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市場調査レポート
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1781932

カメラ内視覚効果市場:コンポーネント別、用途別、技術別、オファリング別、国別、地域別-2025年~2032年の世界産業分析、市場規模、市場シェア、予測

In-Camera Visual Effects Market, By Component, By Application, By Technology, By Offering, By Country, and By Region - Global Industry Analysis, Market Size, Market Share & Forecast from 2025-2032


出版日
ページ情報
英文 260 Pages
納期
2~3営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.67円
カメラ内視覚効果市場:コンポーネント別、用途別、技術別、オファリング別、国別、地域別-2025年~2032年の世界産業分析、市場規模、市場シェア、予測
出版日: 2025年06月04日
発行: AnalystView Market Insights
ページ情報: 英文 260 Pages
納期: 2~3営業日
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概要

レポートハイライト

カメラ内視覚効果市場規模は2024年に6億6,990万米ドルとなり、2025~2032年にかけてCAGR 12.99%で拡大

カメラ内視覚効果市場-市場力学

映画、テレビ、デジタルストリーミングなど、複数のメディアにおいて高品質で没入感のあるコンテンツに対するニーズの高まりが、カメラ内視覚効果(ICVFX)市場を牽引しています。また、コア技術であるLEDディスプレイ技術、リアルタイムレンダリング技術、カメラトラッキング技術の開発急増が、ICVFXをより身近で先進的ものにしています。ダイナミックでリアルタイムなセットを生成する能力は、コンテンツ制作者に比類のないクリエイティブコントロールと即座のイテレーションを提供し、市場の成長に貢献しています。独創的で視覚的に魅力的なコンテンツへのニーズが継続するストリーミング市場の隆盛は、市場成長の絶大な機会を記載しています。しかし、高解像度のLEDウォールや強力なコンピューティングハードウェアを備えたICVFXスタジオを構築するための初期投資が、市場成長の妨げになる可能性があります。さらに、このような先進的システムを操作・維持するには、学習曲線が険しく、特定の技術スキルが必要であることも、大量導入の課題となっています。

カメラ内視覚効果市場-主要な洞察

ICVFXスタジオのバックボーンであるLEDボリューム、ハイエンド・ワークステーション、ハイエンド・カメラ、正確なトラッキングシステムの確立に必要な高額投資により、ハードウェアコンポーネントセグメントが最も高い市場シェアを獲得しています。

ソフトウェアセグメントは、ICVFX市場において最も速い速度で成長すると予測されています。この成長は、デジタル環境と実写ショットのシームレスな統合を可能にするリアルタイムレンダリングエンジン、バーチャルプロダクションコントロールソフトウェア、アセット作成ツールの進化による複雑さが原動力となっています。

市場を独占しているのは、映画とテレビの用途セグメントです。これは主に、ブロックバスター映画やエピソードシリーズが、視覚的に魅力的で高品質なコンテンツへの飽くなき欲求を持っているためであり、ICVFXは従来型ポストプロダクションVFXよりも比類のないクリエイティブコントロールと制作効率を記載しています。

北米はICVFX市場で最も高いシェアを占めています。これは、トップクラスの映画スタジオや技術センターが存在し、バーチャル制作技術をいち早く採用していることに起因します。ICVFXインフラへのインセンティブ投資と豊富な人材プールが、この地域の市場成長に寄与しています。

カメラ内視覚効果市場-セグメンテーション分析

世界のインカメラ・ビジュアルエフェクト市場は、コンポーネント、アプリケーション、技術、オファリング、地域に基づいてセグメント化されます。

用途別では、市場は映画とテレビ、コマーシャルと広告、ライブイベントと放送に区分されます。映画とテレビは市場最大の用途セグメントです。これは、ICVFXが大規模な映画やエピソード作品に革命的な影響を与えたことが主要理由です。この技術により、監督たちは魅力的な仮想世界や洗練されたデジタルキャラクタをその場でデザインできるようになり、プリンシパル撮影中の創造性をかつてないほどコントロールできるようになりました。従来型グリーンスクリーン環境における当てずっぽうの作業の多くが消え、その結果、バーチャル環境に反応できる俳優たち別、より自然な演技が可能になります。ライブイベントと放送のセグメントは、最も急速に拡大している市場セグメントです。これは、より魅力的な視聴者体験とダイナミックコンテンツのリアルタイム配信を可能にするバーチャル制作手法の採用率が高いためです。ICVFXは、コンサート、授賞式、ビジネスプレゼンテーション、スポーツ中継など、没入感のあるダイナミックバーチャルステージをデザインすることができます。ICVFXはリアルタイムのセット変更、背景、ビジュアルテーマの変更を提供し、セットを構築する代わりに多用途で視覚的に印象的なものを記載しています。

技術別に見ると、市場はリアルタイムレンダリングエンジン、カメラトラッキングシステム、LEDボリューム技術に区分されます。LEDボリューム技術は市場をリードしています。巨大な高解像度LEDスクリーンがダイナミックデジタル背景となり、グリーンスクリーンの必要性をなくし、俳優や監督はセット上でリアルタイムに作成される仮想世界を確認することができます。正確な色と照明性能で詳細な仮想世界をレンダリングできるハイエンドLEDボリュームに投資するコストは、重要な投資であり、あらゆるバーチャル制作スタジオの中心的資産です。リアルタイムレンダリングエンジンは、予測期間中に最も高い成長率を示すと予測されています。これは、ソフトウェアプラットフォームが常に改善され、機能が向上していることによる。これらのエンジンは、LEDボリューム上に忠実度の高いバーチャルシーンやキャラクタをリアルタイムで作成し、レンダリングする上で中心的な役割を果たします。フォトリアリスティックな画像、先進的シミュレーション、ロケでのインタラクティブ機能に対するニーズの高まりにより、より高性能で柔軟なリアルタイムレンダリングツールが必要とされています。

カメラ内視覚効果市場-地理的洞察

北米は、特に米国において、大手映画・テレビスタジオ、トップ技術企業、エンターテインメント産業内の強固なイノベーション文化に支えられ、市場で最も高いシェアを占めています。ハリウッドは、ハイエンドLEDボリュームとリアルタイムレンダリングを使用したバーチャル制作段階に早くから投資し、多額の資金を投じてきたため、この地域はICVFXの制作と展開の世界の中心地となっています。この地域の重要性は、世界のコンテンツ制作における大きなシェアと、ビジュアル・ストーリーテリングの革新における主導的地位によって強化されています。アジア太平洋のは、予測期間中に最も速いペースで成長すると予測されています。これは、中国、インド、日本、韓国などの国々でメディア&エンターテインメント部門が拡大していることに加え、先進的制作技術への投資が拡大しているためです。この地域の映画産業の成長と、ストリーミングコンテンツ制作やライブイベント放映の急増が、最適で視覚的に魅力的な制作手法の必要性を高めています。

カメラ内視覚効果市場-競合情勢

カメラ内視覚効果(ICVFX)市場は、長年の視覚効果大手、ニッチ技術プロバイダ、クリエイティブなプロダクションが混在する競争市場で運営されています。競合情勢の特徴は、ハードウェアとソフトウェアの絶え間ない革新、バンドルソリューションを提供するための戦略的提携の形成、リアルタイムバーチャル制作の地平を広げるための継続的な研究開発投資です。Weta FX Limited、Industrial Light & Magic(ILM)、DNEG、Framestore Limitedのような企業は、伝統的にポストプロダクションの視覚効果(VFX)能力で有名であったが、現在ICVFXソリューションの導入と創造において主導権を握っています。これらのマーケットリーダーは、映画のビジュアルルック&フィールに精通していることを生かし、バーチャルプロダクションワークフローを自社製品に組み込んでいます。

目次

第1章 カメラ内視覚効果市場概要

  • 調査範囲
  • 市場推定年数

第2章 エグゼクティブサマリー

  • 市場内訳
  • 競合考察

第3章 カメラ内視覚効果の主要市場動向

  • 市場促進要因
  • 市場抑制要因
  • 市場機会
  • 市場の将来動向

第4章 カメラ内視覚効果産業研究

  • PEST分析
  • ポーターのファイブフォース分析
  • 成長展望マッピング
  • 規制枠組み分析

第5章 カメラ内視覚効果市場:高まる地政学的緊張の影響

  • COVID-19パンデミックの影響
  • ロシア・ウクライナ戦争の影響
  • 中東紛争の影響

第6章 カメラ内視覚効果市場情勢

  • 2024年におけるカメラ内視覚効果市場シェア分析
  • 主要メーカー別内訳データ
    • 既存企業の分析
    • 新興企業の分析

第7章 カメラ内視覚効果市場-コンポーネント別

  • 概要
    • コンポーネント別セグメントシェア分析
    • ハードウェア
    • ソフトウェア
    • サービス

第8章 カメラ内視覚効果市場-用途別

  • 概要
    • 用途別セグメントシェア分析
    • 映画とテレビ
    • コマーシャルと広告
    • ライブイベントと放送

第9章 カメラ内視覚効果市場-技術別

  • 概要
    • 技術別セグメントシェア分析
    • LEDボリューム技術
    • リアルタイムレンダリングエンジン
    • カメラ追跡システム

第10章 カメラ内視覚効果市場-オファリング別

  • 概要
    • オファリング別セグメントシェア分析
    • プリ生産
    • 生産

第11章 カメラ内視覚効果市場-地域

  • イントロダクション
  • 北米
    • 概要
    • 北米の主要メーカー
    • 米国
    • カナダ
  • 欧州
    • 概要
    • 欧州の主要メーカー
    • ドイツ
    • 英国
    • フランス
    • イタリア
    • スペイン
    • オランダ
    • スウェーデン
    • ロシア
    • ポーランド
    • その他
  • アジア太平洋
    • 概要
    • アジア太平洋の主要メーカー
    • 中国
    • インド
    • 日本
    • 韓国
    • オーストラリア
    • インドネシア
    • タイ
    • フィリピン
    • その他
  • ラテンアメリカ
    • 概要
    • ラテンアメリカの主要メーカー
    • ブラジル
    • メキシコ
    • アルゼンチン
    • コロンビア
    • その他
  • 中東・アフリカ
    • 概要
    • 中東・アフリカの主要メーカー
    • サウジアラビア
    • アラブ首長国連邦
    • イスラエル
    • トルコ
    • アルジェリア
    • エジプト
    • その他

第12章 主要ベンダー分析-カメラ内視覚効果産業

  • 競合ダッシュボード
    • 競合ベンチマーキング
    • 競合ポジショニング
  • 企業プロファイル
    • Weta FX Limited
    • Industrial Light & Magic(ILM)
    • Pixomondo
    • Sony Corporation
    • SAMSUNG
    • Epic Games, Inc.
    • DNEG
    • Framestore Limited
    • Moving Picture Company(MPC)
    • NEP Group, Inc.

第13章 アナリストの全方位的展望

目次
Product Code: ANV5376

REPORT HIGHLIGHT

In-Camera Visual Effects Market size was valued at US$ 669.90 Million in 2024, expanding at a CAGR of 12.99% from 2025 to 2032.

In-camera visual effects (ICVFX) is a high-end technique used in cinema, television, and live production, where digital visual components are combined and processed in real time, directly within the camera frame, during principal photography. In contrast to classical VFX, which is largely developed and composited during post-production, ICVFX utilizes cutting-edge technologies, including large LED volumes, real-time rendering engines such as Unreal Engine, and high-accuracy camera tracking systems. This process enables filmmakers to visualize and engage with the final composite image on set, providing them with instant feedback on lighting, perspective, and actor performance against dynamic virtual backgrounds. ICVFX aims to reduce the need for massive amounts of green screenshots & time-consuming post-production compositing, thereby advancing creative control, lowering costs, and significantly speeding up the production pipeline.

In-Camera Visual Effects Market- Market Dynamics

The growing need for high-quality, immersive content across multiple media outlets, including film, TV, and digital streaming, is driving the In-Camera Visual Effects (ICVFX) market. In addition, the surge in the development of core technologies, LED display technology, real-time rendering technology, and camera tracking technology, has contributed to making ICVFX more accessible and advanced. The capacity to generate dynamic, real-time sets provides content creators with unmatched creative control and instant iteration, contributing to market growth. The flourishing streaming market, with its ongoing need for original & visually engaging content, offers an immense opportunity for market growth. However, the initial setup investment to create an ICVFX studio with high-resolution LED walls and powerful computing hardware may hamper market growth. Further, the steep learning curve and the necessity for specific technical skills to operate and maintain these sophisticated systems are a challenge for mass implementation.

In-Camera Visual Effects Market- Key Insights

The hardware component segment acquired the highest market share, driven by the high investment required for the establishment of LED volumes, high-end workstations, high-end cameras, and accurate tracking systems, which are the backbone of ICVFX studios.

The software segment is projected to grow at the fastest rate in the ICVFX market. This growth is fueled by the evolving complexity of real-time rendering engines, virtual production control software, and asset creation tools that enable the seamless integration of digital environments with live-action shots.

The film and television application segment dominates the market. This is mainly due to the blockbuster films and episodic series having an unrelenting appetite for visually engaging, high-quality content, where ICVFX provides unmatched creative control and production efficiencies over conventional post-production VFX.

North America holds the highest share of the ICVFX market. This is attributed to the presence of top film studios and tech centers, as well as being early adopters of virtual production technologies. Incentive investments in ICVFX infrastructure, combined with an ample talent pool, contribute to regional market growth.

In-Camera Visual Effects Market- Segmentation Analysis:

The Global In-Camera Visual Effects Market is segmented on the basis of Component, Application, Technology, Offering, and Region.

By application, the market has been segmented into film and television, commercials and advertising, and live events and broadcasts. Film and television is the biggest application segment in the market. This is largely due to the revolutionary impact ICVFX has had on large-scale cinema and episodic productions. The technology enables directors to design stunning virtual worlds and sophisticated digital characters on the fly, giving them unprecedented control over creativity during principal photography. Much of the guesswork involved in conventional green screen environments disappears, resulting in more natural performances from actors who can respond to their virtual environments. The live events and broadcasts segment is the most rapidly expanding market segment. This is attributed to the high adoption of virtual production methods, which enable more engaging audience experiences and the delivery of dynamic content in real time. ICVFX is capable of designing immersive and dynamic virtual stages for concerts, award ceremonies, business presentations, and sports telecasts. It provides for real-time set changes, backgrounds, and visual theme changes, providing a versatile and visually striking alternative to building sets.

By technology, the market is segmented into real-time rendering engines, camera tracking systems, and LED volume technology. LED volume technology leads the market. Enormous high-resolution LED screens become dynamic digital backdrops, eliminating the need for green screens and allowing actors and directors to witness the virtual world being created in real time on set. The cost of investing in high-end LED volumes that can render detailed virtual worlds with accurate color and lighting performance is a significant investment and a central asset of any virtual production studio. The real-time rendering engines are foreseen to grow at the highest rate during the forecast period. This is driven by the ever-improving and increasing capabilities of software platforms. These engines play a central role in creating and rendering high-fidelity virtual scenes and characters on the LED volumes in real-time. The growing need for photorealistic imagery, sophisticated simulations, and interactive features on location requires more capable and flexible real-time rendering tools.

In-Camera Visual Effects Market- Geographical Insights

North America has the highest share of the market, underpinned by the strong roots of major film and TV studios, top technology companies, and a robust innovation culture within the entertainment industry, particularly in the US. Hollywood's early investment and substantial dollars in virtual production stages, using high-end LED volumes and real-time rendering, have made the region a worldwide center for ICVFX creation and deployment. The significance of this region is reinforced by its large share in world content creation and its leading position in innovating visual storytelling. Asia-Pacific is forecasted to grow at the fastest pace during the forecast period. This is due to the expanding media & entertainment sector in nations such as China, India, Japan, and South Korea, along with expanded investments in advanced production technology. The growing film industries of the region, along with a surge in streaming content production and live event telecasts, are driving the need for optimal and visually appealing production practices.

In-Camera Visual Effects Market- Competitive Landscape:

The in-camera visual effects (ICVFX) market operates in a competitive market that comprises a mix of long-time visual effects giants, niche technology providers, and creative production houses. The competitive landscape is featured by constant innovation in hardware & software, the formation of strategic alliances to provide bundled solutions, and ongoing research & development investments to expand the horizon of real-time virtual production. Companies such as Weta FX Limited, Industrial Light & Magic (ILM), DNEG, and Framestore Limited, which have traditionally been well-known for their post-production visual effects (VFX) capacity, are now leading the charge in embracing and creating ICVFX solutions. These market leaders are leveraging their strong familiarity with the visual look & feel of the film to incorporate virtual production workflows into their products.

Recent Developments:

March 2024: Sony Corporation introduced Ocellus ASR-CT1, a new camera tracking system designed for virtual production and VFX. This plug-and-play solution utilizes Visual SLAM technology for real-time, marker-free camera tracking, and integrates seamlessly with LED volumes and real-time rendering engines like Unreal Engine to streamline in-camera workflows.

March 2025: Weta FX Limited announced an expansion of its Australian headquarters in Melbourne, Victoria. This expansion is backed by the Victorian government and is expected to attract international productions and create up to 80 highly-skilled jobs in production and animation, further solidifying their global footprint in advanced visual effects, including ICVFX.

SCOPE OF THE REPORT

The scope of this report covers the market by its major segments, which include as follows:

GLOBAL IN-CAMERA VISUAL EFFECTS MARKET KEY PLAYERS- DETAILED COMPETITIVE INSIGHTS

  • Weta FX Limited
  • Industrial Light & Magic (ILM)
  • Pixomondo
  • Sony Corporation
  • Samsung
  • Epic Games, Inc.
  • DNEG
  • Framestore Limited
  • Moving Picture Company (MPC)
  • NEP Group, Inc.

GLOBAL IN-CAMERA VISUAL EFFECTS MARKET, BY COMPONENT- MARKET ANALYSIS, 2019 - 2032

  • Hardware
  • Software
  • Services

GLOBAL IN-CAMERA VISUAL EFFECTS MARKET, BY APPLICATION- MARKET ANALYSIS, 2019 - 2032

  • Film and Television
  • Commercials and Advertising
  • Live Events and Broadcasts

GLOBAL IN-CAMERA VISUAL EFFECTS MARKET, BY TECHNOLOGY- MARKET ANALYSIS, 2019 - 2032

  • LED Volume Technology
  • Real-Time Rendering Engines
  • Camera Tracking Systems

GLOBAL IN-CAMERA VISUAL EFFECTS MARKET, BY OFFERINGS- MARKET ANALYSIS, 2019 - 2032

  • Pre-Production
  • Production

GLOBAL IN-CAMERA VISUAL EFFECTS MARKET, BY REGION- MARKET ANALYSIS, 2019 - 2032

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • The Netherlands
  • Sweden
  • Russia
  • Poland
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Australia
  • Indonesia
  • Thailand
  • Philippines
  • Rest of APAC
  • Latin America
  • Brazil
  • Mexico
  • Argentina
  • Colombia
  • Rest of LATAM
  • The Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Turkey
  • Algeria
  • Egypt
  • Rest of MEA

Table of Contents

1. In-Camera Visual Effects Market Overview

  • 1.1. Study Scope
  • 1.2. Market Estimation Years

2. Executive Summary

  • 2.1. Market Snippet
    • 2.1.1. In-Camera Visual Effects Market Snippet By Component
    • 2.1.2. In-Camera Visual Effects Market Snippet by Application
    • 2.1.3. In-Camera Visual Effects Market Snippet By Technology
    • 2.1.4. In-Camera Visual Effects Market Snippet By Offering
    • 2.1.5. In-Camera Visual Effects Market Snippet by Country
    • 2.1.6. In-Camera Visual Effects Market Snippet by Region
  • 2.2. Competitive Insights

3. In-Camera Visual Effects Key Market Trends

  • 3.1. In-Camera Visual Effects Market Drivers
    • 3.1.1. Impact Analysis of Market Drivers
  • 3.2. In-Camera Visual Effects Market Restraints
    • 3.2.1. Impact Analysis of Market Restraints
  • 3.3. In-Camera Visual Effects Market Opportunities
  • 3.4. In-Camera Visual Effects Market Future Trends

4. In-Camera Visual Effects Industry Study

  • 4.1. PEST Analysis
  • 4.2. Porter's Five Forces Analysis
  • 4.3. Growth Prospect Mapping
  • 4.4. Regulatory Framework Analysis

5. In-Camera Visual Effects Market: Impact of Escalating Geopolitical Tensions

  • 5.1. Impact of COVID-19 Pandemic
  • 5.2. Impact of Russia-Ukraine War
  • 5.3. Impact of Middle East Conflicts

6. In-Camera Visual Effects Market Landscape

  • 6.1. In-Camera Visual Effects Market Share Analysis, 2024
  • 6.2. Breakdown Data, by Key Manufacturer
    • 6.2.1. Established Players' Analysis
    • 6.2.2. Emerging Players' Analysis

7. In-Camera Visual Effects Market - By Component

  • 7.1. Overview
    • 7.1.1. Segment Share Analysis, By Component, 2024 & 2032 (%)
    • 7.1.2. Hardware
    • 7.1.3. Software
    • 7.1.4. Services

8. In-Camera Visual Effects Market - By Application

  • 8.1. Overview
    • 8.1.1. Segment Share Analysis, By Application, 2024 & 2032 (%)
    • 8.1.2. Film and Television
    • 8.1.3. Commercials and Advertising
    • 8.1.4. Live Events and Broadcasts

9. In-Camera Visual Effects Market - By Technology

  • 9.1. Overview
    • 9.1.1. Segment Share Analysis, By Technology, 2024 & 2032 (%)
    • 9.1.2. LED Volume Technology
    • 9.1.3. Real-Time Rendering Engines
    • 9.1.4. Camera Tracking Systems

10. In-Camera Visual Effects Market - By Offering

  • 10.1. Overview
    • 10.1.1. Segment Share Analysis, By Offering, 2024 & 2032 (%)
    • 10.1.2. Pre-Production
    • 10.1.3. Production

11. In-Camera Visual Effects Market- By Geography

  • 11.1. Introduction
    • 11.1.1. Segment Share Analysis, By Geography, 2024 & 2032 (%)
  • 11.2. North America
    • 11.2.1. Overview
    • 11.2.2. In-Camera Visual Effects Key Manufacturers in North America
    • 11.2.3. North America Market Size and Forecast, By Country, 2019 - 2032 (US$ Million)
    • 11.2.4. North America Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
    • 11.2.5. North America Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
    • 11.2.6. North America Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
    • 11.2.7. North America Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.2.8. U.S.
      • 11.2.8.1. Overview
      • 11.2.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.2.8.3. U.S. Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.2.8.4. U.S. Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.2.8.5. U.S. Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.2.8.6. U.S. Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.2.9. Canada
      • 11.2.9.1. Overview
      • 11.2.9.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.2.9.3. Canada Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.2.9.4. Canada Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.2.9.5. Canada Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.2.9.6. Canada Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
  • 11.3. Europe
    • 11.3.1. Overview
    • 11.3.2. In-Camera Visual Effects Key Manufacturers in Europe
    • 11.3.3. Europe Market Size and Forecast, By Country, 2019 - 2032 (US$ Million)
    • 11.3.4. Europe Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
    • 11.3.5. Europe Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
    • 11.3.6. Europe Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
    • 11.3.7. Europe Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.3.8. Germany
      • 11.3.8.1. Overview
      • 11.3.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.3.8.3. Germany Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.3.8.4. Germany Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.3.8.5. Germany Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.3.8.6. Germany Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.3.9. UK
      • 11.3.9.1. Overview
      • 11.3.9.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.3.9.3. UK Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.3.9.4. UK Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.3.9.5. UK Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.3.9.6. UK Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.3.10. France
      • 11.3.10.1. Overview
      • 11.3.10.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.3.10.3. France Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.3.10.4. France Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.3.10.5. France Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.3.10.6. France Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.3.11. Italy
      • 11.3.11.1. Overview
      • 11.3.11.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.3.11.3. Italy Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.3.11.4. Italy Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.3.11.5. Italy Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.3.11.6. Italy Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.3.12. Spain
      • 11.3.12.1. Overview
      • 11.3.12.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.3.12.3. Spain Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.3.12.4. Spain Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.3.12.5. Spain Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.3.12.6. Spain Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.3.13. The Netherlands
      • 11.3.13.1. Overview
      • 11.3.13.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.3.13.3. The Netherlands Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.3.13.4. The Netherlands Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.3.13.5. The Netherlands Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.3.13.6. The Netherlands Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.3.14. Sweden
      • 11.3.14.1. Overview
      • 11.3.14.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.3.14.3. Sweden Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.3.14.4. Sweden Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.3.14.5. Sweden Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.3.14.6. Sweden Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.3.15. Russia
      • 11.3.15.1. Overview
      • 11.3.15.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.3.15.3. Russia Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.3.15.4. Russia Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.3.15.5. Russia Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.3.15.6. Russia Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.3.16. Poland
      • 11.3.16.1. Overview
      • 11.3.16.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.3.16.3. Poland Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.3.16.4. Poland Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.3.16.5. Poland Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.3.16.6. Poland Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.3.17. Rest of Europe
      • 11.3.17.1. Overview
      • 11.3.17.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.3.17.3. Rest of the Europe Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.3.17.4. Rest of the Europe Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.3.17.5. Rest of the Europe Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.3.17.6. Rest of the Europe Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
  • 11.4. Asia Pacific (APAC)
    • 11.4.1. Overview
    • 11.4.2. In-Camera Visual Effects Key Manufacturers in Asia Pacific
    • 11.4.3. APAC Market Size and Forecast, By Country, 2019 - 2032 (US$ Million)
    • 11.4.4. APAC Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
    • 11.4.5. APAC Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
    • 11.4.6. APAC Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
    • 11.4.7. APAC Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.4.8. China
      • 11.4.8.1. Overview
      • 11.4.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.4.8.3. China Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.4.8.4. China Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.4.8.5. China Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.4.8.6. China Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.4.9. India
      • 11.4.9.1. Overview
      • 11.4.9.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.4.9.3. India Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.4.9.4. India Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.4.9.5. India Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.4.9.6. India Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.4.10. Japan
      • 11.4.10.1. Overview
      • 11.4.10.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.4.10.3. Japan Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.4.10.4. Japan Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.4.10.5. Japan Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.4.10.6. Japan Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.4.11. South Korea
      • 11.4.11.1. Overview
      • 11.4.11.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.4.11.3. South Korea Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.4.11.4. South Korea Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.4.11.5. South Korea Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.4.11.6. South Korea Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.4.12. Australia
      • 11.4.12.1. Overview
      • 11.4.12.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.4.12.3. Australia Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.4.12.4. Australia Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.4.12.5. Australia Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.4.12.6. Australia Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.4.13. Indonesia
      • 11.4.13.1. Overview
      • 11.4.13.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.4.13.3. Indonesia Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.4.13.4. Indonesia Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.4.13.5. Indonesia Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.4.13.6. Indonesia Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.4.14. Thailand
      • 11.4.14.1. Overview
      • 11.4.14.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.4.14.3. Thailand Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.4.14.4. Thailand Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.4.14.5. Thailand Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.4.14.6. Thailand Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.4.15. Philippines
      • 11.4.15.1. Overview
      • 11.4.15.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.4.15.3. Philippines Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.4.15.4. Philippines Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.4.15.5. Philippines Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.4.15.6. Philippines Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.4.16. Rest of APAC
      • 11.4.16.1. Overview
      • 11.4.16.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.4.16.3. Rest of APAC Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.4.16.4. Rest of APAC Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.4.16.5. Rest of APAC Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.4.16.6. Rest of APAC Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
  • 11.5. Latin America (LATAM)
    • 11.5.1. Overview
    • 11.5.2. In-Camera Visual Effects Key Manufacturers in Latin America
    • 11.5.3. LATAM Market Size and Forecast, By Country, 2019 - 2032 (US$ Million)
    • 11.5.4. LATAM Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
    • 11.5.5. LATAM Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
    • 11.5.6. LATAM Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
    • 11.5.7. LATAM Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.5.8. Brazil
      • 11.5.8.1. Overview
      • 11.5.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.5.8.3. Brazil Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.5.8.4. Brazil Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.5.8.5. Brazil Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.5.8.6. Brazil Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.5.9. Mexico
      • 11.5.9.1. Overview
      • 11.5.9.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.5.9.3. Mexico Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.5.9.4. Mexico Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.5.9.5. Mexico Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.5.9.6. Mexico Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.5.10. Argentina
      • 11.5.10.1. Overview
      • 11.5.10.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.5.10.3. Argentina Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.5.10.4. Argentina Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.5.10.5. Argentina Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.5.10.6. Argentina Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.5.11. Colombia
      • 11.5.11.1. Overview
      • 11.5.11.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.5.11.3. Colombia Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.5.11.4. Colombia Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.5.11.5. Colombia Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.5.11.6. Colombia Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.5.12. Rest of LATAM
      • 11.5.12.1. Overview
      • 11.5.12.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.5.12.3. Rest of LATAM Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.5.12.4. Rest of LATAM Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.5.12.5. Rest of LATAM Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.5.12.6. Rest of LATAM Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
  • 11.6. Middle East and Africa (MEA)
    • 11.6.1. Overview
    • 11.6.2. In-Camera Visual Effects Key Manufacturers in Middle East and Africa
    • 11.6.3. MEA Market Size and Forecast, By Country, 2019 - 2032 (US$ Million)
    • 11.6.4. MEA Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
    • 11.6.5. MEA Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
    • 11.6.6. MEA Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
    • 11.6.7. MEA Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.6.8. Saudi Arabia
      • 11.6.8.1. Overview
      • 11.6.8.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.6.8.3. Saudi Arabia Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.6.8.4. Saudi Arabia Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.6.8.5. Saudi Arabia Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.6.8.6. Saudi Arabia Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.6.9. United Arab Emirates
      • 11.6.9.1. Overview
      • 11.6.9.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.6.9.3. United Arab Emirates Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.6.9.4. United Arab Emirates Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.6.9.5. United Arab Emirates Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.6.9.6. United Arab Emirates Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.6.10. Israel
      • 11.6.10.1. Overview
      • 11.6.10.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.6.10.3. Israel Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.6.10.4. Israel Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.6.10.5. Israel Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.6.10.6. Israel Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.6.11. Turkey
      • 11.6.11.1. Overview
      • 11.6.11.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.6.11.3. Turkey Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.6.11.4. Turkey Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.6.11.5. Turkey Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.6.11.6. Turkey Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.6.12. Algeria
      • 11.6.12.1. Overview
      • 11.6.12.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.6.12.3. Algeria Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.6.12.4. Algeria Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.6.12.5. Algeria Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.6.12.6. Algeria Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.6.13. Egypt
      • 11.6.13.1. Overview
      • 11.6.13.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.6.13.3. Egypt Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.6.13.4. Egypt Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.6.13.5. Egypt Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.6.13.6. Egypt Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)
    • 11.6.14. Rest of MEA
      • 11.6.14.1. Overview
      • 11.6.14.2. Market Analysis, Forecast, and Y-O-Y Growth Rate, 2019 - 2032, (US$ Million)
      • 11.6.14.3. Rest of MEA Market Size and Forecast, By Component, 2019 - 2032 (US$ Million)
      • 11.6.14.4. Rest of MEA Market Size and Forecast, By Application, 2019 - 2032 (US$ Million)
      • 11.6.14.5. Rest of MEA Market Size and Forecast, By Technology, 2019 - 2032 (US$ Million)
      • 11.6.14.6. Rest of MEA Market Size and Forecast, By Offering, 2019 - 2032 (US$ Million)

12. Key Vendor Analysis- In-Camera Visual Effects Industry

  • 12.1. Competitive Dashboard
    • 12.1.1. Competitive Benchmarking
    • 12.1.2. Competitive Positioning
  • 12.2. Company Profiles
    • 12.2.1. Weta FX Limited
    • 12.2.2. Industrial Light & Magic (ILM)
    • 12.2.3. Pixomondo
    • 12.2.4. Sony Corporation
    • 12.2.5. SAMSUNG
    • 12.2.6. Epic Games, Inc.
    • 12.2.7. DNEG
    • 12.2.8. Framestore Limited
    • 12.2.9. Moving Picture Company (MPC)
    • 12.2.10. NEP Group, Inc.

13. 360 Degree AnalystView

14. Appendix

  • 14.1. Research Methodology
  • 14.2. References
  • 14.3. Abbreviations
  • 14.4. Disclaimer
  • 14.5. Contact Us