デフォルト表紙
市場調査レポート
商品コード
1591996

機内エンターテインメント市場:コンポーネント、テクノロジー、システム、サービスタイプ、プラットフォーム別-2025-2030年の世界予測

In-Flight Entertainment Market by Component (Connectivity, Content, Hardware), Technology (Air-to-Ground Technology, Satellite Technology), System, Service Type, Platform - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 188 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
機内エンターテインメント市場:コンポーネント、テクノロジー、システム、サービスタイプ、プラットフォーム別-2025-2030年の世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 188 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

機内エンターテインメント市場は、2023年に67億3,000万米ドルと評価され、2024年には73億米ドルに達すると予測され、CAGR 8.52%で成長し、2030年には119億4,000万米ドルに達すると予測されています。

機内エンターテインメント(IFE)市場には、オーディオビジュアル・エンターテインメント、接続ソリューション、インタラクティブ・アプリケーションなど、フライト中の乗客体験を向上させる幅広いサービスと技術が含まれます。IFEが必要とされる背景には、激しい競争の中で自社ブランドを差別化し、顧客ロイヤルティを維持したいという航空会社の願望があります。現代の旅行者は、シームレスな接続性と多様なエンターテインメント・オプションを要求しており、IFEはフライト体験の極めて重要な要素となっています。アプリケーションの観点から見ると、IFEシステムはすべての搭乗者クラスと、民間機やビジネスジェット機を含むさまざまなタイプの航空機で使用されており、短距離便と長距離便の両方に対応しています。エンターテインメントだけでなく、IFEシステムは今や重要なフライト情報や広告コンテンツの配信に不可欠なものとなっており、付随的な収入源の道を開いています。成長の重要な要因のひとつは、個人用電子機器(PED)統合への嗜好が高まっていることです。潜在的なビジネスチャンスは、コンテンツのパーソナライゼーションの強化、人工知能を活用したオーダーメイド体験の提供、航空会社とストリーミングサービス間のパートナーシップの拡大にあります。また、衛星ブロードバンド技術の進歩は、より高速で信頼性の高いインターネット接続を提供することで、未開拓のビジネスチャンスをもたらす可能性があります。とはいえ、同市場は、高い設置費用とメンテナンス費用、厳しい規制基準、継続的なアップグレードを必要とする技術の急速な陳腐化など、いくつかの課題に直面しています。さらに、データ・プライバシーの問題や、地域によって異なる接続基準が、市場の成長を阻害する可能性もあります。技術革新は、軽量でエネルギー効率の高いシステム、さまざまな航空機モデルに適応可能な拡張性のあるソリューションの開発に焦点を当てることができます。バッテリー技術、5G統合、バーチャルリアリティの調査も、新たな成長分野を開拓する可能性があります。全体として、IFE市場はダイナミックであり、乗客に充実した多様な体験を提供するための絶え間ない進化を特徴としており、そのため持続的な成長と競合のためには、適応力のある戦略と先見性のあるイノベーションが必要となります。

主な市場の統計
基準年[2023] 67億3,000万米ドル
予測年[2024] 73億米ドル
予測年[2030] 119億4,000万米ドル
CAGR(%) 8.52%

市場力学:急速に進化する機内エンターテインメント市場の主要市場インサイトを公開

機内エンターテインメント市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的意思決定、新たなビジネスチャンスの獲得を行うことができます。こうした動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 長距離便と旅客輸送量の増加
    • 航空機納入数の急増
    • 旅客体験の向上に対するニーズの高まり
  • 市場抑制要因
    • 機器の設置に関連するコスト
  • 市場機会
    • 衛星と空対地ネットワークの技術進歩
    • 機内エンターテインメント製品のイノベーション
  • 市場の課題
    • 航空機の重量増加

ポーターの5つの力:機内エンターテインメント市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、機内エンターテインメント市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することで、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:機内エンターテインメント市場における外部からの影響の把握

外部マクロ環境要因は、機内エンターテインメント市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析機内エンターテインメント市場における競合情勢の把握

機内エンターテインメント市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックス機内エンターテインメント市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、機内エンターテインメント市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨機内エンターテインメント市場における成功への道筋を描く

機内エンターテインメント市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 長距離飛行と旅客数の増加
      • 航空機納入数の急増
      • 乗客体験を強化する必要性が高まる
    • 抑制要因
      • 設備の設置にかかる費用
    • 機会
      • 衛星と空対地ネットワークの技術的進歩
      • 機内エンターテインメント製品におけるイノベーション
    • 課題
      • 航空機の重量増加
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 機内エンターテインメント市場:コンポーネント別

  • 接続性
  • コンテンツ
  • ハードウェア

第7章 機内エンターテインメント市場:技術別

  • 空対地技術
  • 衛星技術

第8章 機内エンターテインメント市場:システム別

  • 集中型自己組織化ネットワーク
  • 分散型自己組織化ネットワーク
  • ハイブリッド自己組織化ネットワーク

第9章 機内エンターテインメント市場:サービスタイプ別

  • データ接続
  • フライトトラッカー
  • ビデオディスプレイシステム

第10章 機内エンターテインメント市場:プラットフォーム別

  • ビジネスジェット
  • ナローボディ機
  • ワイドボディ機

第11章 南北アメリカの機内エンターテインメント市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第12章 アジア太平洋地域の機内エンターテインメント市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第13章 欧州・中東・アフリカの機内エンターテインメント市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第14章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • Air India Ltd.
  • Anuvu Operations LLC
  • Astronics Corporation
  • Digecor, Inc.
  • Gogo LLC
  • Honeywell International Inc.
  • Iridium Communications Inc.
  • Kymeta Corporation
  • Lufthansa Systems GmbH & Co. KG
  • Panasonic Avionics Corporation
  • Rockwell Collins, Inc. by Raytheon Technologies Corporation
  • Safran S.A.
  • SITA
  • Thales Group
  • Viasat, Inc.
図表

LIST OF FIGURES

  • FIGURE 1. IN-FLIGHT ENTERTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. IN-FLIGHT ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. IN-FLIGHT ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. IN-FLIGHT ENTERTAINMENT MARKET DYNAMICS
  • TABLE 7. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIR-TO-GROUND TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SATELLITE TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CENTRALIZED SELF-ORGANIZING NETWORK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY DISTRIBUTED SELF-ORGANIZING NETWORK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HYBRID SELF-ORGANIZING NETWORK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY DATA CONNECTIVITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY FLIGHT TRACKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY VIDEO DISPLAY SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY BUSINESS JETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY NARROW-BODY AIRCRAFT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY WIDE-BODY AIRCRAFT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 38. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 42. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 43. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 44. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 48. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 49. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 52. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 53. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 54. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 58. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 60. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 64. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 66. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 69. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 70. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 71. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 76. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 79. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 80. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 81. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 86. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 89. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 90. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 96. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 99. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 100. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 104. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 105. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 106. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 109. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 110. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 111. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 114. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 115. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 116. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 119. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 120. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 121. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 124. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 125. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 126. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 130. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 131. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 132. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 135. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 136. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 137. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 140. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 141. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 142. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 145. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 146. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 147. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 150. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 151. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 152. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 155. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 156. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 157. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 160. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 161. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 162. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 165. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 166. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 167. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 170. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 171. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 172. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 175. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 176. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 177. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 180. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 181. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 182. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 185. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 187. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 190. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 191. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 192. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 195. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 196. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 197. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 200. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 202. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 205. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 206. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 207. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 210. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 211. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 212. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 215. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 216. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 217. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 220. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 221. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 222. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 225. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 226. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 227. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 235. IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 236. IN-FLIGHT ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-43127F7279EC

The In-Flight Entertainment Market was valued at USD 6.73 billion in 2023, expected to reach USD 7.30 billion in 2024, and is projected to grow at a CAGR of 8.52%, to USD 11.94 billion by 2030.

The in-flight entertainment (IFE) market encompasses a wide array of services and technologies that enhance passenger experience during flights, including audio-visual entertainment, connectivity solutions, and interactive applications. The necessity of IFE stems from airlines' desire to distinguish their brand and retain customer loyalty amid intense competition. Modern travelers demand seamless connectivity and diverse entertainment options, which makes IFE a pivotal component of the flying experience. Application wise, IFE systems are used across all passenger classes and various aircraft types, including commercial fleets and business jets, serving both short and long-haul flights. Beyond entertainment, IFE systems are now integral in delivering important flight information and advertising content, thus opening avenues for ancillary revenue streams. One of the critical growth influencers is the increasing preference for personal electronic devices (PED) integration, as passengers increasingly favor using their gadgets in conjunction with airline-provided content. Potential opportunities lie in enhancing content personalization, leveraging artificial intelligence to offer tailored experiences, and expanding partnerships between airlines and streaming services. Also, advancements in satellite broadband technology can offer untapped opportunities by providing faster and more reliable internet connectivity. Nevertheless, the market faces several challenges, including high installation and maintenance costs, strict regulatory standards, and the rapid obsolescence of technology, which require continuous upgrading. Moreover, data privacy issues and differing connectivity standards across regions can impede market growth. Innovations can focus on the development of lightweight, energy-efficient systems, and scalable solutions adaptable to various aircraft models. Research in battery technology, 5G integration, and virtual reality could also open new segments for growth. Overall, the IFE market is dynamic, characterized by a continuous evolution towards offering passengers enhanced and diversified experiences, thereby necessitating adaptable strategies and forward-thinking innovations for sustained growth and competitiveness.

KEY MARKET STATISTICS
Base Year [2023] USD 6.73 billion
Estimated Year [2024] USD 7.30 billion
Forecast Year [2030] USD 11.94 billion
CAGR (%) 8.52%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving In-Flight Entertainment Market

The In-Flight Entertainment Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing long haul flights and passengers traffic
    • Surge in number of aircraft deliveries
    • Growing need to intensify passenger experience
  • Market Restraints
    • Cost related to the installation of equipment
  • Market Opportunities
    • Technological advancement in the satellite and air-to-ground network
    • Innovation in in-flight entertainment products
  • Market Challenges
    • Rise in the weight of aircraft

Porter's Five Forces: A Strategic Tool for Navigating the In-Flight Entertainment Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the In-Flight Entertainment Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the In-Flight Entertainment Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the In-Flight Entertainment Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the In-Flight Entertainment Market

A detailed market share analysis in the In-Flight Entertainment Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the In-Flight Entertainment Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the In-Flight Entertainment Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the In-Flight Entertainment Market

A strategic analysis of the In-Flight Entertainment Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the In-Flight Entertainment Market, highlighting leading vendors and their innovative profiles. These include Air India Ltd., Anuvu Operations LLC, Astronics Corporation, Digecor, Inc., Gogo LLC, Honeywell International Inc., Iridium Communications Inc., Kymeta Corporation, Lufthansa Systems GmbH & Co. KG, Panasonic Avionics Corporation, Rockwell Collins, Inc. by Raytheon Technologies Corporation, Safran S.A., SITA, Thales Group, and Viasat, Inc..

Market Segmentation & Coverage

This research report categorizes the In-Flight Entertainment Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Connectivity, Content, and Hardware.
  • Based on Technology, market is studied across Air-to-Ground Technology and Satellite Technology.
  • Based on System, market is studied across Centralized Self-Organizing Network, Distributed Self-Organizing Network, and Hybrid Self-Organizing Network.
  • Based on Service Type, market is studied across Data Connectivity, Flight Tracker, and Video Display Systems.
  • Based on Platform, market is studied across Business Jets, Narrow-Body Aircraft, and Wide-Body Aircraft.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing long haul flights and passengers traffic
      • 5.1.1.2. Surge in number of aircraft deliveries
      • 5.1.1.3. Growing need to intensify passenger experience
    • 5.1.2. Restraints
      • 5.1.2.1. Cost related to the installation of equipment
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancement in the satellite and air-to-ground network
      • 5.1.3.2. Innovation in in-flight entertainment products
    • 5.1.4. Challenges
      • 5.1.4.1. Rise in the weight of aircraft
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. In-Flight Entertainment Market, by Component

  • 6.1. Introduction
  • 6.2. Connectivity
  • 6.3. Content
  • 6.4. Hardware

7. In-Flight Entertainment Market, by Technology

  • 7.1. Introduction
  • 7.2. Air-to-Ground Technology
  • 7.3. Satellite Technology

8. In-Flight Entertainment Market, by System

  • 8.1. Introduction
  • 8.2. Centralized Self-Organizing Network
  • 8.3. Distributed Self-Organizing Network
  • 8.4. Hybrid Self-Organizing Network

9. In-Flight Entertainment Market, by Service Type

  • 9.1. Introduction
  • 9.2. Data Connectivity
  • 9.3. Flight Tracker
  • 9.4. Video Display Systems

10. In-Flight Entertainment Market, by Platform

  • 10.1. Introduction
  • 10.2. Business Jets
  • 10.3. Narrow-Body Aircraft
  • 10.4. Wide-Body Aircraft

11. Americas In-Flight Entertainment Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific In-Flight Entertainment Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa In-Flight Entertainment Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Air India Ltd.
  • 2. Anuvu Operations LLC
  • 3. Astronics Corporation
  • 4. Digecor, Inc.
  • 5. Gogo LLC
  • 6. Honeywell International Inc.
  • 7. Iridium Communications Inc.
  • 8. Kymeta Corporation
  • 9. Lufthansa Systems GmbH & Co. KG
  • 10. Panasonic Avionics Corporation
  • 11. Rockwell Collins, Inc. by Raytheon Technologies Corporation
  • 12. Safran S.A.
  • 13. SITA
  • 14. Thales Group
  • 15. Viasat, Inc.