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空間コンピューティング市場規模、シェア、成長分析:ソリューション別、技術別、用途別、地域別 - 産業予測 2025~2032年

Spatial Computing Market Size, Share, and Growth Analysis, By Solution (Hardware Devices, Software), By Technology (Augmented Reality (AR), Virtual Reality (VR)), By Application, By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 197 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
空間コンピューティング市場規模、シェア、成長分析:ソリューション別、技術別、用途別、地域別 - 産業予測 2025~2032年
出版日: 2025年02月28日
発行: SkyQuest
ページ情報: 英文 197 Pages
納期: 3~5営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

空間コンピューティングの世界市場規模は、2023年に1,494億7,000万米ドルと評価され、2024年の1,819億米ドルから2032年には8,753億2,000万米ドルに成長し、予測期間(2025年~2032年)のCAGRは21.7%で成長する見通しです。

世界の空間コンピューティング市場は、拡張現実(AR)や仮想現実(VR)などの没入型技術に対する需要の高まりに後押しされ、大きな成長を遂げています。これらの進歩は空間コンピューティングに変革をもたらし、ユーザーはデジタル化された世界を体験することができ、それは物理的環境とは独立して存在することも、オーバーレイすることもできます。この動向は、ゲーム、エンターテインメント、教育、ヘルスケア、小売など様々な分野に及び、ARやVR技術を活用した消費者のエンゲージメントを促進しています。デジタルマーケティングの統合はこの成長をさらに促進し、市場力学を強化しています。さらに、人工知能(AI)とモノのインターネット(IoT)の導入は、空間コンピューティングの範囲を広げ、デジタルと物理的なエンティティ間の相互作用を促進し、スマートで相互接続された環境を育成しています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次と一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • ケーススタディ
  • 規制情勢
  • 技術の進歩

空間コンピューティング市場規模:ソリューション別& CAGR(2025-2032)

  • 市場概要
  • ハードウェアデバイス
  • ソフトウェア
  • サービス

空間コンピューティング市場規模:技術別& CAGR(2025-2032)

  • 市場概要
  • 拡張現実(AR)
  • バーチャルリアリティ(VR)
  • 複合現実(MR)
  • モノのインターネット(IoT)
  • 人工知能(AI)

空間コンピューティング市場規模:用途別& CAGR(2025-2032)

  • 市場概要
  • ヘルスケア
  • 自動車
  • 輸送
  • 製造業
  • メディアとエンターテイメント
  • その他

空間コンピューティング市場規模:地域別& CAGR(2025-2032)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 最近の市場動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 企業の詳細
    • 製品ポートフォリオ分析
    • 企業のセグメント別シェア分析
    • 収益の前年比比較(2022-2024)

主要企業プロファイル

  • Microsoft(United States)
  • Google(United States)
  • Meta(Facebook)(United States)
  • Apple(United States)
  • Sony(Japan)
  • Qualcomm(United States)
  • Samsung(South Korea)
  • Epson(Japan)
  • PTC(United States)
  • Epic Games(United States)
  • Magic Leap(United States)
  • HTC(Taiwan)
  • Lenovo(China)
  • Intel(United States)
  • Nvidia(United States)
  • EON Reality(United States)
  • Ultraleap(United Kingdom)
  • Vuzix(United States)
  • Varjo(Finland)
  • Zappar(United Kingdom)

結論と提言

目次
Product Code: SQMIG45D2050

Global Spatial Computing Market size was valued at USD 149.47 billion in 2023 and is poised to grow from USD 181.9 billion in 2024 to USD 875.32 billion by 2032, growing at a CAGR of 21.7% during the forecast period (2025-2032).

The global spatial computing market is witnessing significant growth, fueled by the rising demand for immersive technologies like augmented reality (AR) and virtual reality (VR). These advancements are transforming spatial computing, allowing users to experience a digitized world that can exist independently or overlay the physical environment. This trend spans various sectors, including gaming, entertainment, education, healthcare, and retail, driving consumer engagement with AR and VR technologies. The integration of digital marketing further catalyzes this growth, enhancing market dynamics. Moreover, the infusion of artificial intelligence (AI) and the Internet of Things (IoT) is broadening the scope of spatial computing, facilitating interactions between digital and physical entities and fostering a smart, interconnected environment.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Spatial Computing market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Spatial Computing Market Segments Analysis

Global Spatial Computing Market is segmented by Solution, Technology, Application and region. Based on Solution, the market is segmented into Hardware Devices, Software and Services. Based on Technology, the market is segmented into Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Internet of Things (IoT) and Artificial Intelligence (AI). Based on Application, the market is segmented into Healthcare, Automotive, Transport, Manufacturing, Media & Entertainment and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Spatial Computing Market

The global spatial computing market is significantly driven by the rapid integration of Augmented Reality (AR) and Virtual Reality (VR), which are transforming various sectors such as gaming, healthcare, and retail. These advanced technologies provide users with immersive experiences, leading to heightened operational efficiency and innovation. The progression of hardware, software, and connectivity solutions, particularly the implementation of 5G technology, plays a pivotal role in facilitating these advancements. As industries continue to adopt AR and VR, the demand for spatial computing solutions is expected to surge, further fueling market growth and expanding the potential for new applications and experiences.

Restraints in the Global Spatial Computing Market

One of the significant challenges facing the Global Spatial Computing market is the lack of universal standards for spatial computing technologies, which hinders interoperability and complicates integration across various platforms and devices. This inconsistency makes it difficult for businesses to develop scalable and cohesive solutions that operate seamlessly across different applications without established protocols. As a result, this limitation adversely impacts business growth within the region and slows down the adoption of spatial computing across various sectors. The absence of standardized practices creates a barrier that organizations must overcome to fully leverage the potential of spatial computing technologies.

Market Trends of the Global Spatial Computing Market

The global spatial computing market is experiencing a notable surge in demand, particularly within the realm of immersive retail experiences. Businesses are increasingly recognizing the value of augmented reality (AR) and virtual reality (VR) technologies to enhance customer engagement and improve the online shopping journey. Virtual try-ons and tailored experiences are redefining traditional retail paradigms, enabling consumers to visualize products in more interactive and personalized ways. This trend is further propelling the adoption of spatial computing not only in e-commerce platforms but also in brick-and-mortar stores, particularly high-street retail, leading to a transformative shift in how brands connect with consumers and drive sales.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Case Studies
  • Regulatory Landscape
  • Technology Advancement

Global Spatial Computing Market Size by Solution & CAGR (2025-2032)

  • Market Overview
  • Hardware Devices
  • Software
  • Services

Global Spatial Computing Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)
  • Internet of Things (IoT)
  • Artificial Intelligence (AI)

Global Spatial Computing Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Healthcare
  • Automotive
  • Transport
  • Manufacturing
  • Media & Entertainment
  • Others

Global Spatial Computing Market Size & CAGR (2025-2032)

  • North America (Solution, Technology, Application)
    • US
    • Canada
  • Europe (Solution, Technology, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Solution, Technology, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Solution, Technology, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Solution, Technology, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Microsoft (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta (Facebook) (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epson (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PTC (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epic Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nvidia (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • EON Reality (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ultraleap (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo (Finland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zappar (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations