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市場調査レポート
商品コード
1624030

機内エンターテインメントシステムの市場規模、シェア、成長分析、プラットフォーム別、製品タイプ別、技術別、地域別 - 産業予測、2025~2032年

In-Flight Entertainment System Market Size, Share, Growth Analysis, By Platform (Narrow-Body Aircraft, Wide-Body Aircraft), By Product Type (Hardware, Connectivity), By Technology, By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 225 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
機内エンターテインメントシステムの市場規模、シェア、成長分析、プラットフォーム別、製品タイプ別、技術別、地域別 - 産業予測、2025~2032年
出版日: 2025年01月01日
発行: SkyQuest
ページ情報: 英文 225 Pages
納期: 3~5営業日
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  • 概要
  • 目次
概要

機内エンターテインメントシステムの世界市場規模は、2023年に59億5,000万米ドルと評価され、2024年の64億4,000万米ドルから2032年には121億9,000万米ドルに成長し、予測期間(2025-2032年)のCAGRは8.3%で成長する見通しです。

機内エンターテインメントとコネクティビティ(IFEC)は、個人用電子機器を通じてビジネスや商用の乗客に機内インターネットサービスを提供し、インターネット閲覧、ゲーム、ストリーミングなどのアクティビティを可能にします。このシステムはシームレスな体験ができるように設計されており、ケーブルは航空機の内装に沿って目立たないように配線されています。洗練されたIFECソリューションに対する需要が急増している背景には、技術の進歩、個人用デバイスの使用に対する支持的な規制、先進国における旅客数の増加があります。しかし、ネットワーク技術やハードウェアに関連する高コストは、データ・プライバシーやセキュリティへの懸念の高まりと相まって、航空業界における無線通信サービスの普及に大きな課題をもたらしています。これらの問題に対処することは、IFECサービスの将来にとって極めて重要です。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 規制分析

機内エンターテインメントシステム市場規模:プラットフォーム別

  • 市場概要
  • ナローボディ機
  • ワイドボディ機
  • ビジネスジェット

機内エンターテインメントシステム市場規模:製品タイプ別

  • 市場概要
  • ハードウェア
  • 接続性
  • コミュニケーション

機内エンターテインメントシステム市場規模:技術別

  • 市場概要
  • 空対地技術
  • 衛星技術

機内エンターテインメントシステム市場規模:サービスタイプ別

  • 市場概要
  • ビデオディスプレイシステム
  • データ接続
  • フライトトラッカー
  • その他

機内エンターテインメントシステム市場規模

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 会社概要
    • 製品ポートフォリオ分析
    • セグメント別シェア分析
    • 収益の前年比比較(2022-2024)

主要企業プロファイル

  • Panasonic Avionics Corporation
  • Thales Group
  • Gogo LLC
  • Rockwell Collins Inc.
  • Honeywell International Inc.
  • Global Eagle Entertainment Inc.
  • Lufthansa Systems GmbH & Co. KG
  • Zodiac Aerospace SA
  • Viasat Inc.
  • Digecor Inc.
  • Lumexis Corporation
  • Inflight Dublin Ltd.
  • Bluebox Aviation Systems Ltd.
  • Spafax Networks Inc.
  • Encore Inflight Limited
  • Interact
  • Razor Secure Ltd.
  • FlightPath3D
  • AirFi B.V.
  • Burrana Pty Ltd.

結論と推奨事項

目次
Product Code: SQSG50C2005

Global In-Flight Entertainment System Market size was valued at USD 5.95 billion in 2023 and is poised to grow from USD 6.44 billion in 2024 to USD 12.19 billion by 2032, growing at a CAGR of 8.3% during the forecast period (2025-2032).

In-flight entertainment and connectivity (IFEC) offers onboard internet services to business and commercial passengers through personal electronic devices, enabling activities like internet browsing, gaming, and streaming. The system is designed for a seamless experience, with cables discreetly routed along the aircraft's interior. The burgeoning demand for sophisticated IFEC solutions is driven by technological advancements, supportive regulations for personal device usage, and a growing passenger base in developed countries. However, the high costs associated with networking technology and hardware, coupled with rising data privacy and security concerns, pose significant challenges to the widespread adoption of wireless communication services in aviation. Addressing these issues will be crucial for the future of IFEC services.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global In-Flight Entertainment System market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global In-Flight Entertainment System Market Segmental Analysis

Global In-Flight Entertainment System Market is segmented by Platform, Product Type, Technology, Service Type and region. Based on Platform, the market is segmented into Narrow-Body Aircraft, Wide-Body Aircraft and Business Jets. Based on Product Type, the market is segmented into Hardware, Connectivity and Communication. Based on Technology, the market is segmented into Air-to-Ground Technology and Satellite Technology. Based on Service Type, the market is segmented into Video Display Systems, Data Connectivity, Flight Tracker and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global In-Flight Entertainment System Market

The expansion of the global aviation sector serves as a key catalyst for the growth of the In-Flight Entertainment System market. The aviation industry is on an upward trajectory, particularly within emerging markets, while also experiencing consolidation in established areas. Although air cargo demand has not fully met expectations, the increase in passenger numbers indicates a promising trend, with projections suggesting that air traveler numbers will potentially double by 2035. Currently supporting around 63 million jobs and contributing approximately US$2.7 trillion to global GDP, the aviation industry is set for significant developments. Countries like China and India are anticipated to see remarkable expansions during the forecast period, with China likely to surpass the US as the leading aviation market by 2024. In parallel, India is expected to take third place from the UK by 2025, bolstered by an influx of millions of new air travelers. This overall growth underscores the potential for enhancing In-Flight Entertainment Systems in the coming years.

Restraints in the Global In-Flight Entertainment System Market

One significant challenge facing the Global In-Flight Entertainment System market is the elevated costs associated with these systems, which may impede market expansion. High expenses are primarily attributed to extensive research and development, alongside installation costs. For instance, the price of seat electronic components averages around USD 4,500 per unit, while connection modem units can reach USD 18,000 each. Additionally, the overall installation of IFE systems can soar to as much as USD 6 million. Consequently, these substantial financial burdens could restrict the growth potential of the in-flight entertainment systems market, making it a critical restraint.

Market Trends of the Global In-Flight Entertainment System Market

A significant market trend in the Global In-Flight Entertainment System (IFE) sector is the growing implementation of SATCOM technology, particularly utilizing the Ka-band for enhanced connectivity. This frequency range, characterized by its extensive bandwidth capabilities, allows airlines to deliver higher-speed data transfer, thereby enriching the in-flight entertainment experience for passengers. With an increasing demand for seamless streaming and internet services during flights, airlines are strategically investing in SATCOM-enabled IFE systems to meet consumer expectations. Recent advancements, such as DC Aviation Group's upgrades to their global 5000 aircraft with superior satellite communication solutions, exemplify this shift towards high-capacity, high-speed data connectivity in air travel.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Analysis

Global In-Flight Entertainment System Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Narrow-Body Aircraft
  • Wide-Body Aircraft
  • Business Jets

Global In-Flight Entertainment System Market Size by Product Type & CAGR (2025-2032)

  • Market Overview
  • Hardware
  • Connectivity
  • Communication

Global In-Flight Entertainment System Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Air-to-Ground Technology
  • Satellite Technology

Global In-Flight Entertainment System Market Size by Service Type & CAGR (2025-2032)

  • Market Overview
  • Video Display Systems
  • Data Connectivity
  • Flight Tracker
  • Others

Global In-Flight Entertainment System Market Size & CAGR (2025-2032)

  • North America (Platform, Product Type, Technology, Service Type)
    • US
    • Canada
  • Europe (Platform, Product Type, Technology, Service Type)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Platform, Product Type, Technology, Service Type)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Platform, Product Type, Technology, Service Type)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Platform, Product Type, Technology, Service Type)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Panasonic Avionics Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thales Group
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gogo LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rockwell Collins Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Honeywell International Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Global Eagle Entertainment Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lufthansa Systems GmbH & Co. KG
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zodiac Aerospace SA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Viasat Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Digecor Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lumexis Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Inflight Dublin Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bluebox Aviation Systems Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Spafax Networks Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Encore Inflight Limited
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Interact
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razor Secure Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • FlightPath3D
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AirFi B.V.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Burrana Pty Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations