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ワイヤレスインフライトエンターテイメント(W-IFE)の世界市場レポート 2024年

Wireless In-Flight Entertainment Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 200 Pages | 納期: 2~10営業日

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本日の銀行送金レート: 1USD=152.52円
ワイヤレスインフライトエンターテイメント(W-IFE)の世界市場レポート 2024年
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

ワイヤレスインフライトエンターテイメント(W-IFE)の市場規模は近年急速に拡大しています。2023年の18億5,000万米ドルから2024年には21億5,000万米ドルへと、CAGR15.8%で拡大します。過去の期間に見られた成長は、ストリーミングサービスへのシフト、接続性に対する消費者の需要の増加、初期規制の変更、モバイル機器利用の増加、乗客の期待の進化、航空会社間の競合に起因しています。

2023年のワイヤレスインフライトエンターテイメント市場で最大の地域は北米でした。アジア太平洋は、予測期間中に最も急成長する地域となる見込みです。当レポートの対象地域は、アジア太平洋、西欧、東欧、北米、南米、中東・アフリカです。

目次

第1章 エグゼクティブサマリー

第2章 ワイヤレスインフライトエンターテイメント市場の特徴

第3章 ワイヤレスインフライトエンターテイメント市場の動向と戦略

第4章 ワイヤレスインフライトエンターテイメント市場- マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界のワイヤレスインフライトエンターテイメント市場の規模と成長

  • 世界のワイヤレスインフライトエンターテイメント市場の促進要因と制約要因
    • 市場の促進要因
    • 市場の抑制要因
  • 世界のワイヤレスインフライトエンターテイメント市場規模の実績と成長、2018-2023
  • 世界のワイヤレスインフライトエンターテイメント市場規模と成長予測、2023-2028、2033年

第6章 ワイヤレスインフライトエンターテイメント市場セグメンテーション

  • 世界のワイヤレスインフライトエンターテイメント市場、航空機タイプ別のセグメンテーション、実績および予測、2018-2023、2023-2028、2033年
    • ナローボディ
    • ワイドボディー
    • リージョナルジェット
  • 世界のワイヤレスインフライトエンターテイメント市場、装備タイプ別のセグメンテーション、実績および予測、2018-2023、2023-2028、2033年
    • 後付け
    • ラインフィット
  • 世界のワイヤレスインフライトエンターテイメント市場、ハードウェア別セグメンテーション、実績および予測、2018-2023、2023-2028、2033年
    • アンテナ
    • 無線アクセスポイント
    • モデム
    • その他のハードウェア
  • 世界のワイヤレスインフライトエンターテイメント市場、テクノロジー別セグメンテーション、実績および予測、2018-2023、2023-2028、2033年
    • ATG
    • Kuバンド
    • Lバンド
    • Kaバンド

第7章 ワイヤレスインフライトエンターテイメント市場の地域および国分析

  • 世界のワイヤレスインフライトエンターテイメント市場、地域別、実績および予測、2018-2023、2023-2028、2033年
  • 世界のワイヤレスインフライトエンターテイメント市場、国別、実績および予測、2018-2023、2023-2028、2033年

第8章 アジア太平洋のワイヤレスインフライトエンターテイメント市場

第9章 中国のワイヤレスインフライトエンターテイメント市場

第10章 インドのワイヤレスインフライトエンターテイメント市場

第11章 日本のワイヤレスインフライトエンターテイメント市場

第12章 オーストラリアのワイヤレスインフライトエンターテイメント市場

第13章 インドネシアのワイヤレスインフライトエンターテイメント市場

第14章 韓国のワイヤレスインフライトエンターテイメント市場

第15章 西欧のワイヤレスインフライトエンターテイメント市場

第16章 英国のワイヤレスインフライトエンターテイメント市場

第17章 ドイツのワイヤレスインフライトエンターテイメント市場

第18章 フランスのワイヤレスインフライトエンターテイメント市場

第19章 イタリアのワイヤレスインフライトエンターテイメント市場

第20章 スペインのワイヤレスインフライトエンターテイメント市場

第21章 東欧のワイヤレスインフライトエンターテイメント市場

第22章 ロシアのワイヤレスインフライトエンターテイメント市場

第23章 北米のワイヤレスインフライトエンターテイメント市場

第24章 米国のワイヤレスインフライトエンターテイメント市場

第25章 カナダのワイヤレスインフライトエンターテイメント市場

第26章 南米のワイヤレスインフライトエンターテイメント市場

第27章 ブラジルのワイヤレスインフライトエンターテイメント市場

第28章 中東のワイヤレスインフライトエンターテイメント市場

第29章 アフリカのワイヤレスインフライトエンターテイメント市場

第30章 ワイヤレスインフライトエンターテイメント市場の競合情勢と企業プロファイル

  • ワイヤレスインフライトエンターテイメント市場の競合情勢
  • ワイヤレスインフライトエンターテイメント市場の企業プロファイル
    • Covia Holdings Corporation
    • Panasonic Avionics Corporation
    • Rockwell Collins Inc.
    • SITA AG
    • Zodiac Aerospace

第31章 世界のワイヤレスインフライトエンターテイメント市場の競合ベンチマーキング

第32章 世界のワイヤレスインフライトエンターテイメント市場の競争ダッシュボード

第33章 ワイヤレスインフライトエンターテイメント市場における主要な合併と買収

第34章 ワイヤレスインフライトエンターテイメント市場の将来展望と可能性分析

第35章 付録

目次
Product Code: r11441

“Wireless In-Flight Entertainment Global Market Report 2024 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on wireless in-flight entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for wireless in-flight entertainment? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The wireless in-flight entertainment market global report ” from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

Scope

Markets Covered:

  • 1) By Aircraft Type: Narrow-Body; Wide-Body; Regional Jet
  • 2) By Fitment Type: Retrofit; Line Fit
  • 3) By Hardware: Antennas; Wireless Access Points; Modems; Other Hardware
  • 4) By Technology: ATG; Ku-Band; L-Band; Ka-Band
  • Companies Mentioned: Covia Holdings Corporation; Panasonic Avionics Corporation; Rockwell Collins Inc.; SITA AG; Zodiac Aerospace
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Executive Summary

Wireless in-flight entertainment refers to a system that enables wireless content distribution to passengers' devices, offering benefits such as information on the travel path, onboard menu, operational recommendations, and other relevant content.

The main types of aircraft in wireless in-flight entertainment include narrow-body, wide-body, and regional jets. A narrow-body aircraft is characterized by a single aisle of seats and is typically used for short-haul international and domestic flights, accommodating as few as four passengers and as many as 300. These aircraft may have different fitment types, such as retrofit and line-fit, utilizing hardware such as antennas, wireless access points, modems, and others. The technologies involved in wireless in-flight entertainment include ATG (air-to-ground), ku-band, l-band, and ka-band.

The wireless in-flight entertainment market research report is one of a series of new reports from The Business Research Company that provides wireless in-flight entertainment market statistics, including wireless in-flight entertainment industry global market size, regional shares, competitors with a wireless in-flight entertainment market share, detailed wireless in-flight entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the wireless in-flight entertainment industry. This wireless in-flight entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The wireless in-flight entertainment market size has grown rapidly in recent years. It will grow from $1.85 billion in 2023 to $2.15 billion in 2024 at a compound annual growth rate (CAGR) of 15.8%. The growth observed during the historical period can be attributed to the shift towards streaming services, increasing consumer demand for connectivity, initial regulatory changes, a rise in mobile device usage, evolving passenger expectations, and competition among airlines.

The wireless in-flight entertainment market size is expected to see rapid growth in the next few years. It will grow to $3.74 billion in 2028 at a compound annual growth rate (CAGR) of 14.9%. The anticipated growth in the forecast period can be attributed to the demand for enhanced security, IoT integration, partnerships with content providers, personalized content delivery, integration of virtual reality (VR) and augmented reality (AR), and the rise in on-demand services. Major trends expected in the forecast period include advancements in connectivity, a growing demand for personalization, the integration of streaming platforms, an enhanced passenger experience, and efforts to reduce connectivity costs.

The anticipated growth in the number of passengers is poised to drive the expansion of the wireless in-flight entertainment market. Air passengers, encompassing those on both domestic and international flights operated by registered air carriers, can benefit from wireless in-flight entertainment systems that facilitate seamless internet access, browsing, and video streaming on their personal devices during flights. According to the International Air Transport Association (IATA) in March 2022, it is projected that the global passenger count will reach 4.0 billion in 2024, equivalent to 103% of the pre-COVID-19 levels recorded in 2019. The surge in air travel is evident, with the total number of travelers in 2021 exceeding 47% of the 2019 figures. This upward trend is anticipated to continue, reaching 83% in 2022, 94% in 2023, 103% in 2024, and 111% in 2025. A notable example is the robust performance of US airlines, which carried 54.5 million scheduled service passengers in April 2022, marking a substantial 106% increase from February 2021. Consequently, the growth in passenger numbers is a significant factor propelling the wireless in-flight entertainment market.

The wireless in-flight entertainment market is expected to receive a boost from the increasing number of aircraft orders and deliveries. Aircraft orders and deliveries are crucial indicators in the aviation industry, reflecting the transactions and movements of aircraft between manufacturers and customers, typically airlines. Wireless in-flight entertainment (WIFE) systems offer advantages such as enhanced passenger experience, flexibility, personalization, and ease of maintenance compared to traditional wired systems. In June 2023, The International Air Transport Association reported that 1,239 aircraft were delivered globally in 2022, marking a substantial 19.1% increase from the previous year. This surge in aircraft orders and deliveries is a key driver fueling the growth of the wireless in-flight entertainment market.

Technological advancements are shaping the wireless in-flight entertainment market, with major companies focusing on innovative technologies to strengthen their market positions. Airbus, a France-based aerospace company, introduced the ACJ Smart LiFi Monitor in November 2021. Developed in collaboration with Latecoere, this technology represents a plug-and-play solution featuring a smart 4K monitor with Wi-Fi, Bluetooth, and LiFi networking capabilities. LiFi, utilizing light for data transfer, offers features such as HDMI connections, USB-C connectors, 3G-SDI input, and analog and digital audio output. The capabilities include AVOD (audio video on demand), casting, mirroring, a web browser, live TV, a moving map, and built-in video conferencing. This innovative technology contributes to the ongoing evolution of the wireless in-flight entertainment market.

Major players in the wireless in-flight entertainment market are dedicated to introducing innovative products aimed at driving revenue growth. For example, in November 2022, Moment Inc., a US-based company specializing in in-flight entertainment and connectivity systems, unveiled Flymingo Jet. This innovative entertainment and services platform specifically caters to business travelers, with the goal of enhancing aircraft cabins and providing executive passengers with an unprecedented level of luxury. The Flymingo Jet solution is designed to offer services tailored to the unique features of the cabin and the upscale nature of executive flights. Positioned as an advanced entertainment and services platform for executive air travel, Moment's Flymingo Jet technology has already garnered acceptance from ten operators, striving to elevate the comfort and experience of executive passengers within aircraft cabins.

In November 2023, Stingray Group Inc., a Canada-based company specializing in music, media, and technology services, established a partnership with Air Transat A.T. Inc. Through this collaboration, passengers gain access to a diverse array of listening options, including live performances, soothing movies, Stingray Music channels, and destination-themed channels. This strategic partnership introduces Qello Concerts, a special feature that brings full-length concerts onboard, enabling travelers to enjoy performances by their favorite musicians while in-flight. Air Transat A.T. Inc., a Canada-based company specializing in holiday travel and providing vacation packages, enhances its offerings through this collaboration, enriching the in-flight entertainment experience for passengers.

Major companies operating in the wireless in-flight entertainment market report are Covia Holdings Corporation, Panasonic Avionics Corporation, Rockwell Collins Inc., SITA AG, Zodiac Aerospace, Astronics Corporation, Burrana Pty Ltd., Collins Aerospace, FDS Avionics Corp., Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Lufthansa Systems GmbH & Co. KG, Thales Group, Viasat Inc., Inmarsat plc, Sitaonair SA, Bluebox Aviation Systems Ltd., digEcor Inc., Lumexis Corporation, Kontron AG, Lufthansa Technik AG, Spafax Group Inc., VT Miltope LLC, AirFi Co., BAE Systems, Eutelsat Communications SA, Global Onboard Partners LLC, Immfly Group, SmartSky Networks LLC .

North America was the largest region in the wireless in-flight entertainment market in 2023. Asia-Pacific is expected to be the fastest-growing region in the wireless in-flight entertainment market report during the forecast period. The regions covered in the wireless in-flight entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the wireless in-flight entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The wireless in-flight entertainment market consists of revenues earned by entities by providing wireless in-flight entertainment services such as offline wi-fi networks, airplane software, and entertainment software. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Table of Contents

1. Executive Summary

2. Wireless In-Flight Entertainment Market Characteristics

3. Wireless In-Flight Entertainment Market Trends And Strategies

4. Wireless In-Flight Entertainment Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On the Market
  • 4.2. Ukraine-Russia War Impact On the Market
  • 4.3. COVID-19 Impact On the Market

5. Global Wireless In-Flight Entertainment Market Size and Growth

  • 5.1. Global Wireless In-Flight Entertainment Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Wireless In-Flight Entertainment Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Wireless In-Flight Entertainment Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Wireless In-Flight Entertainment Market Segmentation

  • 6.1. Global Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Narrow-Body
  • Wide-Body
  • Regional Jet
  • 6.2. Global Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Retrofit
  • Line Fit
  • 6.3. Global Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Antennas
  • Wireless Access Points
  • Modems
  • Other Hardware
  • 6.4. Global Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • ATG
  • Ku-Band
  • L-Band
  • Ka-Band

7. Wireless In-Flight Entertainment Market Regional And Country Analysis

  • 7.1. Global Wireless In-Flight Entertainment Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Wireless In-Flight Entertainment Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Wireless In-Flight Entertainment Market

  • 8.1. Asia-Pacific Wireless In-Flight Entertainment Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Wireless In-Flight Entertainment Market

  • 9.1. China Wireless In-Flight Entertainment Market Overview
  • 9.2. China Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Wireless In-Flight Entertainment Market

  • 10.1. India Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Wireless In-Flight Entertainment Market

  • 11.1. Japan Wireless In-Flight Entertainment Market Overview
  • 11.2. Japan Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Wireless In-Flight Entertainment Market

  • 12.1. Australia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Wireless In-Flight Entertainment Market

  • 13.1. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Wireless In-Flight Entertainment Market

  • 14.1. South Korea Wireless In-Flight Entertainment Market Overview
  • 14.2. South Korea Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Wireless In-Flight Entertainment Market

  • 15.1. Western Europe Wireless In-Flight Entertainment Market Overview
  • 15.2. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Wireless In-Flight Entertainment Market

  • 16.1. UK Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Wireless In-Flight Entertainment Market

  • 17.1. Germany Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Wireless In-Flight Entertainment Market

  • 18.1. France Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Wireless In-Flight Entertainment Market

  • 19.1. Italy Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Wireless In-Flight Entertainment Market

  • 20.1. Spain Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Wireless In-Flight Entertainment Market

  • 21.1. Eastern Europe Wireless In-Flight Entertainment Market Overview
  • 21.2. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Wireless In-Flight Entertainment Market

  • 22.1. Russia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Wireless In-Flight Entertainment Market

  • 23.1. North America Wireless In-Flight Entertainment Market Overview
  • 23.2. North America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Wireless In-Flight Entertainment Market

  • 24.1. USA Wireless In-Flight Entertainment Market Overview
  • 24.2. USA Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Wireless In-Flight Entertainment Market

  • 25.1. Canada Wireless In-Flight Entertainment Market Overview
  • 25.2. Canada Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Wireless In-Flight Entertainment Market

  • 26.1. South America Wireless In-Flight Entertainment Market Overview
  • 26.2. South America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Wireless In-Flight Entertainment Market

  • 27.1. Brazil Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Wireless In-Flight Entertainment Market

  • 28.1. Middle East Wireless In-Flight Entertainment Market Overview
  • 28.2. Middle East Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Wireless In-Flight Entertainment Market

  • 29.1. Africa Wireless In-Flight Entertainment Market Overview
  • 29.2. Africa Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Wireless In-Flight Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. Wireless In-Flight Entertainment Market Competitive Landscape
  • 30.2. Wireless In-Flight Entertainment Market Company Profiles
    • 30.2.1. Covia Holdings Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Panasonic Avionics Corporation
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Rockwell Collins Inc.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. SITA AG
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Zodiac Aerospace
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Global Wireless In-Flight Entertainment Market Competitive Benchmarking

32. Global Wireless In-Flight Entertainment Market Competitive Dashboard

33. Key Mergers And Acquisitions In The Wireless In-Flight Entertainment Market

34. Wireless In-Flight Entertainment Market Future Outlook and Potential Analysis

  • 34.1 Wireless In-Flight Entertainment Market In 2028 - Countries Offering Most New Opportunities
  • 34.2 Wireless In-Flight Entertainment Market In 2028 - Segments Offering Most New Opportunities
  • 34.3 Wireless In-Flight Entertainment Market In 2028 - Growth Strategies
    • 34.3.1 Market Trend Based Strategies
    • 34.3.2 Competitor Strategies

35. Appendix

  • 35.1. Abbreviations
  • 35.2. Currencies
  • 35.3. Historic And Forecast Inflation Rates
  • 35.4. Research Inquiries
  • 35.5. The Business Research Company
  • 35.6. Copyright And Disclaimer