burrana Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Collins Aerospace Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • FDS Avionics Corp.
  • Global Eagle Entertainment Inc.
  • Gogo LLC
  • Honeywell International Inc.
  • Lufthansa Systems GmbH & Co. KG
  • Thales Group
  • Viasat Inc.
  • Inmarsat plc
  • Sitaonair SA
  • Bluebox Aviation Systems Ltd.
  • digEcor Inc.
  • Kontron AG
  • Lufthansa Technik AG
  • Spafax Group Inc.
  • VT Miltope LLC

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • ワイヤレス機内エンターテインメント市場2029:新たな機会を提供する国
  • ワイヤレス機内エンターテインメント市場2029:新たな機会を提供するセグメント
  • ワイヤレス機内エンターテインメント市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r23851

Wireless in-flight entertainment refers to a system that enables wireless content distribution to passengers' devices, offering benefits such as information on the travel path, onboard menu, operational recommendations, and other relevant content.

The main types of aircraft in wireless in-flight entertainment include narrow-body, wide-body, and regional jets. A narrow-body aircraft is characterized by a single aisle of seats and is typically used for short-haul international and domestic flights, accommodating as few as four passengers and as many as 300. These aircraft may have different fitment types, such as retrofit and line-fit, utilizing hardware such as antennas, wireless access points, modems, and others. The technologies involved in wireless in-flight entertainment include ATG (air-to-ground), ku-band, l-band, and ka-band.

The wireless in-flight entertainment market research report is one of a series of new reports from The Business Research Company that provides wireless in-flight entertainment market statistics, including wireless in-flight entertainment industry global market size, regional shares, competitors with a wireless in-flight entertainment market share, detailed wireless in-flight entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the wireless in-flight entertainment industry. This wireless in-flight entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The wireless in-flight entertainment market size has grown rapidly in recent years. It will grow from $2.1 billion in 2024 to $2.43 billion in 2025 at a compound annual growth rate (CAGR) of 15.5%. The growth in the historic period can be attributed to shift towards streaming services, consumer demand for connectivity, initial regulatory changes, rise in mobile device usage, evolving passenger expectations, competition among airlines.

The wireless in-flight entertainment market size is expected to see rapid growth in the next few years. It will grow to $4.15 billion in 2029 at a compound annual growth rate (CAGR) of 14.3%. The growth in the forecast period can be attributed to demand for enhanced security, iot integration, partnerships with content providers, personalized content delivery, integration of virtual reality (vr) and augmented reality (ar), rise in on-demand services. Major trends in the forecast period include advancements in connectivity, demand for personalization, integration of streaming platforms, enhanced passenger experience, connectivity cost reduction.

The anticipated growth in the number of passengers is poised to drive the expansion of the wireless in-flight entertainment market. Air passengers, encompassing those on both domestic and international flights operated by registered air carriers, can benefit from wireless in-flight entertainment systems that facilitate seamless internet access, browsing, and video streaming on their personal devices during flights. According to the International Air Transport Association (IATA) in March 2022, it is projected that the global passenger count will reach 4.0 billion in 2024, equivalent to 103% of the pre-COVID-19 levels recorded in 2019. The surge in air travel is evident, with the total number of travelers in 2021 exceeding 47% of the 2019 figures. This upward trend is anticipated to continue, reaching 83% in 2022, 94% in 2023, 103% in 2024, and 111% in 2025. A notable example is the robust performance of US airlines, which carried 54.5 million scheduled service passengers in April 2022, marking a substantial 106% increase from February 2021. Consequently, the growth in passenger numbers is a significant factor propelling the wireless in-flight entertainment market.

The wireless in-flight entertainment market is expected to receive a boost from the increasing number of aircraft orders and deliveries. Aircraft orders and deliveries are crucial indicators in the aviation industry, reflecting the transactions and movements of aircraft between manufacturers and customers, typically airlines. Wireless in-flight entertainment (WIFE) systems offer advantages such as enhanced passenger experience, flexibility, personalization, and ease of maintenance compared to traditional wired systems. In June 2023, The International Air Transport Association reported that 1,239 aircraft were delivered globally in 2022, marking a substantial 19.1% increase from the previous year. This surge in aircraft orders and deliveries is a key driver fueling the growth of the wireless in-flight entertainment market.

Technological advancements have emerged as a significant trend gaining traction in the wireless in-flight entertainment market. Major companies in this sector are focused on developing innovative technologies to enhance their competitive edge. For example, in August 2024, Air India, the national flag carrier of India, introduced wireless in-flight entertainment on its wide-body aircraft in response to customer feedback regarding system issues. The new service, named Vista, allows passengers to stream content on their personal devices during flights. The Vista W-IFE system utilizes Bluebox's Blueview digital services platform, enabling content to be streamed to passengers' devices via Bluebox Wow, a wireless network system contained in a lunchbox-sized unit that can be stored in overhead compartments.

Major players in the wireless in-flight entertainment market are dedicated to introducing innovative products aimed at driving revenue growth. For example, in November 2022, Moment Inc., a US-based company specializing in in-flight entertainment and connectivity systems, unveiled Flymingo Jet. This innovative entertainment and services platform specifically caters to business travelers, with the goal of enhancing aircraft cabins and providing executive passengers with an unprecedented level of luxury. The Flymingo Jet solution is designed to offer services tailored to the unique features of the cabin and the upscale nature of executive flights. Positioned as an advanced entertainment and services platform for executive air travel, Moment's Flymingo Jet technology has already garnered acceptance from ten operators, striving to elevate the comfort and experience of executive passengers within aircraft cabins.

In November 2023, Stingray Group Inc., a Canada-based company specializing in music, media, and technology services, established a partnership with Air Transat A.T. Inc. Through this collaboration, passengers gain access to a diverse array of listening options, including live performances, soothing movies, Stingray Music channels, and destination-themed channels. This strategic partnership introduces Qello Concerts, a special feature that brings full-length concerts onboard, enabling travelers to enjoy performances by their favorite musicians while in-flight. Air Transat A.T. Inc., a Canada-based company specializing in holiday travel and providing vacation packages, enhances its offerings through this collaboration, enriching the in-flight entertainment experience for passengers.

Major companies operating in the wireless in-flight entertainment market include Panasonic Avionics Corporation, SITA AG, Astronics Corporation, Burrana Pty Ltd., Collins Aerospace, FDS Avionics Corp., Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Lufthansa Systems GmbH & Co. KG, Thales Group, Viasat Inc., Inmarsat plc, Sitaonair SA, Bluebox Aviation Systems Ltd., digEcor Inc., Kontron AG, Lufthansa Technik AG, Spafax Group Inc., VT Miltope LLC, AirFi Co., Global Onboard Partners LLC, Immfly Group

North America was the largest region in the wireless in-flight entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the wireless in-flight entertainment market report during the forecast period. The regions covered in the wireless in-flight entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the wireless in-flight entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The wireless in-flight entertainment market consists of revenues earned by entities by providing wireless in-flight entertainment services such as offline wi-fi networks, airplane software, and entertainment software. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Wireless In-Flight Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on wireless in-flight entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for wireless in-flight entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The wireless in-flight entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Aircraft Type: Narrow-Body; Wide-Body; Regional Jet
  • 2) By Fitment Type: Retrofit; Line Fit
  • 3) By Hardware: Antennas; Wireless Access Points; Modems; Other Hardware
  • 4) By Technology: ATG; Ku-Band; L-Band; Ka-Band
  • Subsegments:
  • 1) By Narrow-Body: Single-Aisle Jets; Short-Haul Aircraft
  • 2) By Wide-Body: Long-Haul Aircraft; Twin-Aisle Jets
  • 3) By Regional Jet: Regional Turboprop Aircraft; Regional Jets
  • Companies Mentioned: Panasonic Avionics Corporation; SITA AG; Astronics Corporation; Burrana Pty Ltd.; Collins Aerospace
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Wireless In-Flight Entertainment Market Characteristics

3. Wireless In-Flight Entertainment Market Trends And Strategies

4. Wireless In-Flight Entertainment Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Wireless In-Flight Entertainment Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Wireless In-Flight Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Wireless In-Flight Entertainment Market Growth Rate Analysis
  • 5.4. Global Wireless In-Flight Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Wireless In-Flight Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Wireless In-Flight Entertainment Total Addressable Market (TAM)

6. Wireless In-Flight Entertainment Market Segmentation

  • 6.1. Global Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Narrow-Body
  • Wide-Body
  • Regional Jet
  • 6.2. Global Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retrofit
  • Line Fit
  • 6.3. Global Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Antennas
  • Wireless Access Points
  • Modems
  • Other Hardware
  • 6.4. Global Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • ATG
  • Ku-Band
  • L-Band
  • Ka-Band
  • 6.5. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Narrow-Body, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Single-Aisle Jets
  • Short-Haul Aircraft
  • 6.6. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Wide-Body, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Long-Haul Aircraft
  • Twin-Aisle Jets
  • 6.7. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Regional Jet, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Regional Turboprop Aircraft
  • Regional Jets

7. Wireless In-Flight Entertainment Market Regional And Country Analysis

  • 7.1. Global Wireless In-Flight Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Wireless In-Flight Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Wireless In-Flight Entertainment Market

  • 8.1. Asia-Pacific Wireless In-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Wireless In-Flight Entertainment Market

  • 9.1. China Wireless In-Flight Entertainment Market Overview
  • 9.2. China Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Wireless In-Flight Entertainment Market

  • 10.1. India Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Wireless In-Flight Entertainment Market

  • 11.1. Japan Wireless In-Flight Entertainment Market Overview
  • 11.2. Japan Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Wireless In-Flight Entertainment Market

  • 12.1. Australia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Wireless In-Flight Entertainment Market

  • 13.1. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Wireless In-Flight Entertainment Market

  • 14.1. South Korea Wireless In-Flight Entertainment Market Overview
  • 14.2. South Korea Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Wireless In-Flight Entertainment Market

  • 15.1. Western Europe Wireless In-Flight Entertainment Market Overview
  • 15.2. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Wireless In-Flight Entertainment Market

  • 16.1. UK Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Wireless In-Flight Entertainment Market

  • 17.1. Germany Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Wireless In-Flight Entertainment Market

  • 18.1. France Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Wireless In-Flight Entertainment Market

  • 19.1. Italy Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Wireless In-Flight Entertainment Market

  • 20.1. Spain Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Wireless In-Flight Entertainment Market

  • 21.1. Eastern Europe Wireless In-Flight Entertainment Market Overview
  • 21.2. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Wireless In-Flight Entertainment Market

  • 22.1. Russia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Wireless In-Flight Entertainment Market

  • 23.1. North America Wireless In-Flight Entertainment Market Overview
  • 23.2. North America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Wireless In-Flight Entertainment Market

  • 24.1. USA Wireless In-Flight Entertainment Market Overview
  • 24.2. USA Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Wireless In-Flight Entertainment Market

  • 25.1. Canada Wireless In-Flight Entertainment Market Overview
  • 25.2. Canada Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Wireless In-Flight Entertainment Market

  • 26.1. South America Wireless In-Flight Entertainment Market Overview
  • 26.2. South America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Wireless In-Flight Entertainment Market

  • 27.1. Brazil Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Wireless In-Flight Entertainment Market

  • 28.1. Middle East Wireless In-Flight Entertainment Market Overview
  • 28.2. Middle East Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Wireless In-Flight Entertainment Market

  • 29.1. Africa Wireless In-Flight Entertainment Market Overview
  • 29.2. Africa Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Wireless In-Flight Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. Wireless In-Flight Entertainment Market Competitive Landscape
  • 30.2. Wireless In-Flight Entertainment Market Company Profiles
    • 30.2.1. Panasonic Avionics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. SITA AG Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Astronics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Burrana Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Collins Aerospace Overview, Products and Services, Strategy and Financial Analysis

31. Wireless In-Flight Entertainment Market Other Major And Innovative Companies

  • 31.1. FDS Avionics Corp.
  • 31.2. Global Eagle Entertainment Inc.
  • 31.3. Gogo LLC
  • 31.4. Honeywell International Inc.
  • 31.5. Lufthansa Systems GmbH & Co. KG
  • 31.6. Thales Group
  • 31.7. Viasat Inc.
  • 31.8. Inmarsat plc
  • 31.9. Sitaonair SA
  • 31.10. Bluebox Aviation Systems Ltd.
  • 31.11. digEcor Inc.
  • 31.12. Kontron AG
  • 31.13. Lufthansa Technik AG
  • 31.14. Spafax Group Inc.
  • 31.15. VT Miltope LLC

32. Global Wireless In-Flight Entertainment Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Wireless In-Flight Entertainment Market

34. Recent Developments In The Wireless In-Flight Entertainment Market

35. Wireless In-Flight Entertainment Market High Potential Countries, Segments and Strategies

  • 35.1 Wireless In-Flight Entertainment Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Wireless In-Flight Entertainment Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Wireless In-Flight Entertainment Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer