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視覚効果市場:世界の産業規模・シェア・動向・機会・予測 (コンポーネント別、製品別、技術別 (AI、AR)、用途別、地域別)、競合情勢 (2019~2029年)

Visual Effects Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Component, By Product, By Technology (AI, AR ), By Application, By Region, By Competition, 2019-2029F


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英文 182 Pages
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視覚効果市場:世界の産業規模・シェア・動向・機会・予測 (コンポーネント別、製品別、技術別 (AI、AR)、用途別、地域別)、競合情勢 (2019~2029年)
出版日: 2024年12月31日
発行: TechSci Research
ページ情報: 英文 182 Pages
納期: 2~3営業日
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  • 目次
概要

世界の視覚効果市場は、2023年に145億米ドルと評価され、予測期間中のCAGRは14.2%で、2029年には324億5,000万米ドルに達すると予測されています。

視覚効果 (VFX) 市場は、広範なエンターテインメント・メディア産業の中で、ダイナミックかつ急速に進化している分野を包含しており、技術進歩と、さまざまなプラットフォームで魅惑的なビジュアルコンテンツに対する需要の高まりが原動力となっています。VFXとは、実写映像にCGIやデジタル加工技術を統合し、シームレスで説得力のあるビジュアル要素を作り出すことで、ストーリーテリングと視聴者のエンゲージメントを高めることを指します。当初は幻想的なシーンを実現し、物語の深みを高めるための映画制作に根ざしていましたが、VFX市場はテレビ、広告、ゲーム、仮想現実 (VR) 体験を包含するまでに大きく拡大しました。この拡大は、世界中の視聴者におけるデジタルコンテンツの消費の増加と、より没入感のあるリアルな映像体験のあくなき追求によって推進されています。VFX市場の主な構成要素には、アーティストやディレクターが絵コンテやデジタルモックアップを通じてシーンの構想を練るプリビズと、実写映像にCGI要素を実際に作成・統合するプロダクションがあります。ポストプロダクションは、視覚効果を洗練・強化し、プロジェクト全体とのシームレスな統合を保証する重要な役割を果たします。

市場概要
予測期間 2025~2029年
市場規模 (2023年) 145億米ドル
市場規模 (2029年) 324億5,000万米ドル
CAGR (2024~2029年) 14.2%
急成長セグメント ハードウェア
最大市場 北米

市場促進要因

エンターテインメント・メディア産業の急成長

技術進歩とイノベーション

高画質映像コンテンツへの需要増大

主な市場課題

技術の進歩と複雑化

世界経済の不確実性と生産コスト

主な市場動向

バーチャルプロダクションとリアルタイムVFXの台頭

広告・ブランディングにおける高品質VFXの需要

目次

第1章 製品概要

第2章 分析手法

第3章 エグゼクティブサマリー

第4章 顧客の声

第5章 世界の視覚効果 (VFX) 市場の展望

  • 市場規模・予測
    • 金額ベース
  • 市場シェア・予測
    • コンポーネント別 (ソフトウェア、サービス、ハードウェア)
    • 製品別 (シミュレーションFX、アニメーション、モデリング、マットペイント、合成)
    • 技術別 (AI (人工知能)、AR (拡張現実))
    • 用途別 (映画、テレビ、ゲーム、広告、その他)
    • 地域別
  • 企業別 (2023年)
  • 市場マップ

第6章 北米の視覚効果 (VFX) 市場の展望

  • 市場規模・予測
    • 金額ベース
  • 市場シェア・予測
    • コンポーネント別
    • 製品別
    • 技術別
    • 用途別
    • 国別
  • 北米:国別分析
    • 米国
    • カナダ
    • メキシコ

第7章 欧州の視覚効果 (VFX) 市場の展望

  • 市場規模・予測
    • 金額ベース
  • 市場シェア・予測
    • コンポーネント別
    • 製品別
    • 技術別
    • 用途別
    • 国別
  • 欧州:国別分析
    • ドイツ
    • 英国
    • イタリア
    • フランス
    • スペイン

第8章 アジア太平洋の視覚効果 (VFX) 市場の展望

  • 市場規模・予測
    • 金額ベース
  • 市場シェア・予測
    • コンポーネント別
    • 製品別
    • 技術別
    • 用途別
    • 国別
  • アジア太平洋:国別分析
    • 中国
    • インド
    • 日本
    • 韓国
    • オーストラリア

第9章 南米の視覚効果 (VFX) 市場の展望

  • 市場規模・予測
    • 金額ベース
  • 市場シェア・予測
    • コンポーネント別
    • 製品別
    • 技術別
    • 用途別
    • 国別
  • 南米:国別分析
    • ブラジル
    • アルゼンチン
    • コロンビア

第10章 中東・アフリカの視覚効果 (VFX) 市場の展望

  • 市場規模・予測
    • 金額ベース
  • 市場シェア・予測
    • コンポーネント別
    • 製品別
    • 技術別
    • 用途別
    • 国別
  • 中東・アフリカ:国別分析
    • 南アフリカ
    • サウジアラビア
    • アラブ首長国連邦
    • クウェート
    • トルコ

第11章 市場力学

  • 促進要因
  • 課題

第12章 市場動向と発展

第13章 企業プロファイル

  • Adobe Inc.
  • Cinesite Inc.
  • Animal Logic Group
  • Digital Domain 3.0, Inc.
  • Framestore Limited
  • Sony Pictures Entertainment Inc.
  • RodeoFX Inc.
  • Technicolor Group
  • Foundry Visionmongers Ltd.
  • Apple Inc.

第14章 戦略的提言

第15章 TechSci Researchについて・免責事項

目次
Product Code: 26825

Global Visual Effects (VFX) Market was valued at USD 14.5 billion in 2023 and is expected to reach USD 32.45 billion by 2029 with a CAGR of 14.2% during the forecast period. The Visual Effects (VFX) Market encompasses a dynamic and rapidly evolving sector within the broader entertainment and media industry, driven by technological advancements and growing demand for captivating visual content across various platforms. VFX refers to the integration of computer-generated imagery (CGI) and digital manipulation techniques into live-action footage to create seamless and compelling visual elements that enhance storytelling and audience engagement. Initially rooted in filmmaking to realize fantastical scenes and enhance narrative depth, the VFX market has expanded significantly to encompass television, advertising, gaming, and virtual reality (VR) experiences. This expansion is propelled by the increasing consumption of digital content across global audiences and the relentless pursuit of more immersive and realistic visual experiences. Key components of the VFX market include pre-visualization, where artists and directors conceptualize scenes through storyboards and digital mock-ups, and production, involving the actual creation and integration of CGI elements into live-action footage. Post-production plays a crucial role in refining and enhancing visual effects, ensuring seamless integration with the overall project.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 14.5 Billion
Market Size 2029USD 32.45 Billion
CAGR 2024-202914.2%
Fastest Growing SegmentHardware
Largest MarketNorth America

Key Market Drivers

Rapid Growth in the Entertainment and Media Industry

The Visual Effects (VFX) market is propelled by the rapid expansion of the entertainment and media industry globally. As streaming platforms proliferate and traditional media evolves, there is an increasing demand for high-quality content that engages and captivates audiences. Visual effects play a pivotal role in enhancing storytelling, creating immersive experiences, and pushing the boundaries of what is visually possible on screen. This demand is not only driven by major Hollywood studios but also by independent filmmakers, advertisers, and content creators across various platforms. The proliferation of digital content consumption through smartphones, tablets, and connected devices further amplifies the need for compelling visual effects to attract and retain viewers. As consumer preferences shift towards more immersive and interactive content experiences, the VFX market stands to benefit from ongoing investments in technology and talent to meet these evolving demands.In July 2024, DNEG Group, a leading global entity in visual entertainment technology and services headquartered in London, secured a strategic investment of USD 200 million from United Al Saqer Group (UASG). This capital infusion is poised to drive DNEG's transformative growth strategy, expanding its focus beyond visual effects services to encompass content production and AI-driven technological solutions across diverse industries. The partnership underscores DNEG's commitment to strengthening its leadership at the intersection of creativity and cutting-edge technology. The global gaming market, including console, mobile, and PC gaming, is forecast to exceed USD 300 billion in 2024, growing at a CAGR of 9.1% from 2023. Mobile gaming alone accounts for nearly 50% of this revenue.

Technological Advancements and Innovation

Technological advancements continue to drive innovation within the Visual Effects (VFX) market, fueling its growth and evolution. The development of advanced computer graphics, animation software, and rendering techniques enables VFX artists to create increasingly realistic and complex visual elements. Innovations such as real-time rendering, virtual production techniques, and artificial intelligence (AI) integration are transforming the way visual effects are conceptualized, produced, and integrated into media content. These technologies not only streamline production workflows but also expand creative possibilities, allowing for faster iteration and experimentation in visual storytelling. Moreover, the rise of immersive technologies such as virtual reality (VR) and augmented reality (AR) presents new opportunities for VFX applications beyond traditional media, including gaming, interactive experiences, and virtual simulations. As companies invest in research and development to harness these technologies, the VFX market is poised to benefit from continuous innovation and differentiation in a competitive landscape.

Increasing Demand for High-Quality Visual Content

The growing demand for high-quality visual content across various industries is a significant driver for the Visual Effects (VFX) market. Beyond entertainment, sectors such as advertising, education, architecture, automotive, and healthcare are increasingly leveraging visual effects to communicate ideas, engage audiences, and enhance product experiences. In advertising, for instance, compelling visual effects can help brands differentiate themselves, convey complex messages, and create memorable brand experiences. Similarly, industries like architecture and automotive use VFX for virtual prototyping, simulation, and visualization of designs and concepts. The healthcare sector utilizes VFX for medical imaging, patient education, and surgical simulations, enhancing diagnostics and treatment planning. This diverse application of visual effects underscores its importance as a critical tool for communication, innovation, and problem-solving across multiple sectors. As organizations prioritize the creation of impactful visual content to achieve their business objectives, the demand for skilled VFX professionals and cutting-edge technologies is expected to drive sustained growth in the market. The Visual Effects (VFX) market is propelled by the rapid growth of the entertainment and media industry, ongoing technological advancements and innovation, and increasing demand for high-quality visual content across various sectors. These market drivers underscore the transformative role of VFX in shaping modern media experiences and its potential for continued expansion in the global market landscape.

Key Market Challenges

Technological Advancements and Complexity

The rapid pace of technological advancement presents a dual challenge for the VFX industry. On one hand, newer technologies such as artificial intelligence (AI), machine learning, and real-time rendering offer unprecedented opportunities for creating more realistic and immersive visual effects. These technologies enable VFX artists to achieve levels of detail and complexity previously unimaginable, enhancing the overall quality of visual content in films, television, advertising, and virtual reality (VR). However, the integration of these technologies also introduces significant complexities. Implementing AI-driven algorithms or real-time rendering engines requires substantial investment in infrastructure, software development, and training. Moreover, the learning curve associated with mastering these advanced tools can be steep, requiring VFX professionals to continuously update their skills. This challenge is compounded by the need to balance innovation with the practical demands of production timelines and budgets. Studios and VFX companies must navigate this technological landscape carefully, ensuring they stay ahead of competitors while effectively managing costs and project timelines. The evolving nature of technology means that what is cutting-edge today may become obsolete tomorrow. Keeping pace with technological advancements requires ongoing research and development efforts, as well as strategic partnerships with technology providers. This can strain resources, particularly for smaller VFX studios or freelance artists who may lack the financial backing of larger corporations. As a result, the VFX industry faces the ongoing challenge of staying technologically relevant and agile in an increasingly competitive and fast-paced market.

Global Economic Uncertainty and Production Costs

Another significant challenge facing the VFX market is the impact of global economic uncertainty and fluctuating production costs. The VFX industry is inherently globalized, with studios and artists collaborating across borders to deliver high-quality visual effects for international audiences. However, economic downturns, geopolitical instability, and currency fluctuations can disrupt this interconnected ecosystem, affecting project budgets and profitability. A sudden devaluation of a country's currency may make outsourcing VFX work to that region more cost-effective in the short term, but it can also introduce financial risk and uncertainty. Moreover, the competitive nature of the global VFX market means that studios must constantly evaluate production costs and efficiency to remain competitive. This includes managing labor costs, overhead expenses, and the cost of software licenses and hardware upgrades. The COVID-19 pandemic highlighted the vulnerability of the VFX industry to external shocks. Lockdowns and travel restrictions disrupted production schedules and forced studios to adopt remote working solutions rapidly. While technology enabled many VFX professionals to continue working from home, the shift posed logistical challenges and required adjustments in workflow and collaboration. Navigating these economic uncertainties requires VFX studios to adopt robust risk management strategies and agile production practices. This includes diversifying client portfolios, hedging currency risks where possible, and fostering a flexible workforce capable of adapting to changing market conditions. Collaboration with industry partners, including production studios, distributors, and technology providers, also plays a crucial role in mitigating economic risks and ensuring sustainable growth in the global VFX market. Visual Effects

Key Market Trends

Rise of Virtual Production and Real-Time VFX

Another prominent trend in the Visual Effects (VFX) market is the rise of virtual production and real-time VFX techniques. Traditionally, VFX were added in post-production stages, requiring extensive rendering times and complex compositing processes. However, advancements in technology, particularly real-time rendering engines like Unreal Engine and Unity, have revolutionized production workflows. Virtual production techniques, popularized by films like *The Mandalorian*, allow filmmakers to visualize and capture VFX-heavy scenes in real-time using LED walls and virtual sets. This approach not only accelerates production timelines but also empowers directors and cinematographers with greater creative control over visual elements during filming. Additionally, real-time VFX enable interactive and immersive experiences in gaming, augmented reality (AR), and virtual reality (VR) applications, driving demand for VFX professionals proficient in these emerging technologies. As virtual production becomes more accessible and cost-effective, it is expected to shape the future of film, television, and interactive media by blurring the lines between physical and digital environments and offering unprecedented storytelling possibilities.

Demand for High-Quality VFX in Advertising and Branding

The Visual Effects (VFX) market is witnessing a growing demand for high-quality visual effects in advertising and branding campaigns. As businesses increasingly rely on digital platforms to engage consumers, the need for captivating and visually compelling content has surged. From dynamic product showcases to immersive brand narratives, VFX play a crucial role in enhancing storytelling and elevating brand perception. Advertisers are leveraging advanced VFX techniques to create memorable and shareable content that cuts through the clutter of digital advertising. This trend is driven by the competitive landscape of digital marketing, where brands vie for consumer attention across social media, online platforms, and digital out-of-home displays. Moreover, as technologies like artificial intelligence (AI) and augmented reality (AR) reshape consumer interactions, there is a growing demand for interactive and personalized visual effects that deliver immersive brand experiences. The integration of high-quality VFX in advertising not only reinforces brand identity but also enables brands to convey complex messages effectively and connect emotionally with their target audiences. As digital advertising continues to evolve, VFX professionals will play a pivotal role in shaping the future of visual storytelling in marketing, driving innovation and creativity across diverse industry sectors.

Segmental Insights

Component Insights

The Software segment held the largest Market share in 2023. The Visual Effects (VFX) market within the software segment is driven by several key factors that contribute to its dynamic growth and evolution. Firstly, advancements in computing power and graphics processing capabilities have significantly enhanced the ability of VFX software to render complex visual elements with greater realism and efficiency. This technological progress enables VFX artists to create stunning visual effects that were previously challenging or impossible to achieve, thereby expanding the possibilities for filmmakers, advertisers, and content creators. The rising demand for high-quality visual content across various media platforms such as film, television, streaming services, and advertising fuels the growth of the VFX software market. As audiences increasingly expect visually captivating and immersive experiences, there is a corresponding need for sophisticated software tools that can deliver these effects efficiently and cost-effectively. VFX software providers respond to this demand by continually innovating and enhancing their products to meet the evolving requirements of the industry.

The globalization of the entertainment industry and the proliferation of digital content creation have amplified the adoption of VFX software on a global scale. Studios and production houses worldwide seek competitive advantages through cutting-edge visual effects that enhance storytelling and audience engagement. This global reach not only expands the customer base for VFX software vendors but also fosters collaboration and innovation across international markets. The integration of VFX technology into other industries such as gaming, virtual reality (VR), augmented reality (AR), and simulation further drives the growth of the VFX software market. These industries rely on advanced visual effects to create immersive gaming experiences, realistic simulations, and interactive virtual environments. As these sectors continue to grow and converge with traditional entertainment media, the demand for versatile and scalable VFX software solutions continues to rise. The shift towards cloud-based and subscription-based software models has democratized access to VFX tools, making them more accessible to independent filmmakers, small studios, and freelance artists. Cloud computing offers scalability, flexibility, and cost-efficiency, enabling users to access powerful VFX software and rendering capabilities without significant upfront investments in hardware or infrastructure. This accessibility fosters innovation and creativity among a broader community of content creators, driving further growth in the VFX software market. Another critical driver is the increasing complexity and scale of visual effects in contemporary media productions. As filmmakers and content creators push the boundaries of storytelling and visual spectacle, they rely on advanced VFX software to achieve photorealistic graphics, seamless integration of live-action and CGI elements, and intricate simulations of natural phenomena. VFX software vendors respond to these demands by developing specialized tools and features that empower artists to realize their creative visions more effectively. Regulatory initiatives and industry standards play a pivotal role in shaping the VFX software market. Compliance with industry regulations, such as data security and intellectual property rights, is essential for software vendors to gain trust and credibility among their customers. Moreover, adherence to industry standards for file formats, interoperability, and compatibility ensures seamless integration with other software tools and workflows used in media production and content creation. The Visual Effects (VFX) market within the software segment is driven by technological advancements, rising demand for high-quality visual content, globalization of the entertainment industry, integration with other sectors like gaming and VR/AR, adoption of cloud-based and subscription-based models, increasing complexity of visual effects in media productions, and regulatory compliance. These drivers collectively contribute to the dynamic growth and innovation within the VFX software market, positioning it as a critical enabler of creativity and visual storytelling across diverse industries and global markets.

Regional Insights

North America region held the largest market share in 2023. The Visual Effects (VFX) market in North America is driven by several key factors that collectively contribute to its growth and prominence in the region. Firstly, the entertainment industry, particularly film and television, continues to expand its reliance on VFX to enhance storytelling and visual appeal. Blockbuster films increasingly incorporate intricate VFX to create immersive worlds, realistic characters, and breathtaking action sequences that captivate audiences globally. This demand is fuelled by consumer expectations for high-quality visual experiences, pushing studios to invest in cutting-edge technologies and talent. The proliferation of streaming platforms has intensified competition among content creators to deliver compelling and differentiated programming. Original series and movies on platforms like Netflix, Disney+, and Amazon Prime Video rely heavily on VFX to differentiate their offerings, attract subscribers, and retain viewer engagement. This trend not only drives the demand for VFX services but also encourages innovation in digital effects and animation techniques to meet the evolving standards of visual storytelling. The advertising industry in North America has increasingly embraced VFX to create memorable and impactful campaigns. From television commercials to digital advertising, brands leverage visual effects to enhance product visualization, convey brand messages creatively, and capture consumer attention in a cluttered media landscape. This application of VFX in advertising extends beyond traditional media to include immersive experiences in digital marketing, augmented reality (AR), and virtual reality (VR), further expanding the market's reach and revenue potential. Technology advancements play a crucial role in shaping the VFX landscape in North America. Innovations in software development, computer graphics, and real-time rendering have empowered VFX artists and studios to achieve unprecedented levels of realism and creativity. The adoption of cloud computing and remote collaboration tools has streamlined production workflows, enabling seamless integration of VFX into complex projects and facilitating global collaboration among artists and studios.

North America's robust infrastructure for film production and digital media serves as a foundational pillar for the VFX market's growth. Major hubs like Los Angeles, Vancouver, and New York City host a concentration of VFX studios, production facilities, and talent pools, fostering a collaborative ecosystem that attracts international projects and investments. The presence of world-class educational institutions and training programs further cultivates a skilled workforce adept in VFX technologies and practices, ensuring a sustainable pipeline of talent to meet industry demands. The COVID-19 pandemic accelerated the adoption of remote work practices and virtual production techniques within the VFX industry. Studios quickly adapted to decentralized workflows and virtual collaboration tools to maintain continuity in project delivery amid global disruptions. This paradigm shifts not only underscored the industry's resilience but also catalysed long-term transformations in production methodologies, reinforcing North America's position as a hub for VFX Evolving consumer preferences and behaviours continue to drive demand for immersive entertainment experiences that leverage VFX technologies. Audiences increasingly seek out content that offers visual spectacle, narrative depth, and emotional resonance, prompting content creators and studios to invest in VFX as a means of elevating storytelling and audience engagement. This demand spans across diverse genres and platforms, from blockbuster films and episodic series to interactive gaming experiences and live events, underscoring the integral role of VFX in shaping the future of entertainment in North America and beyond. The Visual Effects (VFX) market in North America is propelled by a convergence of factors including robust demand from the entertainment and advertising industries, technological advancements, infrastructure support, and shifting consumer expectations. These dynamics collectively foster a vibrant ecosystem that drives innovation, creativity, and growth within the region's VFX sector, positioning North America as a global leader in visual storytelling and digital effects excellence.

Key Market Players

  • Adobe Inc.
  • Animal Logic Group
  • Cinesite Inc.
  • Digital Domain 3.0, Inc.
  • Framestore Limited
  • Sony Pictures Entertainment Inc.
  • RodeoFX Inc.
  • Technicolor Group
  • Foundry Visionmongers Ltd
  • Apple Inc.

Report Scope:

In this report, the Global Visual Effects (VFX) Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Visual Effects (VFX) Market, By Component:

  • Software
  • Services
  • Hardware

Visual Effects (VFX) Market, By Product:

  • Simulation FX
  • Animation
  • Modelling
  • Matte Painting
  • Compositing

Visual Effects (VFX) Market, By Technology:

  • AI (Artificial Intelligence)
  • AR (Augmented Reality)

Visual Effects (VFX) Market, By Application:

  • Movies
  • Television
  • Gaming
  • Advertisements
  • Others

Visual Effects (VFX) Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Kuwait
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Global Visual Effects (VFX) Market.

Available Customizations:

Global Visual Effects (VFX) Market report with the given Market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
  • 1.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Formulation of the Scope
  • 2.4. Assumptions and Limitations
  • 2.5. Sources of Research
    • 2.5.1. Secondary Research
    • 2.5.2. Primary Research
  • 2.6. Approach for the Market Study
    • 2.6.1. The Bottom-Up Approach
    • 2.6.2. The Top-Down Approach
  • 2.7. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.8. Forecasting Methodology
    • 2.8.1. Data Triangulation & Validation

3. Executive Summary

4. Voice of Customer

5. Global Visual Effects (VFX) Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component (Software, Services, Hardware)
    • 5.2.2. By Product (Simulation FX, Animation, Modelling, Matte Painting, Compositing)
    • 5.2.3. By Technology (AI (Artificial Intelligence), AR (Augmented Reality))
    • 5.2.4. By Application (Movies, Television, Gaming, Advertisements, and Others),
    • 5.2.5. By Region

5.3 By Company (2023)

  • 5.4. Market Map

6. North America Visual Effects (VFX) Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component
    • 6.2.2. By Product
    • 6.2.3. By Technology
    • 6.2.4. By Application
    • 6.2.5. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Visual Effects (VFX) Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Component
        • 6.3.1.2.2. By Product
        • 6.3.1.2.3. By Technology
        • 6.3.1.2.4. By Application
    • 6.3.2. Canada Visual Effects (VFX) Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Component
        • 6.3.2.2.2. By Product
        • 6.3.2.2.3. By Technology
        • 6.3.2.2.4. By Application
    • 6.3.3. Mexico Visual Effects (VFX) Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Component
        • 6.3.3.2.2. By Product
        • 6.3.3.2.3. By Technology
        • 6.3.3.2.4. By Application

7. Europe Visual Effects (VFX) Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By Product
    • 7.2.3. By Technology
    • 7.2.4. By Application
    • 7.2.5. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany Visual Effects (VFX) Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By Product
        • 7.3.1.2.3. By Technology
        • 7.3.1.2.4. By Application
    • 7.3.2. United Kingdom Visual Effects (VFX) Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By Product
        • 7.3.2.2.3. By Technology
        • 7.3.2.2.4. By Application
    • 7.3.3. Italy Visual Effects (VFX) Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By Product
        • 7.3.3.2.3. By Technology
        • 7.3.3.2.4. By Application
    • 7.3.4. France Visual Effects (VFX) Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Component
        • 7.3.4.2.2. By Product
        • 7.3.4.2.3. By Technology
        • 7.3.4.2.4. By Application
    • 7.3.5. Spain Visual Effects (VFX) Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Component
        • 7.3.5.2.2. By Product
        • 7.3.5.2.3. By Technology
        • 7.3.5.2.4. By Application

8. Asia-Pacific Visual Effects (VFX) Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Product
    • 8.2.3. By Technology
    • 8.2.4. By Application
    • 8.3.5. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China Visual Effects (VFX) Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By Product
        • 8.3.1.2.3. By Technology
        • 8.3.1.2.4. By Application
    • 8.3.2. India Visual Effects (VFX) Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By Product
        • 8.3.2.2.3. By Technology
        • 8.3.2.2.4. By Application
    • 8.3.3. Japan Visual Effects (VFX) Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By Product
        • 8.3.3.2.3. By Technology
        • 8.3.3.2.4. By Application
    • 8.3.4. South Korea Visual Effects (VFX) Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By Product
        • 8.3.4.2.3. By Technology
        • 8.3.4.2.4. By Application
    • 8.3.5. Australia Visual Effects (VFX) Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Component
        • 8.3.5.2.2. By Product
        • 8.3.5.2.3. By Technology
        • 8.3.5.2.4. By Application

9. South America Visual Effects (VFX) Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Product
    • 9.2.3. By Technology
    • 9.2.4. By Application
    • 9.2.5. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Visual Effects (VFX) Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By Product
        • 9.3.1.2.3. By Technology
        • 9.3.1.2.4. By Application
    • 9.3.2. Argentina Visual Effects (VFX) Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By Product
        • 9.3.2.2.3. By Technology
        • 9.3.2.2.4. By Application
    • 9.3.3. Colombia Visual Effects (VFX) Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By Product
        • 9.3.3.2.3. By Technology
        • 9.3.3.2.4. By Application

10. Middle East and Africa Visual Effects (VFX) Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Component
    • 10.2.2. By Product
    • 10.2.3. By Technology
    • 10.2.4. By Application
    • 10.2.5. By Country
  • 10.3. Middle East and Africa: Country Analysis
    • 10.3.1. South Africa Visual Effects (VFX) Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Component
        • 10.3.1.2.2. By Product
        • 10.3.1.2.3. By Technology
        • 10.3.1.2.4. By Application
    • 10.3.2. Saudi Arabia Visual Effects (VFX) Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Component
        • 10.3.2.2.2. By Product
        • 10.3.2.2.3. By Technology
        • 10.3.2.2.4. By Application
    • 10.3.3. UAE Visual Effects (VFX) Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Component
        • 10.3.3.2.2. By Product
        • 10.3.3.2.3. By Technology
        • 10.3.3.2.4. By Application
    • 10.3.4. Kuwait Visual Effects (VFX) Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Component
        • 10.3.4.2.2. By Product
        • 10.3.4.2.3. By Technology
        • 10.3.4.2.4. By Application
    • 10.3.5. Turkey Visual Effects (VFX) Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Component
        • 10.3.5.2.2. By Product
        • 10.3.5.2.3. By Technology
        • 10.3.5.2.4. By Application

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12.Market Trends & Developments

13. Company Profiles

  • 13.1. Adobe Inc.
    • 13.1.1. Business Overview
    • 13.1.2. Key Revenue and Financials
    • 13.1.3. Recent Developments
    • 13.1.4. Key Personnel/Key Contact Person
    • 13.1.5. Key Product/Services Offered
  • 13.2. Cinesite Inc.
    • 13.2.1. Business Overview
    • 13.2.2. Key Revenue and Financials
    • 13.2.3. Recent Developments
    • 13.2.4. Key Personnel/Key Contact Person
    • 13.2.5. Key Product/Services Offered
  • 13.3. Animal Logic Group
    • 13.3.1. Business Overview
    • 13.3.2. Key Revenue and Financials
    • 13.3.3. Recent Developments
    • 13.3.4. Key Personnel/Key Contact Person
    • 13.3.5. Key Product/Services Offered
  • 13.4. Digital Domain 3.0, Inc.
    • 13.4.1. Business Overview
    • 13.4.2. Key Revenue and Financials
    • 13.4.3. Recent Developments
    • 13.4.4. Key Personnel/Key Contact Person
    • 13.4.5. Key Product/Services Offered
  • 13.5. Framestore Limited
    • 13.5.1. Business Overview
    • 13.5.2. Key Revenue and Financials
    • 13.5.3. Recent Developments
    • 13.5.4. Key Personnel/Key Contact Person
    • 13.5.5. Key Product/Services Offered
  • 13.6. Sony Pictures Entertainment Inc.
    • 13.6.1. Business Overview
    • 13.6.2. Key Revenue and Financials
    • 13.6.3. Recent Developments
    • 13.6.4. Key Personnel/Key Contact Person
    • 13.6.5. Key Product/Services Offered
  • 13.7. RodeoFX Inc.
    • 13.7.1. Business Overview
    • 13.7.2. Key Revenue and Financials
    • 13.7.3. Recent Developments
    • 13.7.4. Key Personnel/Key Contact Person
    • 13.7.5. Key Product/Services Offered
  • 13.8. Technicolor Group
    • 13.8.1. Business Overview
    • 13.8.2. Key Revenue and Financials
    • 13.8.3. Recent Developments
    • 13.8.4. Key Personnel/Key Contact Person
    • 13.8.5. Key Product/Services Offered
  • 13.9. Foundry Visionmongers Ltd.
    • 13.9.1. Business Overview
    • 13.9.2. Key Revenue and Financials
    • 13.9.3. Recent Developments
    • 13.9.4. Key Personnel/Key Contact Person
    • 13.9.5. Key Product/Services Offered
  • 13.10. Apple Inc.
    • 13.10.1. Business Overview
    • 13.10.2. Key Revenue and Financials
    • 13.10.3. Recent Developments
    • 13.10.4. Key Personnel/Key Contact Person
    • 13.10.5. Key Product/Services Offered

14. Strategic Recommendations

15. About Us & Disclaimer