![]() |
市場調査レポート
商品コード
1605251
ゲーム機の市場規模、シェア、成長分析、コンポーネント別、コンソールタイプ別、プラットフォーム別、技術別、年齢層別、用途別、デバイス別、流通チャネル別、最終用途別、地域別 - 産業予測、2024年~2031年Gaming Console Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Console Type, By Platform, By Technology, By Age Group, By Application, By Device, By Distribution Channel, By End Use, By Region - Industry Forecast 2024-2031 |
||||||
|
ゲーム機の市場規模、シェア、成長分析、コンポーネント別、コンソールタイプ別、プラットフォーム別、技術別、年齢層別、用途別、デバイス別、流通チャネル別、最終用途別、地域別 - 産業予測、2024年~2031年 |
出版日: 2024年12月03日
発行: SkyQuest
ページ情報: 英文 157 Pages
納期: 3~5営業日
|
世界のゲーム機の市場規模は、2022年に232億米ドルとなり、2023年の244億米ドルから、2031年までには360億米ドルに成長し、予測期間中(2024年~2031年)のCAGRは5%で成長する見通しです。
ゲーム機市場は、ゲーム体験を向上させる革新的なオーディオビジュアル技術の進歩に後押しされ、今後数年間で大きく成長する見通しです。高解像度のサウンドシステムとビジュアルの人気が高まっており、消費者はより豊かで没入感のあるゲームプレイを楽しむことができます。HDMI接続を特徴とするHDTVや、外付けハードディスクを接続するための内蔵ワイヤレス機能などの機能強化は、ユーザーの関心をさらに高めることになると思われます。現在人気のあるゲーム機には、Wii U、PlayStation 4、Xbox One、Steam Machine、RetroN 5、Leap TVなどがあります。業界内の注目すべき動向は、ビデオストリーミング、音楽、インターネット閲覧にアクセスしながら同時にゲームに没頭できる多機能コンソールの台頭であり、これは市場成長にプラスの影響を与えると予想されます。しかし、これらのゲーム機の購入時およびゲームディスクの購入時のコストが、一部の消費者の足かせとなる可能性があるため、課題が立ちはだかっています。さらに、スマートフォンやタブレット端末が有力な代替ゲーム機として台頭し、オンラインゲームやモバイルゲームの選択肢を求める消費者の傾向が強まっていることも、従来のゲーム機の成長を阻害する可能性があります。オンラインゲームやモバイルゲームは、高価なコンソールゲームと比較して、より手頃な価格の選択肢を提供することが多いため、市場では需要が減少する可能性があり、進化する状況の中で関連性を維持するために、メーカーによる戦略的な方向転換が必要となります。
Global Gaming Console Market size was valued at USD 23.2 billion in 2022 and is poised to grow from USD 24.4 billion in 2023 to USD 36 billion by 2031, growing at a CAGR of 5% during the forecast period (2024-2031).
The gaming console market is poised for significant growth in the coming years, fueled by advancements in innovative audiovisual technology that enhance the gaming experience. The increasing popularity of high-definition sound systems and visuals is driving demand for consoles, offering consumers a richer and more immersive gameplay. Enhancements such as HDTVs featuring HDMI connections and built-in wireless capabilities to connect external hard drives are set to further elevate user engagement. Current popular gaming consoles include the Wii U, PlayStation 4, Xbox One, Steam Machine, RetroN 5, and Leap TV. A notable trend within the industry is the rise of multi-functional consoles that allow users to simultaneously engage in gaming while accessing video streaming, music, and internet browsing, which is expected to positively influence market growth. However, challenges loom as the cost of these consoles, both at purchase and for game discs, may deter some consumers. Additionally, the emergence of smartphones and tablets as viable gaming alternatives, coupled with a growing consumer inclination towards online and mobile gaming options, could impede traditional console growth. As online and mobile games often present a more affordable option compared to expensive console games, the market could see a decline in demand, necessitating strategic pivots from manufacturers to maintain relevance in an evolving landscape.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Console market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Gaming Console Market Segmental Analysis
Global Gaming Console Market is segmented by Component, Console Type, Platform, Technology, Age Group, Application, Device, Distribution Channel, End Use and Region. Based on Component the market is segmented into Hardware, Software. Based on Console Type, the market is segmented into TV Gaming Console, Handheld Gaming Console, PC Gaming Console, Hybrid Consoles, Dedicated Consoles, Digital Consoles, Online/Microtransaction Consoles. Based on Platform, the market is segmented into PlayStation, Xbox, Wii, Others. Based on Technology, the market is segmented into Virtual and Augmented Reality, Motion Jump Technology, Polarized Shutter Technology, Automatic Stereoscopy, Xbox Illusion, Others. Based on Age Group, the market is segmented into 0-22 Years, 23-32 Years, above 33 Years. Based on Application, the market is segmented into Shooter, Action, Sport Games, Role-Playing, Adventure, Racing, Fighting, Strategy. Based on Device, the market is segmented into TV, Computer/PC, System Consoles. Based on Distribution Channel, the market is segmented into Online Distribution Channel, Offline Distribution Channel. Based on End Use, the market is segmented into Household Usage, Commercial Usage. Based on Region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.
Driver of the Global Gaming Console Market
The global gaming console market is being propelled forward by the increasing demand for consoles that utilize cutting-edge wireless technologies, including Bluetooth 5.0 and Wi-Fi. Major industry players like Sony Corporation are focusing on delivering these advanced consoles to enhance user experiences, thereby reducing reliance on wired accessories. Additionally, the surge in popularity of 3D gaming is contributing significantly to market growth. With capabilities for stereoscopic graphics and high-resolution displays, 3D consoles provide gamers with features like precise 3D localization, which enhances realism and enjoyment during gameplay. This growing preference for 3D architecture in gaming consoles is anticipated to further drive market expansion in the coming years.
Restraints in the Global Gaming Console Market
The Global Gaming Console market faces notable restraints primarily stemming from a shortage of skilled developers and testers, as well as inadequate infrastructure, which complicates the console design process for manufacturers. This challenge poses a significant barrier to growth in the industry. Additionally, rampant piracy-both online and offline-has led to unauthorized access to premium games at little to no cost, further undermining the market. The resulting instability in the operating framework, along with high rates of piracy, adversely affects the sales of gaming consoles and their related products, creating a challenging environment for manufacturers striving to thrive.
Market Trends of the Global Gaming Console Market
The Global Gaming Console market is witnessing a significant shift towards advanced display technologies, with industry players increasingly developing consoles that support ultra-high-definition television (UHDTV) and full-high-definition television (FHDTV). This transition from standard-definition (SDTV) and high-definition (HDTV) allows for enhanced visual experiences, with 4K, DCI 4K, and even 8K resolutions gaining traction. As consumers demand higher-quality graphics and immersive gameplay, leading manufacturers are prioritizing the integration of these advanced display capabilities into their consoles. This trend not only reflects the evolving preferences of gamers but also underscores the competitive landscape as companies strive to innovate and meet the expectations of a more discerning audience.