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市場調査レポート
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1662418

視覚効果の世界市場レポート 2025年

Visual Effects Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
視覚効果の世界市場レポート 2025年
出版日: 2025年02月25日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

視覚効果の市場規模は、今後数年で急成長が見込まれます。2029年にはCAGR11.9%で197億4,000万米ドルに成長します。予測期間の成長は、コンテンツ消費の進化、ストリーミングプラットフォームの成長、拡張現実と仮想現実、メディアコンテンツの世界化、リアルな映像の需要に起因すると考えられます。予測期間における主な動向としては、実用的なエフェクトとデジタルエフェクトの融合、持続可能な制作手法、パーソナライゼーションとカスタマイズ、リモートコラボレーションツール、ユーザー生成VFXコンテンツ、環境と気候への配慮などが挙げられます。

視覚効果市場は、デジタルビデオストリーミングサービスの利用が増加していることから、大きな成長が見込まれています。これらのプラットフォームは、インターネット上でビデオコンテンツを配信するため、テレビ番組や映画には高品質の視覚効果が必要となります。こうしたサービスに対する需要の急増は、ネットフリックスが2022年に発表した四半期報告書に示されており、第3四半期には241万人の加入者が増加し、第4四半期と第5四半期には全世界で2億2,309万人に達しました。デジタル・ビデオ・ストリーミングが拡大し続けるにつれ、視覚効果の強化ニーズが高まり、この市場セグメントの成長に寄与しています。

視覚効果市場の成長を予測するもう一つの要因は、ゲーム業界における需要の高まりです。視覚効果は、魅力的で没入感のあるゲーム体験を創造し、視覚的な魅力と信憑性を高める上で極めて重要な役割を果たします。2023年5月にUswitch Limitedが実施した調査によると、2022年には回答者の76%がオンラインビデオゲームに参加していることが明らかになっています。ゲーム産業が拡大し続けるにつれ、洗練された視覚効果テクノロジーへのニーズが高まり、この市場セグメントの開拓に拍車がかかります。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の視覚効果PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界の視覚効果市場:成長率分析
  • 世界の視覚効果市場の実績:規模と成長, 2019-2024
  • 世界の視覚効果市場の予測:規模と成長, 2024-2029, 2034F
  • 世界の視覚効果総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の視覚効果市場:タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • マットペイント
  • シミュレーションFX
  • 合成
  • モーションキャプチャ
  • キャラクターとクリーチャーのアニメーション
  • コンセプトアート
  • プレビズまたはプレビジュアライゼーション
  • その他のタイプ
  • 世界の視覚効果市場:コンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ソフトウェア
  • ハードウェア
  • サービス
  • 世界の視覚効果市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • フィルム
  • 広告
  • テレビ番組
  • ゲーム
  • 世界の視覚効果市場:マットペイントのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • デジタルマットペインティング
  • 従来のマットペイント
  • 写真ベースのマットペイント
  • 世界の視覚効果市場:シミュレーションFXのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 流体シミュレーション
  • パーティクルエフェクト
  • 剛体ダイナミクス
  • 世界の視覚効果市場:合成のサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 2D合成
  • 3D合成
  • 色補正とグレーディング
  • 世界の視覚効果市場:モーションキャプチャのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 光学式モーションキャプチャ
  • 慣性モーションキャプチャ
  • パフォーマンスキャプチャ
  • 世界の視覚効果市場:キャラクターとクリーチャーのアニメーションのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 2Dアニメーション
  • 3Dアニメーション
  • リギングとスキニング
  • 世界の視覚効果市場:コンセプトアートのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • キャラクターデザイン
  • 環境デザイン
  • プロップデザイン
  • 世界の視覚効果市場:プレビズまたはプレビジュアライゼーションのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ストーリーボード
  • 3Dプリビズ
  • アニマティクス
  • 世界の視覚効果市場、その他のタイプのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 特殊メイク
  • ライブイベント用視覚効果
  • 拡張現実効果

第7章 地域別・国別分析

  • 世界の視覚効果市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界の視覚効果市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 視覚効果市場:競合情勢
  • 視覚効果市場:企業プロファイル
    • Digital Domain Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • Rodeo FX Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Hydraulx Visual Effects Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Sony Pictures Entertainment Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Technicolor SA Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Deluxe Media Inc.
  • Blackmagic Design Pty. Ltd.
  • Foundry Visionmongers Limited
  • Zoic Studios LLC
  • Animal Logic Pty Ltd.
  • RE
  • Effects Inc.
  • Video Copilot and Final Image Inc.
  • Framestore Group Limited
  • Deluxe Entertainment Services Group Inc.
  • Lucasfilm Ltd.
  • BUF Compagnie
  • The Moving Picture Company Limited
  • Cinesite Visual Effects Studio Limited
  • ImageWorks Inc.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 視覚効果市場2029:新たな機会を提供する国
  • 視覚効果市場2029:新たな機会を提供するセグメント
  • 視覚効果市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r23053

Visual effects involve a post-production process that utilizes computer technology for creating or enhancing film and video content. This technique is applied to blend live-action footage with improved imagery to generate environments or characters.

Primary categories of visual effects encompass matte painting, simulation FX, compositing, motion capture, character and creature animation, concept art, previs or pre-visualization, and other specialized types. Concept art represents the visual depiction of the initial idea for a movie project. The components involved in visual effects include software, hardware, and services. These applications find use across various industries, including movies, advertisements, TV shows, and gaming.

The visual effects market research report is one of a series of new reports from The Business Research Company that provides visual effects market statistics, including visual effects industry global market size, regional shares, competitors with a visual effects market share, detailed visual effects market segments, market trends and opportunities, and any further data you may need to thrive in the visual effects industry. This visual effects market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The visual effects market size has grown strongly in recent years. It will grow from $11.55 billion in 2024 to $12.58 billion in 2025 at a compound annual growth rate (CAGR) of 8.9%. The growth in the historic period can be attributed to user experience expectations, budgets and investments, digital streaming platforms, talent and skill development, film and entertainment industry growth.

The visual effects market size is expected to see rapid growth in the next few years. It will grow to $19.74 billion in 2029 at a compound annual growth rate (CAGR) of 11.9%. The growth in the forecast period can be attributed to evolution of content consumption, growth of streaming platforms, augmented and virtual reality, globalization of media content, demand for realistic visuals. Major trends in the forecast period include blending practical and digital effects, sustainable production practices, personalization and customization, remote collaboration tools, user-generated VFX content, environmental and climate focus.

The visual effects market is anticipated to experience significant growth due to the increasing utilization of digital video streaming services. These platforms, delivering video content over the internet, necessitate high-quality visual effects for TV shows and movies. The surge in demand for such services is exemplified by Netflix's quarterly report in 2022, which indicated an addition of 2.41 million subscribers in Q3, totaling 223.09 million globally by Q4 and Q5. As digital video streaming continues to expand, it drives the need for enhanced visual effects, contributing to the growth of this market segment.

Another contributing factor to the projected growth of the visual effects market is the escalating demand within the gaming industry. Visual effects play a pivotal role in creating engaging and immersive gaming experiences, adding visual allure and authenticity. The burgeoning demand within this sector is evident from a survey conducted by Uswitch Limited in May 2023, revealing that 76% of respondents participated in online video gaming in 2022. As the gaming industry continues to expand, the need for sophisticated visual effects technologies grows, fueling the development of this market segment.

Technological advancements are emerging as key trends gaining traction in the visual effects market. Leading companies in this sector are concentrating on developing AI-powered solutions to enhance their competitive edge. For example, in July 2023, Netflix Inc., a U.S.-based subscription streaming service, introduced an AI-powered green screen. This AI-driven technology aims to improve visual effects, making them more accurate and lifelike in real-time, and achieving better results than traditional green screens in a fraction of the time needed to edit a scene. With the introduction of the magenta green screen, which provides a faster and more precise method for creating visual effects, artificial intelligence has significantly advanced within the film and television industries.

Major companies in the visual effects market are concentrating on innovative products, such as AI tools, to boost their revenues. AI-based visual effects tools include various software and technologies that utilize artificial intelligence to enhance and streamline different aspects of VFX production. For example, in March 2023, Wonder Dynamics, a U.S.-based AI film company, launched Wonder Studio. With just a few simple button clicks, filmmakers can create videos featuring computer-generated imagery. An artist only needs a camera, eliminating the need for expensive production equipment or complex 3D software. The company aims to make CGI-heavy films more accessible and enable more individuals to create visually stunning movies at a lower cost. By leveraging artificial intelligence, Wonder Studio can automatically track characters and identify cuts in scenes, significantly reducing the time typically required for labor-intensive frame-by-frame visual effects.

In October 2022, Sony Pictures Entertainment Inc., a U.S.-based mass media and entertainment studio, acquired Pixomondo Global for an undisclosed amount. This acquisition aims to enhance Sony Pictures Entertainment's capabilities in virtual production and visual effects, allowing the company to deliver innovative and high-quality content to audiences worldwide. By acquiring Pixomondo Global, Sony Pictures Entertainment will be better equipped to meet the increasing demand for top-tier visual material in the entertainment industry and expand its offerings in the rapidly evolving virtual production and visual effects landscape. Pixomondo Global is a U.S.-based company specializing in visual effects.

Major companies operating in the visual effects market are Digital Domain Holdings Limited, Rodeo FX Inc., Hydraulx Visual Effects Inc., Sony Pictures Entertainment Inc., Technicolor SA, Deluxe Media Inc., Blackmagic Design Pty. Ltd., Foundry Visionmongers Limited, Zoic Studios LLC, Animal Logic Pty Ltd., RE:Vision Effects Inc., Video Copilot and Final Image Inc., Framestore Group Limited, Deluxe Entertainment Services Group Inc., Lucasfilm Ltd., BUF Compagnie, The Moving Picture Company Limited, Cinesite Visual Effects Studio Limited, ImageWorks Inc., Double Negative Visual Effects Limited, Scanline VFX Inc., Animal Logic, Weta Digital Limited, The Mill Film, MPC Limited, Method Studios Inc., Pixomondo GmbH

North America was the largest region in the visual effect market in 2024. The regions covered in the visual effects market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the visual effects market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The visual effects market includes revenues earned by providing professional services, system integration, support, and maintenance services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Visual Effects Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on visual effects market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for visual effects ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The visual effects market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Matte Painting; Simulation FX; Compositing; Motion Capture; Character And Creature Animation; Concept Art; Previs Or Pre-visualization; Other Types
  • 2) By Component: Software; Hardware; Services
  • 3) By Application: Movies; Advertisements; TV Shows; Gaming
  • Subsegments:
  • 1) By Matte Painting: Digital Matte Painting; Traditional Matte Painting; Photo-Based Matte Painting
  • 2) By Simulation FX: Fluid Simulation; Particle Effects; Rigid Body Dynamics
  • 3) By Compositing: 2D Compositing; 3D Compositing; Color Correction And Grading
  • 4) By Motion Capture: Optical Motion Capture; Inertial Motion Capture; Performance Capture
  • 5) By Character And Creature Animation: 2D Animation; 3D Animation; Rigging And Skinning
  • 6) By Concept Art: Character Design; Environment Design; Prop Design
  • 7) By Previs Or Pre-Visualization: Storyboarding; 3D Previs; Animatics
  • 8) By Other Types: Special Effects Makeup; Visual Effects For Live Events; Augmented Reality Effects
  • Companies Mentioned: Digital Domain Holdings Limited; Rodeo FX Inc.; Hydraulx Visual Effects Inc.; Sony Pictures Entertainment Inc.; Technicolor SA
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Visual Effects Market Characteristics

3. Visual Effects Market Trends And Strategies

4. Visual Effects Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Visual Effects Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Visual Effects PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Visual Effects Market Growth Rate Analysis
  • 5.4. Global Visual Effects Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Visual Effects Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Visual Effects Total Addressable Market (TAM)

6. Visual Effects Market Segmentation

  • 6.1. Global Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Matte Painting
  • Simulation FX
  • Compositing
  • Motion Capture
  • Character And Creature Animation
  • Concept Art
  • Previs Or Pre-visualization
  • Other Types
  • 6.2. Global Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software
  • Hardware
  • Services
  • 6.3. Global Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Movies
  • Advertisements
  • TV Shows
  • Gaming
  • 6.4. Global Visual Effects Market, Sub-Segmentation Of Matte Painting, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Digital Matte Painting
  • Traditional Matte Painting
  • Photo-Based Matte Painting
  • 6.5. Global Visual Effects Market, Sub-Segmentation Of Simulation FX, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fluid Simulation
  • Particle Effects
  • Rigid Body Dynamics
  • 6.6. Global Visual Effects Market, Sub-Segmentation Of Compositing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 2D Compositing
  • 3D Compositing
  • Color Correction And Grading
  • 6.7. Global Visual Effects Market, Sub-Segmentation Of Motion Capture, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Optical Motion Capture
  • Inertial Motion Capture
  • Performance Capture
  • 6.8. Global Visual Effects Market, Sub-Segmentation Of Character And Creature Animation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 2D Animation
  • 3D Animation
  • Rigging And Skinning
  • 6.9. Global Visual Effects Market, Sub-Segmentation Of Concept Art, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Character Design
  • Environment Design
  • Prop Design
  • 6.10. Global Visual Effects Market, Sub-Segmentation Of Previs Or Pre-Visualization, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Storyboarding
  • 3D Previs
  • Animatics
  • 6.11. Global Visual Effects Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Special Effects Makeup
  • Visual Effects For Live Events
  • Augmented Reality Effects

7. Visual Effects Market Regional And Country Analysis

  • 7.1. Global Visual Effects Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Visual Effects Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Visual Effects Market

  • 8.1. Asia-Pacific Visual Effects Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Visual Effects Market

  • 9.1. China Visual Effects Market Overview
  • 9.2. China Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Visual Effects Market

  • 10.1. India Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Visual Effects Market

  • 11.1. Japan Visual Effects Market Overview
  • 11.2. Japan Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Visual Effects Market

  • 12.1. Australia Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Visual Effects Market

  • 13.1. Indonesia Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Visual Effects Market

  • 14.1. South Korea Visual Effects Market Overview
  • 14.2. South Korea Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Visual Effects Market

  • 15.1. Western Europe Visual Effects Market Overview
  • 15.2. Western Europe Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Visual Effects Market

  • 16.1. UK Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Visual Effects Market

  • 17.1. Germany Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Visual Effects Market

  • 18.1. France Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Visual Effects Market

  • 19.1. Italy Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Visual Effects Market

  • 20.1. Spain Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Visual Effects Market

  • 21.1. Eastern Europe Visual Effects Market Overview
  • 21.2. Eastern Europe Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Visual Effects Market

  • 22.1. Russia Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Visual Effects Market

  • 23.1. North America Visual Effects Market Overview
  • 23.2. North America Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Visual Effects Market

  • 24.1. USA Visual Effects Market Overview
  • 24.2. USA Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Visual Effects Market

  • 25.1. Canada Visual Effects Market Overview
  • 25.2. Canada Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Visual Effects Market

  • 26.1. South America Visual Effects Market Overview
  • 26.2. South America Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Visual Effects Market

  • 27.1. Brazil Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Visual Effects Market

  • 28.1. Middle East Visual Effects Market Overview
  • 28.2. Middle East Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Visual Effects Market

  • 29.1. Africa Visual Effects Market Overview
  • 29.2. Africa Visual Effects Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Visual Effects Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Visual Effects Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Visual Effects Market Competitive Landscape And Company Profiles

  • 30.1. Visual Effects Market Competitive Landscape
  • 30.2. Visual Effects Market Company Profiles
    • 30.2.1. Digital Domain Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Rodeo FX Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Hydraulx Visual Effects Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Sony Pictures Entertainment Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Technicolor SA Overview, Products and Services, Strategy and Financial Analysis

31. Visual Effects Market Other Major And Innovative Companies

  • 31.1. Deluxe Media Inc.
  • 31.2. Blackmagic Design Pty. Ltd.
  • 31.3. Foundry Visionmongers Limited
  • 31.4. Zoic Studios LLC
  • 31.5. Animal Logic Pty Ltd.
  • 31.6. RE
  • 31.7. Effects Inc.
  • 31.8. Video Copilot and Final Image Inc.
  • 31.9. Framestore Group Limited
  • 31.10. Deluxe Entertainment Services Group Inc.
  • 31.11. Lucasfilm Ltd.
  • 31.12. BUF Compagnie
  • 31.13. The Moving Picture Company Limited
  • 31.14. Cinesite Visual Effects Studio Limited
  • 31.15. ImageWorks Inc.

32. Global Visual Effects Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Visual Effects Market

34. Recent Developments In The Visual Effects Market

35. Visual Effects Market High Potential Countries, Segments and Strategies

  • 35.1 Visual Effects Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Visual Effects Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Visual Effects Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer