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携帯ゲーム機市場レポート:2030年までの動向、予測、競合分析

Portable Gaming Console Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日: | 発行: Lucintel | ページ情報: 英文 150 Pages | 納期: 3営業日

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携帯ゲーム機市場レポート:2030年までの動向、予測、競合分析
出版日: 2023年10月03日
発行: Lucintel
ページ情報: 英文 150 Pages
納期: 3営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 目次
概要

携帯ゲーム機の動向と予測

世界の携帯ゲーム機市場は、2024年から2030年までのCAGRが5.6%で、2030年までに推定228億米ドルに達すると予想されます。この市場の主な促進要因は、安全なゲームのダウンロードとゲームプレイに対する需要の高まり、モバイルゲーム機への嗜好の高まり、esports人気の高まりです。世界の携帯ゲーム機市場は、幼児と成人市場にビジネスチャンスがあり、将来性が期待されます。

携帯ゲーム機市場洞察

Lucintelは、多機能ゲーム機が予測期間中に最も高い成長を遂げると予測しています。

この市場の中では、大人が予測期間中に最も高い成長を示すと予想されています。

北米は予測期間中に最も高い成長が見込まれます。

市場規模・推定:携帯ゲーム機の市場規模を金額(10億米ドル)で推定。

動向と予測分析:各セグメント別、地域別の市場動向(2018年~2023年)と予測(2024年~2030年)。

セグメント別分析:携帯ゲーム機の市場規模をタイプ別、製品別、プラットフォーム別、用途別、地域別など様々なセグメント別に推定(10億米ドル)。

地域別分析:携帯ゲーム機市場の北米、欧州、アジア太平洋、その他世界のその他の中東・アフリカ内訳。

成長機会:携帯ゲーム機市場のタイプ、製品、プラットフォーム、アプリケーション、地域別の成長機会分析。

戦略分析:携帯ゲーム機市場のM&A、新製品開発、競合情勢など。

ポーターのファイブフォースモデルに基づく業界の競合強度分析。

本レポートは以下の11の主要な質問に回答しています:

  • Q.1.市場セグメントのうち、最も有望かつ高成長な機会は何か?
  • Q.2.どのセグメントがより速いペースで成長するのか、またその理由は?
  • Q.3.今後成長が加速すると思われる地域とその理由は?
  • Q.4.市場力学に影響を与える主な要因は何か?市場における主な課題とビジネスリスクは?
  • Q.5.この市場におけるビジネスリスクと競合の脅威は?
  • Q.6.この市場における新たな動向とその理由は?
  • Q.7.市場における顧客の需要の変化にはどのようなものがありますか?
  • Q.8.この市場における新たな開発と、その開発をリードしている企業は?
  • Q.9.この市場における主要企業は?主要企業は事業成長のためにどのような戦略的取り組みを進めているのか?
  • Q.10.この市場における競合製品にはどのようなものがあり、材料や製品の代替による市場シェア低下の脅威はどの程度ありますか?
  • Q.11.過去5年間にどのようなM&Aが行われ、業界にどのような影響を与えましたか?

目次

第1章 エグゼクティブサマリー

第2章 世界の携帯ゲーム機市場:市場力学

  • イントロダクション、背景、分類
  • サプライチェーン
  • 業界の促進要因と課題

第3章 2018~2030年の市場動向と予測分析

  • マクロ経済動向(2018~2023年)と予測(2024~2030年)
  • 世界の携帯ゲーム機市場動向(2018~2023年)と予測(2024~2030年)
  • タイプ別の世界の携帯ゲーム機市場
    • 単機能ゲーム機
    • 多機能ゲーム機
  • 製品別の世界の携帯ゲーム機市場
    • プレイステーション
    • Xbox
    • Razerスイッチブレード
    • プレイステーションヴィータ
    • ニンテンドースイッチライト
  • プラットフォーム別の世界の携帯ゲーム機市場
    • iOS
    • Android
    • Windows
    • その他
  • 用途別の世界の携帯ゲーム機市場
    • 幼児
    • 成人

第4章 2018~2030年の地域別の市場動向と予測分析

  • 地域別の世界の携帯ゲーム機市場
  • 北米の携帯ゲーム機市場
  • 欧州の携帯ゲーム機市場
  • アジア太平洋の携帯ゲーム機市場
  • その他地域の携帯ゲーム機市場

第5章 競合の分析

  • 製品ポートフォリオ分析
  • 運用上の統合
  • ポーターのファイブフォース分析

第6章 成長機会と戦略的分析

  • 成長機会分析
    • タイプ別の世界の携帯ゲーム機市場の成長機会
    • 製品別の世界の携帯ゲーム機市場の成長機会
    • プラットフォーム別の世界の携帯ゲーム機市場の成長機会
    • 用途別の世界の携帯ゲーム機市場の成長機会
    • 地域別の世界の携帯ゲーム機市場の成長機会
  • 世界の携帯ゲーム機市場の新たな動向
  • 戦略的分析
    • 新製品の開発
    • 世界の携帯ゲーム機市場の能力拡大
    • 世界の携帯ゲーム機市場における合併、買収、合弁事業
    • 認証とライセンシング

第7章 有力企業の企業プロファイル

  • Nvidia
  • Valve
  • Microsoft Corporation
  • Sony Corporation
  • Playjam
  • Vtech
  • Bit Corporation
  • OUYA
  • Mattel
  • Mad Catz Interactive
目次

Portable Gaming Console Trends and Forecast

The future of the global portable gaming console market looks promising with opportunities in the children and adults markets. The global portable gaming console market is expected to reach an estimated $22.8 billion by 2030 with a CAGR of 5.6% from 2024 to 2030. The major drivers for this market are growing demand for secure game downloads and gameplay, rising preference for mobile gaming consoles, and increasing popularity for esports.

A more than 150-page report is developed to help in your business decisions.

Portable Gaming Console by Segment

The study includes a forecast for the global portable gaming console by type, product, platform, application, and region.

Portable Gaming Console Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Single Function Gaming Console
  • Multifunction Gaming Console

Portable Gaming Console Market by Product [Shipment Analysis by Value from 2018 to 2030]:

  • Playstation
  • Xbox
  • Razer Switchblade
  • Playstation Vita
  • Nintendo Switch Lite

Portable Gaming Console Market by Platform [Shipment Analysis by Value from 2018 to 2030]:

  • IOS
  • Android
  • Windows
  • Others

Portable Gaming Console Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • Children
  • Adults

Portable Gaming Console Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Portable Gaming Console Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies portable gaming console companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the portable gaming console companies profiled in this report include-

  • Nvidia
  • Valve
  • Microsoft Corporation
  • Sony Corporation
  • Playjam
  • Vtech
  • Bit Corporation
  • Ouya
  • Mattel
  • Mad Catz Interactive

Portable Gaming Console Market Insights

Lucintel forecasts that multifunction gaming console is expected to witness highest growth over the forecast period.

Within this market, adults is expected to witness highest growth over the forecast period.

North America is expected to witness highest growth over the forecast period.

Features of the Global Portable Gaming Console Market

Market Size Estimates: Portable gaming console market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Portable gaming console market size by various segments, such as by type, product, platform, application, and region in terms of ($B).

Regional Analysis: Portable gaming console market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, products, platforms, applications, and regions for the portable gaming console market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the portable gaming console market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1 What is the portable gaming console market size?

Answer: The global portable gaming console market is expected to reach an estimated $22.8 billion by 2030.

Q.2 What is the growth forecast for portable gaming console market?

Answer: The global portable gaming console market is expected to grow with a CAGR of 5.6% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the portable gaming console market?

Answer: The major drivers for this market are growing demand for secure game downloads and gameplay, rising preference for mobile gaming consoles, and increasing popularity for esports.

Q4. What are the major segments for portable gaming console market?

Answer: The future of the portable gaming console market looks promising with opportunities in the children and adults markets.

Q5. Who are the key portable gaming console market companies?

Answer: Some of the key portable gaming console companies are as follows:

  • Nvidia
  • Valve
  • Microsoft Corporation
  • Sony Corporation
  • Playjam
  • Vtech
  • Bit Corporation
  • Ouya
  • Mattel
  • Mad Catz Interactive

Q6. Which portable gaming console market segment will be the largest in future?

Answer: Lucintel forecasts that multifunction gaming console is expected to witness highest growth over the forecast period.

Q7. In portable gaming console market, which region is expected to be the largest in next 5 years?

Answer: North America is expected to witness highest growth over the forecast period.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the portable gaming console market by type (single function gaming console and multifunction gaming console), product (playstation, xbox, razer switchblade, playstation vita, and nintendo switch lite), platform (IOS, android, windows, and others), application (children and adults), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Portable Gaming Console Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Portable Gaming Console Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Portable Gaming Console Market by Type
    • 3.3.1: Single Function Gaming Console
    • 3.3.2: Multifunction Gaming Console
  • 3.4: Global Portable Gaming Console Market by Product
    • 3.4.1: PlayStation
    • 3.4.2: Xbox
    • 3.4.3: Razer Switchblade
    • 3.4.4: PlayStation Vita
    • 3.4.5: Nintendo Switch Lite
  • 3.5: Global Portable Gaming Console Market by Platform
    • 3.5.1: IOS
    • 3.5.2: Android
    • 3.5.3: Windows
    • 3.5.4: Others
  • 3.6: Global Portable Gaming Console Market by Application
    • 3.6.1: Children
    • 3.6.2: Adults

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Portable Gaming Console Market by Region
  • 4.2: North American Portable Gaming Console Market
    • 4.2.2: North American Portable Gaming Console Market by Application: Children and Adults
  • 4.3: European Portable Gaming Console Market
    • 4.3.1: European Portable Gaming Console Market by Type: Single Function Gaming Console and Multifunction Gaming Console
    • 4.3.2: European Portable Gaming Console Market by Application: Children and Adults
  • 4.4: APAC Portable Gaming Console Market
    • 4.4.1: APAC Portable Gaming Console Market by Type: Single Function Gaming Console and Multifunction Gaming Console
    • 4.4.2: APAC Portable Gaming Console Market by Application: Children and Adults
  • 4.5: ROW Portable Gaming Console Market
    • 4.5.1: ROW Portable Gaming Console Market by Type: Single Function Gaming Console and Multifunction Gaming Console
    • 4.5.2: ROW Portable Gaming Console Market by Application: Children and Adults

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Portable Gaming Console Market by Type
    • 6.1.2: Growth Opportunities for the Global Portable Gaming Console Market by Product
    • 6.1.3: Growth Opportunities for the Global Portable Gaming Console Market by Platform
    • 6.1.4: Growth Opportunities for the Global Portable Gaming Console Market by Application
    • 6.1.5: Growth Opportunities for the Global Portable Gaming Console Market by Region
  • 6.2: Emerging Trends in the Global Portable Gaming Console Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Portable Gaming Console Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Portable Gaming Console Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Nvidia
  • 7.2: Valve
  • 7.3: Microsoft Corporation
  • 7.4: Sony Corporation
  • 7.5: Playjam
  • 7.6: Vtech
  • 7.7: Bit Corporation
  • 7.8: OUYA
  • 7.9: Mattel
  • 7.10: Mad Catz Interactive