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ファミリー/屋内エンターテイメントセンターの世界市場レポート 2024

Family/Indoor Entertainment Centers Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 200 Pages | 納期: 2~10営業日

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ファミリー/屋内エンターテイメントセンターの世界市場レポート 2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

ファミリー/屋内エンターテイメントセンターの市場規模は、今後数年間で急速に成長すると予想されています。 2028年には14.3%の年間複合成長率(CAGR)で554億9,000万米ドルに成長すると予想されます。予測期間で予想される成長は、メンバーシップおよびロイヤルティプログラムの実施、文化イベントやフェスティバルへの参加、アクセシビリティと包括性の重視、コミュニティ関与の取り組み、家族中心の食事体験の促進などの要因に起因すると考えられます。予測期間に予想される主な動向には、仮想および拡張現実体験の組み込み、ハイブリッドエンターテイメントの概念の出現、eスポーツおよびゲームラウンジの人気、カスタマイズされたテーマ別の誕生日パーティーパッケージの提供、デジタルチケットおよび予約システムの採用などがあります。

ファミリー/屋内エンターテイメントセンター市場は、モバイルゲームに対する若者の傾向の高まりによって成長が見込まれています。モバイルゲームには、簡単にアクセスできるポータブルデバイスでゲームをプレイすることが含まれます。ファミリー向け屋内エンターテイメントセンターは、さまざまなモバイルゲームを提供することでこの傾向に応え、若い層にとって魅力的な選択肢となっています。たとえば、2021年 3月のThe Journal of Pediatricsのレポートでは、子供と若者がモバイルゲームのプレイに週平均20時間を費やしており、これが世界のゲームの約50%を占めていることが強調されています。その結果、モバイルゲームに対する若者の嗜好の高まりが、予測期間中のファミリー/屋内エンターテイメントセンターの需要の増加に寄与すると予想されます。

ファミリー/屋内エンターテイメントセンター市場は、都市化の増加傾向によって成長が見込まれると予想されます。都市化では、都市部への人口の集中が高まり、都市や町の成長と拡大が起こります。都市生活はペースが速く、多くの場合ストレスフルな性質を持っているため、楽しみ、熱中し、日常生活からの一時的な逃避を提供するレジャー活動への需要が生まれています。ファミリーセンターや屋内エンターテイメントセンターは、さまざまなアトラクションやアクティビティを提供することで、このニーズに応えます。たとえば、2022年の世界銀行の報告書では、世界人口の50%以上が都市部に居住すると予想されています。都市人口は2045年までに60億人に達すると予測されており、これは1.5倍に増加します。さらに、都市の土地消費は人口増加よりも最大50%速い速度で拡大すると予想されており、2030年までに都市市街地は120万km2増加すると予測されています。その結果、都市化の成長はファミリー/屋内エンターテイメントセンター市場の拡大の主要な原動力となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のファミリー/屋内エンターテイメントセンター市場、活動分野別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • アーケードスタジオ
  • ARおよびVRゲームゾーン
  • 身体を使った遊び活動
  • 技能・競合ゲーム
  • その他の活動分野
  • 世界のファミリー/屋内エンターテイメントセンター市場、施設規模別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • 5,000平方フィート未満
  • 5,001~10,000平方フィート
  • 10,001~20,000平方フィート
  • 20,001~40,000平方フィート
  • 1~10エーカー
  • 10~30エーカー
  • 30エーカー以上
  • 世界のファミリー/屋内エンターテイメントセンター市場、収益源別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • 入場料とチケット販売
  • 飲食品
  • マーチャンダイジング
  • 広告
  • その他の収益源
  • 世界のファミリー/屋内エンターテイメントセンター市場、訪問者別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • 子供連れの家族(0~8歳)
  • 子供連れの家族(9~12歳)
  • ティーンエイジャー(13~19歳)
  • ヤングアダルト(20~25歳)
  • 大人(25歳以上)

第7章 地域および国の分析

  • 世界のファミリー/屋内エンターテイメントセンター市場、地域別、実績および予測、2018-2023年、2023-2028年、2033年
  • 世界のファミリー/屋内エンターテイメントセンター市場、国別、実績および予測、2018-2023年、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ファミリー/屋内エンターテイメントセンター市場の競合情勢
  • ファミリー/屋内エンターテイメントセンター市場の企業プロファイル
    • The Walt Disney Company
    • Bandai Namco Entertainment
    • Merlin Entertainments
    • Dave &Buster's Inc.
    • Bowlmor AMF Corporation

第31章 その他の大手および革新的な企業

  • Main Event Entertainment
  • KidZania
  • Amoeba Services
  • Scene75 Entertainment Centers
  • Gatti's Pizza Corporation
  • Round1 Entertainment
  • Cinergy Entertainment Group
  • Sky Zone
  • Fun Spot America Theme Parks
  • Tenpin
  • Timezone Global
  • Andretti Indoor Karting &Games
  • iPlay America
  • Billy Beez
  • Legoland Discovery Center

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r15596

Family or indoor entertainment centers (FEC) are small-scale amusement parks targeted at families with children or teenagers, providing various entertainment services.

Family/indoor entertainment centers encompass various activity areas, including arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and other entertainment spaces. Arcade studios are venues where individuals can pay to play games on machines. These entertainment centers come in different sizes, ranging from up to 5,000 sq ft to over 30 acres, offering diverse spaces for recreational activities. The revenue sources for family/indoor entertainment centers include entry fees and ticket sales, food and beverages, merchandising, advertising, and other avenues. These centers cater to different demographics, such as families with children (0-8), families with children (9-12), teenagers (13-19), young adults (20-25), and adults (aged 25+).

The family or indoor entertainment centers market research report is one of a series of new reports from The Business Research Company that provides family or indoor entertainment centers market statistics, including family or indoor entertainment centers industry global market size, regional shares, competitors with an family or indoor entertainment centers market share, detailed family or indoor entertainment centers market segments, market trends and opportunities, and any further data you may need to thrive in the family or indoor entertainment centers industry. This family or indoor entertainment centers market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The family/indoor entertainment centers market size has grown rapidly in recent years. It will grow from $28.32 billion in 2023 to $32.55 billion in 2024 at a compound annual growth rate (CAGR) of 15.0%. The growth observed in the historical period can be attributed to factors such as changing leisure preferences, the popularity of weather-independent activities, urbanization, the rise of nuclear families, diverse entertainment offerings, and the impact of busy lifestyles on leisure choices.

The family/indoor entertainment centers market size is expected to see rapid growth in the next few years. It will grow to $55.49 billion in 2028 at a compound annual growth rate (CAGR) of 14.3%. The anticipated growth in the forecast period can be attributed to factors such as the implementation of membership and loyalty programs, participation in cultural events and festivals, emphasis on accessibility and inclusivity, community engagement initiatives, and the promotion of family-centric dining experiences. Major trends expected in the forecast period include the incorporation of virtual and augmented reality experiences, the emergence of hybrid entertainment concepts, the popularity of e-sports and gaming lounges, the offering of customized and themed birthday party packages, and the adoption of digital ticketing and reservation systems.

The family or indoor entertainment centers market is expected to experience growth driven by the increasing inclination of the young population towards mobile gaming. Mobile gaming involves playing games on portable devices with easy accessibility. Family indoor entertainment centers cater to this trend by offering a variety of mobile games, making them an attractive option for the younger demographic. For example, a report from The Journal of Pediatrics in March 2021 highlighted that children and youth spend an average of 20 hours per week playing mobile games, constituting approximately 50% of global gaming. As a result, the growing preference of the young population for mobile gaming is anticipated to contribute to the increased demand for family or indoor entertainment centers during the forecast period.

The family or indoor entertainment center market is anticipated to witness growth propelled by the increasing trend of urbanization. Urbanization involves the rising concentration of the population in urban areas, leading to the growth and expansion of cities and towns. The fast-paced and often stressful nature of urban life has created a demand for leisure activities that offer fun, engagement, and a temporary escape from daily routines. Family or indoor entertainment centers address this need by providing a variety of attractions and activities. For example, a report from the World Bank in 2022 indicated that over 50% of the world's population would reside in urban regions. The urban population is projected to reach 6 billion by 2045, representing a 1.5-fold increase. Additionally, urban land consumption is expected to expand at a rate up to 50% faster than population growth, leading to a projected increase of 1.2 million km2 in urban built-up area by 2030. Consequently, the growth of urbanization is a key driver for the expansion of the family or indoor entertainment center market.

Major players in the family or indoor entertainment centers (FEC) market are actively developing innovative products, exemplified by the introduction of family entertainment centers (FEC). An FEC is a facility, whether indoor or outdoor, specifically designed to offer a diverse range of recreational activities and entertainment suitable for families and individuals across different age groups. As an illustration, in September 2023, Spectrum Metro, a commercial project based in India, unveiled its Family Entertainment Center spanning an impressive 71,000 sq. ft. This FEC distinguishes itself through its groundbreaking approach, serving as a hub for family entertainment and recreational activities. The center seamlessly integrates features such as an amusement park, fitness options, and sports experiences, providing a unique fusion of entertainment and physical activities. Positioned as an unparalleled destination, this Family Entertainment Center caters to various events, including birthday parties, school outings, and corporate gatherings.

Major players in the family or indoor entertainment centers (FEC) market are embracing a strategic partnership approach to introduce new attractions and experiences, both in Branson and beyond. Strategic partnerships involve companies leveraging each other's strengths and resources for mutual benefits and success. For example, in June 2021, The Track Family Fun Parks, a family-friendly entertainment center based in the United States, entered into a partnership with Fruition Partners, a private investment firm also based in the US. This collaboration envisions Fruition Partners utilizing The Track's model and engaging in partnerships with or acquiring other robust FEC operators, with a focus on the southern and southeastern United States. The strategic plan for Track Family Fun Parks, in collaboration with Fruition, involves enhancing existing staff and properties while introducing new attractions and experiences, not limited to Branson but also extending their footprint beyond.

In April 2022, Dave & Buster's, a US-based family entertainment company, successfully acquired Main Event in a deal amounting to $835 million. This strategic move enhances Main Event's extensive chain of family entertainment centers, which are located in 50 different locations across the United States. The acquisition represents a significant boost for Main Event, further solidifying its presence and offerings in the family entertainment industry. Main Event, the acquired company, is also a US-based family entertainment company.

Major companies operating in the family/indoor entertainment centers market report are The Walt Disney Company, Bandai Namco Entertainment, Merlin Entertainments, Dave & Buster's Inc., Bowlmor AMF Corporation, Main Event Entertainment, KidZania, Amoeba Services, Scene75 Entertainment Centers, Gatti's Pizza Corporation, Round1 Entertainment, Cinergy Entertainment Group, Sky Zone, Fun Spot America Theme Parks, Tenpin, Timezone Global, Andretti Indoor Karting & Games, iPlay America, Billy Beez, Legoland Discovery Center, Lucky Strike Entertainment, Nickelodeon Universe, Fun City, Funriders Leisure & Amusement, Toy Town, Apex Entertainment, Urban Air Adventure Park, Smaash Entertainment Pvt. Ltd., Safari Nation, CEC Entertainment Inc.

North America was the largest region in the family or indoor entertainment centers market in 2023. The regions covered in the family/indoor entertainment centers market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the family/indoor entertainment centers market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The family or indoor entertainment centers market includes revenues earned by entities by providing services such as arcade games, competitive activities, thrill rides, gaming zones, and bowling alleys. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Family/Indoor Entertainment Centers Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on family/indoor entertainment centers market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for family/indoor entertainment centers ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The family/indoor entertainment centers market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Activity area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games; Other Activity Areas
  • 2) By Facility Size: Up To 5,000 Sq ft; 5,001 To 10,000 Sq ft; 10,001 To 20,000 Sq ft; 20,001 To 40,000 Sq ft; 1 To 10 Acres; 10 To 30 Acres; Over 30 Acres
  • 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement; Other Sources
  • 4) By Visitor: Families With Children (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+)
  • Companies Mentioned: The Walt Disney Company; Bandai Namco Entertainment; Merlin Entertainments; Dave & Buster's Inc.; Bowlmor AMF Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Family/Indoor Entertainment Centers Market Characteristics

3. Family/Indoor Entertainment Centers Market Trends And Strategies

4. Family/Indoor Entertainment Centers Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Family/Indoor Entertainment Centers Market Size and Growth

  • 5.1. Global Family/Indoor Entertainment Centers Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Family/Indoor Entertainment Centers Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Family/Indoor Entertainment Centers Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Family/Indoor Entertainment Centers Market Segmentation

  • 6.1. Global Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Other Activity Areas
  • 6.2. Global Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Up to 5,000 sq ft
  • 5,001 to 10,000 sq ft
  • 10,001 to 20,000 sq ft
  • 20,001 to 40,000 sq ft

1 to 10 Acres

10 to 30 Acres

  • Over 30 Acres
  • 6.3. Global Family/Indoor Entertainment Centers Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Entry Fees and Ticket Sales
  • Food and Beverages
  • Merchandising
  • Advertisement
  • Other Sources
  • 6.4. Global Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Families with Children (0-8)
  • Families with Children (9-12)
  • Teenagers (13-19)
  • Young adults (20-25)
  • Adults (Ages 25+)

7. Family/Indoor Entertainment Centers Market Regional And Country Analysis

  • 7.1. Global Family/Indoor Entertainment Centers Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Family/Indoor Entertainment Centers Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Family/Indoor Entertainment Centers Market

  • 8.1. Asia-Pacific Family/Indoor Entertainment Centers Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Family/Indoor Entertainment Centers Market

  • 9.1. China Family/Indoor Entertainment Centers Market Overview
  • 9.2. China Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Family/Indoor Entertainment Centers Market

  • 10.1. India Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Family/Indoor Entertainment Centers Market

  • 11.1. Japan Family/Indoor Entertainment Centers Market Overview
  • 11.2. Japan Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Family/Indoor Entertainment Centers Market

  • 12.1. Australia Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Family/Indoor Entertainment Centers Market

  • 13.1. Indonesia Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Family/Indoor Entertainment Centers Market

  • 14.1. South Korea Family/Indoor Entertainment Centers Market Overview
  • 14.2. South Korea Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Family/Indoor Entertainment Centers Market

  • 15.1. Western Europe Family/Indoor Entertainment Centers Market Overview
  • 15.2. Western Europe Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Family/Indoor Entertainment Centers Market

  • 16.1. UK Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Family/Indoor Entertainment Centers Market

  • 17.1. Germany Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Family/Indoor Entertainment Centers Market

  • 18.1. France Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Family/Indoor Entertainment Centers Market

  • 19.1. Italy Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Family/Indoor Entertainment Centers Market

  • 20.1. Spain Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Family/Indoor Entertainment Centers Market

  • 21.1. Eastern Europe Family/Indoor Entertainment Centers Market Overview
  • 21.2. Eastern Europe Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Family/Indoor Entertainment Centers Market

  • 22.1. Russia Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Family/Indoor Entertainment Centers Market

  • 23.1. North America Family/Indoor Entertainment Centers Market Overview
  • 23.2. North America Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Family/Indoor Entertainment Centers Market

  • 24.1. USA Family/Indoor Entertainment Centers Market Overview
  • 24.2. USA Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Family/Indoor Entertainment Centers Market

  • 25.1. Canada Family/Indoor Entertainment Centers Market Overview
  • 25.2. Canada Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Family/Indoor Entertainment Centers Market

  • 26.1. South America Family/Indoor Entertainment Centers Market Overview
  • 26.2. South America Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Family/Indoor Entertainment Centers Market

  • 27.1. Brazil Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Family/Indoor Entertainment Centers Market

  • 28.1. Middle East Family/Indoor Entertainment Centers Market Overview
  • 28.2. Middle East Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Family/Indoor Entertainment Centers Market

  • 29.1. Africa Family/Indoor Entertainment Centers Market Overview
  • 29.2. Africa Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Family/Indoor Entertainment Centers Market Competitive Landscape And Company Profiles

  • 30.1. Family/Indoor Entertainment Centers Market Competitive Landscape
  • 30.2. Family/Indoor Entertainment Centers Market Company Profiles
    • 30.2.1. The Walt Disney Company
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Bandai Namco Entertainment
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Merlin Entertainments
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Dave & Buster's Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Bowlmor AMF Corporation
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Family/Indoor Entertainment Centers Market Other Major And Innovative Companies

  • 31.1. Main Event Entertainment
  • 31.2. KidZania
  • 31.3. Amoeba Services
  • 31.4. Scene75 Entertainment Centers
  • 31.5. Gatti's Pizza Corporation
  • 31.6. Round1 Entertainment
  • 31.7. Cinergy Entertainment Group
  • 31.8. Sky Zone
  • 31.9. Fun Spot America Theme Parks
  • 31.10. Tenpin
  • 31.11. Timezone Global
  • 31.12. Andretti Indoor Karting & Games
  • 31.13. iPlay America
  • 31.14. Billy Beez
  • 31.15. Legoland Discovery Center

32. Global Family/Indoor Entertainment Centers Market Competitive Benchmarking

33. Global Family/Indoor Entertainment Centers Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Family/Indoor Entertainment Centers Market

35. Family/Indoor Entertainment Centers Market Future Outlook and Potential Analysis

  • 35.1 Family/Indoor Entertainment Centers Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Family/Indoor Entertainment Centers Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Family/Indoor Entertainment Centers Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer