デフォルト表紙
市場調査レポート
商品コード
1612221

アーケードゲーム市場:ジャンル別、制御メカニズム別、技術別、年齢層別、エンドユーザー別-2025-2030年世界予測

Arcade Gaming Market by Genre (Action Games, Puzzle Games, Shooter Games), Control Mechanism (Buttons, Joystick, Motion Sensors), Technology, Age Group, End-users - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 188 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.06円
アーケードゲーム市場:ジャンル別、制御メカニズム別、技術別、年齢層別、エンドユーザー別-2025-2030年世界予測
出版日: 2024年12月01日
発行: 360iResearch
ページ情報: 英文 188 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

アーケードゲーム市場は、2023年に52億7,000万米ドルと評価され、2024年には55億6,000万米ドルに達すると予測され、CAGR 5.62%で成長し、2030年には77億3,000万米ドルに達すると予測されています。

アーケードゲーム産業は、伝統的なアーケード筐体と最新の電子ゲームシステムの両方を包含し、主に公共の場で提供されるインタラクティブな娯楽体験によって定義されます。その必要性は、ソーシャルでコミュニティベースのゲーム体験を求める消費者の継続的な欲求から生まれ、モバイルゲームやコンソールゲームのような孤独なゲームフォーマットとは一線を画しています。アーケードゲームは、アミューズメントパーク、ゲームパーラー、ショッピングモール、エンターテインメントセンターなど、さまざまな形態で応用されています。エンドユースの範囲は広く、ファミリー向けのエンターテインメントセンターから、独立型のアーケードやテーマ別のゲームゾーンまです。市場成長に影響を与える主な動向としては、ゲーム技術の進歩、レトロゲームにまつわるノスタルジー、体験型エンターテインメントのトレンドの高まりなどがあり、ゲーム場への入場者数を押し上げています。さらに、仮想現実(VR)や拡張現実(AR)といった新たな技術との統合によって新たなビジネスチャンスが生まれ、企業は多様な視聴者層を魅了する没入型体験を提供できるようになった。アーケード環境で開催されるEゲーム・トーナメントは、市場へのリーチとエンゲージメント・レベルをさらに広げます。しかし、市場の成長には、家庭で手軽に楽しめるゲーム・オプションの人気の高まり、アーケード・マシンのメンテナンスにかかる高いコスト、新技術に伴う学習曲線の険しさといった課題があります。さらに、都心部では限られたスペースと高い不動産コストが大きな制約となっています。これらに対処するため、イノベーションは、大規模な会場を必要とせずに体験的なフットプリントを拡大する、ポータブル・アーケード・ユニットやVR/ARヘッドセットを中心に行うことができます。身体的アクティビティとデジタル・エンゲージメントを組み合わせたハイブリッド・エンタテインメント・ソリューションの調査は、ユニークなセールス・プロポジションを提供する可能性があります。継続的な市場調査とハイテク企業との戦略的パートナーシップにより、アーケード事業者は顧客の嗜好や技術動向に関する洞察を得ることができ、事業の成長を促進することができます。全体として、アーケードゲーム市場は、その魅力を持続させるために、懐かしさと先進的な技術導入のバランスを取りながら、イノベーションに焦点を当てた戦略が求められています。

主な市場の統計
基準年[2023] 52億7,000万米ドル
推定年[2024] 55億6,000万米ドル
予測年[2030] 77億3,000万米ドル
CAGR(%) 5.62%

市場力学:急速に進化するアーケードゲーム市場の主要市場インサイトを公開

アーケードゲーム市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的意思決定、新たなビジネスチャンスの獲得を行うことができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 娯楽・レジャー活動への消費支出の増加
    • インタラクティブで没入感のあるエンターテインメント体験に対する需要の高まり
    • 商業ゲーム施設の拡大
  • 市場抑制要因
    • アーケードゲームの製造・保守に伴う高コスト
  • 市場機会
    • VRとARの技術的進歩と製品の改良
    • インターネットやスマートフォンの世界の普及
  • 市場の課題
    • アーケードゲームに関する厳しい規制

ポーターのファイブフォース:アーケードゲーム市場をナビゲートする戦略ツール

ポーターのファイブフォース(5つの力)は、アーケードゲーム市場の競合情勢を把握するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:アーケードゲーム市場における外部からの影響の把握

外部マクロ環境要因は、アーケードゲーム市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析アーケードゲーム市場における競合情勢の把握

アーケードゲーム市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスアーケードゲーム市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、アーケードゲーム市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨アーケードゲーム市場における成功への道筋を描く

アーケードゲーム市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 娯楽や余暇活動への消費者支出の増加
      • インタラクティブで没入感のあるエンターテインメント体験に対する需要の高まり
      • 商業ゲーム施設の増加
    • 抑制要因
      • アーケードゲームの製造とメンテナンスにかかるコストが高い
    • 機会
      • VRとARの技術進歩と製品の改善
      • 世界中でインターネットとスマートフォンの普及が進む
    • 課題
      • アーケードゲームに関する厳しい規制の懸念
  • 市場セグメンテーション分析
    • ジャンル:スポーツゲームに高度なモーションセンシング技術を取り入れることで、より没入感のあるゲーム体験を提供します
    • テクノロジー:ハイテクエンターテイメントセンターにおける拡張現実(AR)ゲームの可能性の拡大
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 アーケードゲーム市場ジャンル別

  • アクションゲーム
  • パズルゲーム
  • シューティングゲーム
  • スポーツゲーム

第7章 アーケードゲーム市場制御メカニズム別

  • ボタン
  • ジョイスティック
  • モーションセンサー
  • タッチスクリーン

第8章 アーケードゲーム市場:技術別

  • 非ビデオゲーム
    • エアホッケー
    • バッティングケージ
    • ビリヤード
    • ボードゲーム/プライズゲーム
    • ボウリングゲーム
    • ダーツゲーム
    • 子ども用乗り物
  • ビデオゲーム
    • アーケードビデオゲーム
    • 格闘ゲーム
    • 音楽/リズムゲーム
    • パズルゲーム
    • レースゲーム
    • シューティングゲーム
    • ビデオゲーム

第9章 アーケードゲーム市場:年齢層別

  • 19歳から35歳
  • 36歳以上
  • 18歳未満

第10章 アーケードゲーム市場:エンドユーザー別

  • 遊園地とファミリーエンターテイメントセンター
  • 映画館と劇場
  • 企業オフィスおよびビジネスセンター
  • クルーズ船
  • 教育機関
  • eスポーツ会場と競技用ゲームアリーナ
  • イベントおよびパーティープランナー
  • ホームユーザー
  • ホテルとリゾート
  • レストラン・カフェチェーン
  • ショッピングモールと小売センター
  • 独立型アーケードとアミューズメントパーラー

第11章 南北アメリカのアーケードゲーム市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第12章 アジア太平洋地域のアーケードゲーム市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第13章 欧州・中東・アフリカのアーケードゲーム市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第14章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • ColecoVisionが現代のゲーマー向けに懐かしいフルサイズのスタンドアップアーケードユニットを発表
    • SCCG ManagementはPlaySparkと提携し、世界のアーケードゲームエンゲージメントを強化します
    • Arcade1UpとTaskRabbitが提携してホームルームの組み立てを提供
  • 戦略分析と提言

企業一覧

  • Activision Blizzard, Inc.
  • Atari SA
  • Bandai Namco Studios Inc.
  • Bay Tek Entertainment, Inc.
  • Bowlero Corp.
  • Brunswick Corporation
  • Capcom Co., Ltd.
  • CXC Simulations
  • D-BOX Technologies Inc.
  • Gameloft SE
  • Helix Leisure USA, Inc.
  • International Games System Co., Ltd.
  • Microsoft Corporation
  • NetEase, Inc.
  • Netmarble Corp.
  • Nexon Co., Ltd.
  • Nintendo Co., Ltd.
  • Sega Sammy Holdings Inc.
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Holdings Ltd.
  • TouchMagix Media Pvt. Ltd. Pty. Ltd.
  • Ubisoft Entertainment SA
  • Valley-Dynamo, Inc.
図表

LIST OF FIGURES

  • FIGURE 1. ARCADE GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. ARCADE GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ARCADE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ARCADE GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ARCADE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ARCADE GAMING MARKET SIZE, BY GENRE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ARCADE GAMING MARKET SIZE, BY GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL ARCADE GAMING MARKET SIZE, BY END-USERS, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL ARCADE GAMING MARKET SIZE, BY END-USERS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS ARCADE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS ARCADE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES ARCADE GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES ARCADE GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. ARCADE GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. ARCADE GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ARCADE GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ARCADE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ARCADE GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ARCADE GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ARCADE GAMING MARKET SIZE, BY ACTION GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ARCADE GAMING MARKET SIZE, BY PUZZLE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTER GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ARCADE GAMING MARKET SIZE, BY SPORTS GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ARCADE GAMING MARKET SIZE, BY BUTTONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL ARCADE GAMING MARKET SIZE, BY JOYSTICK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL ARCADE GAMING MARKET SIZE, BY MOTION SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL ARCADE GAMING MARKET SIZE, BY TOUCH SCREENS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL ARCADE GAMING MARKET SIZE, BY AIR HOCKEY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL ARCADE GAMING MARKET SIZE, BY BATTING CAGES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL ARCADE GAMING MARKET SIZE, BY BILLIARDS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL ARCADE GAMING MARKET SIZE, BY BOARD GAMES/PRIZE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL ARCADE GAMING MARKET SIZE, BY BOWLING GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL ARCADE GAMING MARKET SIZE, BY DARTS GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL ARCADE GAMING MARKET SIZE, BY KIDDIE RIDES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL ARCADE GAMING MARKET SIZE, BY ARCADE VIDEO GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL ARCADE GAMING MARKET SIZE, BY FIGHTING GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL ARCADE GAMING MARKET SIZE, BY MUSIC/RHYTHM GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL ARCADE GAMING MARKET SIZE, BY PUZZLE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL ARCADE GAMING MARKET SIZE, BY RACING GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTING GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL ARCADE GAMING MARKET SIZE, BY 19 TO 35 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL ARCADE GAMING MARKET SIZE, BY 36 YEARS & ABOVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL ARCADE GAMING MARKET SIZE, BY LESS 18 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL ARCADE GAMING MARKET SIZE, BY AMUSEMENT PARKS AND FAMILY ENTERTAINMENT CENTERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL ARCADE GAMING MARKET SIZE, BY CINEMAS AND THEATERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL ARCADE GAMING MARKET SIZE, BY CORPORATE OFFICES AND BUSINESS CENTERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL ARCADE GAMING MARKET SIZE, BY CRUISE SHIPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL ARCADE GAMING MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL ARCADE GAMING MARKET SIZE, BY ESPORTS VENUES AND COMPETITIVE GAMING ARENAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL ARCADE GAMING MARKET SIZE, BY EVENT AND PARTY PLANNERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL ARCADE GAMING MARKET SIZE, BY HOME USERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL ARCADE GAMING MARKET SIZE, BY HOTELS AND RESORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL ARCADE GAMING MARKET SIZE, BY RESTAURANT AND CAFE CHAINS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOPPING MALLS AND RETAIL CENTERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL ARCADE GAMING MARKET SIZE, BY STANDALONE ARCADES AND AMUSEMENT PARLORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 54. AMERICAS ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 55. AMERICAS ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 56. AMERICAS ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 57. AMERICAS ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 58. AMERICAS ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 59. AMERICAS ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 60. AMERICAS ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 62. ARGENTINA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 63. ARGENTINA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 64. ARGENTINA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 65. ARGENTINA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 66. ARGENTINA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 67. ARGENTINA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 68. BRAZIL ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 69. BRAZIL ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 70. BRAZIL ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 71. BRAZIL ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 72. BRAZIL ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 73. BRAZIL ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 74. BRAZIL ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 75. CANADA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 76. CANADA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 77. CANADA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 78. CANADA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 79. CANADA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 80. CANADA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 81. CANADA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 82. MEXICO ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 86. MEXICO ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 87. MEXICO ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 88. MEXICO ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 89. UNITED STATES ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 90. UNITED STATES ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 91. UNITED STATES ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 92. UNITED STATES ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED STATES ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED STATES ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED STATES ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED STATES ARCADE GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 97. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 105. AUSTRALIA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 106. AUSTRALIA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 107. AUSTRALIA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 108. AUSTRALIA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 112. CHINA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 113. CHINA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 114. CHINA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 115. CHINA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 116. CHINA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 117. CHINA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 118. CHINA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 119. INDIA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 120. INDIA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 121. INDIA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 122. INDIA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 123. INDIA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 124. INDIA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 125. INDIA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 126. INDONESIA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 127. INDONESIA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 128. INDONESIA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 129. INDONESIA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 130. INDONESIA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 131. INDONESIA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 132. INDONESIA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 133. JAPAN ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 134. JAPAN ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 135. JAPAN ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. JAPAN ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 137. JAPAN ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 138. JAPAN ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 139. JAPAN ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 140. MALAYSIA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 141. MALAYSIA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 142. MALAYSIA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 143. MALAYSIA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 144. MALAYSIA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 145. MALAYSIA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 146. MALAYSIA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 147. PHILIPPINES ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 148. PHILIPPINES ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 149. PHILIPPINES ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 150. PHILIPPINES ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 151. PHILIPPINES ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 152. PHILIPPINES ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 153. PHILIPPINES ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 154. SINGAPORE ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 155. SINGAPORE ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 156. SINGAPORE ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 157. SINGAPORE ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 158. SINGAPORE ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 159. SINGAPORE ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 160. SINGAPORE ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 161. SOUTH KOREA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 162. SOUTH KOREA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 163. SOUTH KOREA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 164. SOUTH KOREA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH KOREA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 166. SOUTH KOREA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 167. SOUTH KOREA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 168. TAIWAN ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 169. TAIWAN ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 170. TAIWAN ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 171. TAIWAN ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 172. TAIWAN ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 173. TAIWAN ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 174. TAIWAN ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 175. THAILAND ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 176. THAILAND ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 177. THAILAND ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 178. THAILAND ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 179. THAILAND ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 180. THAILAND ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 181. THAILAND ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 182. VIETNAM ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 183. VIETNAM ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 184. VIETNAM ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 185. VIETNAM ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 186. VIETNAM ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 187. VIETNAM ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 188. VIETNAM ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 189. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 190. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 191. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 192. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 193. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 194. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 195. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 196. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 197. DENMARK ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 198. DENMARK ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 199. DENMARK ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 200. DENMARK ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 201. DENMARK ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 202. DENMARK ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 203. DENMARK ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 204. EGYPT ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 205. EGYPT ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 206. EGYPT ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 207. EGYPT ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 208. EGYPT ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 209. EGYPT ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 210. EGYPT ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 211. FINLAND ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 212. FINLAND ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 213. FINLAND ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 214. FINLAND ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 215. FINLAND ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 216. FINLAND ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 217. FINLAND ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 218. FRANCE ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 219. FRANCE ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 220. FRANCE ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 221. FRANCE ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 222. FRANCE ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 223. FRANCE ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 224. FRANCE ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 225. GERMANY ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 226. GERMANY ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 227. GERMANY ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 228. GERMANY ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 229. GERMANY ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 230. GERMANY ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 231. GERMANY ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 232. ISRAEL ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 233. ISRAEL ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 234. ISRAEL ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 235. ISRAEL ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 236. ISRAEL ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 237. ISRAEL ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 238. ISRAEL ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 239. ITALY ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 240. ITALY ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 241. ITALY ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 242. ITALY ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 243. ITALY ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 244. ITALY ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 245. ITALY ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 246. NETHERLANDS ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 247. NETHERLANDS ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 248. NETHERLANDS ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 249. NETHERLANDS ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 250. NETHERLANDS ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 251. NETHERLANDS ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 252. NETHERLANDS ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 253. NIGERIA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 254. NIGERIA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 255. NIGERIA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 256. NIGERIA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 257. NIGERIA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 258. NIGERIA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 259. NIGERIA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 260. NORWAY ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 261. NORWAY ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 262. NORWAY ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 263. NORWAY ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 264. NORWAY ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 265. NORWAY ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 266. NORWAY ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 267. POLAND ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 268. POLAND ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 269. POLAND ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 270. POLAND ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 271. POLAND ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 272. POLAND ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 273. POLAND ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 274. QATAR ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 275. QATAR ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 276. QATAR ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 277. QATAR ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 278. QATAR ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 279. QATAR ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 280. QATAR ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 281. RUSSIA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 282. RUSSIA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 283. RUSSIA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 284. RUSSIA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 285. RUSSIA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 286. RUSSIA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 287. RUSSIA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 288. SAUDI ARABIA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 289. SAUDI ARABIA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 290. SAUDI ARABIA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 291. SAUDI ARABIA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 292. SAUDI ARABIA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 293. SAUDI ARABIA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 294. SAUDI ARABIA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 295. SOUTH AFRICA ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 296. SOUTH AFRICA ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 297. SOUTH AFRICA ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 298. SOUTH AFRICA ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 299. SOUTH AFRICA ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 300. SOUTH AFRICA ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 301. SOUTH AFRICA ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 302. SPAIN ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 303. SPAIN ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 304. SPAIN ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 305. SPAIN ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 306. SPAIN ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 307. SPAIN ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 308. SPAIN ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 309. SWEDEN ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 310. SWEDEN ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 311. SWEDEN ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 312. SWEDEN ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 313. SWEDEN ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 314. SWEDEN ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 315. SWEDEN ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 316. SWITZERLAND ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 317. SWITZERLAND ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 318. SWITZERLAND ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 319. SWITZERLAND ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 320. SWITZERLAND ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 321. SWITZERLAND ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 322. SWITZERLAND ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 323. TURKEY ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 324. TURKEY ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 325. TURKEY ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 326. TURKEY ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 327. TURKEY ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 328. TURKEY ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 329. TURKEY ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 330. UNITED ARAB EMIRATES ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 331. UNITED ARAB EMIRATES ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 332. UNITED ARAB EMIRATES ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 333. UNITED ARAB EMIRATES ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 334. UNITED ARAB EMIRATES ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 335. UNITED ARAB EMIRATES ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 336. UNITED ARAB EMIRATES ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 337. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 338. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY CONTROL MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 339. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 340. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY NON-VIDEO GAME, 2018-2030 (USD MILLION)
  • TABLE 341. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY VIDEO GAMES, 2018-2030 (USD MILLION)
  • TABLE 342. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 343. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY END-USERS, 2018-2030 (USD MILLION)
  • TABLE 344. ARCADE GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 345. ARCADE GAMING MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-8E373E9E2066

The Arcade Gaming Market was valued at USD 5.27 billion in 2023, expected to reach USD 5.56 billion in 2024, and is projected to grow at a CAGR of 5.62%, to USD 7.73 billion by 2030.

The arcade gaming industry, encompassing both traditional arcade cabinets and modern electronic gaming systems, is defined by its interactive entertainment experiences offered chiefly at public venues. Its necessity arises from the continued consumer appetite for social and community-based gaming experiences, distinguishing it from solitary gaming formats like mobile or console gaming. Arcade gaming sees applications in various forms, including amusement parks, gaming parlors, shopping malls, and entertainment centers. The end-use scope is broad, ranging from family entertainment centers to standalone arcades and themed gaming zones. Key factors influencing market growth include advancements in gaming technology, the nostalgia associated with retro gaming, and a rising trend in experiential entertainment-propelling foot traffic to gaming venues. Moreover, newer opportunities have emerged through integration with emerging technologies like Virtual Reality (VR) and Augmented Reality (AR), allowing businesses to offer immersive experiences that attract a diverse audience demographic. E-gaming tournaments hosted in arcade settings further broaden market reach and engagement levels. However, market growth is challenged by the increasing popularity of accessible at-home gaming options, high cost of arcade machine maintenance, and the steep learning curve associated with new technologies. Additionally, limited space and high real estate costs in city centers pose significant constraints. To address these, innovation can center around portable arcade units or VR/AR headsets that expand experiential footprints without needing large venues. Research into hybrid entertainment solutions that combine physical activity with digital engagement could offer a unique selling proposition. Continuous market research and strategic partnerships with tech companies can provide arcade businesses with insights into customer preferences and technological trends, thus aiding business growth. Overall, the arcade gaming market calls for innovation-focused strategies, balancing nostalgia with forward-thinking technological adoption to sustain its appeal.

KEY MARKET STATISTICS
Base Year [2023] USD 5.27 billion
Estimated Year [2024] USD 5.56 billion
Forecast Year [2030] USD 7.73 billion
CAGR (%) 5.62%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Arcade Gaming Market

The Arcade Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising consumer spending on entertainment and leisure activities
    • Growing demand for interactive & immersive entertainment experiences
    • Expanding number of commercial gaming facilities
  • Market Restraints
    • High cost associated with manufacturing & maintenance of arcade games
  • Market Opportunities
    • Technological advancements in VR & AR and product improvements
    • Ongoing internet & smartphone penetration across the world
  • Market Challenges
    • Stringent regulatory concern regarding arcade games

Porter's Five Forces: A Strategic Tool for Navigating the Arcade Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Arcade Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Arcade Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Arcade Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Arcade Gaming Market

A detailed market share analysis in the Arcade Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Arcade Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Arcade Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Arcade Gaming Market

A strategic analysis of the Arcade Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Arcade Gaming Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc., Atari SA, Bandai Namco Studios Inc., Bay Tek Entertainment, Inc., Bowlero Corp., Brunswick Corporation, Capcom Co., Ltd., CXC Simulations, D-BOX Technologies Inc., Gameloft SE, Helix Leisure USA, Inc., International Games System Co., Ltd., Microsoft Corporation, NetEase, Inc., Netmarble Corp., Nexon Co., Ltd., Nintendo Co., Ltd., Sega Sammy Holdings Inc., Sony Interactive Entertainment LLC, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Ltd., TouchMagix Media Pvt. Ltd. Pty. Ltd., Ubisoft Entertainment SA, and Valley-Dynamo, Inc..

Market Segmentation & Coverage

This research report categorizes the Arcade Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Genre, market is studied across Action Games, Puzzle Games, Shooter Games, and Sports Games.
  • Based on Control Mechanism, market is studied across Buttons, Joystick, Motion Sensors, and Touch Screens.
  • Based on Technology, market is studied across Non-Video Game and Video Games. The Non-Video Game is further studied across Air Hockey, Batting Cages, Billiards, Board Games/Prize games, Bowling Games, Darts games, and Kiddie Rides. The Video Games is further studied across Arcade Video Games, Fighting Games, Music/rhythm Games, Puzzle Games, Racing Games, Shooting Games, and Video Games.
  • Based on Age Group, market is studied across 19 to 35 Years, 36 Years & Above, and Less 18 Years.
  • Based on End-users, market is studied across Amusement Parks and Family Entertainment Centers, Cinemas and Theaters, Corporate Offices and Business Centers, Cruise Ships, Educational Institutions, Esports Venues and Competitive Gaming Arenas, Event and Party Planners, Home Users, Hotels and Resorts, Restaurant and Cafe Chains, Shopping Malls and Retail Centers, and Standalone Arcades and Amusement Parlors.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising consumer spending on entertainment and leisure activities
      • 5.1.1.2. Growing demand for interactive & immersive entertainment experiences
      • 5.1.1.3. Expanding number of commercial gaming facilities
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with manufacturing & maintenance of arcade games
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in VR & AR and product improvements
      • 5.1.3.2. Ongoing internet & smartphone penetration across the world
    • 5.1.4. Challenges
      • 5.1.4.1. Stringent regulatory concern regarding arcade games
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Genre: Incorporating advanced motion-sensing technology in sport games provide more immersive gaming experience
    • 5.2.2. Technology: Increasing potential of augmented reality (AR) games in high-tech entertainment centers
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Arcade Gaming Market, by Genre

  • 6.1. Introduction
  • 6.2. Action Games
  • 6.3. Puzzle Games
  • 6.4. Shooter Games
  • 6.5. Sports Games

7. Arcade Gaming Market, by Control Mechanism

  • 7.1. Introduction
  • 7.2. Buttons
  • 7.3. Joystick
  • 7.4. Motion Sensors
  • 7.5. Touch Screens

8. Arcade Gaming Market, by Technology

  • 8.1. Introduction
  • 8.2. Non-Video Game
    • 8.2.1. Air Hockey
    • 8.2.2. Batting Cages
    • 8.2.3. Billiards
    • 8.2.4. Board Games/Prize games
    • 8.2.5. Bowling Games
    • 8.2.6. Darts games
    • 8.2.7. Kiddie Rides
  • 8.3. Video Games
    • 8.3.1. Arcade Video Games
    • 8.3.2. Fighting Games
    • 8.3.3. Music/rhythm Games
    • 8.3.4. Puzzle Games
    • 8.3.5. Racing Games
    • 8.3.6. Shooting Games
    • 8.3.7. Video Games

9. Arcade Gaming Market, by Age Group

  • 9.1. Introduction
  • 9.2. 19 to 35 Years
  • 9.3. 36 Years & Above
  • 9.4. Less 18 Years

10. Arcade Gaming Market, by End-users

  • 10.1. Introduction
  • 10.2. Amusement Parks and Family Entertainment Centers
  • 10.3. Cinemas and Theaters
  • 10.4. Corporate Offices and Business Centers
  • 10.5. Cruise Ships
  • 10.6. Educational Institutions
  • 10.7. Esports Venues and Competitive Gaming Arenas
  • 10.8. Event and Party Planners
  • 10.9. Home Users
  • 10.10. Hotels and Resorts
  • 10.11. Restaurant and Cafe Chains
  • 10.12. Shopping Malls and Retail Centers
  • 10.13. Standalone Arcades and Amusement Parlors

11. Americas Arcade Gaming Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Arcade Gaming Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Arcade Gaming Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. ColecoVision unveils nostalgic full-size stand-up arcade unit for modern gamers
    • 14.3.2. SCCG Management partners with PlaySpark to enhance global arcade gaming engagement
    • 14.3.3. Arcade1Up and TaskRabbit partner to provide home arcade gaming room assembly
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Activision Blizzard, Inc.
  • 2. Atari SA
  • 3. Bandai Namco Studios Inc.
  • 4. Bay Tek Entertainment, Inc.
  • 5. Bowlero Corp.
  • 6. Brunswick Corporation
  • 7. Capcom Co., Ltd.
  • 8. CXC Simulations
  • 9. D-BOX Technologies Inc.
  • 10. Gameloft SE
  • 11. Helix Leisure USA, Inc.
  • 12. International Games System Co., Ltd.
  • 13. Microsoft Corporation
  • 14. NetEase, Inc.
  • 15. Netmarble Corp.
  • 16. Nexon Co., Ltd.
  • 17. Nintendo Co., Ltd.
  • 18. Sega Sammy Holdings Inc.
  • 19. Sony Interactive Entertainment LLC
  • 20. Square Enix Holdings Co., Ltd.
  • 21. Take-Two Interactive Software, Inc.
  • 22. Tencent Holdings Ltd.
  • 23. TouchMagix Media Pvt. Ltd. Pty. Ltd.
  • 24. Ubisoft Entertainment SA
  • 25. Valley-Dynamo, Inc.